• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:02
CEST 19:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1798 users

HotS Progame Mapstats - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 All
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-02-24 16:53:53
February 24 2013 16:49 GMT
#21
On February 25 2013 00:19 Gimpb wrote:
Show nested quote +
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...
Innovation
Profile Joined February 2010
United States284 Posts
February 24 2013 16:49 GMT
#22
This topic has discussed how its content is flawed therefore not worth taking seriously. It begins with the fact that the author himself didn't even understand the difference between winrates and maprates, after that you see that the sample size is way to small and to top it off, these games where played on old patches and with strategy's that are no longer viable.

What is it that you want to discuss again?


While the data may no longer be relevant to the current patch it is by no means useless. It does shed some light on why blizzard made such strong nerfs to hellbat strategies. It also confirms what most of us have said over the course of the beta. Essentially that:

Protoss is strong against Terran.
Protoss is somewhat strong against Zerg
Terran is really strong against Zerg.

I have the feeling that most people don't like this because they don't like their success in beta to be discounted as racial imbalance. Just like zerg didn't like to admit to it on WOL prior to the infestor nerfs.

It's the beta...it's going to be imbalanced. This is just a little look back at how things look so far prior to launch.

I think what we can gleam from this is that Terran is likely going to need some help v Toss as it's still pretty Toss favored and it may get worse with the nerfs to hellback strats. We'll have to wait and see on ZVT since it's just changed a bit, and there may be a case for a slight buff to zerg anti-air late game VS both races.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Supah
Profile Joined August 2010
708 Posts
February 24 2013 16:50 GMT
#23
Because Zergs are busing dominating WoL, so they haven't really swapped over yet =/

But in all honesty, Zerg's strength comes through the ability to be "safe" because of their production and how they can crush anything short of dedicated attacks. Recall and Speedvacs nullify a lot of that to an extent and let harassment happen much more frequently/earlier than the MU used to dictate.

As far as PvT goes, I think Terrans just need to learn new builds. The old 1 Rax doesn't work anymore, but for the most part, standard Toss translates OK and now the Terran needs to worry about varied all ins, while they themselves don't have anything very new to pressure the Toss early game.
NVRLand
Profile Joined March 2012
Sweden203 Posts
February 24 2013 16:50 GMT
#24
Interesting, I thought PvT would be in favor of terran (My weakest main mu is pvt, my strongest offrace mu is tvp and those of my friends who play terran/random has tvp as their strongest).

But then again, we're just diamond scrubs :p
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-02-24 16:57:37
February 24 2013 16:56 GMT
#25
On February 25 2013 01:50 Supah wrote:
The old 1 Rax doesn't work anymore, but for the most part, standard Toss translates OK and now the Terran needs to worry about varied all ins, while they themselves don't have anything very new to pressure the Toss early game.


Even as a Protoss player, it makes me angry that Terran has nothing it can pressure with the Protoss with early because of the Nexus Cannon. All of the old barracks play is completely useless and it has ruined the variety of the game. Sure, they can still use Banshees, Hellion/Widow Mine Drops and Reaper to harass, but it isn't that difficult to stop honestly.

If there is no way to do damage in the early game, why doesn't Blizzard just start out both races with two bases and some basic structures? What really is the purpose?
MorroW
Profile Joined August 2008
Sweden3522 Posts
February 24 2013 16:56 GMT
#26
supercool tnx i hope you keep track of this and next week/month do another one
Progamerpls no copy pasterino
JDub
Profile Joined December 2010
United States976 Posts
February 24 2013 16:57 GMT
#27
On February 25 2013 01:49 BronzeKnee wrote:
Show nested quote +
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.
MilesTeg
Profile Joined September 2010
France1271 Posts
February 24 2013 16:57 GMT
#28
The stats aren't perfect obviously, but since they confirm what I suspected (ZvP isn't as bad as people say, ZvT is much more problematic) I'll just assume they are :p
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-02-24 17:08:30
February 24 2013 17:02 GMT
#29
On February 25 2013 01:57 JDub wrote:
Show nested quote +
On February 25 2013 01:49 BronzeKnee wrote:
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.


That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have.

In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments.

Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues.

Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play.

Certainly, if there were more tournaments out there they should be included, but this is fine for what it is.
Buff345
Profile Joined October 2010
United States323 Posts
February 24 2013 17:05 GMT
#30
I didn't really watch many of the pro games lately except Axiom vs IM, and I was wondering if most of the TvZ's were won by Terran doing Hellbat early game stuff?

Like is the recent patch with the Hellions unable to transform right aways going to help that?
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
February 24 2013 17:11 GMT
#31
On February 25 2013 02:02 BronzeKnee wrote:
Show nested quote +
On February 25 2013 01:57 JDub wrote:
On February 25 2013 01:49 BronzeKnee wrote:
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.


That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have.

In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments.

Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues.

Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play.

Certainly, if there were more tournaments out there they should be included, but this is fine for what it is.


That's exactly the issue with the data I think. There are too many uncontrolled variables to really speak of valid significant findings. That doesn't mean the data is completely useless of course. So I agree with you - it's fine for what it is.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
OyvN
Profile Joined July 2011
Norway15 Posts
February 24 2013 17:11 GMT
#32
Zerg playing hots like its wol in zvt imo. Zerg metagame is so slow.
Tuczniak
Profile Joined September 2010
1561 Posts
February 24 2013 17:15 GMT
#33
On February 25 2013 01:57 MilesTeg wrote:
The stats aren't perfect obviously, but since they confirm what I suspected (ZvP isn't as bad as people say, ZvT is much more problematic) I'll just assume they are :p
People don't like ZvP lategame. And in those tournaments the game ended usually before lategame. That's why we don't see it in these statistics. Learning your build to the lategame takes more time and that's why games will usually end rather quickly in tournaments if the game is new.
JDub
Profile Joined December 2010
United States976 Posts
February 24 2013 17:30 GMT
#34
On February 25 2013 02:02 BronzeKnee wrote:
Show nested quote +
On February 25 2013 01:57 JDub wrote:
On February 25 2013 01:49 BronzeKnee wrote:
On February 25 2013 00:19 Gimpb wrote:
On February 24 2013 23:48 bananafone wrote:
hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing.


The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%.
pi = .6
standard error = .0722
Z-obs = 1.329
prob value = 90.8%

Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60%

Personally, I see the rapid development of strategies as a much bigger detractor than the sample size.


Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough.

But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable.

With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received.

I am also struggling vs Terran as a Protoss, I am apparently missing something...

Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here.


That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have.

In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments.

Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues.

Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play.

Certainly, if there were more tournaments out there they should be included, but this is fine for what it is.

I mean random selection within the target population. If the target is pro level HotS, you need the game selection to be a random selection with regards to the variables within the population, and any two samples should not be correlated (e.g. If two games were part of the same series, then they are not independent and you have faulty sampling).

My point isn't that the numbers are utterly useless. My point is that the mathematical analysis of probabilities requires randomly selected independent samples, which the HotS games so far are not. So the argument that the sample size is big enough is moot.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:45
Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 646
ProTech127
MindelVK 6
StarCraft: Brood War
Britney 27128
Calm 4977
Mini 804
EffOrt 750
Soma 222
ggaemo 179
firebathero 173
Rush 124
hero 92
HiyA 88
[ Show more ]
Shinee 31
Hyun 29
Aegong 22
Rock 14
soO 12
IntoTheRainbow 11
Sexy 9
Dota 2
Gorgc5807
canceldota145
Counter-Strike
pashabiceps2385
fl0m1410
kRYSTAL_30
Heroes of the Storm
XaKoH 143
Other Games
FrodaN1766
singsing1489
B2W.Neo899
Beastyqt755
ceh9418
DeMusliM241
C9.Mang093
QueenE52
Trikslyr31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3388
• TFBlade1112
Other Games
• Shiphtur173
Upcoming Events
OSC
6h 58m
RSL Revival
16h 58m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 6h
RSL Revival
1d 16h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.