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Active: 1202 users

Time warp for mineral harassment - Page 2

Forum Index > StarCraft 2 HotS
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leova
Profile Joined April 2011
266 Posts
October 27 2012 18:47 GMT
#21
Time Warp is designed for battlefield action, hence any mineral harrass potential is simply a BONUS...and it actually does look pretty cool, i look forward to seeing how Pro players use it in their games.

great for busting up packs of MMM, slowing down all-ins, making units more prone to Storms(as mentioned in one of the posts above)...lots of interesting utility
rembrant
Profile Joined July 2012
62 Posts
October 27 2012 19:38 GMT
#22
Mineral harass it seems weak but its fairly impressive and cool in battle scenarios, such as a toss player used it to do a lot of damage in catching my roach army as I tried to retreat. Honestly I don't think toss needs something else as a mineral specific harassment, the oracle quite easily can kill tech structures and support armies, very nice unit now.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 27 2012 19:59 GMT
#23
Would we be able to see what happens if you hit a gas geyser along with two mineral patches?
11/5/14 CATACLYSM | The South West's worst Falco main
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-27 20:00:32
October 27 2012 19:59 GMT
#24
I've used Time Warp as a way to delay defenders from taking out my Pulsar Beam harassers. Example: 3-4 Oracles come in to raid tech labs/refineries/extractors/tech buildings. I keep one in reserve to Time Warp the defense coming in to buy enough time to finish my harass. It works out really well, actually.

On October 28 2012 04:59 Targe wrote:
Would we be able to see what happens if you hit a gas geyser along with two mineral patches?

Would be much more effective to use Pulsar Beam on gas.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2012-10-27 20:35:18
October 27 2012 20:33 GMT
#25
Would be much more effective to use Pulsar Beam on gas.


At 25 dps per Oracle, 1 Oracle can kill a refinery or extractor in 20 seconds, for only 40 energy. 2 Oracles can kill is in 10 seconds for 20 energy each. 4 Oracles can snipe one in 5 seconds for 10 energy each.

That does seem like much more efficient way to spend energy than Time Warping gas mining.
He drone drone drone. Me win. - ogsMC
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 27 2012 20:41 GMT
#26
On October 28 2012 05:33 awesomoecalypse wrote:
Show nested quote +
Would be much more effective to use Pulsar Beam on gas.


At 25 dps per Oracle, 1 Oracle can kill a refinery or extractor in 20 seconds, for only 40 energy. 2 Oracles can kill is in 10 seconds for 20 energy each. 4 Oracles can snipe one in 5 seconds for 10 energy each.

That does seem like much more efficient way to spend energy than Time Warping gas mining.


So multiple oracles would be required to make harassment worthwhile, given 10 seconds though you could knock out an entire base worth of gas mining.
11/5/14 CATACLYSM | The South West's worst Falco main
funnyman1
Profile Joined September 2011
United States7 Posts
October 27 2012 20:47 GMT
#27

Put together Time Warp is a MUCH WORSE spell than Entomb and that one was only badly designed and boring, but TW is looking ever more OP. People just need to get used again to having their Oracles on a different hotkey and to use them to zone out the enemy ... Creative use of the spell needs to be learned first. [/QUOTE]

If that's the case we should get rid of fungal because there is no counter or that spell either
"i don't play girls, i play games"
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-27 21:14:37
October 27 2012 21:14 GMT
#28
On October 28 2012 05:41 Targe wrote:
Show nested quote +
On October 28 2012 05:33 awesomoecalypse wrote:
Would be much more effective to use Pulsar Beam on gas.


At 25 dps per Oracle, 1 Oracle can kill a refinery or extractor in 20 seconds, for only 40 energy. 2 Oracles can kill is in 10 seconds for 20 energy each. 4 Oracles can snipe one in 5 seconds for 10 energy each.

That does seem like much more efficient way to spend energy than Time Warping gas mining.


So multiple oracles would be required to make harassment worthwhile, given 10 seconds though you could knock out an entire base worth of gas mining.


Yeah, exactly. I make up to 4 Oracles, keeping one in reserve to TW defenders to give myself time to finish doing damage and get out safely. It sounds like a big investment, but Oracles can harass really well, Time Warp is something I'm starting to get a feel for on how to use well in actual battles, and Revelation is quite underrated for keeping track of moving armies.

They are also REALLY GOOD at taking out Terran add-ons.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
BiDE
Profile Joined October 2012
Germany3 Posts
October 27 2012 22:27 GMT
#29
I know that this is a Zerg thread, but i´m using it because the thing i´m talking about is a Zerg strategy.
I have a question about the Swarmhost/Corrupter style or i should say i have to ask you how you should counter it, except with an zealot/archon 2 base allin.
The point is that i build Colossus vs his locusts and he built corrupters. Nothing big but then he started to snipe every one of my obs with his corrupters so that i wasn´t able to see and kill the swarmhosts.
Any Idea what you can do vs Swarmhosts + Obs snipe, except a killing him before he gets this composition ? Maybe Storm vs the Swarmhosts ?
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 27 2012 23:20 GMT
#30
@OP Thanks for the great work. To go a step further, I believe that by putting 1 extra worker on each gas you can fully saturate while under the effect of time warp. Could be some useful counter micro as I expect slowing gas to be the priority over minerals. Would you mind testing this and adding the number of workers required to achieve full saturation on gas to the OP? Cheers.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 27 2012 23:33 GMT
#31
On October 28 2012 08:20 DeCoup wrote:
@OP Thanks for the great work. To go a step further, I believe that by putting 1 extra worker on each gas you can fully saturate while under the effect of time warp. Could be some useful counter micro as I expect slowing gas to be the priority over minerals. Would you mind testing this and adding the number of workers required to achieve full saturation on gas to the OP? Cheers.


I very much doubt that Time Warp will be used to slow gas, it's way more energy efficient to just DPS down the gasses, as mentioned above.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-10-28 04:22:26
October 28 2012 04:20 GMT
#32
On October 28 2012 05:47 funnyman1 wrote:
Show nested quote +
Rabiator
Put together Time Warp is a MUCH WORSE spell than Entomb and that one was only badly designed and boring, but TW is looking ever more OP. People just need to get used again to having their Oracles on a different hotkey and to use them to zone out the enemy ... Creative use of the spell needs to be learned first.


If that's the case we should get rid of fungal because there is no counter or that spell either

1. Please quote correctly.
2. Fungal Growth IS bad, but it doesnt last 30 seconds AND it isnt a spell which remains in the area for the whole friggin duration of 30 seconds. You can march through a choke, set up a concave AND have a nice lunch in that time in the SC2 universe. So in a sense TW is much worse than FG unless the opposition is willing to walk into the spells effect.

This is a perfect example of why Blizzards ideas are so frustrating, because they arent thinking about the consequences of it clearly enough. Adding a counterspell to it would only make it worse by requiring MORE CLICKING from the defender (in the worst case) ... and that is the wrong one who should be REQUIRED to micro. It is bad for "Marine split micro" and it is bad for this spell as well.

Oh and there are people already who say that FG is a bad spell due to the lockdown ... it should have been a 50% movement slow instead.
If you cant say what you're meaning, you can never mean what you're saying.
Don.681
Profile Joined September 2010
Philippines189 Posts
October 28 2012 04:39 GMT
#33
Again, like entomb, why look at it as a solo spell?
How about using the oracle with 3 phoenix for harass?
TheLunatic
Profile Joined February 2011
309 Posts
October 28 2012 04:53 GMT
#34
Make it slow the gathering rate and it's a grade A spell
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
October 28 2012 07:56 GMT
#35
Funnily enough the best use I have found for time warp so far is to place it directly in front of a swarm host rally point. The locusts taking forever to move and then form a concave really makes defending against swarm hosts much much easier as protoss.

The locusts still do a lot of damage but it improves kiting and micro to not lose nearly as much when fighting them. Since they have a timed life and they take forever to get to a place they can fight their effectiveness is reduced drastically and their longevity lowered.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MasterCynical
Profile Joined September 2012
505 Posts
October 28 2012 08:23 GMT
#36
I don't think we'll be seeing many time warps in mineral fields just for the purpose of slowing mining in pro games.
Neither do i think Blizzard will improve it to make this more viable as time warp in a mineral field will be pretty much just as bad as entomb.

It's pretty obvious time warp was not intended for harassment but battlefield use.
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 28 2012 09:49 GMT
#37
On October 28 2012 08:33 KrazyTrumpet wrote:
Show nested quote +
On October 28 2012 08:20 DeCoup wrote:
@OP Thanks for the great work. To go a step further, I believe that by putting 1 extra worker on each gas you can fully saturate while under the effect of time warp. Could be some useful counter micro as I expect slowing gas to be the priority over minerals. Would you mind testing this and adding the number of workers required to achieve full saturation on gas to the OP? Cheers.


I very much doubt that Time Warp will be used to slow gas, it's way more energy efficient to just DPS down the gasses, as mentioned above.

Well it will not always be possible to dps down the gas with a single oracle. The range of the attack is 5 and they have to stay to channel it. If there are turrets or units nearby a timewarp can be dropped at 6 range and you can retreat before taking hull damage. You could choose to drop the time warp so that it is covering some minerals and a gas. This is when this information will be useful.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Fjodorov
Profile Joined December 2011
5007 Posts
October 28 2012 09:57 GMT
#38
Does timewarpo affect burrowed units`?
Ender985
Profile Blog Joined August 2010
Spain910 Posts
Last Edited: 2012-10-28 11:27:46
October 28 2012 11:27 GMT
#39
Great post, was wondering about this myself too. So the loss is of at a maximum ~100 minerals, not too bad.

However, what is the damage done if the warp is applied to 3 workers mining gas? Disrupting gas income can also be a good thing depending on the match up. And how many extra workers would one need to add to the geyser in order to compensate for the effect?

Edit: Ok I see this is already being discussed now...
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
StreetWise
Profile Joined January 2010
United States594 Posts
October 28 2012 12:32 GMT
#40
On October 28 2012 05:41 Targe wrote:
Show nested quote +
On October 28 2012 05:33 awesomoecalypse wrote:
Would be much more effective to use Pulsar Beam on gas.


At 25 dps per Oracle, 1 Oracle can kill a refinery or extractor in 20 seconds, for only 40 energy. 2 Oracles can kill is in 10 seconds for 20 energy each. 4 Oracles can snipe one in 5 seconds for 10 energy each.

That does seem like much more efficient way to spend energy than Time Warping gas mining.


So multiple oracles would be required to make harassment worthwhile, given 10 seconds though you could knock out an entire base worth of gas mining.


Yeah! For the low cost of 600 minerals and 600 gas I can knock out two of your gas gysers. Not to mention 12 food and the cost of getting a starport. If you were smart, while they are taking away your critical gas mining ability, you could just 1A into their base...
I will not be poisoned by your bitterness
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