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[G][D] The Most Obnoxious TvZ Allin of All Time - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
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boon2537
Profile Blog Joined October 2010
United States905 Posts
Last Edited: 2013-02-21 04:24:10
February 21 2013 04:24 GMT
#61
This is even more hilarious than 5 rax reaper lol
Harbinger631
Profile Joined September 2010
United States376 Posts
February 21 2013 04:28 GMT
#62
On February 21 2013 12:12 Rowrin wrote:
I keep reading people saying "go banelings, go banelings"

No. As a terran I can tell you straight up this will not work. All I'd have to do is put the hellbats (all or some) back into hellion mode and I'll kite banelings all day.


Lol, the second you decide to spend 10 hours morphing from hellbats to hellions, you'll be blown to pieces by the banelings, or given the zerg enough time to prepare more defense off a superior economy.
GorGor
Profile Joined September 2012
78 Posts
February 21 2013 05:44 GMT
#63
This is an excelent build now, however it is true what people are saying, once zergs learn how to kite with roaches (especially on creep) then hellbat builds like this will fade into obscurity in TvZ, I figure any builds such as will only continue to work while zergs are still not able to micro their units while trying to build their economy up in the early game. Eventually zergs will get better at playing the game and will be able to hold this with relatively simple micro and be light years ahead in economy.
ALPINA
Profile Joined May 2010
3791 Posts
February 21 2013 07:12 GMT
#64
On February 21 2013 07:08 Harbinger631 wrote:
The only real benefit banelings have to roaches I can think is that banelings don't eat up supply like roaches do, allowing a stronger economy before you decide to prepare for an all-in. And the fact you don't have to use roaches.


If that's the only benefit you see out of banelings then you don't know much about them.

Main benefit is that they blow up stuff in 1 sec (so queens, spine and lings can clean rest) compared to non existant dps of roaches who will be taking huge damage the whole time.
You should never underestimate the predictability of stupidity
CommanderS
Profile Joined October 2012
Germany53 Posts
February 21 2013 13:51 GMT
#65
I faced the allin yesterday on ladder for the first time and tried to hold it using only lings + spines + queens. It pretty much destroyed me. My defense was probably pretty bad since I saw it for the first time, but I think you can't survive without roaches or at least a wall + a lot of spines (like 4+).
Novacute
Profile Joined September 2011
Australia313 Posts
February 21 2013 14:12 GMT
#66
On February 21 2013 11:29 GPThunder wrote:
What time does 2 base muta hit? Is that an alternative?


Fastest possible is probably 8-9 min in a passive game till that point.
HappyMen
Profile Joined February 2013
4 Posts
Last Edited: 2013-02-21 14:28:26
February 21 2013 14:23 GMT
#67
Next Patch:

Roach's +6 Damage To Biological
Marines and Marauders Tag changed to Psionic
Zealots Biological Tag changed to Psionic
Archon bonus damage changed to vs Psionic.
Ghost's Snipe now targets Non-massive psionic units and mechanical.
Broodlords and Ultralisk given mechanical tag.
All existing Terran mechanical units have their mechanical tags removed.

We hope this helps Zerg deal with early Hellbat all ins from Terran.
reapsen
Profile Blog Joined May 2010
Germany559 Posts
February 21 2013 14:45 GMT
#68
Can maybe early burrow help to deal with this?

i.e. burrow baneling landmines early on for a first "surprise" and later roach burrow micro?
JDub
Profile Joined December 2010
United States976 Posts
February 21 2013 14:53 GMT
#69
On February 21 2013 23:45 reapsen wrote:
Can maybe early burrow help to deal with this?

i.e. burrow baneling landmines early on for a first "surprise" and later roach burrow micro?

That would be an awesome defense.

You'd need burrow a bit before the hellions get to your base if you want to go baneling land mines (so Terran doesn't see you burrow), and the all-in can get to your base ~6:40ish, so that means you have to start burrow in the 4:30-5:00 range, which is definitely doable. I'd love to see people start rushing to baneling land mines in ZvT.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 21 2013 15:13 GMT
#70
I havent lost with this once. I use reactor on both factories via 2 gas (3 scvs in first, then build 2nd at 15 food and then put 2 in each).
Amove for Aiur
djtopa
Profile Joined September 2010
United Kingdom59 Posts
February 21 2013 15:56 GMT
#71
On February 21 2013 23:23 HappyMen wrote:
Next Patch:

Roach's +6 Damage To Biological
Marines and Marauders Tag changed to Psionic
Zealots Biological Tag changed to Psionic
Archon bonus damage changed to vs Psionic.
Ghost's Snipe now targets Non-massive psionic units and mechanical.
Broodlords and Ultralisk given mechanical tag.
All existing Terran mechanical units have their mechanical tags removed.

We hope this helps Zerg deal with early Hellbat all ins from Terran.


This is the best post in the thread I see what you did here man
MstrJinbo
Profile Joined March 2011
United States1251 Posts
February 21 2013 16:08 GMT
#72
On February 21 2013 23:12 Novacute wrote:
Show nested quote +
On February 21 2013 11:29 GPThunder wrote:
What time does 2 base muta hit? Is that an alternative?


Fastest possible is probably 8-9 min in a passive game till that point.


It's important to note that rushing for 8-9 min mutas leaves you with very little defense. This allin kills it badly.
JDub
Profile Joined December 2010
United States976 Posts
February 21 2013 16:09 GMT
#73
On February 22 2013 01:08 MstrJinbo wrote:
Show nested quote +
On February 21 2013 23:12 Novacute wrote:
On February 21 2013 11:29 GPThunder wrote:
What time does 2 base muta hit? Is that an alternative?


Fastest possible is probably 8-9 min in a passive game till that point.


It's important to note that rushing for 8-9 min mutas leaves you with very little defense. This allin kills it badly.

And that's why the answer is ONE BASE MUTA!!
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2013-02-21 16:21:49
February 21 2013 16:21 GMT
#74
This strategy is so good that there really isn't any point in a Terran doing anything else vs Z... not if you want wins anyways.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
MoonCricket
Profile Joined September 2011
222 Posts
Last Edited: 2013-02-21 18:34:29
February 21 2013 18:21 GMT
#75
Not certain this is even the best build, you can Reactor swap the first Factory and then just build 2 more Factories in order to have a transition into Siege Tanks, Thors or Mass Widow Mines fairly easily. I also think the whole opening is significantly better off of CC 1st with an SCV pull if you want to all in and/or not all in and play standard, If you continue to produce SCVs and mine gas then you can also transition into Widow Mines behind the Hellbats in the event the push fails or tech into a Starport.

Im a huge fan of the double reactor/factory opening regardless tho' in TvZ, Hellbats and Widow Mines are just broken as shit in TvZ.
JDub
Profile Joined December 2010
United States976 Posts
February 21 2013 18:34 GMT
#76
Guys better do this build as much as you can in the next few days! It is about to get nerfed hard: http://us.battle.net/sc2/en/forum/topic/7923874068
Unshapely
Profile Joined November 2012
140 Posts
February 21 2013 19:52 GMT
#77
On February 22 2013 00:56 djtopa wrote:
Show nested quote +
On February 21 2013 23:23 HappyMen wrote:
Next Patch:

Roach's +6 Damage To Biological
Marines and Marauders Tag changed to Psionic
Zealots Biological Tag changed to Psionic
Archon bonus damage changed to vs Psionic.
Ghost's Snipe now targets Non-massive psionic units and mechanical.
Broodlords and Ultralisk given mechanical tag.
All existing Terran mechanical units have their mechanical tags removed.

We hope this helps Zerg deal with early Hellbat all ins from Terran.


This is the best post in the thread I see what you did here man


I wouldn't be surprised if such a patch did come out. Blizzard's gone bonkers anyway.
That is not dead which can eternal lie; and with strange aeons even death may die.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2013-02-21 19:58:54
February 21 2013 19:58 GMT
#78
hydra counters it with a few spines (or roach as alternative). Hydra pretty much counter most T and P all-in.

but if you build them when they're not all-in and they got a tank or colossus out, you'll have a bad time
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 21 2013 21:33 GMT
#79
On February 22 2013 03:34 JDub wrote:
Guys better do this build as much as you can in the next few days! It is about to get nerfed hard: http://us.battle.net/sc2/en/forum/topic/7923874068


So much for new units making their mark on the battlefield.
Meanwhile Z gets to pretty much open 2 base unmolested for the first 7 min since EVERYONE's doing it thus affecting global racial win rate ratio every time any all-in BO by T becomes popular and abuses the fact that Zerg have NO DEFENSES by 7 min.

Since Davie is so concerned with win ratios versus entertainment, T should abuse their win ratio balancing theory and go CC first every time, lose to the other races and then force Blizzard to nerf THEIR 7min pressure/push/all-in

And then every SC2 E-Sports event is about casters talking for 15min waiting for 150 food pushes.
Cauterize the area
JDub
Profile Joined December 2010
United States976 Posts
February 21 2013 22:11 GMT
#80
On February 22 2013 06:33 Hattori_Hanzo wrote:
Show nested quote +
On February 22 2013 03:34 JDub wrote:
Guys better do this build as much as you can in the next few days! It is about to get nerfed hard: http://us.battle.net/sc2/en/forum/topic/7923874068


So much for new units making their mark on the battlefield.
Meanwhile Z gets to pretty much open 2 base unmolested for the first 7 min since EVERYONE's doing it thus affecting global racial win rate ratio every time any all-in BO by T becomes popular and abuses the fact that Zerg have NO DEFENSES by 7 min.

Since Davie is so concerned with win ratios versus entertainment, T should abuse their win ratio balancing theory and go CC first every time, lose to the other races and then force Blizzard to nerf THEIR 7min pressure/push/all-in

And then every SC2 E-Sports event is about casters talking for 15min waiting for 150 food pushes.

How about proxy reaper builds? Reapers can start molesting Zerg well before the 7 minute mark.

Also, this build order doesn't just win if Zerg has nothing but drones at 7:00, it wins if Zerg doesn't have a shit load of units, multiple spines and multiple queens at 7:00.
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