On Mechanics, E-sports, and Starcraft - Page 2
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Ninjury_J
Canada408 Posts
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Tortious_Tortoise
United States944 Posts
The exciting and jaw-dropping micro that professionals display is a great way to convince your friends that eSports are exciting. It can accomplish the same thing that Shoutcasts from Husky can: they're interesting and fun, but they fail to reflect the beauty that a deeper understanding of the game that keeps people watching-- that makes people fans. To give an example from the sports world, my friend shows me really cool soccer (football) clips from Barce FC, where Messi does some ridiculously awesome stuff, but at the end of the day, I still don't care about soccer because I don't have a mind to learn the subtleties of the sport. Mechanics provide the means by which to keep people loyal to the game. When I watch FPVODs, streams, or D9 Dailies, I can marvel at exactly what it takes to be as good a player as the professionals I watch. Mechanics are an integral part of keeping me entertained by the game-- it increases the pace, provides something for which to work, toward which to aspire. Removing this aspect from the game may lead to an increase in people who look at the game as something mildly interesting, who watch a few shoutcasts and think that it's pretty cool, but these people won't build any kind of loyalty to the game. They'll approach StarCraft like the people who watch SportsCenter approach hockey or golf. | ||
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ultrakiss
97 Posts
Thats why scbw is cool. Watching Jaedong control mutas is like watching Kyrie irvings handle. If I could pull off crossovers at that level and speed with practice then why would I need to watch him do it? Mechanics are a way of showing talent. Edit: I didnt read all of your later posts about saying mechanics is important. So some of what I said might not be relevant :p I still think that macro is awesome and mechanical macro makes up 50% of why I watch sc2. It wouldnt be cool if all you did was move units around or engage. | ||
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