• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:02
CEST 21:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2StarCraft II 5.0.15 PTR Patch Notes211BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro8 Day 1 [Megathread] Daily Proleagues [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2399 users

[G] TvZ Bio + Hellbat

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 Next All
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2013-01-02 00:29:14
January 01 2013 23:39 GMT
#1
TvZ Bio + Hellbat

Overview

In HotS, Blizzard’s changes seem to be aiming to make mech a more viable option than in WoL, as is reflected by the multiple Terran mech strategy posts and discussions. That said, bio has been a mainstay of TvZ for most of WoL’s lifetime, and in HotS it’s actually better than it was in WoL – in other words, the new units / changes make bio stronger than what they contribute to Zerg’s ability to stop it.

With some recent discussion on the forum revolving around Mech/Tanks, I thought I'd write up what I've been doing instead of mech (obviously because I think this is a better way to play ).

Blueprint

Essentially the idea is to build towards getting a maxed army consisting of 3/3 Marines/Marauders, supported by Caduceus Medivacs and (if he goes a strategy other than Hydra/Roach) +Weapon blue flame Hellbats. Standard Zerg compositions aren’t able to trade efficiently against this if it’s controlled even slightly competently, so the idea is to play as greedily as possible while still being safe. In essence, you'll bludgeon your opponent to death by virtue of being as close to him macro-wise as possible, while killing significantly more cost-wise.
[image loading]
The idea of the build – win with groudn units

Fortunately, the Widow Mine provides a convenient tool to achieve the “safe” desire while being cheap enough that you’re still being very greedy, the Hellbat solves the damage tanking problem, and Caduceus Reactor makes it so that your units are the real Immortals instead of those Protoss fakers.

Game Flow

I’m not really a fan of precise build orders (I generally prefer to know “I want to do this” and then go from there ), but in the interest of providing one, here’s a general guide for it. I don’t explicitly mention making SCVs, but you never stop making SCVs throughout the opening phase (basically until you have your bases saturated).
+ Show Spoiler +

  • 10 Depot
  • 12 Barracks
  • 16 Supply ==> Barracks finishes, make Marine + start Orbital. The last SCV that comes out of the main CC can be rallied to the natural minerals to make the CC there (note: it may be necessary to mine a mineral while you’re waiting, depending upon the distance between main/nat)
  • 17 Refinery
  • 18 Depot (don’t make any more Marines until this completes – use all supply for SCVs until so you don’t get supply blocked; obviously if he’s doing some early Ling shenanigans, feel free to make more Marines as necessary and even pull a few SCVs if needed. The economic cost of him doing that instead of normal powering will mean you’re doing fine even if you lose a bit of mining time)
  • 19 Refinery
  • Once the depot finishes, make 2 more Marines for 3 total
  • Once the natural CC finishes, morph it to an Orbital right away. Its completion should coincide with having 50 energy on your main Orbital also, so send that Mule to the natural in order to better balance your mineral exhaustion between bases
  • Factory + Reactor on Barracks – depending upon the map obviously, this is around when you want to send 2 marines back into your base in order to catch the scouting Overlord; ideally you’ll stop him from seeing anything, not because you’re actually up to anything particularly tricky, but that’ll force him to overreact and play a bit paranoidly
  • An additional depot
  • Once Factory/Reactor finish, swap them (and make a Tech Lab on Barracks + start Stim) and make 2 Widow Mines. With the first two Widow Mines plus the 3 Marines, push out and harass a bit. Don’t actually lose them, but you can control creep spread (or force him to make a Spore) and often can get an Overlord if he’s not careful. After the annoying-of-the-Zerg, try to put the Widow Mines somewhere where he’ll have to go later on, maybe behind minerals at 3rd or 4th if you can get away with it.
  • During this time, you want to pump out ~6 Widow Mines. As soon as you have 400 minerals, throw down another CC. You can make it in your natural or your main, but ultimately you want to float this to your 3rd as soon as possible.
  • Add two Ebays in a safe location to get dual ups (note that “safe location” means it’ll be difficult to snipe either by Mutalisks / Drops, and also by him managing to do some form of runby)
  • Add additional Raxes and a Starport (swap it to the reactor that was on the Factory), and get Combat Shields + Medivacs. As soon as it seems safe, move your Widow Mines to the 3rd (or split them if it’s a map where the 3rd is not well connected with the main; ideally you should thumbs down these maps as they are inconvenient for this playstyle, but it may be necessary to make a few more Widow Mines in that case if he’s showing signs of aggression) and float the Orbital over there
  • Add an Armory when your dual Ups are halfway done, in order to be able to continue constant upgrades. Falling behind on upgrades is absolutely killer when using bio, and being ahead on ups is crushingly good
  • Around this time you need to determine what he’s likely to be doing for the long game – is he going to do some form of Hydra/Roach-based play, or is he going to do some other style of play? If the former, you don’t need to bother with Hellbats, whereas if he’s not then you should get Hellbats. If going Hellbats, add two Factories, make a Tech Lab with one and research Blue Flame, and make Reactors on the other two.
  • Together with taking your 3rd, and regardless of whether he’s going Hydra/Roach or not, add a Fusion Core. Swap your Starport to a Tech Lab (use one of the Barracks ones) and research Caduceus asap at that point. Once complete, swap back to a Reactor; if he’s being annoying about burrowed things / creep spread all over, you can get a Raven, but I don’t usually find it necessary, and the actual Raven abilities other than constant mobile detection aren’t useful for this (plus Ravens are slow :/)
  • Around ~150-170 supply start making another CC – when you hit 200 you want to do a large push with tons of bio, Caduceus Medivacs, and (if you’re getting them) Hellbats, and behind that you want to take your 4th.

[image loading]
A Zerg reacts

Zerg Compositions

This section describes the unit compositions that Zerg will use, and what to emphasize in your composition based upon what he makes. Don’t get caught by surprise – “wasting” a scan or two is well-worth it, as you’ll have at least 3 Orbitals, and tailoring your composition to what he has will provide far more cost-benefit than an extra 270 minerals of the wrong unit.
+ Show Spoiler +

Pre-Hive
Note that if you don’t do a major push until you hit 200 supply, then he’ll have some time to get up some level of Hive tech (although he won’t be in late game mode where everything is all hive tech). The main compositions you’re likely to face pre-hive are going to be:
  1. Infestor/Ling
  2. Hydra/Roach (possibly +Viper or +Infestor)
  3. Muta/Ling/Bane

Generally speaking, you don’t want to engage before getting up Caduceus Reactor if possible unless he’s playing “too greedy” – keep an eye on him and take advantage of it if you can, but always keep in the back of your mind the fact that he’s not going to be able to effectively counter your “ideal composition”, so don’t take unnecessary risks.
In all cases you should tailor your composition towards what the opponent has. Against (1) Infestor/Ling, you want almost pure Marine/Hellbat (if he’s really hardcore about this, you can even add additional factories, but generally 3 Reactored Factories should be fine as he’s not likely to stay on this long-term but will instead probably transition into Ultra/Infestor/Ling/Baneling and Hellbats aren’t very useful at actually killing Ultras).
Against (2) Hydra/Roach you need a good number of Marauders together with your Marines. I haven’t played a lot of players who stuck with this composition too well, but in my experience roughly 2.5-3 Marines for each Marauder works pretty well. I really don’t think this Zerg composition is effective at all once you get Caduceus Reactor as long as the Zerg isn’t ahead on upgrades, so I think it will die out anyway.
[image loading]
Eeek! The terrans are coming, run away!

Against (3) Muta/Ling/Baneling, you need lots of Hellbats together with Marines. Marines are what actually kill Mutalisks, and they kill Lings/Banelings effectively too, so the objective of the Hellbats really is to kill Lings, but mostly to block Banelings. Yes, Banelings do extra damage to Hellbats, but they’re not really that effective at killing them because of how much life Hellbats have (and they don’t even cost gas!), and the Hellbats completely roast Lings which removes the protection the Banelings/Mutas have.

Hive
By far the most common composition I see these days is Ultralisk/Baneling/Ling/Infestor, with people sometimes swapping Infestor out for Viper (I don’t think that’s a very effective swap though ). In the midgame you want to be heavy on Marines because they’re pretty good vs everything and have insane DPS. As it gets to the late game, assuming he’s going Ultralisks, you want to be heavier and heavier on Ultralisks – Marauders are incredibly good at killing Ultralisks, and nothing in his composition (other than the Ultralisks which die too badly to the Marauders to be effective) is good at killing them (Lings might be, but for the fact that you have Caduceus Reactor + Hellbats roast them so awfully). Essentially, your late game composition becomes Hellbat/Marauder, with only enough Marines to do a bit of support + stop an air switch.
[image loading]
An example late-game Terran composition against someone trying Hydra/Ultra/Viper/Roach

I have yet to play against someone who commits hardcore to Infestor/Brood Lord in HotS as their main hive-level strat (I’ve only played against it as an “oh shit, this Ultralisk/Baneling/Ling/Infestor composition is not working at all what can I do!?!” switch), but basically from talking with some friends and my own experiences against people who swap into it, I believe you can basically just keep up the Hellbat/Marine heavy composition. With good splitting, together with Caduceus reactor and abusing the mobility of your composition (Medivacs no longer slow you down so much due to boost!) you should be able to get a favorable engagement, and as long as you engage in a way that Infestors cannot permanently lock you down with Fungal while Brood Lords shell you from out of range, your composition crushes his.

How To Lose

The biggest danger I’ve found is just engaging extremely poorly – if you get all your units clumped up and fungaled, and then a bunch of banelings come in, you can lose your entire first army. You need to trade reasonably with the Zerg in order to be able to win; having the entire first army get smashed ineffectually is essentially game over. Other than that, mis-reacting to the composition is the other major danger. Often if you mis-read it you can load into the Medivacs and boost out of there and re-adjust, but sometimes it’s too late. Other than that, however, I haven’t run into a Zerg yet who has a really good & solid counter such that I say “shit, these units are just not going to work against that, what do I do?”; it really just comes down to if he outplays you (does damage with harass, breaks you, severely outmacros, etc.).

Brood / Bane / Infestor compositions seem the most challenging to me.

Potpourri

  • Balance your workers – you don’t want to have more than 16 on minerals per base until all your bases have 16 on minerals per base!
  • The idle worker button in HotS is really hard to notice. That said, it’s still there, so try to pay attention to it, as it can help you a lot with keeping up on supply. Basically, have a dedicated “supply SCV” that builds a supply depot and then doesn’t do anything. When it goes idle (because it finishes building that depot), you know it’s about time to build another one. This is obviously a midgame thing, not an early game thing where your supply depots should be more specifically planned
  • Balance your Mules – try to avoid calling down Mules multiple times on the same mineral field when there are other fields that haven’t been eaten at all by them. You want to keep your mineral fields as balanced consumption-wise as feasible
  • Fungal does not move the health bars on your bio after you have Caduceus Reactor(!). Don’t go out of your way to get Fungaled obviously, and combined with other units it’ll help him kill your units more effectively, but it’s no longer a death sentence.
  • When using Widow Mines defensively to stop all-ins, try to keep your infantry a bit ahead of the minefield until he commits his main forces, and then pull back so the mines decimate him. You want to avoid letting him waste your mine shots with a series of 4 individual lings sent in.
  • I’m a hypocrite because I don’t think I did this in any of the games I’m posting, but hotkeying your Marines separately from your Hellbats/Marauders is a very good idea, especially if he has Banelings, as you need to be able to protect them by running them away from the Banes while the others are in between them.

Replays

I’m not an awful player, although doubtlessly there are many better Terrans out there who can do this, but here are a selection of my replays doing this. Note that my play has been working out how I want to play it as I go, thus not all replays may exactly follow the above, although generally I didn't deviate too much. Apologies to those featured in the replays - these are all games from the HotS ladder
  • Roach/Bane ==> Ultra + various stuff vs Blade
  • Hydra/Roach/Infestor/Viper vs CatZ
  • Hydra/Ling/Infestor ==> Hydra/Roach vs Snitchables
  • Ling/Infestor/Bane vs preCurser
  • Hydra/Ling/Bane vs VeiL in fairness to his comments, I didn’t play particularly well that game I suppose :p
  • Just added: Bane/Ultra/Infestor/Ling into mass Brood Lords vs Hephaistas


iEchoic
Profile Blog Joined May 2010
United States1776 Posts
January 02 2013 00:07 GMT
#2
Nice guide, been doing the same in TvZ recently with success.
vileEchoic -- clanvile.com
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-02 00:28:54
January 02 2013 00:27 GMT
#3
YES! Finally my rage has made it in picture on TL. Life is complete :D

Honestly I don't know why more terrans don't make hellbats. Seriously have no idea how to beat a terran ground army, only possibility I see is mass infestors which I am refusing to use ><.
When I think of something else, something will go here
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 02 2013 00:29 GMT
#4
--- Nuked ---
Insane
Profile Blog Joined November 2003
United States4991 Posts
January 02 2013 00:30 GMT
#5
On January 02 2013 09:27 blade55555 wrote:
YES! Finally my rage has made it in picture on TL. Life is complete :D

Honestly I don't know why more terrans don't make hellbats. Seriously have no idea how to beat a terran ground army, only possibility I see is mass infestors which I am refusing to use ><.

Lol, sorry about that. I couldn't resist it doubly because you misspelled ground as groudn twice in a row.

The most challenging I've run into (in fact, it was the first time I played someone who did this and I just played him right now) was a composition consisting of a lot of Broods, Infestors, and Banelings. And by challenging, I mean it's about the only composition where it wasn't essentially possible to just a-move through it :/.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-02 00:33:50
January 02 2013 00:32 GMT
#6
On January 02 2013 09:30 Insane wrote:
Show nested quote +
On January 02 2013 09:27 blade55555 wrote:
YES! Finally my rage has made it in picture on TL. Life is complete :D

Honestly I don't know why more terrans don't make hellbats. Seriously have no idea how to beat a terran ground army, only possibility I see is mass infestors which I am refusing to use ><.

Lol, sorry about that. I couldn't resist it doubly because you misspelled ground as groudn twice in a row.

The most challenging I've run into (in fact, it was the first time I played someone who did this and I just played him right now) was a composition consisting of a lot of Broods, Infestors, and Banelings. And by challenging, I mean it's about the only composition where it wasn't essentially possible to just a-move through it :/.


Oh i don't care I actually didn't know I misspelled ground twice which actually made me laugh .

But yeah 2 of those units you mentioned I have been trying to avoid like non other (broodlords and infestors had to use that way to much in WoL xD).

Actually have you faced any infestor play when doing this and was it very effective or no?
When I think of something else, something will go here
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2013-01-02 00:39:38
January 02 2013 00:37 GMT
#7
On January 02 2013 09:32 blade55555 wrote:
Show nested quote +
On January 02 2013 09:30 Insane wrote:
On January 02 2013 09:27 blade55555 wrote:
YES! Finally my rage has made it in picture on TL. Life is complete :D

Honestly I don't know why more terrans don't make hellbats. Seriously have no idea how to beat a terran ground army, only possibility I see is mass infestors which I am refusing to use ><.

Lol, sorry about that. I couldn't resist it doubly because you misspelled ground as groudn twice in a row.

The most challenging I've run into (in fact, it was the first time I played someone who did this and I just played him right now) was a composition consisting of a lot of Broods, Infestors, and Banelings. And by challenging, I mean it's about the only composition where it wasn't essentially possible to just a-move through it :/.


Oh i don't care I actually didn't know I misspelled ground twice which actually made me laugh .

But yeah 2 of those units you mentioned I have been trying to avoid like non other (broodlords and infestors had to use that way to much in WoL xD).

Actually have you faced any infestor play when doing this and was it very effective or no?

I haven't found Infestors by themselves (or with a standard thing like lings) to be very good. The only time I've lost with it as of this post after I started using Hellbats was when I took a godawful engagement when first moving out and got EVERYTHING fungaled and then lost everything to like 30 banes T_T.
Infestors don't do any lasting damage by themselves to bio, and I'm not sure if the people I'm playing just aren't good enough with the new projectile or what, but as long as everything's not super clumped they haven't managed to lock down ALL my forces, which means that something gets to move forward and then it starts collapsing for the infestor player (that's why the mass Broods were annoying I guess - in addition to damage themselves, they have a million broodlings that I have to clear while trying to move forward and dealing with the fact that I'm fungaled plus there are 30 Banes rolling towards me).

Large amounts of Banes, together with things like Infestor/Brood Lord which lock down movement seem the best at killing it, but I don't think it's very easy to make that effective regardless. Also note that I'm not great at splitting huge armies, which is a big area of potential improvement in the play and would further reduce the effectiveness of the Banes.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-01-02 00:52:46
January 02 2013 00:52 GMT
#8
Rename this combo to more compact name, here are variants

- MMMH - Marine+Marauder+Medivac+Hellbat
- HeMMM - Hellbat + MMM
- HMMM - sounds like emotion
- BMMM - Bathell+MMM, and sounds fun due to similarity with BM
- HMx4 - Hellbat + 4x M letters aka Marine-Marauder-Medivac-Mines
- BMMMW or just BMW - Battle Hellion, MMM and Widow Mine
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
January 03 2013 07:18 GMT
#9
On January 02 2013 09:27 blade55555 wrote:
YES! Finally my rage has made it in picture on TL. Life is complete :D

Honestly I don't know why more terrans don't make hellbats. Seriously have no idea how to beat a terran ground army, only possibility I see is mass infestors which I am refusing to use ><.


Well.... Your neglecting to build the counter. Ofc you lose. Claps for avoiding the infestor tho.

Thats why we dont build hell bats tho, because the guys that build infestors destroy hellbats
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 03 2013 07:31 GMT
#10
On January 03 2013 16:18 XXXSmOke wrote:
Show nested quote +
On January 02 2013 09:27 blade55555 wrote:
YES! Finally my rage has made it in picture on TL. Life is complete :D

Honestly I don't know why more terrans don't make hellbats. Seriously have no idea how to beat a terran ground army, only possibility I see is mass infestors which I am refusing to use ><.


Well.... Your neglecting to build the counter. Ofc you lose. Claps for avoiding the infestor tho.

Thats why we dont build hell bats tho, because the guys that build infestors destroy hellbats


Eh I feel if the terran splits it's not such a hard counter to hellbats.

Either way was hoping to be able to play zvt without infestors but I am pretty much 100% positive that you do need infestors vs this composition to stand a chance which is a shame.
When I think of something else, something will go here
Sirion
Profile Joined August 2010
131 Posts
January 04 2013 09:43 GMT
#11
Hey, I just wanted to show my appreciation of this guide, even though I am not in the beta. But this shows me so much more of the state of the TvZ matchup than the endless discussions about balance and design in the other threads. So great job, I enjoyed reading your guide.
Hiwashi
Profile Joined August 2010
United States43 Posts
January 04 2013 10:19 GMT
#12
Good stuff man. I have been struggling so much against Zerg and now I have something to work with. I would love to see even more replays focused on how this build deal with infestors, so if you have more replays, share away!
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
January 04 2013 10:27 GMT
#13
Ah this looks cool man! I was trying Bio/Hellbat for a bit but decided to focus on mech with lots of widow mines, glad to see my terran brothers exploring the other ways to play... makes all of our jobs easier when we have readily available guides and replays on certain styles.
https://x.com/CaptainWaffless
menden
Profile Joined May 2012
France30 Posts
January 05 2013 16:14 GMT
#14
I just wanted to thank you as this build is helping me greatly against zerg.
It's simple, I never felt so secured while powering and so strong during battles :p
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
January 05 2013 18:31 GMT
#15
I find hellbats are pretty shit once ultralisks are on the field.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-05 21:54:07
January 05 2013 21:53 GMT
#16
On January 04 2013 19:19 Hiwashi wrote:
Good stuff man. I have been struggling so much against Zerg and now I have something to work with. I would love to see even more replays focused on how this build deal with infestors, so if you have more replays, share away!


The new medivacs with healing abillity outheal the fungals. To be honest I have yet to beat a terran late game with ulra/ling/bane/infestor (I tried vipers but I got crushed even worse when going those).

The only time I have won is if the terran didn't micro at all. If they micro at all they can kite ultras and as I said fungal they outheal the fungal dps now by a large margin.

Pretty much any terrans struggling tvz just do this and DON'T forget the healing upgrade. Seriously it's insane how much stronger drops are thanks to the healing and everything. Along with army engagements.

I haven't tried bl/corr/infestor zvt and I refuse to as of right now.
When I think of something else, something will go here
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 05 2013 21:55 GMT
#17
Caduceus Medivac is on Fusion-tech, when zerg can have infestors+banes
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 05 2013 22:15 GMT
#18
On January 06 2013 06:55 Existor wrote:
Caduceus Medivac is on Fusion-tech, when zerg can have infestors+banes


Trust me it's obviously not that hard to get as whenever I start my hive tech units their healing upgrade finishes ^_^. Even with infestor/baneling terrans can survive easy peasy and once that upgrade finishes even better :D.
When I think of something else, something will go here
Ramiz1989
Profile Joined July 2012
12124 Posts
January 06 2013 00:03 GMT
#19
Hm, did you try both Vipers and few Infestors? With that composition, having Blinding Clouds and constantly Fungling them underneath can be useful especially with Ultras and Banelings in the mix. I know that it is very gas heavy, but in theory it could work. After all, Fungal is there for rooting and not damage, Ultras and Banelings do real damage, fungal damage is outhealed easily even by the Medivacs without the upgrade.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 06 2013 00:05 GMT
#20
On January 06 2013 09:03 Ramiz1989 wrote:
Hm, did you try both Vipers and few Infestors? With that composition, having Blinding Clouds and constantly Fungling them underneath can be useful especially with Ultras and Banelings in the mix. I know that it is very gas heavy, but in theory it could work. After all, Fungal is there for rooting and not damage, Ultras and Banelings do real damage, fungal damage is outhealed easily even by the Medivacs without the upgrade.

Or what about Swarm Hosts and fungals? Earlier than broods and immune to vikings.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#24 PTR Edition
RotterdaM1300
TKL 397
IndyStarCraft 349
SteadfastSC304
ZombieGrub154
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1300
TKL 397
IndyStarCraft 349
SteadfastSC 304
ZombieGrub154
MaxPax 123
UpATreeSC 78
JuggernautJason77
MindelVK 44
StarCraft: Brood War
Britney 28101
Calm 3413
GuemChi 1624
Rain 1442
Bisu 1030
Dewaltoss 192
actioN 185
Soulkey 171
ggaemo 164
firebathero 138
[ Show more ]
Backho 58
scan(afreeca) 35
Shine 31
Aegong 31
Movie 25
Rock 22
NaDa 6
Dota 2
qojqva5798
420jenkins679
Fuzer 322
Counter-Strike
apEX5723
ScreaM1302
shoxiejesuss1169
Stewie2K259
Heroes of the Storm
Khaldor198
Other Games
Grubby2943
FrodaN1819
Beastyqt705
B2W.Neo504
mouzStarbuck166
ToD121
C9.Mang095
XaKoH 95
Trikslyr53
NeuroSwarm35
Organizations
Other Games
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 15
• Reevou 4
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix13
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4702
• masondota21582
League of Legends
• Nemesis4151
• TFBlade802
Other Games
• imaqtpie762
• WagamamaTV310
• Shiphtur274
Upcoming Events
Sparkling Tuna Cup
14h 59m
Afreeca Starleague
14h 59m
Snow vs EffOrt
Wardi Open
15h 59m
PiGosaur Monday
1d 4h
LiuLi Cup
1d 15h
OSC
1d 19h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.