great for busting up packs of MMM, slowing down all-ins, making units more prone to Storms(as mentioned in one of the posts above)...lots of interesting utility
Time warp for mineral harassment - Page 2
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leova
266 Posts
great for busting up packs of MMM, slowing down all-ins, making units more prone to Storms(as mentioned in one of the posts above)...lots of interesting utility | ||
rembrant
62 Posts
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Targe
United Kingdom14103 Posts
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KrazyTrumpet
United States2520 Posts
On October 28 2012 04:59 Targe wrote: Would we be able to see what happens if you hit a gas geyser along with two mineral patches? Would be much more effective to use Pulsar Beam on gas. | ||
awesomoecalypse
United States2235 Posts
Would be much more effective to use Pulsar Beam on gas. At 25 dps per Oracle, 1 Oracle can kill a refinery or extractor in 20 seconds, for only 40 energy. 2 Oracles can kill is in 10 seconds for 20 energy each. 4 Oracles can snipe one in 5 seconds for 10 energy each. That does seem like much more efficient way to spend energy than Time Warping gas mining. | ||
Targe
United Kingdom14103 Posts
On October 28 2012 05:33 awesomoecalypse wrote: At 25 dps per Oracle, 1 Oracle can kill a refinery or extractor in 20 seconds, for only 40 energy. 2 Oracles can kill is in 10 seconds for 20 energy each. 4 Oracles can snipe one in 5 seconds for 10 energy each. That does seem like much more efficient way to spend energy than Time Warping gas mining. So multiple oracles would be required to make harassment worthwhile, given 10 seconds though you could knock out an entire base worth of gas mining. | ||
funnyman1
United States7 Posts
Put together Time Warp is a MUCH WORSE spell than Entomb and that one was only badly designed and boring, but TW is looking ever more OP. People just need to get used again to having their Oracles on a different hotkey and to use them to zone out the enemy ... Creative use of the spell needs to be learned first. [/QUOTE] If that's the case we should get rid of fungal because there is no counter or that spell either | ||
KrazyTrumpet
United States2520 Posts
On October 28 2012 05:41 Targe wrote: So multiple oracles would be required to make harassment worthwhile, given 10 seconds though you could knock out an entire base worth of gas mining. Yeah, exactly. I make up to 4 Oracles, keeping one in reserve to TW defenders to give myself time to finish doing damage and get out safely. It sounds like a big investment, but Oracles can harass really well, Time Warp is something I'm starting to get a feel for on how to use well in actual battles, and Revelation is quite underrated for keeping track of moving armies. They are also REALLY GOOD at taking out Terran add-ons. | ||
BiDE
Germany3 Posts
I have a question about the Swarmhost/Corrupter style or i should say i have to ask you how you should counter it, except with an zealot/archon 2 base allin. The point is that i build Colossus vs his locusts and he built corrupters. Nothing big but then he started to snipe every one of my obs with his corrupters so that i wasn´t able to see and kill the swarmhosts. Any Idea what you can do vs Swarmhosts + Obs snipe, except a killing him before he gets this composition ? Maybe Storm vs the Swarmhosts ? | ||
DeCoup
Australia1933 Posts
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KrazyTrumpet
United States2520 Posts
On October 28 2012 08:20 DeCoup wrote: @OP Thanks for the great work. To go a step further, I believe that by putting 1 extra worker on each gas you can fully saturate while under the effect of time warp. Could be some useful counter micro as I expect slowing gas to be the priority over minerals. Would you mind testing this and adding the number of workers required to achieve full saturation on gas to the OP? Cheers. I very much doubt that Time Warp will be used to slow gas, it's way more energy efficient to just DPS down the gasses, as mentioned above. | ||
Rabiator
Germany3948 Posts
On October 28 2012 05:47 funnyman1 wrote: If that's the case we should get rid of fungal because there is no counter or that spell either 1. Please quote correctly. 2. Fungal Growth IS bad, but it doesnt last 30 seconds AND it isnt a spell which remains in the area for the whole friggin duration of 30 seconds. You can march through a choke, set up a concave AND have a nice lunch in that time in the SC2 universe. So in a sense TW is much worse than FG unless the opposition is willing to walk into the spells effect. This is a perfect example of why Blizzards ideas are so frustrating, because they arent thinking about the consequences of it clearly enough. Adding a counterspell to it would only make it worse by requiring MORE CLICKING from the defender (in the worst case) ... and that is the wrong one who should be REQUIRED to micro. It is bad for "Marine split micro" and it is bad for this spell as well. Oh and there are people already who say that FG is a bad spell due to the lockdown ... it should have been a 50% movement slow instead. | ||
Don.681
Philippines189 Posts
How about using the oracle with 3 phoenix for harass? | ||
TheLunatic
309 Posts
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ZeromuS
Canada13379 Posts
The locusts still do a lot of damage but it improves kiting and micro to not lose nearly as much when fighting them. Since they have a timed life and they take forever to get to a place they can fight their effectiveness is reduced drastically and their longevity lowered. | ||
MasterCynical
505 Posts
Neither do i think Blizzard will improve it to make this more viable as time warp in a mineral field will be pretty much just as bad as entomb. It's pretty obvious time warp was not intended for harassment but battlefield use. | ||
DeCoup
Australia1933 Posts
On October 28 2012 08:33 KrazyTrumpet wrote: I very much doubt that Time Warp will be used to slow gas, it's way more energy efficient to just DPS down the gasses, as mentioned above. Well it will not always be possible to dps down the gas with a single oracle. The range of the attack is 5 and they have to stay to channel it. If there are turrets or units nearby a timewarp can be dropped at 6 range and you can retreat before taking hull damage. You could choose to drop the time warp so that it is covering some minerals and a gas. This is when this information will be useful. | ||
Fjodorov
5007 Posts
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Ender985
Spain910 Posts
However, what is the damage done if the warp is applied to 3 workers mining gas? Disrupting gas income can also be a good thing depending on the match up. And how many extra workers would one need to add to the geyser in order to compensate for the effect? Edit: Ok I see this is already being discussed now... | ||
StreetWise
United States594 Posts
On October 28 2012 05:41 Targe wrote: So multiple oracles would be required to make harassment worthwhile, given 10 seconds though you could knock out an entire base worth of gas mining. Yeah! For the low cost of 600 minerals and 600 gas I can knock out two of your gas gysers. Not to mention 12 food and the cost of getting a starport. If you were smart, while they are taking away your critical gas mining ability, you could just 1A into their base... | ||
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