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On February 23 2010 05:17 Archerofaiur wrote:I would love to see the look on the new players face after you tell him that. Hell be like "Oookkkk
Haha, this is true, but it's important to realize that starcraft is not something to be taken lightly and thought about simply. It's a complex game of strategy, akin to chess where both players can move all their pieces at once. Get new players to accept that it will require complex critical thought to play Starcraft well and you'll have them on the right track. Scare them with technical details if necessary
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On February 23 2010 02:56 CrownRoyal wrote: protoss is the race you should quit making workers the soonest with.
with cb you can make enough probes to maynard transfer as soon as you start your expansion, and with sc2 you might likely never even get to that point.. Don't encourge that! I'm tried of paling random vs P and toss going 2 gate 3gate rush pressure into fast void rays. Or turtle tech to colossus or void rays. so uninspired imo
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On February 23 2010 05:24 Virtue wrote:Show nested quote +On February 23 2010 02:56 CrownRoyal wrote: protoss is the race you should quit making workers the soonest with.
with cb you can make enough probes to maynard transfer as soon as you start your expansion, and with sc2 you might likely never even get to that point.. Don't encourge that! I'm tried of paling random vs P and toss going 2 gate 3gate rush pressure into fast void rays. Or turtle tech to colossus or void rays. so uninspired imo
Dude what are you complaining about. If other people are being uninspired and uncreative, the onus is on you to come up with a creative strategy for countering those builds. It's all about analyzing the replay to see when he was weak, when you had a chance to outproduce and crush him before his investments (tech spending, economy spending) transform into unit-based attack power. As always, the caveat is that you're basically playing catch-up and relying on early military force to set your enemy back. If you fail, you're even more behind than you would have been playing standard-ways. But don't forget that playing standard against a strategy designed to macro-force zealots up your butt and followup against your weakened army with an excellent ranged splash unit or an air attack (colossus, void ray) you're doomed to fail.
Getting your first early Colossus out costs a fair bit of time and gas and P has very little map control with his few zealots and stalkers (and eventually 1 immortal) during this time. Any kind of drop tech will let you fuck up his main soon as he leaves his base, Colossus take years to cross the map (but they can be carried inside a Warp Prism and they're more deadly than Reavers were, imagine a weapon that hurts like a scarab but doesn't have to path!) but once they reach you, yes you're in deep shit.
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Damn. Thanks for the info. I'll figure out how to upload a couple replays for you guys to take a look at.
I got a lot to ponder.
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Well i don't loose to it anymore too much (:D) but i find it so boring playing the guy who does the same thing and looses 10 games in a row it's off putting i feel like i'm crushing weaklings it's no fun winning against people who just do what other people are doing and it's not working it's again inspired where the toss just masses zealots pushes base and does fairly well as the zealot is a very strong early game unit and people just try to build off these cheezy builds.
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On February 23 2010 05:38 Virtue wrote: Well i don't loose to it anymore too much (:D) but i find it so boring playing the guy who does the same thing and looses 10 games in a row it's off putting i feel like i'm crushing weaklings.
Heh, yeah, you are. And those are the guys who will linger in the Bronze League with their unadaptive rush strategies who have never spent more than 150 vespene (Core, Warp Gates, ZealotZealotZealotZealotZealotZealotZealotZealotZealotZealotZealotZealotZealot)
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On February 23 2010 02:24 TheAntZ wrote: im D+/C- on iccup but i cant even break bronze T_T Lol wtf. I'm D+/C- on Iccup and Gold Sc2. Plat in 2v2.
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Just thought id add that I'm 21, and that as far as thinking, I try to keep calm and relaxed, analyzing what my opponent is doing. No reason to stress or rush your playing.
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Well those with rage when they loose can't play calm i laugh once because instead of making a mutalisk and ultralisk den i ended up making 2 spawning pools and then lost to terran air i find some of my failures hilarious! still getting used to the hotkeys.
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As far as game knowledge goes, everyone is on the same playing field (except maybe David Kim, seeing as he's been testing the game for a while).
But what seperates Platinum players from the rest is simply game mechanics; micro/macromanagement, APM, and a good utilization of the new features.
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On February 23 2010 08:37 Virtue wrote: Well those with rage when they loose can't play calm i laugh once because instead of making a mutalisk and ultralisk den i ended up making 2 spawning pools and then lost to terran air i find some of my failures hilarious! still getting used to the hotkeys.
Yeah, when I rage I end up supply capping myself, building a bunch of units I didn't intend to, or just generally making bad tactical decisions.
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