• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:47
CEST 12:47
KST 19:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
A cwal.gg Extension - Easily keep track of anyone ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E BW General Discussion
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3502 users

Visibility/Clarity in SC2 - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
member1987
Profile Joined February 2010
141 Posts
February 21 2010 20:33 GMT
#121
I think its just the streams that you've watched, they are sometimes lagging, they are in low quality and the sort.
Though "small units" are actually hard to see, when there are few "large" units standing next to them, for example few ultralisks standing around the zerglings.
hoborg
Profile Blog Joined December 2009
United States430 Posts
February 21 2010 20:47 GMT
#122
Blizz mentioned that this game will be shipping with a robust content creation tool. I think if the vanilla game is released with poor clarity for live casting (as it is now with miniscule font sizes and confusing colors/visual effects), it won't take long for a user-created mod to fix all that. Hell, I'd help out. If it becomes popular, Blizz will probably include it into the game itself, like they did with every popular WoW mod.
blbl | CJ and ACE fighting!
zee
Profile Joined January 2010
201 Posts
February 21 2010 20:55 GMT
#123
In mirror matches its kind of difficult >< especially if its zerg and on creep.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
February 21 2010 21:16 GMT
#124
On February 19 2010 23:49 BluzMan wrote:
The truly fundamental difference between a sprite-based and a model-based game is in maintenance - slight tweaks of an animation for a sprite involves redrawing tens to hundreds of pictures, while tweaking a skeleton animation is just adjusting a few skeleton transformation constants. It's ridiculously easier in 3D and that's why you can maintain a much larger amount of game content with the same costs.


But the sprites don't have to be hand drawn, do they? It's quite obvious that most of the sprites in SC1/Diablo1-2 are just pre-rendered 3D-models. So why not use the same efficient 3D workflow, only instead of exporting the models in 3D feed them to a tool that automatically generates all the necessary sprites? Given the computational power of current computers rendering several hundred tiny high-quality images shouldn't take too long at all.

I could even imagine an engine that stores all the assets in 3D, but uses the graphics card to pre-render and cache the sprites when needed. This would allow even the shittiest of cards to run a beautiful game that could live with a fixed camera.

Readability issues aside, there are also performance and scalability issues. It's easier to make a 2D engine fast and stable. There were some really bad transitions to 3D that I can remember, such as Heroes or Civilization series that looked and played perfectly well in 2D on 500 MHz machines, but sucked in 3D, both visually and performance-wise.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
February 21 2010 21:20 GMT
#125
On February 22 2010 01:30 elTy_bbq wrote:
You make a couple of very interesting points, but I was really amused that you picked this screenshot to illustrate the visual clarity of SC1. I assure you for people who have never played SC1 or are simply not familiar with its looks, this looks like a complete mess with no logic or order.


Of course, but given a picture of a single gargoyle, and then a picture of a single interceptor, and then asked to count how many of each were there on the pictures, I suppose a neutral person would have a much easier time with the SC screenshot
PGHammer
Profile Joined February 2010
United States132 Posts
February 22 2010 02:31 GMT
#126
On February 19 2010 11:36 shadowmarth wrote:
It's worse than SC, but it would be rather impossible to be as good in a 3D game without being way cartoonier, which people would have bitched for eternity about. Also streams are pretty poor quality. Which isn't their fault, but watching in HD is probably going to be the way to go for a while. At least until we all get it in our hands, and can identify units at a glance better.


Watching replays in-game will always beat the heck out of stream-watching due to the nature of streaming (streams are always lossy).

It's not a knock on streaming SC2, either.

The same can be said about C&C 3/RA3 streaming (even via BCPT) compared to in-game replay viewing (again, lossy vs. lossless).

In short, it's the nature of the streaming animal (not the fault of the game/content being streamed).

With SC, we notice it less because the resolution is not as high. SC2, however, is designed for higher (much higher) resolutions than SC is (the detail gone into is a dead-giveaway; even at the lowest resolution and detail level, it blows SC into the weeds). Basically, the fall is further with streaming HD (it's not unique to SC2, or even to gaming; this is something I've noticed with *all* HD content streamed to a PC vs. watched via a higher-bandwidth mechanism) vs. lower-resolution/lower-definition content streams.
Bad news, fellas
synapse
Profile Blog Joined January 2009
China13814 Posts
February 22 2010 02:44 GMT
#127
I think Terran needs some shiny, metallic units. Seriously.
:)
0neder
Profile Joined July 2009
United States3733 Posts
February 22 2010 02:46 GMT
#128
The colors and art is great now, IMO. The only issue is that sometimes the lighting is a little dim. Up the lighting a little on some of the darker tilesets, and it will be perfect.
crabapple
Profile Blog Joined June 2008
United States397 Posts
February 22 2010 02:53 GMT
#129
On February 19 2010 11:40 talismania wrote:
I think we whined so much about the game being so bright and shiny that they went ahead and made it darker and broodier and now it's too hard to see low-res.


time to start whining about both eh?
carwashguy
Profile Joined June 2009
United States175 Posts
February 22 2010 18:22 GMT
#130
I've also noticed that I can't see most broadcasters' mouse cursors, which makes the game more difficult to follow. The only broadcasters I've seen with mouse cursors are louder and response.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 22 2010 23:06 GMT
#131
On February 22 2010 11:31 PGHammer wrote:
Watching replays in-game will always beat the heck out of stream-watching due to the nature of streaming (streams are always lossy).

It's not a knock on streaming SC2, either.

The same can be said about C&C 3/RA3 streaming (even via BCPT) compared to in-game replay viewing (again, lossy vs. lossless).

In short, it's the nature of the streaming animal (not the fault of the game/content being streamed).

With SC, we notice it less because the resolution is not as high. SC2, however, is designed for higher (much higher) resolutions than SC is (the detail gone into is a dead-giveaway; even at the lowest resolution and detail level, it blows SC into the weeds). Basically, the fall is further with streaming HD (it's not unique to SC2, or even to gaming; this is something I've noticed with *all* HD content streamed to a PC vs. watched via a higher-bandwidth mechanism) vs. lower-resolution/lower-definition content streams.


I think it's more than the resolution issues. SC1 units simply use brighter colors, period. Even on the dark tile sets in SC1, the unit colors stand out because they are bright.

Anyways, are any of the TL beta testers leaving feedback for Blizzard? This thread is totally useless if the people that would leave feedback can't because we aren't in beta, while those in beta aren't leaving feeback because they don't really care.
Bob123
Profile Joined October 2006
Korea (North)259 Posts
February 22 2010 23:15 GMT
#132
I play (well watch reps rather) with everything on lowest; it's quite clear to me! I agree that high detail gameplay can look bad on low quality stream, but from what I've seen, low derail gameplay looks decent.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
February 22 2010 23:22 GMT
#133
after days of watching streams im pretty good with recognition, still confuse reapers and scvs sometimes tho

i think it will come with time..after playing and watching for so long bw is second nature and i dont think its a fair comparison.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2010-02-23 01:25:32
February 23 2010 01:09 GMT
#134
Set shader level to low. It should more easier to see as there is more contrast between units and background.

Anyways, people were bitching long time ago about SC2 being too "colorful". Lol, as if SC1 was any more realistic looking. It looks like a cartoon! People ask for more "gritty" graphics in SC2, now they complain about it being hard to see
[X]Domain - I just do the website. Nothing more.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
February 24 2010 00:52 GMT
#135
After watching SC2 all day yesterday, then watching some proleague matches, I'd have to say that the clarity/visibility was such a huge stark difference. I felt pleasure just by simply seeing a nice clear, yet detailed and good looking game while watching BW. My dad had commented on how he doesn't like how SC2 looks because it's a lot less clear and therefore takes more effort for him, the viewer, to understand whats going on.

Something I noticed especially is how easily you can discern the zerg buildings in BW, yet it takes a bit more effort in SC2, not because it's a new game and I'm unfamiliar with things, but rather because everything looks really blended in due to such similar color palettes. It's a lot worse on that one city map where it's really dark.
Writerptrk
0neder
Profile Joined July 2009
United States3733 Posts
February 24 2010 01:07 GMT
#136
I think people are confusing clarity with lighting. Some of the tilesets are too dimly lit, making everything a little too dark, especially zerg units. The reason people say the desert tileset is fine is because the lighting is fine.

1 - up the lighting, whatever angle it may be
2 - maybe zoom in the camera a little bit, although I don't think it's necessary.
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-02-24 01:24:40
February 24 2010 01:23 GMT
#137
On February 23 2010 10:09 [X]Ken_D wrote:
Set shader level to low. It should more easier to see as there is more contrast between units and background.

Anyways, people were bitching long time ago about SC2 being too "colorful". Lol, as if SC1 was any more realistic looking. It looks like a cartoon! People ask for more "gritty" graphics in SC2, now they complain about it being hard to see


The problem isn't that SC2 is too colorful, the problem is that the color is in all the wrong places. I actually remember pointing this out over a year ago.

SC1 has:
- Extremely dark environments
- Moderately bright unit colors
- Extremely bright team colors

It's this combination that allows SC1 to maintain such high visual clarity. Now let's compare that to how SC2 looked.

SC2 when it was first announced had:
- Extremely bright environments
- Extremely bright unit colors
- Extremely bright team colors

And of course this caused massive amounts of complaints since the game was so bright that it was literally blinding to some people. Blizzard of course did the right thing and changed it, but there are still some lingering issues.

SC2 CURRENTLY has:
- Extremely bright environments
- Dark unit colors
- Dark team colors

And this is what is causing most of the visual clarity issues. The terrain often overpowers the visual screen and takes attention away from the units themselves. This is made even worse when you consider the fact that SC2 units bunch up closer, the high amounts of noise in the textures which cause slight blurring, the lighting system which dilutes the unit colors and makes them blend in with the terrain, the lack of anti-aliasing, and all of this added together creates a much less clear experience.

Now the game isn't totally hard to see. I mean it's certainly a lot clearer than other RTSs, but there's no denying that the clarity is worse than SC1, and that's a big problem for a game that's supposed to be the next big e-sport.

EDIT: And don't even get me started on how bad the creep color is...
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
February 24 2010 11:15 GMT
#138
On February 22 2010 06:16 Random() wrote:
Show nested quote +
On February 19 2010 23:49 BluzMan wrote:
The truly fundamental difference between a sprite-based and a model-based game is in maintenance - slight tweaks of an animation for a sprite involves redrawing tens to hundreds of pictures, while tweaking a skeleton animation is just adjusting a few skeleton transformation constants. It's ridiculously easier in 3D and that's why you can maintain a much larger amount of game content with the same costs.


But the sprites don't have to be hand drawn, do they? It's quite obvious that most of the sprites in SC1/Diablo1-2 are just pre-rendered 3D-models. So why not use the same efficient 3D workflow, only instead of exporting the models in 3D feed them to a tool that automatically generates all the necessary sprites? Given the computational power of current computers rendering several hundred tiny high-quality images shouldn't take too long at all.

I could even imagine an engine that stores all the assets in 3D, but uses the graphics card to pre-render and cache the sprites when needed. This would allow even the shittiest of cards to run a beautiful game that could live with a fixed camera.

Readability issues aside, there are also performance and scalability issues. It's easier to make a 2D engine fast and stable. There were some really bad transitions to 3D that I can remember, such as Heroes or Civilization series that looked and played perfectly well in 2D on 500 MHz machines, but sucked in 3D, both visually and performance-wise.


Several hundreds is key. What you say is possible (albeit if you're doing that, why not just use 3D in the first place?), but you still have to rebuild those pictures. Either manually (a nightmare) or you have to take some time to make a mechanism that will do that for you. A compression algorithm as well. No matter how you try to do that, hundreds are still there and it's still more expensive and less intuitive.
You want 20 good men, but you need a bad pussy.
MasterDana
Profile Joined March 2008
United States114 Posts
February 24 2010 11:49 GMT
#139
Ah, I've actually found it quite easier than I anticipated to follow what's going on. Zerg is bit hard when they're on their creep, but otherwise, unit compositions and battles are pretty easy to follow.
<:
gentile
Profile Joined August 2007
Switzerland594 Posts
February 24 2010 12:12 GMT
#140
well, this weakness comes kina natural with the superb graphics. i just hope it will be smiliar easy to follow who is winning/leading/who just lost battle etc. for the "non hardcore gamer" like broodwar is, since this is one of the key factors that make broodwar way better then warcraft 3. apart from beeing better in every other aspect aswell ofc^^
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Playoffs Day 5
TriGGeR vs CureLIVE!
ByuN vs Rogue
Tasteless611
IndyStarCraft 113
Rex74
CranKy Ducklings46
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 611
mouzHeroMarine 358
ProTech145
IndyStarCraft 113
Rex 74
StarCraft: Brood War
Calm 4586
Jaedong 1195
Horang2 1080
firebathero 411
Mini 282
BeSt 280
Leta 255
actioN 231
Stork 218
EffOrt 180
[ Show more ]
Soma 164
Snow 146
hero 123
JYJ 105
ggaemo 92
Soulkey 87
Backho 72
Rush 67
Sharp 50
Hyun 46
Larva 36
ajuk12(nOOB) 36
sorry 35
Hm[arnc] 32
Barracks 28
zelot 22
Shinee 19
soO 16
Sacsri 16
scan(afreeca) 14
Sexy 12
yabsab 11
Shine 9
Dota 2
XaKoH 761
XcaliburYe685
League of Legends
JimRising 419
Counter-Strike
olofmeister6910
edward88
Other Games
gofns9423
Lowko240
Fuzer 172
crisheroes159
NeuroSwarm75
B2W.Neo47
Organizations
Other Games
gamesdonequick679
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH216
• CranKy Ducklings SOOP2
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco2347
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1542
Upcoming Events
Big Brain Bouts
5h 13m
Bly vs TBD
TriGGeR vs Lambo
Replay Cast
13h 13m
RSL Revival
23h 13m
Maru vs MaxPax
BSL
1d 8h
RSL Revival
1d 20h
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.