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Battle.net 2.0 Revealed - Page 5

Forum Index > SC2 General
Post a Reply
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Noxide
Profile Joined July 2009
United States2870 Posts
August 22 2009 07:31 GMT
#81
They should release it in a week imo cause I need to play it. Looks badass.
Flash ひなの戦争の王である || しかし、実際にはヤフーの ファンタジーサッカー、楽しいプレー私の週末を占めている
hsram
Profile Joined April 2009
United States30 Posts
August 22 2009 07:33 GMT
#82
On August 22 2009 16:13 Koof wrote:
Show nested quote +
On August 22 2009 14:43 Whiplash wrote:
I dont like how everything has it's own separate window, I wish it was more structured like wc3.
So this is what the complaints have come down to...


Well he does have a point especially since every IM client we've been using for years supports 1 window that is tabbed.

Seeing how that's the approach they are going towards chatting is "IM clients"
reddog1999
Profile Joined June 2009
United States143 Posts
August 22 2009 08:41 GMT
#83
it might not seem structured, but you never really know it could be so much easier to organize it. I personally think it will be much more structured. Say your prefered chat windows stay in the same location when logging off and on. Or if you are able to mess with your ui and set it up how you want it. Say you had your team channel(clan), party channel, friends channel, or whatever you could easily communicate and get inside games much easier. I also like the feature of the Flist and being able to see people online on all games sc2,d3,wow. People may say wow players will stick to wow and all that, but many wow players came from sc and D1. And in wow competition its begun to suck and that opens up alot more players to play sc2 which is all good for everyone. And how wow is set up you could play it pretty serious and still be able to play a game like sc fairly serious because there is alot of downtime in a game like wow.

In game voice prolly wont work in sc2 or it wont be used. Just as everyone has "IM clients" pretty much every gamer nowadays knows what ventrillo,skype or any other kind of communication program. It might work for it, but even the wow in game voice chat is terrible and no one would ever use it over the quality you can get.
zerotol
Profile Joined August 2009
Belgium508 Posts
August 22 2009 09:02 GMT
#84
Looks colourful which doesnt necessarely mean that bad. I will wait until i see it in action to judge, allthough i dont like the way they are expanding it into a steamlike platform (with the chatting/friendlist and all).
Now i am become death, the destroyer of worlds
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 22 2009 09:35 GMT
#85
Not sure if I like the background very much.. Too blue
Brood War loyalist
spkim1
Profile Joined April 2009
Canada286 Posts
August 22 2009 11:09 GMT
#86
On August 22 2009 10:54 ArvickHero wrote:
very nice and shiny, but I sorta miss the old gritty look of SC's bnet, it was very fitting.

don't agree with that. The old bnet was stiffening and frustrating. This one looks so much more animating
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 22 2009 11:18 GMT
#87
what the fuck si this achievement stuff?? we are not 10 year old boys who wanna make 100 marines to get a cool avatar. we wanna focus on 1v1 proplay lol da fuck. haha I just can't take it... don't make starcraft a noob game =_=
hsram
Profile Joined April 2009
United States30 Posts
August 22 2009 11:33 GMT
#88
On August 22 2009 20:18 Boundz(DarKo) wrote:
what the fuck si this achievement stuff?? we are not 10 year old boys who wanna make 100 marines to get a cool avatar. we wanna focus on 1v1 proplay lol da fuck. haha I just can't take it... don't make starcraft a noob game =_=


Achievements are a good idea when they incorporated it into WoW. It sort of "revives" the game when you get bored of it. Not so much the game perhaps but your spark for attention to it.

I'm pretty sure the 100 marines bit would more than likely be spread out over multiple games not 1 game. Because honestly if M&M isn't working and usually most players go tech depending on their opponent's build and/or race then earning the achievement would be close to impossible.

Would make much more sense to spread it out over multiple game sessions.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
August 22 2009 11:42 GMT
#89
On August 22 2009 20:18 Boundz(DarKo) wrote:
what the fuck si this achievement stuff?? we are not 10 year old boys who wanna make 100 marines to get a cool avatar. we wanna focus on 1v1 proplay lol da fuck. haha I just can't take it... don't make starcraft a noob game =_=

Wtf is this "we" shit you're on about?

I thought it'd be obvious by now that blizzard is a company that wants to cater to as many people as possible. Jesus..
Mada Mada Dane
Polis
Profile Joined January 2005
Poland1292 Posts
August 22 2009 11:43 GMT
#90
Achievements are awesome:
http://armorgames.com/play/2893/achievement-unlocked
imperator-xy
Profile Blog Joined March 2009
Germany1366 Posts
August 22 2009 11:47 GMT
#91
this looks so damn good
its a pity that my brother is on GamesCom now playing sc2 while i am sitting here waiting for my football (soccer) game to start in 2 hours
Emlary
Profile Blog Joined December 2002
China3334 Posts
Last Edited: 2009-08-22 11:59:06
August 22 2009 11:58 GMT
#92
All screenshots look neat at the first sight. But....like someone mentioned above, it's not really that 2.0. Since Blizzard postponed the release of SC2 mainly because of new Battle.net (from the latest quarterly conference call), it has to be damn great, surprising, fantastic to meet the higher and higher expectation from fans. Yeah, avatars are cool but we need some new features more awesome than these icon pictures.

Don't see rankings. (Maybe they don't reveal all current testers?)
Dont' see ladders.
No more SKT1, it's SKP2.
cosiant
Profile Blog Joined January 2009
Canada616 Posts
August 22 2009 12:06 GMT
#93
This interface needs more generic brown, everything needs brown.

Member of the "Fuck yeah, Canata!" committee!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2009-08-22 12:46:32
August 22 2009 12:41 GMT
#94
One thing I hope for is no animations of things sliding in and chains rattling and all that stupid ass wc3 menu shit. It's so annoying not having a fast, responsive interface

It's kind of a huge steam rip off in many aspects. But I think it will be quite functional since there will likely be an out of game component just like steam from where you can launch your games, chat with people etc.

The one thing I hope it has is persistent chat channels or lobbies. It would suck without that to find clans and just actually chat with people. The player made chat channels are ok but don't serve the same function
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
August 22 2009 12:47 GMT
#95
holy shit this looks so amazing
http://twitter.com/jhNz
BBS
Profile Joined September 2008
Germany204 Posts
August 22 2009 12:47 GMT
#96
Don't like the statistics to be honest, I want cool % figures and no text stuff like "Won most against Zerg" .. that's boring! Furthermore I don't get the sence of this avatar thing, you don't have to play for an avatar anymore, you now gain achievments?! Boring, too .. Although it somehow favours players who are not going to be 24/7-obsessed with sc2 ^^
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 22 2009 12:50 GMT
#97
On August 22 2009 21:47 BBS wrote:
Don't like the statistics to be honest, I want cool % figures and no text stuff like "Won most against Zerg" .. that's boring! Furthermore I don't get the sence of this avatar thing, you don't have to play for an avatar anymore, you now gain achievments?! Boring, too .. Although it somehow favours players who are not going to be 24/7-obsessed with sc2 ^^

Dustin Browder mentioned there would be lots of stats and stuff for players to look at, so they can see where they improve in each game etc. It was one of the things he talked about most.

I think it will be in for sure, this is just the basic bnet 2.0 interface that will cross over to all blizzard games. As far as sc2 specific bnet additions theres still much more to come.

a11
Profile Blog Joined August 2007
Germany300 Posts
Last Edited: 2009-08-22 13:00:22
August 22 2009 12:59 GMT
#98
What would've been cool:
- Online replay support, maybe even with drawing on screen etc
- WaaaghTV equivalent
- API to either enable third party programs to connect into bnet for chatting easily or the possibility to connect into IRC out of the new Bnet

Thing's they incorporated that suck
- All the achievement shit
- Hundreds of goddamn leagues and ladders that would be better off hosted by dedicated fans. Hell, the feature they introduced for BW, which allowed everyone to host their ladder on bnet was neat, if it had functioned properly. Why not bring it back? The way it is now you'll have to play in a competitive environment with slow and lousy adminstration, without having one fucking alternative where to go.
Every attempt of a developer to host its own competitive scene so far have been embarrassing as shit and I don't even see Blizzard going another way. Well, you don't even need to speculate about this one, since they already failed at it horribly in WoW. I was there for some arena finals that were held combined with the WC3L (which is not done by Blizzard) finals. Blizzard poured a shitload of money into cash prizes for the Arena Tournament and no one gave a damn (it was also really boring, and even I, as a WoW experienced player, didn't understand most of the action), everyone was just angry they didn't get to see all of the clanwars on stage.
There was another company once here in Germany, all into big ESPORTS and stuff, sponsoring tournaments with 500.000€ (afair), and still it sucked an no one cared. Also, take a look at EA, they sponsor and hype one of their games after another and they all suck.
One might argue that Sc2 doesn't suck and therefor these examples don't apply, but imho a simple fact applies: Either your game owns and you don't have to do one thing for competitive institutions to spawn left and right, or your game sucks and all the prize money in the world can't help that fact.
(Ugh, that was a long rant.)

Well, they also did get some stuff right in "Bnet 2.0", but that's mostly mandatory features that already were in Wc3. And I bet they won't even go as far as incorporating the really interesting social features that could be done, like being able to read the guild chat of your WoW chars in Sc2 (and participating) or maybe completely link WoW guilds with Sc2 clans.

All in all, I'd rather have them taking the Wc3 bnet as a foundation, building in online replay support and LAN latency (is that even coming for Bnet 2.0?), and getting Sc2 into shelves half a year earlier.
ccou
Profile Joined December 2008
United States681 Posts
August 22 2009 13:44 GMT
#99
I'm not attending the 2nd day of Blizzcon, so if it was some "surprise beta" but only if you're there in person. T_T
Wake up Mr. B!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
August 22 2009 14:35 GMT
#100
I like that it has a friendlier UI. Hopefully it will work well too.
"We have unfinished business, I and he."
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