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HOTS patch preview, leveling - Page 13

Forum Index > StarCraft 2 HotS
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sour_eraser
Profile Joined March 2011
Canada932 Posts
Last Edited: 2012-10-25 18:55:59
October 25 2012 18:53 GMT
#241
On October 26 2012 03:46 hitpoint wrote:
Show nested quote +
On October 26 2012 03:40 GizmoPT wrote:
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.


I'm sure only bronze league wouldn't care about ladder points in the first place. Plus, you can also get XP by playing Blizz's custom map so it would not effect the ladder as most care about their points. Like why would they risk of losing their precious points when you can play customs that have no effect on your ladder rank?

Edit: Another reason for playing custom instead of ladder to get point. The players ( or invited friend ) can chat with each other before the game starts so they can boost their stats.
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
13JackaL
Profile Joined March 2011
United States577 Posts
October 25 2012 18:53 GMT
#242
On October 26 2012 03:37 DrAbuse wrote:
Show nested quote +
On October 26 2012 02:15 Trantice wrote:
Will this be enough to maintain interest for casuals like myself?


Casuals dont post on forums!

-Idra

this is actually insanely true. if you care enough about something to post on a forum about it, you probably aren't "casual"
and my axe
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
October 25 2012 18:53 GMT
#243
Lmfao, people go off saying blizzard needs to do stuff for the casual players, they add this clearly for casuals to keep playing and people bitch...

You wonder why blizzard doesn't listen....
www.superbeerbrothers.com
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 25 2012 18:53 GMT
#244
On October 26 2012 03:07 CamoPillbox wrote:
This is what i talking about all time blizz invented archiements and lvling and this features so why dont use them like all other games nice nice looks like someone slaped to the face and now wake up coming . Open beta soon i hope too


No they didn't invent it, they pioneered it for non rpg games but they certainly weren't the first to use it outside of rpgs.
When there is nothing left to lose but your dignity, it is already gone.
Rainling
Profile Joined June 2011
United States456 Posts
October 25 2012 18:54 GMT
#245
I like this change. This should provide more incentives for casual players to ladder and play with friends. If you could unlock new unit skins or other in game cosmetics by leveling up (visible to others only if they chose to make cosmetics of others visible, but always visible to yourself), it would do much more to provide incentives for casual players to play, though.
papaz
Profile Joined December 2009
Sweden4149 Posts
October 25 2012 18:54 GMT
#246
This is really good move by Blizzard.

They need to do more stuff like this to bring in more casual.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 25 2012 18:55 GMT
#247
On October 26 2012 03:53 jmbthirteen wrote:
Lmfao, people go off saying blizzard needs to do stuff for the casual players, they add this clearly for casuals to keep playing and people bitch...

You wonder why blizzard doesn't listen....


The only group that is better is the group of kids that think Blizzard did this in response to #SaveHotS. Because clearly this feature was created and added in 2 weeks time.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
October 25 2012 18:55 GMT
#248
On October 26 2012 03:46 hitpoint wrote:
Show nested quote +
On October 26 2012 03:40 GizmoPT wrote:
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.


Sigh. People get their pixelated penises, still complain. "More people playing isn't enough, they need to play to win!!"

For what it's worth, they mention xp bonuses for wins etc. There'll always be farmers, but that's not what this is about.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Calypso123
Profile Joined March 2011
United States42 Posts
October 25 2012 18:56 GMT
#249
Will everyone stop fucking complaining seriously.. im high masters. I think its cool that they are doing this kind of stuff. No shit its not about perks or levels make you better. The same thing with league, it doesn't make you any better when you level up in league, your skill stays the same, people play for gold or points or whatever. To get skins and new champions. In this case people play for portraits or random cool little things that keep people interested! With out the casual scene there is no pro scene. Pro's dont watch them selves. And you guys need to chill out, "this is stupid just give us what we have been waiting for, for 2 years" well wtf? Have they not released interviews where they are adding clan support. Aren't they are adding multi-person replays. They are adding an unranked ladder based on MMR. Ohh wait, the unranked ladder that we have been waiting for since day one is already in heart of the swarm.. They are trying, they dont have the best DEV team. At least they are showing interest in taking community opinions. Name another BIG company that is 20 years old that listens to the community? Ohh wait there is not. Be grateful you have someone that actually cares about their games.
JackReacher
Profile Joined September 2012
United States197 Posts
October 25 2012 18:56 GMT
#250
Can anyone explain, does this mean a different MMR and ladder ranking for each race? If not, what does it actually mean?
Shiori
Profile Blog Joined July 2011
3815 Posts
October 25 2012 18:56 GMT
#251
I'm happy with this, and it blows my mind that some people aren't happy about this. There's literally no downside to this.
roym899
Profile Joined March 2011
Germany426 Posts
October 25 2012 18:56 GMT
#252
I really like this idea. It has much potential.
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-10-25 18:57:54
October 25 2012 18:56 GMT
#253
On October 26 2012 03:53 jidolboy wrote:
Show nested quote +
On October 26 2012 03:46 hitpoint wrote:
On October 26 2012 03:40 GizmoPT wrote:
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.


I'm sure only bronze league wouldn't care about ladder points in the first place. Plus, you can also get XP by playing Blizz's custom map so it would not effect the ladder as most care about their points. Like why would they risk of losing their precious points when you can play customs that have no effect on your ladder rank?


Well just for the sake of argument, maybe for the first season nobody will care about ladder points. Farm exp, get to level 20, and you're set, it doesn't say anything about losing exp for any reason. You can fix your ladder rank after that, or next season after the reset.

Edit: I see where it talks about customs now.
It's spelled LOSE not LOOSE.
r4pture
Profile Joined May 2011
United States397 Posts
October 25 2012 18:57 GMT
#254
I don't really see why people are excited. Its basically the same thing we have now, with a different system used. Its still about the 1v1, its still about ladder, and as a casual player does nothing for me. Fix custom games, and make it so I don't have to deal with constant player drops (either myself or others, and then everyone leaving because of it). Give me some people to talk too, something. Its a ladder feature, and I don't play ladder. :/
http://teamfortress.tv - For your TF2 streaming and discussion needs!
ChEDo
Profile Joined November 2010
Canada310 Posts
Last Edited: 2012-10-25 18:58:30
October 25 2012 18:57 GMT
#255
This is a really neat idea, I think it has a lot of potential. I know a lot of people enjoy farming portraits/decals.
+ Show Spoiler +
On October 26 2012 03:41 Tuczniak wrote:
Seems like good idea. It should attract players more. Today I want to get 500xp
Would be nice, if 1v1 was the best way to xp. Because it's the hardest to get to and continue due to ladder anxiety and similar things.


^ Maybe this will get casuals/and none casuals to want to 1v1 more, if you get most xp, and maybe by playing they get better and start to 1v1 more.
Also they should add in game tournaments, just like WC3 and have special tournament portraits.
Obviously the tourney would match you with people around your mmr. Have the tournaments be broadcasted in client(like dota2/LoL) so people can watch while they eat/take a break, since so many people join 1v1 obs games to just watch, and a mini tournament would be a lot more exciting :D With the tourney, once in a while(maybe set a day/time?) Blizzard can test out 'new' maps they plan to implement in the ladder(1v1,2v2,ffa etc) and after game players can give a review
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 25 2012 18:57 GMT
#256
On October 26 2012 03:55 schimmetje wrote:
Show nested quote +
On October 26 2012 03:46 hitpoint wrote:
On October 26 2012 03:40 GizmoPT wrote:
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.


Sigh. People get their pixelated penises, still complain. "More people playing isn't enough, they need to play to win!!"

For what it's worth, they mention xp bonuses for wins etc. There'll always be farmers, but that's not what this is about.


Wait, are you saying that people on the internet will find ways to "game the system" and get xp with the least amount of effort possible? Why would you think that?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cosnagoo
Profile Joined October 2012
12 Posts
October 25 2012 18:57 GMT
#257
Give us proper channels and replay viewing together plox... thisis madness
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-10-25 19:02:22
October 25 2012 18:59 GMT
#258
On October 26 2012 03:55 schimmetje wrote:
Show nested quote +
On October 26 2012 03:46 hitpoint wrote:
On October 26 2012 03:40 GizmoPT wrote:
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.


Sigh. People get their pixelated penises, still complain. "More people playing isn't enough, they need to play to win!!"

For what it's worth, they mention xp bonuses for wins etc. There'll always be farmers, but that's not what this is about.


Sorry if it upsets you that I want my opponents to be trying to win the game and not have ulterior motives. Seems to make a lot of sense and I think people would agree for the most part. Or are you flaming just to flame?

I said before I like the idea. But they can give us exp and levels without attaching it to in game actions.
It's spelled LOSE not LOOSE.
Hier
Profile Blog Joined November 2009
2391 Posts
October 25 2012 18:59 GMT
#259
This is how they spend their development time?
"But on a more serious note..." -everyone on this forum at some point.
Vague
Profile Joined April 2011
170 Posts
October 25 2012 19:01 GMT
#260
Thumbs up! This is one of the many things that need to happen. I think Blizzard is turning in the right direction.
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