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Grapefruit
Germany439 Posts
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Kevoras
United States105 Posts
I was looking forward to seeing the Ultra even better. but their upgrade was removed. | ||
Tppz!
Germany1449 Posts
Also: these stats dont say anything since not everyone was training hots (or even playing it). thanks though for your effort | ||
bananafone
68 Posts
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Zorgaz
Sweden2951 Posts
On February 24 2013 23:42 Kevoras wrote: I do think Protoss got the short stick in terms of designs, but Zerg draw the short one on strength. I was looking forward to seeing the Ultra even better. but their upgrade was removed. Ultras are fine, they are more then fine even. | ||
JOJOsc2news
3000 Posts
Also, just remember some of the MLG showdowns. Some of them were terrible in the way that one player had played quite a bit of HotS before while the other seemed to have not played any games in HotS at all yet (because they were busy with ongoing WoL tournaments). I am also not sure why the data is called "mapstats." In the presentation of the data, you chose to completely disregard maps. What is it you would like to discuss about the data you present?! | ||
Grapefruit
Germany439 Posts
On February 24 2013 23:57 JOJOsc2news wrote: This data is not very useful. The sample size was already mentioned. Also, just remember some of the MLG showdowns. Some of them were terrible in the way, that one player had played quite a bit of HotS before while the other seemed to have not played any games in HotS at all yet (because they were busy with ongoing WoL tournaments). I am also not sure why the data is called "mapstats." In the presentation of the data, you chose to completely disregard maps. I called it mapstats because it's the winrate per maps played. | ||
Tppz!
Germany1449 Posts
On February 24 2013 23:57 JOJOsc2news wrote: This data is not very useful. The sample size was already mentioned. Also, just remember some of the MLG showdowns. Some of them were terrible in the way that one player had played quite a bit of HotS before while the other seemed to have not played any games in HotS at all yet (because they were busy with ongoing WoL tournaments). I am also not sure why the data is called "mapstats." In the presentation of the data, you chose to completely disregard maps. What is it you would like to discuss about the data you present?! thanks for repeating my post. @grapefruit: but thats not the normal "mapstats". its winrate. mapstats is about the stats of maps. thats why it is called mapstats | ||
JOJOsc2news
3000 Posts
On February 24 2013 23:59 Grapefruit wrote: Show nested quote + On February 24 2013 23:57 JOJOsc2news wrote: This data is not very useful. The sample size was already mentioned. Also, just remember some of the MLG showdowns. Some of them were terrible in the way, that one player had played quite a bit of HotS before while the other seemed to have not played any games in HotS at all yet (because they were busy with ongoing WoL tournaments). I am also not sure why the data is called "mapstats." In the presentation of the data, you chose to completely disregard maps. I called it mapstats because it's the winrate per maps played. The point you are trying to make is winrate per match up though, isn't it? | ||
JOJOsc2news
3000 Posts
On February 25 2013 00:00 Tppz! wrote: Show nested quote + On February 24 2013 23:57 JOJOsc2news wrote: This data is not very useful. The sample size was already mentioned. Also, just remember some of the MLG showdowns. Some of them were terrible in the way that one player had played quite a bit of HotS before while the other seemed to have not played any games in HotS at all yet (because they were busy with ongoing WoL tournaments). I am also not sure why the data is called "mapstats." In the presentation of the data, you chose to completely disregard maps. What is it you would like to discuss about the data you present?! thanks for repeating my post. @grapefruit: but thats not the normal "mapstats". its winrate. mapstats is about the stats of maps. thats why it is called mapstats I did not repeat your post. We do seem to have reached a similar conclusion from evaluating the OP. That doesn't mean it isn't worth posting. You might also notice quite a few differences in our posts. | ||
myRZeth
Germany1047 Posts
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Gimpb
293 Posts
On February 24 2013 23:48 bananafone wrote: hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing. The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%. pi = .6 standard error = .0722 Z-obs = 1.329 prob value = 90.8% Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60% Personally, I see the rapid development of strategies as a much bigger detractor than the sample size. | ||
FeyFey
Germany10114 Posts
Apart from that Zergs with HotS experience are collecting a ton of free wins from Terrans and don't seem to have alot of problems against experienced Terrans. Though Terrans usually don't go for the do or die strategies that people deem almost unstoppable. Guess in 2 month data from tournaments will start to show more, right now its just "jep this race has the hardest time to adapt". | ||
wammyz
90 Posts
On February 25 2013 00:20 FeyFey wrote: Was expecting map stats and not tournament winrates. Not that one or the other is saying alot. There are still alot of punching bags in the tournament, that don't have enough HotS experience and especially Zergies as they often went the farthest in WoL tournaments. They hand out alot of free wins. Terrans and Toss can easily learn a do or die strat and get some wins even if they have no idea about HotS. But Zerg needs to learn how to stop all of them. They should be less hesitant to do their own ones, since they are really powerful against the new Terran standard openers. Apart from that Zergs with HotS experience are collecting a ton of free wins from Terrans and don't seem to have alot of problems against experienced Terrans. Though Terrans usually don't go for the do or die strategies that people deem almost unstoppable. Guess in 2 month data from tournaments will start to show more, right now its just "jep this race has the hardest time to adapt". This is the most in-cohesive post I have ever read. I don't understand what you are trying to say. | ||
Tppz!
Germany1449 Posts
On February 25 2013 00:45 wammyz wrote: Show nested quote + On February 25 2013 00:20 FeyFey wrote: Was expecting map stats and not tournament winrates. Not that one or the other is saying alot. There are still alot of punching bags in the tournament, that don't have enough HotS experience and especially Zergies as they often went the farthest in WoL tournaments. They hand out alot of free wins. Terrans and Toss can easily learn a do or die strat and get some wins even if they have no idea about HotS. But Zerg needs to learn how to stop all of them. They should be less hesitant to do their own ones, since they are really powerful against the new Terran standard openers. Apart from that Zergs with HotS experience are collecting a ton of free wins from Terrans and don't seem to have alot of problems against experienced Terrans. Though Terrans usually don't go for the do or die strategies that people deem almost unstoppable. Guess in 2 month data from tournaments will start to show more, right now its just "jep this race has the hardest time to adapt". This is the most in-cohesive post I have ever read. I don't understand what you are trying to say. Well I understand everything easily (even at the first read). What exactly is your problem? | ||
Loxley
Netherlands2480 Posts
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wammyz
90 Posts
On February 25 2013 00:53 Tppz! wrote: Show nested quote + On February 25 2013 00:45 wammyz wrote: On February 25 2013 00:20 FeyFey wrote: Was expecting map stats and not tournament winrates. Not that one or the other is saying alot. There are still alot of punching bags in the tournament, that don't have enough HotS experience and especially Zergies as they often went the farthest in WoL tournaments. They hand out alot of free wins. Terrans and Toss can easily learn a do or die strat and get some wins even if they have no idea about HotS. But Zerg needs to learn how to stop all of them. They should be less hesitant to do their own ones, since they are really powerful against the new Terran standard openers. Apart from that Zergs with HotS experience are collecting a ton of free wins from Terrans and don't seem to have alot of problems against experienced Terrans. Though Terrans usually don't go for the do or die strategies that people deem almost unstoppable. Guess in 2 month data from tournaments will start to show more, right now its just "jep this race has the hardest time to adapt". This is the most in-cohesive post I have ever read. I don't understand what you are trying to say. Well I understand everything easily (even at the first read). What exactly is your problem? idk maybe it is because you are both German. | ||
wammyz
90 Posts
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Stingart
122 Posts
On February 25 2013 01:06 Loxley wrote: This topic has done nothing than discuss the topic itself instead of the content. This topic has discussed how its content is flawed therefore not worth taking seriously. It begins with the fact that the author himself didn't even understand the difference between winrates and maprates, after that you see that the sample size is way to small and to top it off, these games where played on old patches and with strategy's that are no longer viable. What is it that you want to discuss again? | ||
Tuczniak
1561 Posts
Yes sample size is rather small, but it show tendencies quite clearly. | ||
BronzeKnee
United States5217 Posts
On February 25 2013 00:19 Gimpb wrote: Show nested quote + On February 24 2013 23:48 bananafone wrote: hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing. The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%. pi = .6 standard error = .0722 Z-obs = 1.329 prob value = 90.8% Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60% Personally, I see the rapid development of strategies as a much bigger detractor than the sample size. Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough. But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable. With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received. I am also struggling vs Terran as a Protoss, I am apparently missing something... | ||
Innovation
United States284 Posts
This topic has discussed how its content is flawed therefore not worth taking seriously. It begins with the fact that the author himself didn't even understand the difference between winrates and maprates, after that you see that the sample size is way to small and to top it off, these games where played on old patches and with strategy's that are no longer viable. What is it that you want to discuss again? While the data may no longer be relevant to the current patch it is by no means useless. It does shed some light on why blizzard made such strong nerfs to hellbat strategies. It also confirms what most of us have said over the course of the beta. Essentially that: Protoss is strong against Terran. Protoss is somewhat strong against Zerg Terran is really strong against Zerg. I have the feeling that most people don't like this because they don't like their success in beta to be discounted as racial imbalance. Just like zerg didn't like to admit to it on WOL prior to the infestor nerfs. It's the beta...it's going to be imbalanced. This is just a little look back at how things look so far prior to launch. I think what we can gleam from this is that Terran is likely going to need some help v Toss as it's still pretty Toss favored and it may get worse with the nerfs to hellback strats. We'll have to wait and see on ZVT since it's just changed a bit, and there may be a case for a slight buff to zerg anti-air late game VS both races. | ||
Supah
708 Posts
But in all honesty, Zerg's strength comes through the ability to be "safe" because of their production and how they can crush anything short of dedicated attacks. Recall and Speedvacs nullify a lot of that to an extent and let harassment happen much more frequently/earlier than the MU used to dictate. As far as PvT goes, I think Terrans just need to learn new builds. The old 1 Rax doesn't work anymore, but for the most part, standard Toss translates OK and now the Terran needs to worry about varied all ins, while they themselves don't have anything very new to pressure the Toss early game. | ||
NVRLand
Sweden203 Posts
But then again, we're just diamond scrubs :p | ||
BronzeKnee
United States5217 Posts
On February 25 2013 01:50 Supah wrote: The old 1 Rax doesn't work anymore, but for the most part, standard Toss translates OK and now the Terran needs to worry about varied all ins, while they themselves don't have anything very new to pressure the Toss early game. Even as a Protoss player, it makes me angry that Terran has nothing it can pressure with the Protoss with early because of the Nexus Cannon. All of the old barracks play is completely useless and it has ruined the variety of the game. Sure, they can still use Banshees, Hellion/Widow Mine Drops and Reaper to harass, but it isn't that difficult to stop honestly. If there is no way to do damage in the early game, why doesn't Blizzard just start out both races with two bases and some basic structures? What really is the purpose? | ||
MorroW
Sweden3522 Posts
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JDub
United States976 Posts
On February 25 2013 01:49 BronzeKnee wrote: Show nested quote + On February 25 2013 00:19 Gimpb wrote: On February 24 2013 23:48 bananafone wrote: hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing. The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%. pi = .6 standard error = .0722 Z-obs = 1.329 prob value = 90.8% Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60% Personally, I see the rapid development of strategies as a much bigger detractor than the sample size. Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough. But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable. With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received. I am also struggling vs Terran as a Protoss, I am apparently missing something... Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here. | ||
MilesTeg
France1271 Posts
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BronzeKnee
United States5217 Posts
On February 25 2013 01:57 JDub wrote: Show nested quote + On February 25 2013 01:49 BronzeKnee wrote: On February 25 2013 00:19 Gimpb wrote: On February 24 2013 23:48 bananafone wrote: hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing. The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%. pi = .6 standard error = .0722 Z-obs = 1.329 prob value = 90.8% Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60% Personally, I see the rapid development of strategies as a much bigger detractor than the sample size. Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough. But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable. With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received. I am also struggling vs Terran as a Protoss, I am apparently missing something... Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here. That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have. In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments. Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues. Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play. Certainly, if there were more tournaments out there they should be included, but this is fine for what it is. | ||
Buff345
United States323 Posts
Like is the recent patch with the Hellions unable to transform right aways going to help that? | ||
JOJOsc2news
3000 Posts
On February 25 2013 02:02 BronzeKnee wrote: Show nested quote + On February 25 2013 01:57 JDub wrote: On February 25 2013 01:49 BronzeKnee wrote: On February 25 2013 00:19 Gimpb wrote: On February 24 2013 23:48 bananafone wrote: hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing. The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%. pi = .6 standard error = .0722 Z-obs = 1.329 prob value = 90.8% Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60% Personally, I see the rapid development of strategies as a much bigger detractor than the sample size. Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough. But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable. With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received. I am also struggling vs Terran as a Protoss, I am apparently missing something... Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here. That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have. In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments. Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues. Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play. Certainly, if there were more tournaments out there they should be included, but this is fine for what it is. That's exactly the issue with the data I think. There are too many uncontrolled variables to really speak of valid significant findings. That doesn't mean the data is completely useless of course. So I agree with you - it's fine for what it is. | ||
OyvN
Norway15 Posts
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Tuczniak
1561 Posts
On February 25 2013 01:57 MilesTeg wrote: People don't like ZvP lategame. And in those tournaments the game ended usually before lategame. That's why we don't see it in these statistics. Learning your build to the lategame takes more time and that's why games will usually end rather quickly in tournaments if the game is new.The stats aren't perfect obviously, but since they confirm what I suspected (ZvP isn't as bad as people say, ZvT is much more problematic) I'll just assume they are :p | ||
JDub
United States976 Posts
On February 25 2013 02:02 BronzeKnee wrote: Show nested quote + On February 25 2013 01:57 JDub wrote: On February 25 2013 01:49 BronzeKnee wrote: On February 25 2013 00:19 Gimpb wrote: On February 24 2013 23:48 bananafone wrote: hardly relevant considering the small samplesize. when you get 1000 games you can start talking about tendencies. 150 games however is nothing. The sample size isn't so small that it can be discounted. It's borderline significant based on standard statistical methods. For example, let's say you wanted to know the chance that the true TvZ win probability is >60%. pi = .6 standard error = .0722 Z-obs = 1.329 prob value = 90.8% Read: There is a 90.8% chance that the true TvZ win percentage is greater than 60% Personally, I see the rapid development of strategies as a much bigger detractor than the sample size. Exactly, people see "small" sample sizes and assume they are flawed, but unless your sample size is just a few games, statistics can be very revealing, as anyone who has studied statistics will know. 150 games is more than enough. But as you said the rapid development of strategies combined with balance changes by Blizzard and the time (or lack thereof) that each player has spent with HOTS is likely what is causing the statistics to be unstable. With time, we'll see what happens, but after looking at the buffs and nerfs each race received, I would be shocked if Zerg wasn't the weakest after some time, assuming Blizzard makes no balance changes. While many of their units received buffs, the Infestor carried Zerg and I don't think these buffs make up for the nerf that the Infestor received. I am also struggling vs Terran as a Protoss, I am apparently missing something... Actually, anyone who has studied statistics would know that the individual samples would need to be completely randomly selected to draw conclusions based upon them. Unfortunately, that is not the case here. That was certainly not my experience when I did psychological testing in college, you have to control variables to make a good assessment, and thus it can't be completely random. Maybe if you are testing water in a river or something sure, you'd want random samples... but in this case you can only use what you have. In other words, if you wanted to find out whether college aged males had better reflexes than high school aged males, you control the variables of age and sex. There would be be no point to testing females, or post college or pre-high school males. The same can be said here, we are controlling for high level play by looking at tournaments. Making assessments from completely random HOTS games is terrible idea if that is what you are suggesting. The winrates in the lower leagues probably look a lot different, but as players get better and learn new skills, they get into the higher leagues and begin to experience issues that higher level players have. Also, higher level players have solved many of the issues that player experience in lower leagues. Thus we should control the variable of skill as much as possible, by only looking at tournaments and high level play. Certainly, if there were more tournaments out there they should be included, but this is fine for what it is. I mean random selection within the target population. If the target is pro level HotS, you need the game selection to be a random selection with regards to the variables within the population, and any two samples should not be correlated (e.g. If two games were part of the same series, then they are not independent and you have faulty sampling). My point isn't that the numbers are utterly useless. My point is that the mathematical analysis of probabilities requires randomly selected independent samples, which the HotS games so far are not. So the argument that the sample size is big enough is moot. | ||
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