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Day[9].tv Daily - Page 546

Forum Index > SC2 General
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EchOne
Profile Blog Joined January 2008
United States2906 Posts
September 22 2010 17:12 GMT
#10901
On September 22 2010 23:11 Funkatron wrote:
Show nested quote +
On September 22 2010 22:49 speedphlux wrote:
On September 22 2010 22:20 Talic_Zealot wrote:
Suggestion:
Classic Sundays. Consisting of analysis of good old Brood War games and comparing strategies and assumptions to SC2.

I wholeheartedly AGREE with that suggestion !

second

While this would please me to no end, it's a rather selfish suggestion since the majority of the viewership is entirely disinterested in BW. Day9 himself even mentioned it on air last night when he was about to make a BW analogy. He stopped himself, noting that most of the viewers probably hadn't played BW, and thought of an SC2 analogy instead.

Of course it's his show, so ultimately his will is law, but I imagine many viewers may not even turn out to watch BW on a weekly basis.
面白くない世の中, 面白くすればいいさ
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
September 22 2010 17:18 GMT
#10902
I understand that, but I really believe that it can really help new SC2 players in some regards. Watching some BW strategies many will say "how the hell is that possible" and the answer may arise some productive doubt in the current assumptions about SC2.
There are three types of people in the universe: those who can count, and those who cant.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-09-22 17:28:25
September 22 2010 17:25 GMT
#10903
On September 22 2010 21:02 eNbee wrote:
Show nested quote +
On September 22 2010 20:59 Aurious wrote:
On September 22 2010 20:58 eNbee wrote:
On September 22 2010 20:52 deadlydragoon wrote:
Hey Day[9],

For the next funday monday i'm assuming your going to do one on the terran race. A cool idea would be to only allow people to do supply drop and scans rather than make muels



That's just a handicap with no potential exciting results at all, bad idea!

Something along the lines of only being allowed to use energy units and marines could be cool though! Hard to think of something unconventional for terran because honestly nearly every unit composition has proven viability :|

No Mules


And what potentially "fun" result could that have?


...


It takes a chunk of a mule's first harvest to recoup the orbital and you can speed up your second production structure by a fair amount.

I've been toying with 2 rax before orbital and then using my first 50e for a scan. The main result I've seen is that you are end up skewed away from marauders. I think certain fast tech builds might be viable.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Nimbal
Profile Joined July 2010
Germany26 Posts
September 22 2010 17:27 GMT
#10904
On September 23 2010 02:09 HoPE- wrote:
while this is a nice feature in VLC you still have to stream the file, which can possibly complicate things if you like to skip ahead / rewind and keep the audio / video sync in line. using firefox and downthemall! the file can be had fast with less possible complications.


I'm streaming #184 right now and don't have any hiccups. Jumping around takes a moment, but not much more than the streaming of blip.tv. Downloading the whole file takes me about 40 minutes. But if someone has more bandwidth than me (doesn't take much), it's less error-prone to preload the file.
DJiGGs
Profile Joined September 2010
Canada24 Posts
September 22 2010 17:30 GMT
#10905
did he do the newbie tuesday live after he resolved his problem, or did he just record it.
I was waiting on the utsream to see if he would do an after show but then left.
Hell It's About Time
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
September 22 2010 17:37 GMT
#10906
On September 23 2010 02:30 DJiGGs wrote:
did he do the newbie tuesday live after he resolved his problem, or did he just record it.
I was waiting on the utsream to see if he would do an after show but then left.


He continued it later, probably about an hour late.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 22 2010 17:39 GMT
#10907
1 Hour 15 Minutes :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
DJiGGs
Profile Joined September 2010
Canada24 Posts
September 22 2010 17:43 GMT
#10908
ya i know he did it later, but was it live or not?
Hell It's About Time
fantomex
Profile Joined June 2009
United States313 Posts
September 22 2010 17:44 GMT
#10909
Whats with the missing videos on youtube?
Replay or GTFO
damorphy
Profile Joined August 2010
Netherlands78 Posts
September 22 2010 17:55 GMT
#10910
The video's audio seem to be out of sync quite a bit on the last few videos !

Other than that the last 2 dailies were very enjoyable .
Oh it's ON !
Mrbustanut
Profile Joined May 2010
121 Posts
September 22 2010 17:58 GMT
#10911
On September 23 2010 02:43 DJiGGs wrote:
ya i know he did it later, but was it live or not?


Yes it was live. I left my Day[9] ustream tab open and all of a sudden I heard him talking again a hour later.
vaahto
Profile Joined September 2010
65 Posts
September 22 2010 18:04 GMT
#10912
Terrain challenge should be something nuke related, since there are a ton of creative ways to use them, but they are somewhat underused in Starcraft. Simply limiting addons or mules is just a straight up resource handicap, which doesn't really encourage you to play in a different way. Plus nukes are a lot of fun for both playing and watching. A few ideas:

- Launch at least one nuke within the first 8 minutes of the game, and at least once every 8 minutes after the first one. Fake launches for positional control would be allowed. The clock would be handy for this one.
- You must launch or try to launch at least one nuke for every unit production building you make. The nuke doesn't necessarily need to land to be counted.
- Launch at least one nuke for every command center you make. A bit less restrictive than the above.

Using nukes in interesting ways would be encouraged of course, so you don't just win with a normal setup and launch a nuke just to satisfy the requirement.
Cloud145
Profile Joined September 2010
Netherlands60 Posts
Last Edited: 2010-09-22 18:27:49
September 22 2010 18:20 GMT
#10913
On September 23 2010 01:35 HoPE- wrote:
to fix the audio for D9D 184..

download said file HERE

download VLC player HERE

start video and go to TOOLS on VLC player. Go to Track Synchronization. Advance it to 0.600s.

sit back and enjoy.

Awesome, thanks for that tip! Apparently that option is also available in MPC (Play > Audio > Options > Audio time shift), very nice indeed. 600 ms seems to be about the correct amount.

Luckily this blip.tv download actually has sound, because sometimes the audio track cannot be opened by MPC (or GOM player). Don't know what's causing that, but if it does, you can only get the sound in the online player.

After some testing, I found that +800 ms is perfect sync with the video
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-09-22 18:45:09
September 22 2010 18:40 GMT
#10914
On September 23 2010 02:25 Antisocialmunky wrote:
Show nested quote +
On September 22 2010 21:02 eNbee wrote:
On September 22 2010 20:59 Aurious wrote:
On September 22 2010 20:58 eNbee wrote:
On September 22 2010 20:52 deadlydragoon wrote:
Hey Day[9],

For the next funday monday i'm assuming your going to do one on the terran race. A cool idea would be to only allow people to do supply drop and scans rather than make muels



That's just a handicap with no potential exciting results at all, bad idea!

Something along the lines of only being allowed to use energy units and marines could be cool though! Hard to think of something unconventional for terran because honestly nearly every unit composition has proven viability :|

No Mules


And what potentially "fun" result could that have?


...


It takes a chunk of a mule's first harvest to recoup the orbital and you can speed up your second production structure by a fair amount.

I've been toying with 2 rax before orbital and then using my first 50e for a scan. The main result I've seen is that you are end up skewed away from marauders. I think certain fast tech builds might be viable.


People underestimate the supply drop.
The mule will gain you more of a return overall going the whole game without using it once would be retarded just like going the whole game without a queen is probably not a good idea. The idea of doing it is just to get people to think. O maybe I don't have to use mules right away maybe I can spend it and get another building a little faster.

My suggestion is try it out you don't have to wait for day9 to tell you to do it before you try it.

Mules are not insta minerals. The eventual return of the mule is almost 3x that of the 100 mineral extra depo but the idea is its an instant 100 minerals and your scv doesn't have to walk to the build site (wasted mining time) construct the building (wasted mining time) walk back to the minerals (wasted mining time)
(after factoring in wasted mining time the supply drop is probably only half of that of a mule. yes you could just build the depo next to the OC so it doesn't have to go very far but it is still instant money)


Also as you have saturated bases the need for mules is not as high many terran players let their OC's build up energy and save them for scans that they may or may not use. Once you have alot of production facilities you sometimes have to have 2 scvs building supply depos around the clock. Why not use this extra energy you are saving and just build one and when it finishes supply drop it.

People here are so quick to shut down an idea without trying it.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
MarryMeSeanPlott
Profile Joined April 2010
United States42 Posts
September 22 2010 19:03 GMT
#10915
On September 22 2010 22:20 Talic_Zealot wrote:
Suggestion:
Classic Sundays. Consisting of analysis of good old Brood War games and comparing strategies and assumptions to SC2.


[image loading]
SkullGrave
Profile Joined September 2010
United Kingdom2 Posts
September 22 2010 19:42 GMT
#10916
Funday Monday and Newbie Tuesday are great!!!! Especially for a noob like me who has never played RTS (other than original C&C) before XD
Ding a'ling...
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
September 22 2010 20:21 GMT
#10917
What is the Email Funday Mondays again?
https://soundcloud.com/bbols
tilduh
Profile Joined August 2010
53 Posts
September 22 2010 20:25 GMT
#10918
its in his channel description now but incase your lazy

Funday Monday - monday@day9.tv
Newbie Tuesday - tuesday@day9.tv
tilduh
Profile Joined August 2010
53 Posts
September 22 2010 20:26 GMT
#10919
On September 23 2010 02:43 DJiGGs wrote:
ya i know he did it later, but was it live or not?

it was live and amazing, and very long which was awesome!!!
Lascero
Profile Joined July 2010
United States59 Posts
September 22 2010 20:39 GMT
#10920
Now I need to learn to spin pens like that. It has to up my APM. :<
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