• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:25
CEST 09:25
KST 16:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo34Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10816 users

HotS balance update #8 - Page 110

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 108 109 110 111 112 115 Next
JDub
Profile Joined December 2010
United States976 Posts
December 11 2012 23:09 GMT
#2181
On December 12 2012 07:44 Zergrusher wrote:
Show nested quote +
On December 12 2012 07:31 s3rp wrote:
Btw anybody who wants ANOTHER Ultralisk buff hasn't see them in action on Beta they're insanely strong now. They do not need another buff unless you want to make them overpowered.

If thats insanely strong then you haven't look at the unit as a whole and how it works because ultras are not "strong" they are just slightly improved.

I'm not saying it wasn't a good move on them giving them flat damage, but upgrade scaling combined with 33% splash causes problems.

In other words, "actual experience doesn't matter, you should try theorycrafting."

Also, stop putting ridiculous amount of white space in your posts!
Zergrusher
Profile Joined November 2011
United States562 Posts
December 11 2012 23:19 GMT
#2182
On December 12 2012 08:09 JDub wrote:
Show nested quote +
On December 12 2012 07:44 Zergrusher wrote:
On December 12 2012 07:31 s3rp wrote:
Btw anybody who wants ANOTHER Ultralisk buff hasn't see them in action on Beta they're insanely strong now. They do not need another buff unless you want to make them overpowered.

If thats insanely strong then you haven't look at the unit as a whole and how it works because ultras are not "strong" they are just slightly improved.

I'm not saying it wasn't a good move on them giving them flat damage, but upgrade scaling combined with 33% splash causes problems.

In other words, "actual experience doesn't matter, you should try theorycrafting."

Also, stop putting ridiculous amount of white space in your posts!



no, its called knowing the game(hint, Think like they think).

and lol what?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-11 23:44:49
December 11 2012 23:26 GMT
#2183
Apparently you don't know the game because you sound like have no idea what the hell you're talking about. How strong do you think Ultras should be with the Larva mechanic and the relative fast speed they build in ?
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 11 2012 23:56 GMT
#2184
Ultras right now can take out a larger army value terran army (bio + tanks) with a couple of vipers. Just saying. They are just wrecking everything on the ground.
Give thanks and praise!
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-12-12 00:10:02
December 12 2012 00:09 GMT
#2185
On December 12 2012 08:26 s3rp wrote:
Apparently you don't know the game because you sound like have no idea what the hell you're talking about. How strong do you think Ultras should be with the Larva mechanic and the relative fast speed they build in ?




600 HP with a even number Flat damage with upgrade scaling of +4 per upgrade, with 50% splash


which would be:

36 Flat damage with +4 per melee upgrade

Which would equal 48 damage at +3 attack

and with 50% splash that would be 24 damage.


Very reasonable for cost etc.

Because think about it, the 1 unit that the ultralisk is attacking gets 100% damage that would mean that The units getting splashed are taking 50% damage.

use logic man.
Zergrusher
Profile Joined November 2011
United States562 Posts
December 12 2012 00:11 GMT
#2186
On December 12 2012 08:56 Breach_hu wrote:
Ultras right now can take out a larger army value terran army (bio + tanks) with a couple of vipers. Just saying. They are just wrecking everything on the ground.



Have you tried testing this with Bio with upgrade medivacs?

the heal rates alone combined with how bad 33% splash is(even more so factoring armor and Heal rates) reduces the ultralisk's effectiveness.

s3rp
Profile Joined May 2011
Germany3192 Posts
December 12 2012 00:15 GMT
#2187
On December 12 2012 09:09 Zergrusher wrote:
Show nested quote +
On December 12 2012 08:26 s3rp wrote:
Apparently you don't know the game because you sound like have no idea what the hell you're talking about. How strong do you think Ultras should be with the Larva mechanic and the relative fast speed they build in ?




600 HP with a even number Flat damage with upgrade scaling of +4 per upgrade, with 50% splash


which would be:

36 Flat damage with +4 per melee upgrade

Which would equal 48 damage at +3 attack

and with 50% splash that would be 24 damage.


Very reasonable for cost etc.

Because think about it, the 1 unit that the ultralisk is attacking gets 100% damage that would mean that The units getting splashed are taking 50% damage.

use logic man.


And whats your exact reasoning for this ? Did you see them in use yet with the recent buff ? A equally upgraded Terran ground army already struggles to deal with them if they have some support.
s3rp
Profile Joined May 2011
Germany3192 Posts
December 12 2012 00:16 GMT
#2188
On December 12 2012 09:11 Zergrusher wrote:
Show nested quote +
On December 12 2012 08:56 Breach_hu wrote:
Ultras right now can take out a larger army value terran army (bio + tanks) with a couple of vipers. Just saying. They are just wrecking everything on the ground.



Have you tried testing this with Bio with upgrade medivacs?

the heal rates alone combined with how bad 33% splash is(even more so factoring armor and Heal rates) reduces the ultralisk's effectiveness.



I did it doesn't make a difference Ultras deal enough burst damage . The new medivacs do not heal throuh this.
Zergrusher
Profile Joined November 2011
United States562 Posts
December 12 2012 00:19 GMT
#2189
On December 12 2012 09:16 s3rp wrote:
Show nested quote +
On December 12 2012 09:11 Zergrusher wrote:
On December 12 2012 08:56 Breach_hu wrote:
Ultras right now can take out a larger army value terran army (bio + tanks) with a couple of vipers. Just saying. They are just wrecking everything on the ground.



Have you tried testing this with Bio with upgrade medivacs?

the heal rates alone combined with how bad 33% splash is(even more so factoring armor and Heal rates) reduces the ultralisk's effectiveness.



I did it doesn't make a difference Ultras deal enough burst damage . The new medivacs do not heal throuh this.



actually yes they do when upgraded.

s3rp
Profile Joined May 2011
Germany3192 Posts
December 12 2012 00:23 GMT
#2190
On December 12 2012 09:19 Zergrusher wrote:
Show nested quote +
On December 12 2012 09:16 s3rp wrote:
On December 12 2012 09:11 Zergrusher wrote:
On December 12 2012 08:56 Breach_hu wrote:
Ultras right now can take out a larger army value terran army (bio + tanks) with a couple of vipers. Just saying. They are just wrecking everything on the ground.



Have you tried testing this with Bio with upgrade medivacs?

the heal rates alone combined with how bad 33% splash is(even more so factoring armor and Heal rates) reduces the ultralisk's effectiveness.



I did it doesn't make a difference Ultras deal enough burst damage . The new medivacs do not heal throuh this.



actually yes they do when upgraded.



Not they don't maybe pure Ultras but not when you combine it with Banelings / Lings and whatever you want.
Bagi
Profile Joined August 2010
Germany6799 Posts
December 12 2012 00:24 GMT
#2191
Uhhh... Pretty much every zerg is rushing to ultras right now, they are insanely strong against terran even without infestor or viper support. I play bio TvZ against high masters and GM opponents on beta.

So please, stop asking for buffs to extremely strong units if you have no idea what you're talking about.
Zergrusher
Profile Joined November 2011
United States562 Posts
December 12 2012 00:28 GMT
#2192
On December 12 2012 09:15 s3rp wrote:
Show nested quote +
On December 12 2012 09:09 Zergrusher wrote:
On December 12 2012 08:26 s3rp wrote:
Apparently you don't know the game because you sound like have no idea what the hell you're talking about. How strong do you think Ultras should be with the Larva mechanic and the relative fast speed they build in ?




600 HP with a even number Flat damage with upgrade scaling of +4 per upgrade, with 50% splash


which would be:

36 Flat damage with +4 per melee upgrade

Which would equal 48 damage at +3 attack

and with 50% splash that would be 24 damage.


Very reasonable for cost etc.

Because think about it, the 1 unit that the ultralisk is attacking gets 100% damage that would mean that The units getting splashed are taking 50% damage.

use logic man.


And whats your exact reasoning for this ? Did you see them in use yet with the recent buff ? A equally upgraded Terran ground army already struggles to deal with them if they have some support.



I have seen them used, thats the thing.

This change to the ultralisk I suggested Suits the ultralisk well.

The ultralisk is a type of unit thats good when its infront of the army but its also a unit that needs support.

More HP will allow it to engage fights better and survive abit longer.
The improved damage/splash will allow it to be a big factor in battles they are in, and Zergs will finally have a reason to go ultralisk instead of broodlords.


So does it seem crazy? Yes, But whats crazier, creating a sequal to one of the most sucessful RTS's of all time or Making shure the game Is not only fun to play, but also Allows for alot of in game strategy, and success of its own.


Zergrusher
Profile Joined November 2011
United States562 Posts
December 12 2012 00:31 GMT
#2193
On December 12 2012 09:24 Bagi wrote:
Uhhh... Pretty much every zerg is rushing to ultras right now, they are insanely strong against terran even without infestor or viper support. I play bio TvZ against high masters and GM opponents on beta.

So please, stop asking for buffs to extremely strong units if you have no idea what you're talking about.



ok so you know they are rushing for ultralisk what does that mean that they are cutting in-return for getting a expensive higher tech unit?


Its a strategy game, weaknesses and patterns are always present.


If i didn't know what I was talking about then, why are you not seeing the weakness in rushing tier 3 units, and exploiting it?

Because If your playing BIO in TVZ, you most certanly have the tools to deal with it.

and hows can you forget about using battle hellions? don't you know they can be built in battle mode?

If they are spending the gas on heavy tech units, your going to need something that does AOE VS all of the lings that will be the mineral dump/army filler.

s3rp
Profile Joined May 2011
Germany3192 Posts
December 12 2012 00:34 GMT
#2194
On December 12 2012 09:28 Zergrusher wrote:
Show nested quote +
On December 12 2012 09:15 s3rp wrote:
On December 12 2012 09:09 Zergrusher wrote:
On December 12 2012 08:26 s3rp wrote:
Apparently you don't know the game because you sound like have no idea what the hell you're talking about. How strong do you think Ultras should be with the Larva mechanic and the relative fast speed they build in ?




600 HP with a even number Flat damage with upgrade scaling of +4 per upgrade, with 50% splash


which would be:

36 Flat damage with +4 per melee upgrade

Which would equal 48 damage at +3 attack

and with 50% splash that would be 24 damage.


Very reasonable for cost etc.

Because think about it, the 1 unit that the ultralisk is attacking gets 100% damage that would mean that The units getting splashed are taking 50% damage.

use logic man.


And whats your exact reasoning for this ? Did you see them in use yet with the recent buff ? A equally upgraded Terran ground army already struggles to deal with them if they have some support.



I have seen them used, thats the thing.

This change to the ultralisk I suggested Suits the ultralisk well.

The ultralisk is a type of unit thats good when its infront of the army but its also a unit that needs support.

More HP will allow it to engage fights better and survive abit longer.

The improved damage/splash will allow it to be a big factor in battles they are in, and Zergs will finally have a reason to go ultralisk instead of broodlords.


So does it seem crazy? Yes, But whats crazier, creating a sequal to one of the most sucessful RTS's of all time or Making shure the game Is not only fun to play, but also Allows for alot of in game strategy, and success of its own.




With 5 Armor they already survive by far the longest of every ground unit against anything besides an army of Thors i guess.
And with the current buff the Ultralisk is already a great maybe even stronger alternative to Broodlords. Not to mention they're way way faster available. Nobody agrees with you not even the Zerg players , maybe you're wrong here ?
Zergrusher
Profile Joined November 2011
United States562 Posts
December 12 2012 00:34 GMT
#2195
On December 12 2012 09:23 s3rp wrote:
Show nested quote +
On December 12 2012 09:19 Zergrusher wrote:
On December 12 2012 09:16 s3rp wrote:
On December 12 2012 09:11 Zergrusher wrote:
On December 12 2012 08:56 Breach_hu wrote:
Ultras right now can take out a larger army value terran army (bio + tanks) with a couple of vipers. Just saying. They are just wrecking everything on the ground.



Have you tried testing this with Bio with upgrade medivacs?

the heal rates alone combined with how bad 33% splash is(even more so factoring armor and Heal rates) reduces the ultralisk's effectiveness.



I did it doesn't make a difference Ultras deal enough burst damage . The new medivacs do not heal throuh this.



actually yes they do when upgraded.



Not they don't maybe pure Ultras but not when you combine it with Banelings / Lings and whatever you want.



Well Don't Battle hellions and splitting handle those quite effectively with medivac support?

You might not notice this right now but i can promise you in the future the battle hellion mode will be quite the main stay in TVZ.
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-12-12 00:36:50
December 12 2012 00:35 GMT
#2196
On December 12 2012 09:34 s3rp wrote:
Show nested quote +
On December 12 2012 09:28 Zergrusher wrote:
On December 12 2012 09:15 s3rp wrote:
On December 12 2012 09:09 Zergrusher wrote:
On December 12 2012 08:26 s3rp wrote:
Apparently you don't know the game because you sound like have no idea what the hell you're talking about. How strong do you think Ultras should be with the Larva mechanic and the relative fast speed they build in ?




600 HP with a even number Flat damage with upgrade scaling of +4 per upgrade, with 50% splash


which would be:

36 Flat damage with +4 per melee upgrade

Which would equal 48 damage at +3 attack

and with 50% splash that would be 24 damage.


Very reasonable for cost etc.

Because think about it, the 1 unit that the ultralisk is attacking gets 100% damage that would mean that The units getting splashed are taking 50% damage.

use logic man.


And whats your exact reasoning for this ? Did you see them in use yet with the recent buff ? A equally upgraded Terran ground army already struggles to deal with them if they have some support.



I have seen them used, thats the thing.

This change to the ultralisk I suggested Suits the ultralisk well.

The ultralisk is a type of unit thats good when its infront of the army but its also a unit that needs support.

More HP will allow it to engage fights better and survive abit longer.

The improved damage/splash will allow it to be a big factor in battles they are in, and Zergs will finally have a reason to go ultralisk instead of broodlords.


So does it seem crazy? Yes, But whats crazier, creating a sequal to one of the most sucessful RTS's of all time or Making shure the game Is not only fun to play, but also Allows for alot of in game strategy, and success of its own.




With 5 Armor they already survive by far the longest of every ground unit against anything besides an army of Thors i guess.
And with the current buff the Ultralisk is already a great maybe even stronger alternative to Broodlords. Not to mention they're way way faster available. Nobody agrees with you not even the Zerg players , maybe you're wrong here ?




And what if i am right? or would that shatter everything you've become so acustom to accepting?

and secondly are you really thinking that the placers race is depended on that little unit symbol ?

you should know those little units just tell you how many posts the person has made.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-12-12 00:37:15
December 12 2012 00:36 GMT
#2197
No, what sounds crazy that you are buffing a perfectly balanced unit in every aspect because somehow it "suits them well".

I could understand if there was a trade-off, like you wanted to make the ultra a better tank but less damaging, but to buff a perfectly balanced (maybe even too strong atm) unit in every aspect is just madness. You don't even present proper arguments, just some generic bullshit about increasing strategy through "logic".Here's some strategy game weaknesses and patterns for you: with your ultralisks, a hive tech zerg would never lose a game again.

For your sake, I hope you are trolling.

Edit: That last post pretty much confirms that you are.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-12 00:41:55
December 12 2012 00:39 GMT
#2198
On December 12 2012 09:34 Zergrusher wrote:
Show nested quote +
On December 12 2012 09:23 s3rp wrote:
On December 12 2012 09:19 Zergrusher wrote:
On December 12 2012 09:16 s3rp wrote:
On December 12 2012 09:11 Zergrusher wrote:
On December 12 2012 08:56 Breach_hu wrote:
Ultras right now can take out a larger army value terran army (bio + tanks) with a couple of vipers. Just saying. They are just wrecking everything on the ground.



Have you tried testing this with Bio with upgrade medivacs?

the heal rates alone combined with how bad 33% splash is(even more so factoring armor and Heal rates) reduces the ultralisk's effectiveness.



I did it doesn't make a difference Ultras deal enough burst damage . The new medivacs do not heal throuh this.



actually yes they do when upgraded.



Not they don't maybe pure Ultras but not when you combine it with Banelings / Lings and whatever you want.



Well Don't Battle hellions and splitting handle those quite effectively with medivac support?

You might not notice this right now but i can promise you in the future the battle hellion mode will be quite the main stay in TVZ.


Against Mech nobody will or should build Lings Nor should anyone build Ultras against a big amount of Thors because like Immortals they're the one ground unit of Terran that can deal with Ulras really well. If you don't like that too bad the expensive units have weakness to specific unit combination like they should.
Daumen
Profile Joined July 2011
Germany1073 Posts
December 12 2012 00:41 GMT
#2199
Are Reapers being used now? ;D Dont have the HotS Beta ;<
President of the ReaL Fan Club.
Harbinger631
Profile Joined September 2010
United States376 Posts
December 12 2012 00:42 GMT
#2200
I think Zergrusher needs to get off the forums and into a HotS custom so he can show us why the Ultras aren't strong enough right now.
Prev 1 108 109 110 111 112 115 Next
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
06:00
2026 - Day 4
Scarlett vs NeebLIVE!
TY vs Oliveira
Ryung 852
RotterdaM636
WardiTV603
IndyStarCraft 117
CranKy Ducklings106
CranKy Ducklings SOOP17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 852
WinterStarcraft785
RotterdaM 636
ViBE223
IndyStarCraft 117
StarCraft: Brood War
Leta 152
Mong 110
Mind 18
Purpose 7
NotJumperer 7
League of Legends
JimRising 689
Counter-Strike
m0e_tv525
Super Smash Bros
Mew2King132
Other Games
summit1g9835
Happy322
Organizations
Other Games
gamesdonequick1093
BasetradeTV234
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1765
Upcoming Events
BSL22 NKC (BSL vs China)
6h 35m
Mihu vs TBD
Online Event
7h 35m
RSL Revival
18h 35m
WardiTV Weekly
1d 3h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
CrankTV Team League
4 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.