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Zerglings vs Zealots

Forum Index > SC2 General
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Korn
Profile Joined October 2005
United Kingdom10 Posts
March 01 2010 12:45 GMT
#1
Hi all,

is it just me, or are Zerglings substantially weaker vs Zealots than in SC1 despite that fact that the stats for both are the same?

What do you guys think is the reason for this? Also, do you think it's intentional or rather an inintended consequence of the new engine?
Puosu
Profile Blog Joined April 2007
7030 Posts
Last Edited: 2010-03-01 13:01:00
March 01 2010 12:48 GMT
#2
AI is better so zerglings split around the zealots much better and don't stay behind eachother, its like the zerg player microing perfectly all the time.

edit: ohhh im stupid and cant read
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
March 01 2010 12:48 GMT
#3
On March 01 2010 21:48 Puosu wrote:
AI is better so zerglings split around the zealots much better and don't stay behind eachother, its like the zerg player microing perfectly all the time.


This would make the zerglings stronger, not weaker.
this game is a fucking jokie
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 01 2010 12:49 GMT
#4
i would've thought with the new engine zerglings would be better vs marines because of auto-surround rather than them wigging in out big battles... eg: 20 lings vs 8 zealots, usually the zealots would get a lot of hits while not all the zerglings were attacking, whereas now they would all attack together.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Latham
Profile Blog Joined May 2007
9582 Posts
March 01 2010 12:49 GMT
#5
Umm I heard this before. IIRC the answer was: Better pathing ----> Units find/engage each other much more successfully ----> Zealots make a wall much faster/easier than SC1 ----> Zlot wall > zerglings just like in SC1 (unless they're cracklings, but that's a whole different story...)

I wouldn't say it's intentional, it's just a result of better pathing.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
March 01 2010 12:49 GMT
#6
Puosu did you read the op? He said zerglings were weaker (well thats his idea)
I want to fly
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-01 12:56:50
March 01 2010 12:50 GMT
#7
The zeals seem to get their first hit off faster as a result of the engine. If this is the case it is huge for early zealot vs ling fights. It also seems like shields regenerate fasters. Neither of these are facts I have looked up just possible explanations that feel like they might be the case.

Once the numbers get a bit higher than 1-2-3 zealots it becomes harder and harder because of one zealot wanders around it is quickly surrounded and stuck. Or it doesn't even need to wander off just the zealot at the side of your line can quickly fall victim to surrounds as well. When the ling numbers are still low the auto-surround is obviously not yet useful and zealots are exceptionally strong at that stage.
Administrator
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 01 2010 12:52 GMT
#8
Yes god it's so sick how terrible zerglings are against zealots

I think they might just attack slower
Latham
Profile Blog Joined May 2007
9582 Posts
March 01 2010 12:58 GMT
#9
Nazgul is correct about faster shield regen, but as far as I know, it works only when the units are "out of battle", that means when they don't receive any damage for 6-8 consecutive seconds.

It might also depend on the terrain. If the zealots manage to wall off a choke, they'll defend it much better than in an open field since lings wouldn't be able to surround as easily as in an open field.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
March 01 2010 13:01 GMT
#10
On March 01 2010 21:58 Latham wrote:
Nazgul is correct about faster shield regen, but as far as I know, it works only when the units are "out of battle", that means when they don't receive any damage for 6-8 consecutive seconds.

It might also depend on the terrain. If the zealots manage to wall off a choke, they'll defend it much better than in an open field since lings wouldn't be able to surround as easily as in an open field.


Breaking news just in!
osten
Profile Joined March 2008
Sweden316 Posts
Last Edited: 2010-03-01 13:09:52
March 01 2010 13:02 GMT
#11
Hahahaha yeah it's unintentional XD
Blizzard often do that, just throws things in, never tests them. They did not even try to balance, just gave a model some stats and crossed their fingers. I think the two are exactly like blizzard wants them to. Why don't you discuss balance or anything else rather than "if it's intentional". jesus.

---------------------------------------------------------
User was warned for a continuous negativity throughout his posts.
Fzero
Profile Blog Joined October 2007
United States1503 Posts
March 01 2010 13:29 GMT
#12
I was watching KHB own zealots in a 2v2 with cowmogoo
His play was profound zerg constantly surround
one two three or four, KHB would wipe the floor
you gotta be smart don't stop and start
everytime you lose you're breakin my heart
Never give up on something that you can't go a day without thinking about.
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 01 2010 13:36 GMT
#13
On March 01 2010 21:45 Korn wrote:
Hi all,

is it just me, or are Zerglings substantially weaker vs Zealots than in SC1 despite that fact that the stats for both are the same?

What do you guys think is the reason for this? Also, do you think it's intentional or rather an inintended consequence of the new engine?



idk wth u guys are doing wrong but zerglings are alot stronger vs zealots they they ever were in sc1. if lings somehow seem weaker to u vs zealots then ur either not massing enought of them or the toss got early upgrades.

but ur obviously doing something wrong cuz nothing is wrong with zerglings in sc2. there perfect and couldnt be any better.
WhyDontYouTry.
Profile Joined March 2009
Germany2 Posts
March 01 2010 13:39 GMT
#14
A little experiment with Zerlings and Zealots:
http://starcraft2.ingame.de/content.php?c=99577&s=958
(It's german, but most Pictures. Fight with Attack-Move without Micro.)
www.instarcraft.de
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 01 2010 13:57 GMT
#15
On March 01 2010 22:36 Ballistixz wrote:
Show nested quote +
On March 01 2010 21:45 Korn wrote:
Hi all,

is it just me, or are Zerglings substantially weaker vs Zealots than in SC1 despite that fact that the stats for both are the same?

What do you guys think is the reason for this? Also, do you think it's intentional or rather an inintended consequence of the new engine?



idk wth u guys are doing wrong but zerglings are alot stronger vs zealots they they ever were in sc1. if lings somehow seem weaker to u vs zealots then ur either not massing enought of them or the toss got early upgrades.

but ur obviously doing something wrong cuz nothing is wrong with zerglings in sc2. there perfect and couldnt be any better.



You are mistaken.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
March 01 2010 14:15 GMT
#16
The time it takes the lings to get round to the back of the zealots is critical so splitting the lings in half and engaging with a gap where the normal encounter would hit might chase a large reduction in finding surface area. Needs lots of testing to figure out how they need to be micro'd effectively.

Its probably more important to get to certain critical masses to be effective as the zealots find there targets very easily as they can move in a tighter group and make that wall so effectively whereas in SC1 they took a wall almost unnaturally in contrast.
XaraCoS
Profile Blog Joined October 2003
Australia45 Posts
March 01 2010 14:15 GMT
#17
yea, something def needs to be changed with lings or zealot..
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 01 2010 14:17 GMT
#18
I don't think everything does full damage to shields anymore (correct me if I'm wrong)
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2010-03-01 14:43:02
March 01 2010 14:24 GMT
#19
Everyone has their own ideas, here's mine:

It seems like if there's at least a certain number of zealots, then when they move, they form a tight ball or clump. So just having a certain number of zealots and moving them somewhere, you are already minimizing the amount of damage zerglings can do. In BW, zealot clumps are never perfectly tight, and their formations always have cracks in them.

/edit - wanted to make this more clear.

Even if they don't move in a clump (for example they start in a line formation), they converge rapidly towards the target (i.e. they move closer to each other on the way to the target). Since they tend to form tight walls without any extra micro, it makes them very strong against other melee units.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 01 2010 14:28 GMT
#20
I don't see why this is a problem, zerglings have other things they are very good against (like immortals, tanks,..) and roaches will decimate zealots in equal numbers.
here i am
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