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On September 05 2009 14:05 Captain Peabody wrote: I agree, absolutely. The infestor and Roach should be the keys to fixing Zerg Tier 2. Right now, it's cool, and relatively powerful--but it just doesn't synergize all that well with the rest of the Zerg army. Ideally, Zerg Tier 1 (i.e. Hydra/Zergling/Baneling) should be fast, powerful, but also weak in a few key areas--ideally, Tier 2 should be the units which take that Zerg army. and round it out, complementing the strengths of the fast, mobile Tier 1 army, while balancing out or neutralizing its weaknesses. I think they're going in the right direction with the Roach, by having it be a damage-absorber for the Tier 1 Zerg's low-hitpoint unit makeup. Right now, the problem with the Roach seems to be that it's just not all that useful except in very specific situations; but I think Blizzard is definitely heading in the right direction, and they'll get there eventually. And that alone should be a big help for Zerg Tier 2.
IMO what Blizzard needs to do is to change the tech tree. The Roach should be tier 1 and the Baneling should be buffed and in tier 2.
The Roach would be good against most tier 1 units, but its weakness would be low speed and higher tiered units (either high damage stuff like Reapers w/ D8, Siege Tanks, roaches, collossi or air units)
If the Baneling can explode while being burrowed, it could fill the same role as the Lurker in BW (can be built in larger numbers to attempt to break a nat, or could be used to defend chokes)
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infestor has some pretty crazy abilities, neural parasite (mind control a unit basically). Excellent for use on HT, Collosi, stray air units, etc. It also have the fungal spores (i think it still has this) where it shoots a glob at a unit and it slowly dies and explodes doing aoe. (kinda like irradiate).
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On September 05 2009 17:17 SoLaR[i.C] wrote:Show nested quote +On September 05 2009 17:11 Leg[end] wrote:On September 05 2009 14:47 Misrah wrote: have any of you people read the new article about spawning larve??? Sounds like zerg is currently IMBA- and who needs mid tier teck when you can run anyone other with 14501345013475145 tier 1 stuff untill you get to late game? That post sounded like it wasn't exactly thought out. That's not even close to how it works. Where do you jump from "run them over with 14501345013475145 tier 1 units" into late game? The whole point is getting to late game, i.e through mid game. Please, refrain from posting unless you actually intend to contribute something to the discussion. Read this and his point will make sense...Maybe you should think before posting? http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195
This thread isn't about larvae injection. With or without larvae injection there is still a need for midgame tech that is sufficient to pull the player into the lategame.
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A new Dark Swarm that blocks sight just like the bushes and makes units miss would be incredibly awesome.
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zerg is already imba, why make it more so?
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All Zerg tier 3 are high HP high damage units. I don't mind the idea of Zerg not having a solid midgame unit. Let them be different by still focusing on massed low-tier, and supportive High health high-damage late tech. As long as the mid-game units provide enough shielding (roach), and harassment (muta), they can progress in a unique way which further gives the Zerg a swarmy feeling. Who says every race needs a solid mid tech unit to be balanced :D
edit: just want to add that making Hydra a bit 'glass cannon' with lowish hp, lowish cost and decent damage would further add to this. It would be great if the Zerg had a ground unit almost as massivke as the kings which can attack air too, which is fairly easy to kill. It would also cement the roaches role a little more as it would make your massed swarm units more viable later game.
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Hive tech has three ground only units (Lurker, Brood Lord, Ultra), two of them being for siege purposes. Overlap much?
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On September 06 2009 08:17 Gnaix wrote: zerg is already imba, why make it more so?
says the zerg, and it isnt imba already
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I think the Infestor unit as a whole (abilities and all) should dissolve into the Queen. Lending it some sort of tier 2 (or 2.5) tech to have a game changing spell for mid-game to late-game phase changes. With that unit being gone Blizzard then can:
A. Create a new unit. - Maybe a new Air Unit morphed from the Mutalisk?
B. Bring back an old unit. - Defiler? - Scourge? (rebalance Zerg air efficiency so this unit is needed again) - only a wild suggestion - Devourer? (Throw the Gaurdian back into the mix PLUS add the Corruptor and you potentially have the Zerg Air Dominance the Terran had in SC1 with mechanical units over all other ground units.)
Lets be honest, the Infestor as lore seems to work only seamlessly because we've forced ourselves as hardcore fans to believe it so - though being caused by the game developmental process and innocent routine flaw. The Queen was the 'infester' in SC1 but it flew in SC1 too lore change and the Defiler already sounds like Zerg ability of infesting of/or corrupter of races - they didnt need to replace it with virtually the same thing.
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it can cast ensnare with 50 mana and twice the radius of the current queen's ensnare.
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Canada11367 Posts
How about something simple like dropping the Lurker to tier 2? I heard it's no more powerful than before, but it's pushed to tier 3. It might at least give the Zerg some mass damage in the midgame/ a decent offensive/defensive unit.
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I vote they just bring the fucking defiler back. It's my favorite zerg unit in BW, and I'm going to miss it SO much. T_T.
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You know what they should do, buff the stats on Hydras/Roaches and make it so that the Queen can only spawn drones and no other unit. That way you get less units. But they are stronger. And Queen is now on par with Mules/DarkPylon
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Dancedance, zerg are not protoss, the races are supposed to be different. Yes it's tough to balance but it's very worth it.
Defiler was uninspired, spore cloud for life. Blind and cloak is a nice idea, though it's almost moot since it blocks los without a flyer anyway. Needing a flying detector to attempt a counter for spore cloud is just asking for OP imo.
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I saw get the original creators of the game working on sc2 lol the only unit's the new blizzard are changing are the Magical and armored units, its almost like "Wowablo Craft 2.3: Wrath of the Beta" if you catch my drift
just beta to a select crowd for a month with units and buildorder plans stats w/e planned out and change them around till that month selected users (pros) like them.
then release it national beta then world beta then HURRAY A GOOD GAME IS RELEASED AND YOU KNOW ITS GOOD BECAUSE THE WHOLE FRIGGEN WORLD TOLD YOU SO
I just really wanna play sc2 and see what all the fuss is about and most of all HELP BLIZZARD DO IT RIGHT
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On September 07 2009 07:52 emikochan wrote: Dancedance, zerg are not protoss, the races are supposed to be different. Yes it's tough to balance but it's very worth it.
Defiler was uninspired, spore cloud for life. Blind and cloak is a nice idea, though it's almost moot since it blocks los without a flyer anyway. Needing a flying detector to attempt a counter for spore cloud is just asking for OP imo.
Its not like every race already has one, yeees?
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On September 07 2009 14:59 Jakalo wrote:Show nested quote +On September 07 2009 07:52 emikochan wrote: Dancedance, zerg are not protoss, the races are supposed to be different. Yes it's tough to balance but it's very worth it.
Defiler was uninspired, spore cloud for life. Blind and cloak is a nice idea, though it's almost moot since it blocks los without a flyer anyway. Needing a flying detector to attempt a counter for spore cloud is just asking for OP imo.
Its not like every race already has one, yeees? That is true, but it may infringe on the static defence of bases quite a bit to require a flying detector.
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the problem with massive zerg macro is that you can burn through your resources quickly without doing much damage
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Calgary25986 Posts
Don't know what game you guys are playing, Zerg rapes midgame in the current build.
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