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The hole in the zerg arsenal - Page 2

Forum Index > SC2 General
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heyitsme
Profile Joined June 2008
153 Posts
September 05 2009 14:40 GMT
#21
On September 05 2009 14:05 Captain Peabody wrote:
I agree, absolutely. The infestor and Roach should be the keys to fixing Zerg Tier 2. Right now, it's cool, and relatively powerful--but it just doesn't synergize all that well with the rest of the Zerg army. Ideally, Zerg Tier 1 (i.e. Hydra/Zergling/Baneling) should be fast, powerful, but also weak in a few key areas--ideally, Tier 2 should be the units which take that Zerg army. and round it out, complementing the strengths of the fast, mobile Tier 1 army, while balancing out or neutralizing its weaknesses. I think they're going in the right direction with the Roach, by having it be a damage-absorber for the Tier 1 Zerg's low-hitpoint unit makeup. Right now, the problem with the Roach seems to be that it's just not all that useful except in very specific situations; but I think Blizzard is definitely heading in the right direction, and they'll get there eventually. And that alone should be a big help for Zerg Tier 2.


IMO what Blizzard needs to do is to change the tech tree. The Roach should be tier 1 and the Baneling should be buffed and in tier 2.

The Roach would be good against most tier 1 units, but its weakness would be low speed and higher tiered units (either high damage stuff like Reapers w/ D8, Siege Tanks, roaches, collossi or air units)

If the Baneling can explode while being burrowed, it could fill the same role as the Lurker in BW (can be built in larger numbers to attempt to break a nat, or could be used to defend chokes)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 05 2009 19:27 GMT
#22
infestor has some pretty crazy abilities, neural parasite (mind control a unit basically). Excellent for use on HT, Collosi, stray air units, etc. It also have the fungal spores (i think it still has this) where it shoots a glob at a unit and it slowly dies and explodes doing aoe. (kinda like irradiate).

..and then I would, ya know, check em'. (Aka SpoR)
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
September 05 2009 22:06 GMT
#23
On September 05 2009 17:17 SoLaR[i.C] wrote:
Show nested quote +
On September 05 2009 17:11 Leg[end] wrote:
On September 05 2009 14:47 Misrah wrote:
have any of you people read the new article about spawning larve??? Sounds like zerg is currently IMBA- and who needs mid tier teck when you can run anyone other with 14501345013475145 tier 1 stuff untill you get to late game?


That post sounded like it wasn't exactly thought out. That's not even close to how it works. Where do you jump from "run them over with 14501345013475145 tier 1 units" into late game? The whole point is getting to late game, i.e through mid game.

Please, refrain from posting unless you actually intend to contribute something to the discussion.
Read this and his point will make sense...Maybe you should think before posting?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195


This thread isn't about larvae injection. With or without larvae injection there is still a need for midgame tech that is sufficient to pull the player into the lategame.
Legends Never Die ;;
KungKras
Profile Joined August 2008
Sweden484 Posts
September 05 2009 22:48 GMT
#24
A new Dark Swarm that blocks sight just like the bushes and makes units miss would be incredibly awesome.
"When life gives me lemons, I go look for oranges"
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
September 05 2009 23:11 GMT
#25
Hydralisk? Roach? ~_~
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Gnaix
Profile Joined February 2009
United States438 Posts
September 05 2009 23:17 GMT
#26
zerg is already imba, why make it more so?
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-09-05 23:40:21
September 05 2009 23:31 GMT
#27
All Zerg tier 3 are high HP high damage units. I don't mind the idea of Zerg not having a solid midgame unit. Let them be different by still focusing on massed low-tier, and supportive High health high-damage late tech. As long as the mid-game units provide enough shielding (roach), and harassment (muta), they can progress in a unique way which further gives the Zerg a swarmy feeling. Who says every race needs a solid mid tech unit to be balanced :D

edit: just want to add that making Hydra a bit 'glass cannon' with lowish hp, lowish cost and decent damage would further add to this. It would be great if the Zerg had a ground unit almost as massivke as the kings which can attack air too, which is fairly easy to kill. It would also cement the roaches role a little more as it would make your massed swarm units more viable later game.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
marshmallow
Profile Joined May 2007
United States93 Posts
September 06 2009 01:05 GMT
#28
Hive tech has three ground only units (Lurker, Brood Lord, Ultra), two of them being for siege purposes. Overlap much?
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
September 06 2009 01:13 GMT
#29
On September 06 2009 08:17 Gnaix wrote:
zerg is already imba, why make it more so?


says the zerg, and it isnt imba already
Legends Never Die ;;
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2009-09-06 03:54:10
September 06 2009 03:33 GMT
#30
I think the Infestor unit as a whole (abilities and all) should dissolve into the Queen. Lending it some sort of tier 2 (or 2.5) tech to have a game changing spell for mid-game to late-game phase changes. With that unit being gone Blizzard then can:

A. Create a new unit.
- Maybe a new Air Unit morphed from the Mutalisk?

B. Bring back an old unit.
- Defiler?
- Scourge? (rebalance Zerg air efficiency so this unit is needed again) - only a wild suggestion
- Devourer? (Throw the Gaurdian back into the mix PLUS add the Corruptor and you potentially have the Zerg Air Dominance the Terran had in SC1 with mechanical units over all other ground units.)

Lets be honest, the Infestor as lore seems to work only seamlessly because we've forced ourselves as hardcore fans to believe it so - though being caused by the game developmental process and innocent routine flaw. The Queen was the 'infester' in SC1 but it flew in SC1 too lore change and the Defiler already sounds like Zerg ability of infesting of/or corrupter of races - they didnt need to replace it with virtually the same thing.
Treatin' fools since '87
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
September 06 2009 04:44 GMT
#31
it can cast ensnare with 50 mana and twice the radius of the current queen's ensnare.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Falling
Profile Blog Joined June 2009
Canada11367 Posts
September 06 2009 05:09 GMT
#32
How about something simple like dropping the Lurker to tier 2? I heard it's no more powerful than before, but it's pushed to tier 3. It might at least give the Zerg some mass damage in the midgame/ a decent offensive/defensive unit.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
PH
Profile Blog Joined June 2008
United States6173 Posts
September 06 2009 08:14 GMT
#33
I vote they just bring the fucking defiler back. It's my favorite zerg unit in BW, and I'm going to miss it SO much. T_T.
Hello
DanceDance
Profile Joined November 2008
226 Posts
Last Edited: 2009-09-06 09:48:17
September 06 2009 09:46 GMT
#34
You know what they should do, buff the stats on Hydras/Roaches and make it so that the Queen can only spawn drones and no other unit. That way you get less units. But they are stronger. And Queen is now on par with Mules/DarkPylon
emikochan
Profile Joined July 2009
United Kingdom232 Posts
September 06 2009 22:52 GMT
#35
Dancedance, zerg are not protoss, the races are supposed to be different. Yes it's tough to balance but it's very worth it.

Defiler was uninspired, spore cloud for life. Blind and cloak is a nice idea, though it's almost moot since it blocks los without a flyer anyway. Needing a flying detector to attempt a counter for spore cloud is just asking for OP imo.

Probes need love too.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
September 07 2009 04:23 GMT
#36
I saw get the original creators of the game working on sc2 lol
the only unit's the new blizzard are changing are the Magical and armored units, its almost like "Wowablo Craft 2.3: Wrath of the Beta" if you catch my drift

just beta to a select crowd for a month with units and buildorder plans stats w/e planned out and change them around till that month selected users (pros) like them.

then release it national beta
then world beta
then HURRAY A GOOD GAME IS RELEASED AND YOU KNOW ITS GOOD BECAUSE THE WHOLE FRIGGEN WORLD TOLD YOU SO


I just really wanna play sc2
and see what all the fuss is about and most of all HELP BLIZZARD DO IT RIGHT
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
September 07 2009 05:59 GMT
#37
On September 07 2009 07:52 emikochan wrote:
Dancedance, zerg are not protoss, the races are supposed to be different. Yes it's tough to balance but it's very worth it.

Defiler was uninspired, spore cloud for life. Blind and cloak is a nice idea, though it's almost moot since it blocks los without a flyer anyway. Needing a flying detector to attempt a counter for spore cloud is just asking for OP imo.



Its not like every race already has one, yeees?
Nostalgia is not as good as it used to be.
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 07 2009 06:38 GMT
#38
On September 07 2009 14:59 Jakalo wrote:
Show nested quote +
On September 07 2009 07:52 emikochan wrote:
Dancedance, zerg are not protoss, the races are supposed to be different. Yes it's tough to balance but it's very worth it.

Defiler was uninspired, spore cloud for life. Blind and cloak is a nice idea, though it's almost moot since it blocks los without a flyer anyway. Needing a flying detector to attempt a counter for spore cloud is just asking for OP imo.



Its not like every race already has one, yeees?

That is true, but it may infringe on the static defence of bases quite a bit to require a flying detector.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Shadeye
Profile Joined March 2009
Australia75 Posts
September 09 2009 00:08 GMT
#39
the problem with massive zerg macro is that you can burn through your resources quickly without doing much damage
Go Hyuk, Luxury and F91
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
September 09 2009 00:24 GMT
#40
Don't know what game you guys are playing, Zerg rapes midgame in the current build.
Moderator
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