• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:02
CEST 00:02
KST 07:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Server Blocker Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
Starcraft Superstars Winner/Replays [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread We are Ready to Testify: Emergence Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! Korean Music Discussion [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 647 users

philosophy of sc2?

Forum Index > SC2 General
Post a Reply
1 2 Next All
Wretched
Profile Blog Joined October 2009
Australia121 Posts
Last Edited: 2010-03-09 04:08:03
March 09 2010 03:23 GMT
#1
I have a theory, that Blizzard is specifically tailoring Starcraft II to be more exciting, and more action packed than Broodwar, specifically for people who are not current SC / RTS fans.

In general i think this is how they plan to make it more exciting:

- Action occurs earlier and more frequently
- Average game length is shorter (as in, less chance of 40 min TVT and 40 min TVP for example)

What makes me think this?

-Game speed seems faster and more hectic (and no, i didn't intend faster to be a pun)
- More drones to begin with
- Static defense is weak
-Lack of 'map control' units (ie: lurker, spider mines)
-Short distance/ travel time between bases
-Fluid unit movement (again, makes everything occur faster)
-More options for drop/ backdoor style play

It all points towards a common trend - fast and brutal

Compared to starcraft 1, Blizzard have probably decided that 40 minute TVP's and 6 min wait for the first action (2 hat muta) besides chasing probes, is not suitable for growing esports in a western culture.

As much as we all love broodwar, and marvel at jaedongs ability to crush the scouting probe with ease, most people probably need a bit more excitement to get them going. And blizzard want to attract as many people as possible to RTS. You gotta admit, us TL'ers are a niche market.

Anyone else feeling this, or am i crazy?


(Note: I find broodwar extremely exciting, i'm not trying to argue wether the game should be one way or another, simply trying to articulate what i believe blizzard is trying to do)
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-03-09 03:26:19
March 09 2010 03:25 GMT
#2
A game cannot be exciting at all times. It has to fluctuate, to make the good parts even more intense.

IE, if every day was christmas- no one would care about christmas
then i stick my treasures in a treehole
Wretched
Profile Blog Joined October 2009
Australia121 Posts
March 09 2010 03:28 GMT
#3
There's obviously still quiet parts of the game, just they don't last for 5 mins anymore.
OverShield
Profile Joined February 2010
Canada41 Posts
March 09 2010 03:30 GMT
#4
I don't like quiet time. More action please.
Elec
Profile Joined July 2009
Canada136 Posts
March 09 2010 03:43 GMT
#5
hmm i havn't been around much and im sure during sc1 beta the skill level wasn't nearly as high as it is for sc2 beta

that being said maybe its just a new adjusting thing?

once people are more use to the game and know how to counter stuff... as time progresses maybe we will start seeing longer games?

who knows i might be totally off
Yellow Shinny VW beetle with # plate R3AV3R
PokePill
Profile Blog Joined March 2009
United States1048 Posts
March 09 2010 03:44 GMT
#6
On March 09 2010 12:25 milly9 wrote:
A game cannot be exciting at all times. It has to fluctuate, to make the good parts even more intense.

IE, if every day was christmas- no one would care about christmas


I don't know, watching Moon play elf mirror on terenas stand gets me excited even when hes creeping.
Foreplay
Profile Joined May 2008
United States1154 Posts
March 09 2010 03:47 GMT
#7
i think whats more boring than watching a long strategical games that have a lot of build up is watching fast predictable shit over and over. I doubt it will be long before watching hydra/roach a move against marine marauder will get stale.
Better than Pokebunny
StreetWise
Profile Joined January 2010
United States594 Posts
March 09 2010 03:50 GMT
#8
I have found my games getting incrementally longer as I have been playing the game more. I do have to agree that that the level of skill in this beta is much greater than the SC1 beta and even the WC3 beta. Hopefully this will translate into a better game. Just remember to leave feedback on the battle.net forums. =)
I will not be poisoned by your bitterness
Infie
Profile Joined January 2010
Netherlands59 Posts
Last Edited: 2010-03-09 04:04:12
March 09 2010 04:01 GMT
#9
On March 09 2010 12:47 Foreplay wrote:
i think whats more boring than watching a long strategical games that have a lot of build up is watching fast predictable shit over and over. I doubt it will be long before watching hydra/roach a move against marine marauder will get stale.



i don't agree. i skip most TvT promatches in BW but i do like ZvZ promatches. you like TvT more?

i think will get longer as the skill level progresses and some balance issues are fixed. It took a while in BW before people could handle a 4pool. early BW was also dominated by rush strategies. also blizzard should make bigger maps.
Foreplay
Profile Joined May 2008
United States1154 Posts
March 09 2010 04:11 GMT
#10
On March 09 2010 13:01 Infie wrote:
Show nested quote +
On March 09 2010 12:47 Foreplay wrote:
i think whats more boring than watching a long strategical games that have a lot of build up is watching fast predictable shit over and over. I doubt it will be long before watching hydra/roach a move against marine marauder will get stale.



i don't agree. i skip most TvT promatches in BW but i do like ZvZ promatches. you like TvT more?

i think will get longer as the skill level progresses and some balance issues are fixed. It took a while in BW before people could handle a 4pool. early BW was also dominated by rush strategies. also blizzard should make bigger maps.

zvz is one mu out of 9 that is like that and it has really exciting micro. overall i think its really too early to say how the mu's will develop but right now all of them seem like an a move fest
Better than Pokebunny
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-03-09 04:31:55
March 09 2010 04:29 GMT
#11
Seeing matches being a fight of whoever flanks and takes out the enemies base first is boring.

I would much rather see probe micro, medic walls, sunken breaks, muta micro and DT harass.

Right now the only fun bo is 12 pool (w' double extractor trick) zergling speed and then harassing like a bitch, once it turns into a macro game it gets boring again.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
JustForFun
Profile Joined August 2008
Canada12 Posts
March 09 2010 04:34 GMT
#12
I doubt blizzard will think that deep into the game for sc1. They designed it and worked worked with it. It was the gamers that developed the game play and created map control etc etc. I wouldnt think when they designed it back in 1996 that map control will be a factor of game play.

For starcraft 2, with the greater AI it would seem faster i suppose?
I play just for fun.
0neder
Profile Joined July 2009
United States3733 Posts
March 09 2010 04:37 GMT
#13
I think that positional tension (lurkers, mines, tanks, etc) can remain a strong and important part of SC while the other aspects are improved for viewership. So, I completely agree with Blizzard, although I hope map control and tension remains a strong part of SC, however that occurs. I believe that the current build is capable of evolving into this, although that remains to be seen.
StreetWise
Profile Joined January 2010
United States594 Posts
March 09 2010 04:43 GMT
#14
On March 09 2010 13:37 0neder wrote:
I think that positional tension (lurkers, mines, tanks, etc) can remain a strong and important part of SC while the other aspects are improved for viewership. So, I completely agree with Blizzard, although I hope map control and tension remains a strong part of SC, however that occurs. I believe that the current build is capable of evolving into this, although that remains to be seen.


Units that fill these roles can always be added in the future expasion packs. I think it is important to remember that even upon release, I dont think Blizzard views SC2 as a full game until the final planned expansion.
I will not be poisoned by your bitterness
ed21x
Profile Joined January 2010
United States103 Posts
March 09 2010 04:48 GMT
#15
starcraft 1 wasn't just developed out of the blue either. at that time, Dune, C&C, Red Alert, Total Annihilation, Warcraft 2, were all riding high, and we saw back then that blizzard wanted sc1 to be more micro-intensive as all the other rts' at that time were either about super weapons or giant tank rushes (wc2 being the exception). Blizzard was the one that introduced limited unit selection, limited supply based on farms, and significant spells in rts' (outside of simple medic healing), and significance of unit positioning, as even the terran AI in early versions had marines protecting the seige tanks.

it seems like sc2 is more of a step back towards moving giant armies in one direction like C&C, which is obviously Dustin Browder's specialty.
a little dab will do ya
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-03-09 04:56:33
March 09 2010 04:53 GMT
#16
On March 09 2010 13:11 Foreplay wrote:
Show nested quote +
On March 09 2010 13:01 Infie wrote:
On March 09 2010 12:47 Foreplay wrote:
i think whats more boring than watching a long strategical games that have a lot of build up is watching fast predictable shit over and over. I doubt it will be long before watching hydra/roach a move against marine marauder will get stale.



i don't agree. i skip most TvT promatches in BW but i do like ZvZ promatches. you like TvT more?

i think will get longer as the skill level progresses and some balance issues are fixed. It took a while in BW before people could handle a 4pool. early BW was also dominated by rush strategies. also blizzard should make bigger maps.

zvz is one mu out of 9 that is like that and it has really exciting micro. overall i think its really too early to say how the mu's will develop but right now all of them seem like an a move fest


There are actually only 6 matchups. 3 cross race matchups and 3 same race matchups.

Sorry to nitpick.

On topic, I believe that games will grow longer as time goes on (I have already noticed this trend in beta, and it was true for SC/BW as well). I also believe that we will see a lot more micro, and very high skill, intense micro, as the game matures. The more that certain play becomes standard, the more that micro becomes required to determine the outcome of each battle.

SC 2 will probably never have the sort of micro that players use in SC/BW to overcome bad unit AI, but in terms of maneuvering units and making smart use of casted abilities, that potential still exists in spades.
Don't let me say this, but you're no worse than me; it's crazy.
0neder
Profile Joined July 2009
United States3733 Posts
March 09 2010 04:56 GMT
#17
^ Even after a few weeks, I have seen amazing hellion, ling, colossus, etc. micro. The micro comes after people get the fundamentals down.

Multiple unit grouping is still vastly superior to single grouping. It's just that the single grouping option exists now for those 'move everyone to this general area' moments.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
March 09 2010 05:00 GMT
#18
I LOVED watching the battle reports and waited for those to come out... Quite a few professional plays and everything, SC2 will be fun to both play and spectate.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
March 09 2010 05:31 GMT
#19
I don't know why people think TvT is so boring. I think it's the most ridiculously exciting matchup just because there needs to be so much thought in where the players move their armies and how they carve the map, only to be decimated by mass dropships. When the dropships come into play, it's fekking glorious.

I also like ZvZ because it's so dynamic and fun to watch, but it's always intense, always short, and nearly always the same.

What I'm saying is, there's so much tension in TvT that when something explodes, it's that much more gratifying. People that hate macro games and find long strategic games to be boring seem to just be looking for some fast, intense action without caring much about the strategy behind each players' actions. Unfortunately, that's probably the majority of the casual audience and that's who Blizzard's trying to focus on.

I'm one of the people that watch every TvT and watch only Jaedong's ZvZs. Cuz those are the only ones worth watching.
REEBUH!!!
Manifesto7
Profile Blog Joined November 2002
Osaka27147 Posts
March 09 2010 05:35 GMT
#20
On March 09 2010 13:53 Wintermute wrote:
Show nested quote +
On March 09 2010 13:11 Foreplay wrote:
On March 09 2010 13:01 Infie wrote:
On March 09 2010 12:47 Foreplay wrote:
i think whats more boring than watching a long strategical games that have a lot of build up is watching fast predictable shit over and over. I doubt it will be long before watching hydra/roach a move against marine marauder will get stale.



i don't agree. i skip most TvT promatches in BW but i do like ZvZ promatches. you like TvT more?

i think will get longer as the skill level progresses and some balance issues are fixed. It took a while in BW before people could handle a 4pool. early BW was also dominated by rush strategies. also blizzard should make bigger maps.

zvz is one mu out of 9 that is like that and it has really exciting micro. overall i think its really too early to say how the mu's will develop but right now all of them seem like an a move fest


There are actually only 6 matchups. 3 cross race matchups and 3 same race matchups.

Sorry to nitpick.

On topic, I believe that games will grow longer as time goes on (I have already noticed this trend in beta, and it was true for SC/BW as well). I also believe that we will see a lot more micro, and very high skill, intense micro, as the game matures. The more that certain play becomes standard, the more that micro becomes required to determine the outcome of each battle.

SC 2 will probably never have the sort of micro that players use in SC/BW to overcome bad unit AI, but in terms of maneuvering units and making smart use of casted abilities, that potential still exists in spades.


To further nitpick, there are 6 matchups to observe and 9 matchups to play, as you play each side of an XvX.

I agree with your other points. I think the ranked beta ladder leads people to play in ways that get them the most points, not ways that allow them to explore the game's full potential. In addition, map development was a huge driving force behind BW and will be here too. It always moved much faster than the strategical evolution of high level BW. The natural progression of strategies is that they must be refined as much as possible before innovation occurs. People want to gain an edge with what they know until there is no more room, forcing them to try something new.
ModeratorGodfather
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub296
Nathanias 163
UpATreeSC 150
JuggernautJason75
ForJumy 35
CosmosSc2 13
StarCraft: Brood War
Larva 1020
scan(afreeca) 156
ZZZero.O 126
Aegong 101
Dota 2
NeuroSwarm119
League of Legends
Grubby4869
Counter-Strike
Stewie2K785
fl0m579
flusha498
byalli347
oskar242
Super Smash Bros
Liquid`Ken53
Heroes of the Storm
Liquid`Hasu597
Other Games
tarik_tv19449
summit1g8068
shahzam400
C9.Mang0178
Skadoodle133
ViBE80
Trikslyr53
PPMD40
Organizations
Other Games
gamesdonequick2721
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• sitaska38
• musti20045 27
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22678
• Ler87
League of Legends
• TFBlade1055
Other Games
• imaqtpie2143
Upcoming Events
CranKy Ducklings
11h 58m
Epic.LAN
13h 58m
CSO Contender
18h 58m
Sparkling Tuna Cup
1d 11h
Online Event
1d 17h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.