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SC2 Unit Noises

Forum Index > SC2 General
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Vasoline73
Profile Blog Joined February 2008
United States7847 Posts
February 20 2010 08:48 GMT
#1
What's up Teamliquid. Checked around for a topic but couldn't find one.

One thing that's really been bugging me about Starcraft 2 is the lack of interesting/cool unit sounds. I'm mostly talking about attack and death noises. This kind of carries on into death and attack animations (which I also feel are underwhelming) but that's another thread.

The original Starcraft had many satisfying unit sounds that not only made the game better for those observing, but in my opinion made the game funner to play because the audio feedback was very clear.

This was really apparent when watching the Nony v David Kim replay on youtube which I've put in spoilers below.
+ Show Spoiler +
[image loading]


Around 2:43 in the VOD we get to hear a drone attacking and it ends up sounding like a tiny wack/spit noise... it's really uninspiring and underwhelming when compared the the acidy spit of the original SCBW drone. IMO this carries on to the weird/quiet new swiping sounds the zealots make.. the attack doesn't sound powerful at all when they attack the hatchery around 4:24. And don't get me started on the zergling v zealot fight that occurs seconds later.

Open a new tab or window while playing the video on youtube in the background and without watching the video, listen to the audio of the zealot v zergling fight (this occurs around 4:24 in the VOD linked in the spoilers). When the zerglings attack it kind of sounds like peasants from WC3 harvesting wood O_O.

More unit sounds that I have specific complaints about include siege tanks entering and leaving siege mode, hydralisk attack and death sounds, the marine death, mutalisk attack sound among others.

All in all the sounds to me feel uninspiring and wimpy. I'm making this thread to see if other people feel the same way and if so I want Blizzard to see the feedback (as I assume they are actively reading this forum.) Starcraft 1 was a masterpiece in many ways and I feel like that carries on to it's audio experience from both a player and observers perspective. Hearing a 2hatch hydra break ZvP and listening to the hydras explode against cannon fire (and the cannons/probes exploding) is a joy to hear. 3 control groups of goliaths taking down a carrier right before it flies over the cliff into cover isn't just awesome visually or tactically, but also audibly. The sound of the charon boosters, the sound of the carrier explosion...

Even the sounds of goons exploding after 15 siege tanks siege up... or the drone getting that final hit on the 5HP SCV trying to escape after scouting the zerg base... the satisfying drone spit and the satisfying explosion of the SCV...

All these sounds I feel like help add to SC1 being awesome and I really don't feel the same way about the SC2 sounds. They seem wimpy and uninspired.

Anyways, I tried to make this a good OP. What do you guys think of the SC2 unit noises? Thoughts?
Highways
Profile Joined July 2005
Australia6106 Posts
February 20 2010 08:53 GMT
#2
I think the noises sound too weak.

They need to make the sounds more powerful.
#1 Terran hater
SoleSteeler
Profile Joined April 2003
Canada5459 Posts
February 20 2010 08:53 GMT
#3
I think my only two complaints about SC2 are no bnet channels and some of the unit sounds are very forgettable. I like some of the SCVs though, "In the rear, with the gear..." and "WHOA, you scared me!" but other than that, I couldn't tell you what any unit says really. :/

ddengster
Profile Blog Joined January 2009
Singapore129 Posts
February 20 2010 08:59 GMT
#4
I missed..
1) The marine's gory death screams
2) Overlord argghhss
4) zergling and hydra attack/death sounds


Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 20 2010 09:01 GMT
#5
I agree, many sound effects need to be more prominent. From a gameplay point of view, distinctive dying sounds are probably most important.
Schismotive
Profile Joined March 2009
United States60 Posts
February 20 2010 09:04 GMT
#6
Yeah I guess I agree, but hey what can you do right? I must admit though, even more so after seeing others play over livestream, sc2 looks more like wc4.
Doing to blue what blue does to you.
imbecile
Profile Joined October 2009
563 Posts
February 20 2010 09:20 GMT
#7
Agree here too, wrote abot it before as well. It all sounds so muffled and smoothed out, like with cotton in the ears. And yes, this is especially bothering with the attack and death sounds. Maybe this is an artifact of their sound compression? Don't have the beta, so can't tell what sound file format they have.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
February 20 2010 09:21 GMT
#8
I actually don't really mind them so much... Although I could live without the "Well butter my biscuits!" from the SCV. lol.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 20 2010 09:30 GMT
#9
Yeah I don't mind the sounds either, but most of them definitely aren't striking or poignant. I'm especially disappointed in the Zergling, Zealot, and Siege Tank combat sounds, which are far less in-your-face than their SC1 counterparts.
面白くない世の中, 面白くすればいいさ
K.Go
Profile Joined February 2005
United States24 Posts
February 20 2010 09:34 GMT
#10
i agre; sc2 sound effects do sound wimpy.... if they replaced these new sound effects w/ the old ones i'd be happy
It will happen if you happen it.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 20 2010 09:38 GMT
#11
By the way, what are some of the phrases unit say when you click on them repeatedly enough times? One of my favorite easter eggs for all Blizzard games are those funny phrases.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 20 2010 09:39 GMT
#12
yea most of the sounds in this beta are pretty bad, luckily betas are for fixes this kind of stuff.
..and then I would, ya know, check em'. (Aka SpoR)
DanceDance
Profile Joined November 2008
226 Posts
Last Edited: 2010-02-20 09:45:06
February 20 2010 09:44 GMT
#13
A lot of the attacking sound noises are way to wimpy and need more oomph.
Vasoline73
Profile Blog Joined February 2008
United States7847 Posts
February 20 2010 09:54 GMT
#14
On February 20 2010 18:39 CharlieMurphy wrote:
yea most of the sounds in this beta are pretty bad, luckily betas are for fixes this kind of stuff.

Yeah I mostly made this thread hoping that Blizzard was aware of it . Nice to get everyone else's opinions.

I think it's interesting that someone said "if they just added the original SC1 noises to xyz unit I would be satisfied." I think that's kind of a cop out, but at the same time I definitely wouldn't mind for some units... the siege tank and hydralisk especially.
Omega3 FcG
Profile Joined February 2010
Sweden7 Posts
February 20 2010 10:09 GMT
#15
The thing that hit me most is the sound of marines, it doesen`t realy sound like a big gauss rifle more like a smal machinegun...

i also agree on the zergling "pinching" it just sound lame.

Hydrass doesen`t sound so satisfying either. And it would be nice if it was a more "dragoon death sound when the stalker dies.

And i dont even like the sound of hellions or the unit for that sake either =).

Zelots should have a more distinct sound when they attack instead of the "sweep" sounds that now exist.

Shortly, starcraft 2 need more deapth and heavy sounds than it has in this build. But like a guy said betas in for improvments.

Sorry for my bad english..
imbecile
Profile Joined October 2009
563 Posts
February 20 2010 10:51 GMT
#16
Zealots: add some nasty sizzling to the softly buzzing psi blades
Zerglings: maybe make it different, depending on whether they attack hard or soft targets. Some nice splutch for soft targets and hacking metallic impacts for hard.
Tanks: sound more like rockets than big gun shots. The peak is missing.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
February 20 2010 13:38 GMT
#17
I couldn´t agree more.

Been watching alot of replays now and the sounds are just really dissappointing.

The marine fire sound and death sound are TERRIBLE... do you remember how a marine death sounded in SC1? It sounded like it was fucking agononizing, the scream everything... it fitted the death animation of just getting splattered. The marine Fire sound needs to be more heavy and raw, it sounds like a light machinegun now, not a big gauss rifle.

The worst of them all must be the siege tank and the hydralisk.

VERY weak combat sounds, even death sound and siege mode sound.. Starcraft 1 fire sound in siegemode was EPIC. It had such a huge impact and depth, actually scary when you saw one firing on you.. you ran.

The hydralisk attack and death sound is veryyyyy weak, you cant barely hear anything.

The zealot and high templar sounds are bad too... these are trademark units BLIZZARD

why do u give them so weak sound system?

We all know that sound is half the experience of any entertainment product... movies, games whatever...

SO CHANGE THIS ASAP, and also work abit on the animation and grit of terran

Add more muzzle flash and light on the visor when marines fire.
WHO is this who speaks to me as though I needed his advice?
imbecile
Profile Joined October 2009
563 Posts
February 20 2010 16:13 GMT
#18
Yep, with a lot of units in SC1 you actually felt a sorry for them when they died, just because of the sound. Not just marines and the dragoons (which I keep hearing as "Fuck you!") also overlords trumpeting and guardians.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
February 20 2010 16:28 GMT
#19
I fully agree, the unit sounds are by far the weakest part of the current "look and feel" of the game. They are way too generic, unoriginal and bland. In particular the zerglings' rustling and the hellions' flamethrower hiss make me wonder if there is something wrong with my audio card, these sound like static noises on the radio.
fly.stat
Profile Blog Joined December 2008
United States449 Posts
February 20 2010 16:48 GMT
#20
Siege tank sieging animation needs to be louder and more mechanical sounding. The entire reason I main terran is to hit "o" and hear 12 siege tanks sieging up. It is the most satisfying sound in the game.

Hydra attack sound is terrible, it sounds like they're throwing pebbles or something.

Zealot is ok, I would like more umph though, it just sounds like they're cutting tomatoes. A mix between the sc1 dt sound and the sc2 zealot sound would be good.

Zerglings need to be a mix of sc1 and sc2 also i believe, considering they are penetrating armor with their sword limbs or whatever. The sc2 sound also reminds me of throwing pebbles.

I'm fairly impressed with all of the other sounds though. I especially like the hellion's attack sound.
Until I write you again, take care of your precious person.
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