In longer games, you will not have many widow mines in your army because they are simply terrible supply-wise. So basically, they need to look at tanks. You should be able to hold a position against Protoss with siege tanks, not just lose to 1A when Protoss moves up a ramp, through siege tank fire, etc.
David Kim on potential beta changes (Feb 4th,2013) - Page 33
Forum Index > StarCraft 2 HotS |
avilo
United States4100 Posts
In longer games, you will not have many widow mines in your army because they are simply terrible supply-wise. So basically, they need to look at tanks. You should be able to hold a position against Protoss with siege tanks, not just lose to 1A when Protoss moves up a ramp, through siege tank fire, etc. | ||
myRZeth
Germany1047 Posts
On February 08 2013 03:57 avilo wrote: Perhaps the most inane thing about all this is that blizzard is willing to acknowledge mech tvp is still utter bullcrap, but instead of buffing the tank, they talk about the widow mine lol. Tanks are really what needs a buff, the core mech tvp unit. Not a mine that takes supply out of your army the longer the game goes on. In longer games, you will not have many widow mines in your army because they are simply terrible supply-wise. So basically, they need to look at tanks. You should be able to hold a position against Protoss with siege tanks, not just lose to 1A when Protoss moves up a ramp, through siege tank fire, etc. there s a reason why progamers want u banned on the secret forum | ||
Plansix
United States60190 Posts
On February 08 2013 03:57 avilo wrote: Perhaps the most inane thing about all this is that blizzard is willing to acknowledge mech tvp is still utter bullcrap, but instead of buffing the tank, they talk about the widow mine lol. Tanks are really what needs a buff, the core mech tvp unit. Not a mine that takes supply out of your army the longer the game goes on. In longer games, you will not have many widow mines in your army because they are simply terrible supply-wise. So basically, they need to look at tanks. You should be able to hold a position against Protoss with siege tanks, not just lose to 1A when Protoss moves up a ramp, through siege tank fire, etc. I should be able to hold any position with zealots alone. Why? Because they are my favorite unit and I should be able to build only them. They should also be able to attack air units, because its dumb that I have to build other units that are not zealots to attack air. They should do bonus damage air units too, so people don't build air unit and fight my zealots on the ground. This is what I hear every time people ask for the siege tanks to be buffed. I wasn't there when mech was first created in BW, but I am sure the person who did it did not just say "The core unit will be tanks". Just because you can't build unlimited numbers of the specific unit you care for does not mean that Blizzard should buff that unit. After all, I really like immortals, but they still can't beat mass zerglings. | ||
FreeTossCZComentary
Czech Republic143 Posts
On February 08 2013 03:57 avilo wrote: Perhaps the most inane thing about all this is that blizzard is willing to acknowledge mech tvp is still utter bullcrap, but instead of buffing the tank, they talk about the widow mine lol. Tanks are really what needs a buff, the core mech tvp unit. Not a mine that takes supply out of your army the longer the game goes on. In longer games, you will not have many widow mines in your army because they are simply terrible supply-wise. So basically, they need to look at tanks. You should be able to hold a position against Protoss with siege tanks, not just lose to 1A when Protoss moves up a ramp, through siege tank fire, etc. Mech dont need buffs. Remove bio tag from Hellbat so that people will not use it when Bioing, but when meching - problem solved. When you are trying to make mech playable, blizzard, creating new biological unit, that is ideal to join bioball... coming out of factory... well... is step in oposite direction... | ||
Asha
United Kingdom38149 Posts
On February 08 2013 03:57 avilo wrote: Perhaps the most inane thing about all this is that blizzard is willing to acknowledge mech tvp is still utter bullcrap, but instead of buffing the tank, they talk about the widow mine lol. Tanks are really what needs a buff, the core mech tvp unit. Not a mine that takes supply out of your army the longer the game goes on. In longer games, you will not have many widow mines in your army because they are simply terrible supply-wise. So basically, they need to look at tanks. You should be able to hold a position against Protoss with siege tanks, not just lose to 1A when Protoss moves up a ramp, through siege tank fire, etc. The silly thing about not even trying tank buffs is that the only match up it could possibly hurt balance-wise is TvZ, and not only are they not really a problem there now. but there's even more counters to them in hots than there are in WoL anyway. | ||
Thieving Magpie
United States6752 Posts
On February 08 2013 04:07 FreeTossCZComentary wrote: Mech dont need buffs. Remove bio tag from Hellbat so that people will not use it when Bioing, but when meching - problem solved. When you are trying to make mech playable, blizzard, creating new biological unit, that is ideal to join bioball... coming out of factory... well... is step in oposite direction... I'm imagining 3Hellbats 2SCV drops where Hellbats go in and out of the medivac two at a time with the third one being repaired by SCVs inside the medivac ![]() | ||
nomyx
United States2205 Posts
On February 08 2013 03:51 Mehukannu wrote: No no, You should use the SCV to make mass orbitals and replace your drones with MULEs. What if you neuraled a probe and built a lot of nexus for the chrono then chrono the hacteries so they make larvae faster? you wouldn't even need to use inject anymore | ||
Thieving Magpie
United States6752 Posts
On February 08 2013 04:11 nomyx wrote: What if you neuraled a probe and built a lot of nexus for the chrono then chrono the hacteries so they make larvae faster? you wouldn't even need to use inject anymore Even better--Neural a BW Probe, Neural Bisu, then have Bisu micro the probe and kill noobs with it. | ||
Seiniyta
Belgium1815 Posts
We've been watching the Watch Tower change carefully on GSL. We think the change of removing the 2 Watch Towers is good for that map and are thinking of removing it on both Akilon Wastes and Akilon Flats. Just wanted to get your feedback before doing so. Thanks~ http://eu.battle.net/sc2/en/forum/topic/6533734833#1 | ||
nomyx
United States2205 Posts
Blizzard didn't even need to respond to that. They've proven that they don't know how to make a good map. They just need to follow the initiative of GSL/Kespa. Hopefully we can get a more diverse ladder map pool with HotS. Tons of good undiscovered maps out there but no good way to promote them. | ||
Mehukannu
Finland421 Posts
On February 08 2013 04:11 nomyx wrote: What if you neuraled a probe and built a lot of nexus for the chrono then chrono the hacteries so they make larvae faster? you wouldn't even need to use inject anymore Nah, it is just better go for airtoss straight away, maybe add some vipers and infestor mixed in to make your opponent to rip his/her hair off. | ||
Sumadin
Denmark588 Posts
On February 08 2013 04:22 nomyx wrote: Blizzard didn't even need to respond to that. They've proven that they don't know how to make a good map. They just need to follow the initiative of GSL/Kespa. Hopefully we can get a more diverse ladder map pool with HotS. Tons of good undiscovered maps out there but no good way to promote them. They did follow GSL's initative it was called Metropolis... You would be surprised how many GSL maps are trashed after just one season due to terrible balance or other general problems. GSL... well the Crux mapteam just knows how to make maps shiny most of the times. It would be a risky approach. | ||
Plansix
United States60190 Posts
On February 08 2013 04:22 nomyx wrote: Blizzard didn't even need to respond to that. They've proven that they don't know how to make a good map. They just need to follow the initiative of GSL/Kespa. Hopefully we can get a more diverse ladder map pool with HotS. Tons of good undiscovered maps out there but no good way to promote them. I think Blizzard is doing the right thing by letting GSL and Kespa take the lead. Both groups much better data and have proven to make really good maps. Blizzard has a lot of focus on and why make more maps when GSL already has people on it? | ||
Gfire
United States1699 Posts
On February 08 2013 04:36 Plansix wrote: I think Blizzard is doing the right thing by letting GSL and Kespa take the lead. Both groups much better data and have proven to make really good maps. Blizzard has a lot of focus on and why make more maps when GSL already has people on it? GSL and Kespa only go to Korean map makers though. GSL has a few they contact for maps over and over, and for Kespa you have to live in Korea and work with the map making team, speaking korean etc. Blizzard needs to look elsewhere as well or a lot of talent will be missed. | ||
Seiniyta
Belgium1815 Posts
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TimENT
United States1425 Posts
So what does the tank actually manage to kill in TvP? Stalkers? Barely...Blizz please wake up :/ | ||
Plansix
United States60190 Posts
On February 08 2013 04:43 TimENT wrote: Am I the only one that realized that Tanks are completely useless vs P? Immortals, zealots, archons, and all air units absolutely murder tanks in less than a second. Then you include soft counters to tanks: Colossi, storms, DTs... So what does the tank actually manage to kill in TvP? Stalkers? Barely...Blizz please wake up :/ By soft counters, you mean units that can damage tanks right? Because you list DTs in there and DTs win against everything without detection. | ||
Thieving Magpie
United States6752 Posts
On February 08 2013 04:43 TimENT wrote: Am I the only one that realized that Tanks are completely useless vs P? Immortals, zealots, archons, and all air units absolutely murder tanks in less than a second. Then you include soft counters to tanks: Colossi, storms, DTs... So what does the tank actually manage to kill in TvP? Stalkers? Barely...Blizz please wake up :/ I'm actually finding having 1-3 tanks as amazing vs protoss so long as you use them to target fire colossi/Templars. It allows you to keep them honest without too much commitment. You can't reach a critical mass of them, but having like 2 of them+ghosts allows you to emp/target fire temps easily. | ||
Plansix
United States60190 Posts
On February 08 2013 04:56 Thieving Magpie wrote: I'm actually finding having 1-3 tanks as amazing vs protoss so long as you use them to target fire colossi/Templars. It allows you to keep them honest without too much commitment. You can't reach a critical mass of them, but having like 2 of them+ghosts allows you to emp/target fire temps easily. Sieged tanks trade very well with pure colossi, last I checked? This assumes that both sides are getting equal milage out of their AOEs and the tanks get to take advantage of their 13 range. | ||
Thieving Magpie
United States6752 Posts
On February 08 2013 05:09 Plansix wrote: Sieged tanks trade very well with pure colossi, last I checked? This assumes that both sides are getting equal milage out of their AOEs and the tanks get to take advantage of their 13 range. Yeah, I've been testing a lot in my low rank and I find that any more than 1-3 (3 is too much usually) and I just lose too much bio DPS without enough gain in. Maybe I'm wrong and better players with faster hands can target fire more efficiently? But 1 is usually out "front" to keep them honest while 1-2 are further back to punish them for pushing into the 1 tank. The goal is to to try to EMP temps--but to save most of the emps on Archons with tanks being used to target fire templars. That's the plan--mostly what happens is I panic and right click everything and hope for the best (I'm platinum so I don't have the best execution) | ||
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