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On Mechanics, E-sports, and Starcraft - Page 2

Forum Index > StarCraft 2 HotS
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Ninjury_J
Profile Joined August 2012
Canada408 Posts
February 22 2013 18:05 GMT
#21
Also that video is damn sick.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
February 22 2013 18:28 GMT
#22
The fundamental problem with your assertion is a generalized assumption that the most interesting thing about watching StarCraft II is decision making and micro-management. While it's true that this is an important aspect of the game, and that people love to watch people like MKP work magic with what units they have, it is useful for eSports to a much smaller extent than you propose.

The exciting and jaw-dropping micro that professionals display is a great way to convince your friends that eSports are exciting. It can accomplish the same thing that Shoutcasts from Husky can: they're interesting and fun, but they fail to reflect the beauty that a deeper understanding of the game that keeps people watching-- that makes people fans. To give an example from the sports world, my friend shows me really cool soccer (football) clips from Barce FC, where Messi does some ridiculously awesome stuff, but at the end of the day, I still don't care about soccer because I don't have a mind to learn the subtleties of the sport.

Mechanics provide the means by which to keep people loyal to the game. When I watch FPVODs, streams, or D9 Dailies, I can marvel at exactly what it takes to be as good a player as the professionals I watch. Mechanics are an integral part of keeping me entertained by the game-- it increases the pace, provides something for which to work, toward which to aspire. Removing this aspect from the game may lead to an increase in people who look at the game as something mildly interesting, who watch a few shoutcasts and think that it's pretty cool, but these people won't build any kind of loyalty to the game. They'll approach StarCraft like the people who watch SportsCenter approach hockey or golf.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
ultrakiss
Profile Blog Joined April 2012
97 Posts
Last Edited: 2013-02-22 19:17:41
February 22 2013 19:03 GMT
#23
I like the way macro is. When you combine it with multitasking and micro it looks like you're playing an instrument. Plus, sick mechanics are awesome. They make the game more intense to me. Lol feels like im doing nothing for the majority of the game (not trying to hate; its just my opinion). A player with top mechanics is what makes me say "wow I could never do that" which is a big part of watching sc2 to me. More skill is cool; less skill means I don't need to watch games since players cant differentiate themselves as much from the general population.

Thats why scbw is cool. Watching Jaedong control mutas is like watching Kyrie irvings handle. If I could pull off crossovers at that level and speed with practice then why would I need to watch him do it? Mechanics are a way of showing talent.

Edit: I didnt read all of your later posts about saying mechanics is important. So some of what I said might not be relevant :p
I still think that macro is awesome and mechanical macro makes up 50% of why I watch sc2. It wouldnt be cool if all you did was move units around or engage.
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