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Xel'Naga Watchtowers - Page 2

Forum Index > SC2 General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-08 23:58:12
March 08 2010 23:57 GMT
#21
They are good, but I find it more useful to leave my lings outside their ramp/in their nat in the early game. Hell even late game.
..and then I would, ya know, check em'. (Aka SpoR)
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 08 2010 23:58 GMT
#22
Fortunately, map makers themselves can decide whether or not to keep Xel'Naga watchtowers when the game is released. If the competitive scene decides against them, then they can be removed and forgotten about.
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pachi
Profile Joined October 2006
Melbourne5338 Posts
March 09 2010 00:02 GMT
#23
Towers almost make desert oasis bareable
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
oink
Profile Joined March 2010
United States20 Posts
March 09 2010 00:03 GMT
#24
I love the towers, i just sit a ling at them and most of the time i keep them the whole game... pretty sweet. or, sometimes i burrow one, and keep one up, and if they kill the one that is up, i wait and then unburrow the other
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
March 09 2010 00:09 GMT
#25
I love the towers ^^; It's such an easy and cheap way to have vision everywhere.

I feel like I'm map hacking because no one even bothered going there to kill my lings yet. (Silver League)
Tor
Profile Joined March 2008
Canada231 Posts
March 09 2010 01:08 GMT
#26
Towers are also the difference between emping a ht or the ht storming your units. They let all your units utilize their max attack range. In a game where it seems every unit has vision of like 7 this can be ridiculously important for tanks/collosus/vikings. They also make it easier to perform flanks and such. Point being they aren't just for scouting/map control, they can change the outcomes of battles and thus entire games.
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 09 2010 01:15 GMT
#27
the thing about watch towers is u can send a cloaked unit like a DT or send a zerling in and burrow it and ur opponent will never know u have control of the tower. and in small 2v2 maps like on LT and others it will be like having a mini map hack and u can see almost half the map with both towers controlled.

imho i think they should have a option to turn watch towers on or off in a game. would make games more interesting. like a "classic" maps option. basically no watchtowers at all.
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 09 2010 01:28 GMT
#28
I like how pre-beta you'd have half of the people saying XN towers were crap and now everyone loves 'em or thinks they're OP.

I personally think they're a nice feature but need to have better placement on certain maps like LT.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 09 2010 01:39 GMT
#29
They're a gimmick but they're useful. I'd prefer they weren't in every single map ever but obv once custom maps can be made that won't be a problem.
brood war for life, brood war forever
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 01:40 GMT
#30
On March 09 2010 10:39 Crunchums wrote:
They're a gimmick but they're useful. I'd prefer they weren't in every single map ever but obv once custom maps can be made that won't be a problem.

actually i like them i can think they could be used in interesting in terms of map making ways if sc2 goes pro which it's bound to for awhile
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-03-09 02:13:57
March 09 2010 02:13 GMT
#31
I think zerg has a bit of an advantage using them on the bigger maps with lots of them like LT and Kulas as all they need to control them is half a supply. When I play P I only find myself aiming to control the towers on the path between my opponent and myself while as Z I have a zergling at all of them and very rarely does anyone even try to take them from me. Not sure if I like them overall.

On March 09 2010 10:39 Crunchums wrote:
They're a gimmick but they're useful. I'd prefer they weren't in every single map ever but obv once custom maps can be made that won't be a problem.


It will be a problem since Ladder is going to be Blizzard maps, isn't it?
CryGirl1921
Profile Joined February 2010
Poland78 Posts
March 09 2010 07:10 GMT
#32
I always send one ling to each tower and replace them if they die. With such a scouting area I can spot any drops and enemy movement
BluBla
ccou
Profile Joined December 2008
United States681 Posts
March 09 2010 07:37 GMT
#33
Yeah, I'm usually surprised when someone contends for one in ZvP or ZvT. I loathe knowing that my opponent sees the entire map and probably my base between overlords/towers/changelings when I'm playing PvZ... but not as much as I hate the undeterable scan.
Wake up Mr. B!
nodule
Profile Joined February 2008
Canada931 Posts
March 09 2010 09:08 GMT
#34
they seem way underused based on the streams I've been following. i really don't get it
Salmon
Profile Joined March 2010
5 Posts
March 10 2010 22:01 GMT
#35
Controlling the towers helped me spot drops a couple of times and saved my heinie, so I'm trying to use them even more now.

As Beyoncé states clearly: "Put a ling on it".
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 10 2010 22:03 GMT
#36
These towers feels absolutely vital, especially in TvT where the opponent is trying to perma harass you with vikings/medivac drops.. having the time to react through watch towers is really good
"trash micro but win - its marine" MC commentary during HSC 4
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 10 2010 22:13 GMT
#37
they make scouting too easy - [x] vote for remove
keep it deep! @zulison
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-03-10 22:25:46
March 10 2010 22:24 GMT
#38
Also for those who do hate them (I think they are a nice thing to have in the game) you will be able to make maps without them. It's likely if the community was against them Blizzard would make some b.net maps without them, but I don't see that happening.
TheHof
Profile Joined March 2010
United States92 Posts
March 11 2010 00:48 GMT
#39
I almost feel that map control is harder to keep ahold of in SC2 than its predecessor, so I like things like this which add even further benefits to map control.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 11 2010 00:51 GMT
#40
I use them a lot and they're stupid.
Moderator
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