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HOTS patch preview, leveling - Page 11

Forum Index > StarCraft 2 HotS
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Denzil
Profile Joined August 2010
United Kingdom4193 Posts
October 25 2012 18:25 GMT
#201
can only help maintain interest
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Koesader
Profile Joined April 2012
Netherlands424 Posts
October 25 2012 18:25 GMT
#202
It's nice and dandy, but I'd like to see more rewards than just portraits. New backgrounds, new features and thingies for clan pages (I want to see those added as well ) etc. It doesn't have to be anything ingame really.
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
Last Edited: 2012-10-25 18:27:10
October 25 2012 18:26 GMT
#203
I enjoy XP and getting a more tangible feeling of progress. I am perfectly okay with this. I agree with the people saying that it would be cool to get a larger variety of rewards for XP though. I'm sure Blizz can come up with something cool.
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
October 25 2012 18:26 GMT
#204
This is a great way to attract casuals. People love leveling up, in all ways of life. Win Win. Hopefully this is just the iceberg of hidden changes they have in store for us!
Shoot for the Moon, Find a Star
omk294
Profile Joined March 2012
England16 Posts
October 25 2012 18:27 GMT
#205
You see on the logo the BRONZE symbol? That's becuase this is for the casual players, everyone else stfu this is good for the game
Gold league caster but still better than most mater league players
DrakeFZX3
Profile Joined October 2010
United States925 Posts
October 25 2012 18:27 GMT
#206
I'm laughing at the fact that there are posters that think any type of leveling/reward system is Call of Duty as if they came up with it first.

RPGs came up with it and it promotes longevity in a game's life. Keeps players coming back and playing.

Which is exactly what we want.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
October 25 2012 18:27 GMT
#207
I love it. More of this please!

This is the way to keep people playing not by making the game dumber.
Head Coach Park: "They should buff tanks!"
ACrow
Profile Joined October 2011
Germany6583 Posts
October 25 2012 18:29 GMT
#208
Don't understand all the negative comments, this change does nothing to hurt the game by making it easier or impacting competitive play, while at the same time acting as motivation for casuals. Great change, I hope there are more coming!
Get off my lawn, young punks
IPA
Profile Joined August 2010
United States3206 Posts
October 25 2012 18:29 GMT
#209
TL community: "DOOM! DOOM AND GLOOM I SAY! Blizzard isn't catering enough to the casuals, who are the necessary heart and soul of this community. Without them, we will continue our precipitous withering."

[Blizzard adds simple, fun leveling system as a hook for the casual gamer.]

TL community: LEL, wtf is this shit? Awful fucking garbage. They should just let US design the game. What a joke.

FIN
Time held me green and dying though I sang in my chains like the sea.
FakeLife
Profile Joined March 2011
United States41 Posts
October 25 2012 18:30 GMT
#210
On October 26 2012 03:22 forsooth wrote:
Why are they wasting time with stuff like this when chat channels still suck and we still can't watch replays together?


Even if you decide that something like this to attract casual players is not a important change (and I'd dispute that), programming doesn't really work like that. You can't have everybody just work on the single most pressing issue until it's solved, then move on to the next, and so on.
Tyree
Profile Joined November 2010
1508 Posts
October 25 2012 18:31 GMT
#211
Not a bad idea, leveling and gaining xp+ is pretty much in every game today, even sports games have it.

But the rewards need to be more substantial than just a small picture to show around, something like when you hit max level you get to chose a special/newer skin for 1 unit of the race you maxed out on that looks "cool", then you restart your leveling. Sorta like hitting prestige in CoD and start over

That adds a long ass grind, does not interfere with pro play at all but however does require them to get their artists to work on making 1 new skin for every unit.
★ Top Gun ★
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
October 25 2012 18:31 GMT
#212
all that hate on the first page oO

i LOVE it. especially the "next reward" thing is rly nice
gogo blizzard, you can do it. make the game better!
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
October 25 2012 18:32 GMT
#213
On October 26 2012 03:27 DrakeFZX3 wrote:
I'm laughing at the fact that there are posters that think any type of leveling/reward system is Call of Duty as if they came up with it first.

RPGs came up with it and it promotes longevity in a game's life. Keeps players coming back and playing.

Which is exactly what we want.


exactly, i dont get this call of duty bullshit either. there were games waaaay before call of duty that used xp systems in that way oO
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
October 25 2012 18:33 GMT
#214
On October 26 2012 03:29 IPA wrote:
TL community: "DOOM! DOOM AND GLOOM I SAY! Blizzard isn't catering enough to the casuals, who are the necessary heart and soul of this community. Without them, we will continue our precipitous withering."

[Blizzard adds simple, fun leveling system as a hook for the casual gamer.]

TL community: LEL, wtf is this shit? Awful fucking garbage. They should just let US design the game. What a joke.

FIN

It's the same thing as getting wins to get portraits, you just dont have to win. It wont be any different, why do you think it's so much fun.

It will be A WHOLE LOT GRINDIER than the one where you could get a lot of fast wins, this system comes from wow it will feel like a job to do a game/games each day to get the daily bonus.
MiQ
Profile Joined August 2012
Canada312 Posts
October 25 2012 18:34 GMT
#215
Next they will add special unit abilities and perks to unlock and choose from before each game...

"Your Marines cost is now reduced by 10 minerals!"
"You now have a 25% chance to spawn an additionnal Zergling!"
"Your void rays can now split their ray and target 2 enemies at once!'
Tons of damage
xFeather
Profile Joined April 2011
6 Posts
October 25 2012 18:34 GMT
#216
Hmm, could be a step in preparing the game for a f2p-model? Like, selling xp-bonus for money.
Not that they will do it and not that i expect it, but it opens up the possibility.
Maybe they will even have the normal game price + extra xp-boost sales (but that's just me being negative).

Otherwise, I like the idea. It adds some fun to the game as each game will not only have a win-loss-result, but another effect, too and the way a game plays out changes this XP-output. A long game will be worth more now than a cheese-fast-win/loss.
Could take away some ladder-boredom
Lorch
Profile Joined June 2011
Germany3711 Posts
October 25 2012 18:34 GMT
#217
On October 26 2012 02:15 Aeromi wrote:
Look like Call Of Duty ^_^


Call of Duty is sooo fucking far away from having invented that, it really saddens me that people connect this kind of a system to such a shitty excuse of a first person shooter.

On topic: If it helps casuals, I'm guessing getting 1 per level where you get exp for everything is easier for them then getting x amount of wins on ladder. Personally I couldn't care less since it's only about portraits/those thingies on your buildings.
DarkerThanKuro
Profile Joined April 2012
United States61 Posts
October 25 2012 18:35 GMT
#218
What if they add team colors, like Guild Wars 2 has with Dyes? You can earn team colors and have a set of 5 ready for games. If other people have the colors, you can use one of the other four you have set.
Kancolle player
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-10-25 18:36:51
October 25 2012 18:35 GMT
#219
On October 26 2012 03:24 budar wrote:
Show nested quote +
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.

In case someone wants to quote me without reading my original post. I LIKE the idea of exp, I just don't like that units killed/produced in game affects how much you get.
It's spelled LOSE not LOOSE.
sour_eraser
Profile Joined March 2011
Canada932 Posts
October 25 2012 18:35 GMT
#220
Hmm. Interesting changes. Personally, I wouldn't care less but I think many casuals will.
+1 for this idea
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
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