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Feedback on the New HotS Battle.net - Page 6

Forum Index > StarCraft 2 HotS
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 09 2012 23:56 GMT
#101
holy shit what a nice post, found so much stuff i would never notice
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
December 09 2012 23:56 GMT
#102
On December 10 2012 07:21 Paladia wrote:
Very impressive. I do however would like to stress that the default viewing option for custom games should be a random list of "open games waiting for players", just like in WC3. Otherwise the scene dies as just the same few maps gets played over and over.

Blizzard also has to solve the issue with an people stuck on "connecting.." in a map. It means that map can never start, and every time you try to join that map, you end up with the guy stuck on connecting, so basically that map is disabled.


I'm really curious why Blizz is against the custom-names for UMS lobbies. It seems like not a big deal, or at least something they should be neutral about but from what I remember Dustin Browder said they do not want to bring in custom names at all.
"See you space cowboy"
Freefall
Profile Joined May 2011
Bahamas46 Posts
December 10 2012 00:12 GMT
#103
Blizzard please read this and take notes...
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
December 10 2012 00:33 GMT
#104
WOW. Yeah, you're ideas are impressive and there's a lot of detail! I hope Blizz takes this into consideration.
Jaedong <3
Melaine
Profile Joined October 2012
United States56 Posts
December 10 2012 00:47 GMT
#105
I wish they showed worker count in the stats of games afterwards, Viewing the economy results see how many workers I was behind or ahead in games is important to me, for instant info, I don't have time to watch every single replay after every game i play


The info after games is pretty low compared to WOL, They show stuff thats not important like players "apm" which does not tell you anything really.

Also the APM count is broken, it counts the Computer auto minning @ start as apm, which boost a players apm by like 100 @ start of the game......so its showing bonze silver players with like 400 Apm, when the fact is there real apm when viewed in replay is like 30 or 40 lol.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 10 2012 01:08 GMT
#106
Pretty good points, I can't imagine Blizzard adding 40 new things to the UI alone in 4 months though, so we probably won't see most of this until patch 2.5 or even LotV.
Setemalky
Profile Joined June 2012
Spain6 Posts
December 10 2012 01:26 GMT
#107
Blizzard needs to see this, grat job!
Ikkath
Profile Joined May 2010
United Kingdom54 Posts
December 10 2012 01:45 GMT
#108
Splitting the queues (a la 8) would be a bad idea. It would inflate the ranking such that it is no longer representative of the playerbase - I don't want bronze to be the worst of the players who think they are good enough to play ranked.

I don't see why an "unranked" matchup is required anyway, it literally makes zero difference to the choice of opponent and thus will be no "easier" than a normal ranked game. The person will still know how they are performing and will still feel the frustration as usual if it isn't what they expect/hope...

SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
December 10 2012 02:01 GMT
#109
Blizzard can't get it all right for Hots or what will they have to add for LotV seriously nice post I loved it but now I can't help but notice everything you pointed out while I am going through the menus
I am Godzilla You are Japan
speknek
Profile Joined February 2012
758 Posts
December 10 2012 02:13 GMT
#110
On December 10 2012 10:08 jalstar wrote:
Pretty good points, I can't imagine Blizzard adding 40 new things to the UI alone in 4 months though, so we probably won't see most of this until patch 2.5 or even LotV.

A lot of these stylistic changes are just a couple of lines of code, though. Some are obviously a bit trickier, but I think if they just take this list and work on it for a day most of it will be fixed. However, I do doubt that they will actually do this :p.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 10 2012 02:26 GMT
#111
Please hire this man Blizzard.

Really well constructed and solid points brought up. gj
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Warpath
Profile Joined April 2010
Canada1242 Posts
December 10 2012 02:37 GMT
#112
Some good points, but a chunk of this is really un-needed points. for example, of course searching "blizzard maps" will make every map in the list be under the author "Blizzard", but removing it would make it so searching say "Ladder" wouldn't say if its a "blizzard" map, a "GSL" map, or some random community members map. Removing it from the "Blizzard Maps" filter would only reduce the consistency,

a few more things, but overall some pretty good stuff
jesseclaytonjames
Profile Joined November 2011
20 Posts
December 10 2012 02:50 GMT
#113
congrats, you wasted 4 hours of your time putting together a post that is pointless. the game is in BETA. these aren't prioritys for blizzard at the moment, I think they'd rather put a game that is good to play together before they try and change "starting colors from red and blue"
jesseclaytonjames
Profile Joined November 2011
20 Posts
December 10 2012 02:52 GMT
#114
On December 10 2012 08:56 Erik.TheRed wrote:
Show nested quote +
On December 10 2012 07:21 Paladia wrote:
Very impressive. I do however would like to stress that the default viewing option for custom games should be a random list of "open games waiting for players", just like in WC3. Otherwise the scene dies as just the same few maps gets played over and over.

Blizzard also has to solve the issue with an people stuck on "connecting.." in a map. It means that map can never start, and every time you try to join that map, you end up with the guy stuck on connecting, so basically that map is disabled.


I'm really curious why Blizz is against the custom-names for UMS lobbies. It seems like not a big deal, or at least something they should be neutral about but from what I remember Dustin Browder said they do not want to bring in custom names at all.


because dustin browder is a coonch

User was warned for this post
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
December 10 2012 03:06 GMT
#115
Please put this on the featured TL news articles, it deserves everyone's attention!
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 10 2012 03:44 GMT
#116
Great thread but I would hate to be Blizzard lol.
oxxo
Profile Joined February 2010
988 Posts
December 10 2012 03:49 GMT
#117
On December 10 2012 11:50 jesseclaytonjames wrote:
congrats, you wasted 4 hours of your time putting together a post that is pointless. the game is in BETA. these aren't prioritys for blizzard at the moment, I think they'd rather put a game that is good to play together before they try and change "starting colors from red and blue"


That a joke? This is EXACTLY the time to talk about this stuff. What do you think beta is for?
earti
Profile Joined October 2009
Canada36 Posts
Last Edited: 2012-12-10 03:57:20
December 10 2012 03:54 GMT
#118
Seeing this at an Engineering point of view, the majority of the suggestions are aesthetic. When they release a beta patch, they're more concerned about the functionality of the product than looks. Eventually they will be fixed in the future, but that's the point of Beta: They want to test out functionality rather than looks.

Yes I can see the many inconsistencies in the UI, but I really not gonna be concerned at this phase because it's not one that is being released into the masses. Think of it as writing the first draft of a report and all you care about at the time is the content of the report and not moreso the grammar, layout, and alignment because it's all going to be finished upon release. That sums up 99% of all the reports that I write up for all my classes.

I do appreciate your problems about the current beta patch, but that's the idea of a beta--there's BOUND to be problems.
Archas
Profile Blog Joined July 2010
United States6531 Posts
December 10 2012 04:11 GMT
#119
On December 10 2012 12:54 earti wrote:
Seeing this at an Engineering point of view, the majority of the suggestions are aesthetic. When they release a beta patch, they're more concerned about the functionality of the product than looks. Eventually they will be fixed in the future, but that's the point of Beta: They want to test out functionality rather than looks.

Yes I can see the many inconsistencies in the UI, but I really not gonna be concerned at this phase because it's not one that is being released into the masses. Think of it as writing the first draft of a report and all you care about at the time is the content of the report and not moreso the grammar, layout, and alignment because it's all going to be finished upon release. That sums up 99% of all the reports that I write up for all my classes.

I do appreciate your problems about the current beta patch, but that's the idea of a beta--there's BOUND to be problems.

Likewise, isn't a beta phase the ideal time to correct these kinds of issues? Blizzard almost assuredly has a team of graphic designers and such who focus on this kind of stuff. Putting that group to work on these inconsistencies and errors isn't really taking time away from the balance team or anything, is it? (Maybe it is; I'm no expert on how a company like Blizzard manages its personnel.)

Perhaps the Battle.net UI ought to be further down on the to-do list than unit balance and design for the time being, but it's certainly an essential and important feature in its own right, and ought to be maintained with similar care. Heart of the Swarm isn't all about those flashy new units; one of the major focal points of the expansion is to revamp the UI, and the beta is a perfect time to fix odds and ends related to that overhaul.
The room is ripe with the stench of bitches!
earti
Profile Joined October 2009
Canada36 Posts
December 10 2012 04:31 GMT
#120
On December 10 2012 13:11 Archas wrote:
Show nested quote +
On December 10 2012 12:54 earti wrote:
Seeing this at an Engineering point of view, the majority of the suggestions are aesthetic. When they release a beta patch, they're more concerned about the functionality of the product than looks. Eventually they will be fixed in the future, but that's the point of Beta: They want to test out functionality rather than looks.

Yes I can see the many inconsistencies in the UI, but I really not gonna be concerned at this phase because it's not one that is being released into the masses. Think of it as writing the first draft of a report and all you care about at the time is the content of the report and not moreso the grammar, layout, and alignment because it's all going to be finished upon release. That sums up 99% of all the reports that I write up for all my classes.

I do appreciate your problems about the current beta patch, but that's the idea of a beta--there's BOUND to be problems.

Likewise, isn't a beta phase the ideal time to correct these kinds of issues? Blizzard almost assuredly has a team of graphic designers and such who focus on this kind of stuff. Putting that group to work on these inconsistencies and errors isn't really taking time away from the balance team or anything, is it? (Maybe it is; I'm no expert on how a company like Blizzard manages its personnel.)

Perhaps the Battle.net UI ought to be further down on the to-do list than unit balance and design for the time being, but it's certainly an essential and important feature in its own right, and ought to be maintained with similar care. Heart of the Swarm isn't all about those flashy new units; one of the major focal points of the expansion is to revamp the UI, and the beta is a perfect time to fix odds and ends related to that overhaul.


Of course, what if a majority of those issues listed have already been patched in their internal versions? And yes, spending time fixing tiny inconsistencies does take time, because they are typically the same programmers that are programming the functionality. The same mindset of a programmer would always push functionality over aesthetics, which is 80% of the job done for 20% of the work, the rest of the 20%, which can be bugs and interface improvements, takes the largest amount of time.

The UI revamp is indeed simply testing all the buttons. They want to make sure they function correctly first than worry about looks.
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