• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:34
CEST 13:34
KST 20:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War Bot on ladder
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6744 users

HOTS patch preview, leveling - Page 14

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 12 13 14 15 16 28 Next All
TheDougler
Profile Joined April 2010
Canada8324 Posts
October 25 2012 19:03 GMT
#261
On October 26 2012 02:17 Danzo wrote:
Show nested quote +
On October 26 2012 02:15 Aeromi wrote:
Look like Call Of Duty ^_^

Is that necessarily a good thing?

At least Blizzard is trying to take an initiative and come with interesting ideas. Not sure how I feel about it yet but can't wait to try it soon.


They had something similar with WC3 that was tonnes of fun. You could lose levels as well as gain them though if I recall...
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Antylamon
Profile Joined March 2011
United States1981 Posts
October 25 2012 19:03 GMT
#262
On October 26 2012 03:59 Hier wrote:
This is how they spend their development time?

You mean you don't want any casual players to play SC2? -.-
sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2012-10-25 19:04:48
October 25 2012 19:03 GMT
#263
On October 26 2012 03:56 hitpoint wrote:
Show nested quote +
On October 26 2012 03:53 jidolboy wrote:
On October 26 2012 03:46 hitpoint wrote:
On October 26 2012 03:40 GizmoPT wrote:
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.


I'm sure only bronze league wouldn't care about ladder points in the first place. Plus, you can also get XP by playing Blizz's custom map so it would not effect the ladder as most care about their points. Like why would they risk of losing their precious points when you can play customs that have no effect on your ladder rank?


Well just for the sake of argument, maybe for the first season nobody will care about ladder points. Farm exp, get to level 20, and you're set, it doesn't say anything about losing exp for any reason. You can fix your ladder rank after that, or next season after the reset.

Edit: I see where it talks about customs now.


I have already mentioned it. Many people won't play ladder in the first place if they do not care about losing their points. So, you don't need to worry about people not trying to win first season as they will all go play customs with their friends or other farmer you've met on the channel to boost. Well because it's much much easier to do so
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-10-25 19:08:15
October 25 2012 19:07 GMT
#264
On October 26 2012 04:03 jidolboy wrote:
Show nested quote +
On October 26 2012 03:56 hitpoint wrote:
On October 26 2012 03:53 jidolboy wrote:
On October 26 2012 03:46 hitpoint wrote:
On October 26 2012 03:40 GizmoPT wrote:
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.


I'm sure only bronze league wouldn't care about ladder points in the first place. Plus, you can also get XP by playing Blizz's custom map so it would not effect the ladder as most care about their points. Like why would they risk of losing their precious points when you can play customs that have no effect on your ladder rank?


Well just for the sake of argument, maybe for the first season nobody will care about ladder points. Farm exp, get to level 20, and you're set, it doesn't say anything about losing exp for any reason. You can fix your ladder rank after that, or next season after the reset.

Edit: I see where it talks about customs now.


I have already mentioned it. Many people won't play ladder in the first place if they do not care about losing their points. So, you don't need to worry about people not trying to win first season as they will all go play customs with their friends or other farmer you've met on the channel to boost. Well because it's much much easier to do so


I don't think many casuals will stoop to contacting farmers to boost their account. We'll have to agree to disagree, or else the argument will go around in circles.

It's easy to avoid the previous issue entirely. Can you tell me the downside of earning exp just based on your opponent's rank instead of in game units killed/produced?
It's spelled LOSE not LOOSE.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 25 2012 19:07 GMT
#265
This is good as I think the portraits and achievements did keep people playing. Remember the initial buzz over the "StarCraft Master" portrait? This combined with the new stats is a good step towards addressing what Destiny wrote about. They just need to do something about maps/gameplay imo.
Inex
Profile Joined October 2010
Bulgaria443 Posts
October 25 2012 19:08 GMT
#266
On October 26 2012 03:59 Hier wrote:
This is how they spend their development time?


I hate comments like this. Does it hurt to have this implemented? Can they satisfy everyone? Probably not, but considering the small size of the SC2 development team, the amount of work these guys are doing is remarkable. They did screw up quite a few things in SC2, but it's not like they said ''fuck it, here's the game that we wanted you to play, now play it''. They are obviously listening and trying to make things better, comments like this aren't helping anyone, in fact they are annoying.

I personally find this addition awesome.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 25 2012 19:08 GMT
#267
This would be cool with bgh/fastest as official game modes that give xp as well. Comp stomp is already in the game as coop vs ai and that should also give xp.

Think league and its bot games, dominion, and aram, all of which give xp and ip. Sc2 should be like that too, and maybe feature a new custom game each week that gives extra xp
jdsowa
Profile Joined March 2011
405 Posts
Last Edited: 2012-10-25 19:09:44
October 25 2012 19:08 GMT
#268
Actually there are people with a lot of general RTS experience who had formerly made it into diamond and masters in 2010 and 2011 and subsequently ditched the game in favor of something else that I would still refer to as 'casuals'. This is the type of person that got all the achievements and gradually got sick of 1v1 when standard build orders started to form and fun strats like one base thor rush were no longer viable. This person isn't interested in playing standard macro even if they have an idea of how to do it. Team play isn't an option because early cheese is too strong. To get this person back to SC2 would require a pretty significant overhaul of the units and playstyle.
Taefox
Profile Joined March 2010
1533 Posts
October 25 2012 19:09 GMT
#269
On October 26 2012 03:59 Hier wrote:
This is how they spend their development time?

you think they want 500+ GM to buy the game or 1000000+ Bronze Silver Gold Diamond+ to buy the game ?
@taefoxy
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 25 2012 19:11 GMT
#270
Not to be mean or anything but I feel some people need a reality check. If you aren't being paid to play the game and are without sponsorship, you are a casual. You might enjoy the playing 1v1s but that doesn't make you a professional, lol.
maru lover forever
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
October 25 2012 19:11 GMT
#271
I like this. Undeniably it gives people another reason to keep playing. An incentive cannot be bad, especially since it doens't actually change the game play.

I want to see a more subdivided masters league. I made masters in season 1 and didn't really feel an incentive to try to get better as I wasn't trying to play in tournaments/ try for professionalism and felt too far away from GM to even try for it. Many of my friends also basically stopped playing 1v1 ladder the day they made masters.
Penecks
Profile Joined August 2010
United States600 Posts
October 25 2012 19:17 GMT
#272
On October 26 2012 04:11 Incognoto wrote:
Not to be mean or anything but I feel some people need a reality check. If you aren't being paid to play the game and are without sponsorship, you are a casual. You might enjoy the playing 1v1s but that doesn't make you a professional, lol.

Really, this, it's just a fun little thing, I don't know why so many people get all tryhard "gotta improve mah game", it's this attitude that really makes the ladder unfun most of the time. The game is stale and they need some spice, this will help. Geez I had a guy rage at me the other day, saying "you will never go pro." Dude, we are in mid masters for crying out loud, are you serious.
straight poppin
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
October 25 2012 19:18 GMT
#273
Finally they bring this back. Good thinking. Battle net still needs more adjustments, though.
And who actually can think polishing up their game is a bad idea? You must be out of your mind.
StreetWise
Profile Joined January 2010
United States594 Posts
October 25 2012 19:18 GMT
#274
On October 26 2012 02:48 Sakray wrote:
"LoL is very successful atm, let's pick some of their features and implement them into HotS !"

That's how I see it.


They are copying their best version of battle.net. I.E. the version that WC3 had, not LOL. I do think that their match making as far as matching people very close in skill is a little better in SC2 though.
I will not be poisoned by your bitterness
Finnz
Profile Joined September 2011
United Kingdom260 Posts
October 25 2012 19:22 GMT
#275
Heart Of The Call Of Duty.
Orzabal
Profile Joined December 2009
France287 Posts
October 25 2012 19:23 GMT
#276
On October 26 2012 04:03 Antylamon wrote:
Show nested quote +
On October 26 2012 03:59 Hier wrote:
This is how they spend their development time?

You mean you don't want any casual players to play SC2? -.-


I am casual gamer. I dont play the game often (several hours in the week). I am still in master and I would like the team spend his time to improve design of the game (for all races), balance units etc.

xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
October 25 2012 19:25 GMT
#277
WooHoOoOOO good news . more reason to play
1/4 \pi \epsilon_0
Mortal
Profile Blog Joined November 2010
2943 Posts
October 25 2012 19:28 GMT
#278
Are people really so dense to think this is a negative thing? Do you want this game to succeed and be around for years to come? Then cater to the casuals and make shit pretty and give them a reason to play. It may not be the PERFECT way to do it yet (this is beta after all) but it's a HUGE step in the right direction.
The universe created an audience for itself.
Chronos.
Profile Joined February 2012
United States805 Posts
October 25 2012 19:28 GMT
#279
I really feel like they should take this a step further and add custom unit models to the leveling system. Now that's REAL incentive, I know it would have made me want to play a lot was I was casual and even now it would be cool.

Pretty good addition anyway though, it felt like you hardly ever got new portraits or decals in WoL.
lightsentry
Profile Joined May 2011
413 Posts
October 25 2012 19:28 GMT
#280
On October 26 2012 04:18 StreetWise wrote:
Show nested quote +
On October 26 2012 02:48 Sakray wrote:
"LoL is very successful atm, let's pick some of their features and implement them into HotS !"

That's how I see it.


They are copying their best version of battle.net. I.E. the version that WC3 had, not LOL. I do think that their match making as far as matching people very close in skill is a little better in SC2 though.

Yeah, after playing some DOTA2, I have to say that as far as matchmaking goes, SC2 is a lot better (admittedly 1v1 is easier than 5v5, I'd imagine).

I do like this leveling system, but I do wish they let me name my custom games especially if you can level using them as well. Even if there is an unranked ladder, sometimes you want to test some other maps that aren't on the ladder with people of your skill level. Any idea if they mentioned this?
Prev 1 12 13 14 15 16 28 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
20:00
Not-Summer Champs Group B
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
IntoTheiNu 568
WardiTV306
Rex111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko377
Rex 111
Classic 51
TKL 21
StarCraft: Brood War
Britney 60985
Rain 2608
Soulkey 609
BeSt 598
FanTaSy 452
Soma 261
Hyuk 241
Mini 189
EffOrt 188
firebathero 175
[ Show more ]
Zeus 171
Light 166
ggaemo 158
Mind 149
Rush 146
Stork 144
Larva 137
ZerO 128
Dewaltoss 112
Noble 106
Hyun 94
Leta 89
Killer 84
Snow 66
sorry 59
Trap 44
PianO 42
Mong 40
Movie 36
soO 31
Bale 29
NotJumperer 25
Sharp 25
Hm[arnc] 24
Sacsri 22
Aegong 20
ToSsGirL 20
Sexy 18
Yoon 15
Terrorterran 14
zelot 7
Dota 2
Gorgc10446
XcaliburYe226
Counter-Strike
olofmeister1254
shoxiejesuss1130
pashabiceps1120
kRYSTAL_54
Other Games
singsing1952
B2W.Neo654
ZerO(Twitch)10
Organizations
StarCraft: Brood War
UltimateBattle 27
lovetv 9
[ Show 8 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
2h 26m
Big Brain Bouts
4h 26m
FEL
21h 26m
Patches Events
1d 1h
AI Arena Tournament
1d 5h
FEL
1d 22h
Sparkling Tuna Cup
1d 22h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.