• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:10
CEST 03:10
KST 10:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2317
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? BSL Season 23 Bot on ladder
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8699 users

HotS Progame Mapstats - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 All
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2013-02-24 16:53:53
February 24 2013 16:49 GMT
#21
On February 25 2013 00:19 Gimpb wrote:
Show nested quote +
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...
Innovation
Profile Joined February 2010
United States284 Posts
February 24 2013 16:49 GMT
#22
This topic has discussed how its content is flawed therefore not worth taking seriously. It begins with the fact that the author himself didn't even understand the difference between winrates and maprates, after that you see that the sample size is way to small and to top it off, these games where played on old patches and with strategy's that are no longer viable.

What is it that you want to discuss again?


While the data may no longer be relevant to the current patch it is by no means useless. It does shed some light on why blizzard made such strong nerfs to hellbat strategies. It also confirms what most of us have said over the course of the beta. Essentially that:

Protoss is strong against Terran.
Protoss is somewhat strong against Zerg
Terran is really strong against Zerg.

I have the feeling that most people don't like this because they don't like their success in beta to be discounted as racial imbalance. Just like zerg didn't like to admit to it on WOL prior to the infestor nerfs.

It's the beta...it's going to be imbalanced. This is just a little look back at how things look so far prior to launch.

I think what we can gleam from this is that Terran is likely going to need some help v Toss as it's still pretty Toss favored and it may get worse with the nerfs to hellback strats. We'll have to wait and see on ZVT since it's just changed a bit, and there may be a case for a slight buff to zerg anti-air late game VS both races.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Supah
Profile Joined August 2010
708 Posts
February 24 2013 16:50 GMT
#23
Because Zergs are busing dominating WoL, so they haven't really swapped over yet =/

But in all honesty, Zerg's strength comes through the ability to be "safe" because of their production and how they can crush anything short of dedicated attacks. Recall and Speedvacs nullify a lot of that to an extent and let harassment happen much more frequently/earlier than the MU used to dictate.

As far as PvT goes, I think Terrans just need to learn new builds. The old 1 Rax doesn't work anymore, but for the most part, standard Toss translates OK and now the Terran needs to worry about varied all ins, while they themselves don't have anything very new to pressure the Toss early game.
NVRLand
Profile Joined March 2012
Sweden203 Posts
February 24 2013 16:50 GMT
#24
Interesting, I thought PvT would be in favor of terran (My weakest main mu is pvt, my strongest offrace mu is tvp and those of my friends who play terran/random has tvp as their strongest).

But then again, we're just diamond scrubs :p
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2013-02-24 16:57:37
February 24 2013 16:56 GMT
#25
On February 25 2013 01:50 Supah wrote:
The old 1 Rax doesn't work anymore, but for the most part, standard Toss translates OK and now the Terran needs to worry about varied all ins, while they themselves don't have anything very new to pressure the Toss early game.


Even as a Protoss player, it makes me angry that Terran has nothing it can pressure with the Protoss with early because of the Nexus Cannon. All of the old barracks play is completely useless and it has ruined the variety of the game. Sure, they can still use Banshees, Hellion/Widow Mine Drops and Reaper to harass, but it isn't that difficult to stop honestly.

If there is no way to do damage in the early game, why doesn't Blizzard just start out both races with two bases and some basic structures? What really is the purpose?
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 24 2013 16:56 GMT
#26
supercool tnx i hope you keep track of this and next week/month do another one
Progamerpls no copy pasterino
JDub
Profile Joined December 2010
United States976 Posts
February 24 2013 16:57 GMT
#27
On February 25 2013 01:49 BronzeKnee wrote:
Show nested quote +
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.
MilesTeg
Profile Joined September 2010
France1271 Posts
February 24 2013 16:57 GMT
#28
The stats aren't perfect obviously, but since they confirm what I suspected (ZvP isn't as bad as people say, ZvT is much more problematic) I'll just assume they are :p
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2013-02-24 17:08:30
February 24 2013 17:02 GMT
#29
On February 25 2013 01:57 JDub wrote:
Show nested quote +
On February 25 2013 01:49 BronzeKnee wrote:
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.


That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have.

In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments.

Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues.

Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play.

Certainly, if there were more tournaments out there they should be included, but this is fine for what it is.
Buff345
Profile Joined October 2010
United States323 Posts
February 24 2013 17:05 GMT
#30
I didn't really watch many of the pro games lately except Axiom vs IM, and I was wondering if most of the TvZ's were won by Terran doing Hellbat early game stuff?

Like is the recent patch with the Hellions unable to transform right aways going to help that?
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
February 24 2013 17:11 GMT
#31
On February 25 2013 02:02 BronzeKnee wrote:
Show nested quote +
On February 25 2013 01:57 JDub wrote:
On February 25 2013 01:49 BronzeKnee wrote:
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.


That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have.

In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments.

Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues.

Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play.

Certainly, if there were more tournaments out there they should be included, but this is fine for what it is.


That's exactly the issue with the data I think. There are too many uncontrolled variables to really speak of valid significant findings. That doesn't mean the data is completely useless of course. So I agree with you - it's fine for what it is.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
OyvN
Profile Joined July 2011
Norway15 Posts
February 24 2013 17:11 GMT
#32
Zerg playing hots like its wol in zvt imo. Zerg metagame is so slow.
Tuczniak
Profile Joined September 2010
1561 Posts
February 24 2013 17:15 GMT
#33
On February 25 2013 01:57 MilesTeg wrote:
The stats aren't perfect obviously, but since they confirm what I suspected (ZvP isn't as bad as people say, ZvT is much more problematic) I'll just assume they are :p
People don't like ZvP lategame. And in those tournaments the game ended usually before lategame. That's why we don't see it in these statistics. Learning your build to the lategame takes more time and that's why games will usually end rather quickly in tournaments if the game is new.
JDub
Profile Joined December 2010
United States976 Posts
February 24 2013 17:30 GMT
#34
On February 25 2013 02:02 BronzeKnee wrote:
Show nested quote +
On February 25 2013 01:57 JDub wrote:
On February 25 2013 01:49 BronzeKnee wrote:
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.


That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have.

In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments.

Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues.

Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play.

Certainly, if there were more tournaments out there they should be included, but this is fine for what it is.

I mean random selection within the target population. If the target is pro level HotS, you need the game selection to be a random selection with regards to the variables within the population, and any two samples should not be correlated (e.g. If two games were part of the same series, then they are not independent and you have faulty sampling).

My point isn't that the numbers are utterly useless. My point is that the mathematical analysis of probabilities requires randomly selected independent samples, which the HotS games so far are not. So the argument that the sample size is big enough is moot.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC Community Tournament 1
CranKy Ducklings86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1847
GuemChi 1601
Artosis 690
910 58
Bale 19
Dota 2
NeuroSwarm159
League of Legends
Doublelift3550
Counter-Strike
taco 164
minikerr14
Super Smash Bros
hungrybox314
Other Games
summit1g8576
shahzam605
JimRising 527
C9.Mang0343
PiGStarcraft247
Maynarde138
CosmosSc2 35
Day[9].tv7
Organizations
Other Games
gamesdonequick906
BasetradeTV201
Dota 2
PGL Dota 2 - Main Stream15
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 114
• CranKy Ducklings SOOP80
• davetesta23
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv7
Upcoming Events
Afreeca Starleague
8h 50m
Soma vs Soulkey
INu's Battles
9h 50m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
22h 50m
Patches Events
1d 14h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.