• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:56
CEST 20:56
KST 03:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202522Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack3Google Play ASL (Season 20) Announced36BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
EWC 2025 - Replay Pack #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update The GOAT ranking of GOAT rankings Serral wins EWC 2025
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Shield Battery Server New Patch BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced Dewalt's Show Matches in China Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Flash @ Namkraft Laddernet …
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 677 users

Xel'Naga Watchtowers

Forum Index > SC2 General
Post a Reply
Normal
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 08 2010 14:49 GMT
#1
So, how are your feelings about watch towers? Have you been using them? Were they useful for your plans? Did you face an opponent that used them to great advantage?

Personally, i used them in every single one of my first 10 matches and in later games i very often forget to use them. I also feel like way too many people neglect their use - which is weird, since in SC1 you did whatever you could to gain intel, placing pylons, overlords, lings in crucial positions was very important. In my first of "10 relegation games" i was playing TvT on Blistering Sands (and it was the only MU i had no gameplan for lol) and the opponent went with marauder drop into mass drops, which totally failed just because i had 2 scvs each holding 1 watchtower.
Recently i have lost a TvT with something as predictable as possible - reaper harass into marauder drop on metalopolis. I had all the units that would be enough to defend both reapers and marauder drop but they were not positioned enough - if i had them in proper place i would have been at huge advantage, instead i had them poorly placed and got harassed which lead to defeat.
Yet another game was TvP on metalopolis, where my opponent had probes on each tower and even though i had more army he was better prepared and stalled my attack with good forcefields. He kept defending my attacks until i took control over towers and then the tables turning.

Now, i know that at highest levels there is rule that "every slight advantage matters", so i have no doubt that X'N watchtowers will be used, but how important do you think will they be? Will there be battles for towers?

All in all, I love the idea of these neutral buildings, they are especially effective vs harass, I always loved having as much intel on enemy's movements as possible and this building fulfills this role very well
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-03-08 14:54:32
March 08 2010 14:53 GMT
#2
If I don't hit both of them I make sure I have the one that's got vision of the path between myself and my opponent (sometimes this means using both!)

They're a good place to put your pylon PvP for 3 gate warp-ins
"We have unfinished business, I and he."
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-08 14:56:41
March 08 2010 14:55 GMT
#3
i use them as much as i can, but my gamestyle often gives my opponent mapcontrol i cant access to them. even tho i like them, i feel like blizzard over-use them by putting them in every single map
Progamerpls no copy pasterino
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 08 2010 15:04 GMT
#4
I use them a lot but I can't help but I'm starting to not like them... Basically, on a map like LT, with control of the watch towers you can easily spot ANY unit movement in the entire center :/ I'm not sure I like how that means the player with map control is completely immune to ground based harass....
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
anotak
Profile Blog Joined March 2008
United States1537 Posts
March 08 2010 15:05 GMT
#5
they are stupidly good and i use them at every opportunity.

most of the games i win are honestly heavily influenced by me getting them.
Paperkat
Profile Joined July 2009
United Kingdom47 Posts
Last Edited: 2010-03-08 15:06:54
March 08 2010 15:06 GMT
#6
zerglins are the dominator of the watch towers dude
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 08 2010 15:08 GMT
#7
I think they are a good feature. I agree with FA that they do give TOO much vision on some maps....but thats a map design issue, not a feature design issue. Once they release the map editor, im sure you can just edit how much visual range it has.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 08 2010 16:04 GMT
#8
Xel'Naga towers are critcal. You can NEVER have too much scouting.

Depending on the map, if you control the right towers, you will always see a ground attack coming at you 100%. This is huge. Responding to an attack in the right way is necessary to win. Not to mention you get to see your opponent's army composition, which is extremely important in this game.

Always have control of the towers.
next week on Everybody Loves HypnoToad:
Aurra
Profile Blog Joined March 2008
United States469 Posts
March 08 2010 16:13 GMT
#9
I use them when playing zerg. One zergling at each tower is very cheap provides a lot of intel.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
March 08 2010 16:30 GMT
#10
Indeed, Z has it the easiest. Lings are cheap and fast. They can get to the tower and escape safely at the moment they see something (even if they don't, its only 25 minerals.)

I've used the towers a bunch. In some maps, they will reveal just enough of an expansion and you can spot of the opponent is expanding. It has allowed me to spot a T trying to expand to the high yeild minerals.
Icks
Profile Joined July 2009
France186 Posts
March 08 2010 16:46 GMT
#11
On March 09 2010 00:04 FrozenArbiter wrote:
I use them a lot but I can't help but I'm starting to not like them... Basically, on a map like LT, with control of the watch towers you can easily spot ANY unit movement in the entire center :/ I'm not sure I like how that means the player with map control is completely immune to ground based harass....

I do agree.

Nonetheless, it is cool that there is no map (i think) where the tower shows if an expand is taken.
Read to learn.
ungood
Profile Blog Joined October 2009
United States75 Posts
March 08 2010 16:59 GMT
#12
@Icks: You can spot expansions with the towers on Desert Oasis, IIRC.
War is Peace
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2010-03-08 17:01:05
March 08 2010 17:00 GMT
#13
Nonetheless, it is cool that there is no map (i think) where the tower shows if an expand is taken.


On Kulas Ravine the towers in the high expansions behind the rocks overlook the yellow mineral expansions.
3.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-03-08 17:04:38
March 08 2010 17:03 GMT
#14
On March 09 2010 01:46 Icks wrote:
Show nested quote +
On March 09 2010 00:04 FrozenArbiter wrote:
I use them a lot but I can't help but I'm starting to not like them... Basically, on a map like LT, with control of the watch towers you can easily spot ANY unit movement in the entire center :/ I'm not sure I like how that means the player with map control is completely immune to ground based harass....

I do agree.

Nonetheless, it is cool that there is no map (i think) where the tower shows if an expand is taken.


On Blistering Sands you can see each third expansion from the watchtowers.

And on Metalopolis you can see the high yield spots.
"We have unfinished business, I and he."
love1another
Profile Blog Joined December 2009
United States1844 Posts
March 08 2010 17:04 GMT
#15
I think people were talking more about the nat expo.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Gedrah
Profile Joined February 2010
465 Posts
March 08 2010 20:22 GMT
#16
Kulas Ravine is all about the 10 watchtowers :> Lots of ground to cover, you need things like watchtowers, creep tumors, ovies, sensor towers, proxy pylons, etc. to help keep track of enemy armies on such large maps.
What is a dickfour?
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 08 2010 20:25 GMT
#17
These things are amazing as zerg, absolutely huge advantage in and zerg matchup if you just split a set of lings 1 at each on most maps cover the whole terrain.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 08 2010 20:27 GMT
#18
This game is not SCBW! Scouting midgame means less I guess. Although Id like to point out that its a clear advantage to control those towers. However, we need more strats, more tells on certain strats etc for those to work, wich might come in some months or even years. But keep using them
Losing is winning
semantics
Profile Blog Joined November 2009
10040 Posts
March 08 2010 20:34 GMT
#19
On March 09 2010 00:08 Kennigit wrote:
I think they are a good feature. I agree with FA that they do give TOO much vision on some maps....but thats a map design issue, not a feature design issue. Once they release the map editor, im sure you can just edit how much visual range it has.

and hopefully with the map editor you can adjust the vision's rage meaning you can put one back in the same spot but adjust the area that it reveals
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 08 2010 23:53 GMT
#20
On March 09 2010 05:34 Virtue wrote:
Show nested quote +
On March 09 2010 00:08 Kennigit wrote:
I think they are a good feature. I agree with FA that they do give TOO much vision on some maps....but thats a map design issue, not a feature design issue. Once they release the map editor, im sure you can just edit how much visual range it has.

and hopefully with the map editor you can adjust the vision's rage meaning you can put one back in the same spot but adjust the area that it reveals

Yup thats exactly what i mean - the size of the area it reveals.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-08 23:58:12
March 08 2010 23:57 GMT
#21
They are good, but I find it more useful to leave my lings outside their ramp/in their nat in the early game. Hell even late game.
..and then I would, ya know, check em'. (Aka SpoR)
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 08 2010 23:58 GMT
#22
Fortunately, map makers themselves can decide whether or not to keep Xel'Naga watchtowers when the game is released. If the competitive scene decides against them, then they can be removed and forgotten about.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 09 2010 00:02 GMT
#23
Towers almost make desert oasis bareable
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
oink
Profile Joined March 2010
United States20 Posts
March 09 2010 00:03 GMT
#24
I love the towers, i just sit a ling at them and most of the time i keep them the whole game... pretty sweet. or, sometimes i burrow one, and keep one up, and if they kill the one that is up, i wait and then unburrow the other
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
March 09 2010 00:09 GMT
#25
I love the towers ^^; It's such an easy and cheap way to have vision everywhere.

I feel like I'm map hacking because no one even bothered going there to kill my lings yet. (Silver League)
Tor
Profile Joined March 2008
Canada231 Posts
March 09 2010 01:08 GMT
#26
Towers are also the difference between emping a ht or the ht storming your units. They let all your units utilize their max attack range. In a game where it seems every unit has vision of like 7 this can be ridiculously important for tanks/collosus/vikings. They also make it easier to perform flanks and such. Point being they aren't just for scouting/map control, they can change the outcomes of battles and thus entire games.
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 09 2010 01:15 GMT
#27
the thing about watch towers is u can send a cloaked unit like a DT or send a zerling in and burrow it and ur opponent will never know u have control of the tower. and in small 2v2 maps like on LT and others it will be like having a mini map hack and u can see almost half the map with both towers controlled.

imho i think they should have a option to turn watch towers on or off in a game. would make games more interesting. like a "classic" maps option. basically no watchtowers at all.
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 09 2010 01:28 GMT
#28
I like how pre-beta you'd have half of the people saying XN towers were crap and now everyone loves 'em or thinks they're OP.

I personally think they're a nice feature but need to have better placement on certain maps like LT.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 09 2010 01:39 GMT
#29
They're a gimmick but they're useful. I'd prefer they weren't in every single map ever but obv once custom maps can be made that won't be a problem.
brood war for life, brood war forever
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 01:40 GMT
#30
On March 09 2010 10:39 Crunchums wrote:
They're a gimmick but they're useful. I'd prefer they weren't in every single map ever but obv once custom maps can be made that won't be a problem.

actually i like them i can think they could be used in interesting in terms of map making ways if sc2 goes pro which it's bound to for awhile
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-03-09 02:13:57
March 09 2010 02:13 GMT
#31
I think zerg has a bit of an advantage using them on the bigger maps with lots of them like LT and Kulas as all they need to control them is half a supply. When I play P I only find myself aiming to control the towers on the path between my opponent and myself while as Z I have a zergling at all of them and very rarely does anyone even try to take them from me. Not sure if I like them overall.

On March 09 2010 10:39 Crunchums wrote:
They're a gimmick but they're useful. I'd prefer they weren't in every single map ever but obv once custom maps can be made that won't be a problem.


It will be a problem since Ladder is going to be Blizzard maps, isn't it?
CryGirl1921
Profile Joined February 2010
Poland78 Posts
March 09 2010 07:10 GMT
#32
I always send one ling to each tower and replace them if they die. With such a scouting area I can spot any drops and enemy movement
BluBla
ccou
Profile Joined December 2008
United States681 Posts
March 09 2010 07:37 GMT
#33
Yeah, I'm usually surprised when someone contends for one in ZvP or ZvT. I loathe knowing that my opponent sees the entire map and probably my base between overlords/towers/changelings when I'm playing PvZ... but not as much as I hate the undeterable scan.
Wake up Mr. B!
nodule
Profile Joined February 2008
Canada931 Posts
March 09 2010 09:08 GMT
#34
they seem way underused based on the streams I've been following. i really don't get it
Salmon
Profile Joined March 2010
5 Posts
March 10 2010 22:01 GMT
#35
Controlling the towers helped me spot drops a couple of times and saved my heinie, so I'm trying to use them even more now.

As Beyoncé states clearly: "Put a ling on it".
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 10 2010 22:03 GMT
#36
These towers feels absolutely vital, especially in TvT where the opponent is trying to perma harass you with vikings/medivac drops.. having the time to react through watch towers is really good
"trash micro but win - its marine" MC commentary during HSC 4
zul
Profile Blog Joined February 2010
Germany5427 Posts
March 10 2010 22:13 GMT
#37
they make scouting too easy - [x] vote for remove
keep it deep! @zulison
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-03-10 22:25:46
March 10 2010 22:24 GMT
#38
Also for those who do hate them (I think they are a nice thing to have in the game) you will be able to make maps without them. It's likely if the community was against them Blizzard would make some b.net maps without them, but I don't see that happening.
TheHof
Profile Joined March 2010
United States92 Posts
March 11 2010 00:48 GMT
#39
I almost feel that map control is harder to keep ahold of in SC2 than its predecessor, so I like things like this which add even further benefits to map control.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 11 2010 00:51 GMT
#40
I use them a lot and they're stupid.
Moderator
Normal
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup 4
uThermal319
SteadfastSC187
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 319
SteadfastSC 187
UpATreeSC 125
BRAT_OK 124
goblin 86
MindelVK 2
StarCraft: Brood War
Britney 16117
ggaemo 584
Dewaltoss 133
TY 73
Aegong 26
Stormgate
RushiSC35
Dota 2
420jenkins699
League of Legends
Grubby2374
Dendi1213
Counter-Strike
pashabiceps804
shoxiejesuss555
byalli305
oskar231
kRYSTAL_60
Heroes of the Storm
Liquid`Hasu425
Other Games
B2W.Neo966
Hui .207
Trikslyr104
QueenE58
Sick45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• davetesta62
• Reevou 2
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 15
• HerbMon 9
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3707
• masondota21235
League of Legends
• Nemesis5377
• Jankos1525
• TFBlade859
Counter-Strike
• Shiphtur273
Other Games
• imaqtpie857
• WagamamaTV320
Upcoming Events
The PondCast
15h 4m
Online Event
21h 4m
Korean StarCraft League
2 days
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
Online Event
2 days
Sparkling Tuna Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs TBD
OSC
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.