• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:38
CEST 12:38
KST 19:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War Bot on ladder [Megathread] Daily Funny Videos
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8301 users

HOTS patch preview, leveling - Page 12

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 10 11 12 13 14 28 Next All
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
October 25 2012 18:35 GMT
#221
On October 26 2012 03:22 forsooth wrote:
Why are they wasting time with stuff like this when chat channels still suck and we still can't watch replays together?


They already announced that stuff a long time ago.
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
October 25 2012 18:36 GMT
#222
On October 26 2012 03:35 hitpoint wrote:
Show nested quote +
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.
DrAbuse
Profile Joined April 2011
Germany209 Posts
October 25 2012 18:37 GMT
#223
On October 26 2012 02:15 Trantice wrote:
Will this be enough to maintain interest for casuals like myself?


Casuals dont post on forums!

-Idra
eu.battle.net/sc2/en/profile/186292/1/DrAbuse/
hitpoint
Profile Joined October 2010
United States1511 Posts
October 25 2012 18:38 GMT
#224
On October 26 2012 03:36 MyFirstProbe wrote:
Show nested quote +
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.
It's spelled LOSE not LOOSE.
jamesapjoyce
Profile Joined August 2012
61 Posts
October 25 2012 18:39 GMT
#225
On October 26 2012 02:24 ETisME wrote:

but i wish they would have separate ladder for each race.


I have also thought that that would be an incentive to help players, for example, if I'm rank 5 Terran but want to try Protoss I won't lose ladder places for trying a race I'm not good at playing.
pivor
Profile Joined October 2012
Poland198 Posts
Last Edited: 2012-10-25 18:41:52
October 25 2012 18:39 GMT
#226
On October 26 2012 03:32 KalWarkov wrote:
exactly, i dont get this call of duty bullshit either. there were games waaaay before call of duty that used xp systems in that way oO

Maybe cause CoD is currently most popular game that uses it?
Also i dont get it whats the point of it in SC2, dont we have such thing in form of achievments? This system works in cod or bf3 cause you are unlocking gear through leveling but in SC2 theres nothing to unlock beside portraits and decals, or maybe they want us to earn our units now? ;
:F
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 25 2012 18:40 GMT
#227
On October 26 2012 03:38 hitpoint wrote:
Show nested quote +
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
MiQ
Profile Joined August 2012
Canada312 Posts
October 25 2012 18:40 GMT
#228
On October 26 2012 03:33 Ryps wrote:
Show nested quote +
On October 26 2012 03:29 IPA wrote:
TL community: "DOOM! DOOM AND GLOOM I SAY! Blizzard isn't catering enough to the casuals, who are the necessary heart and soul of this community. Without them, we will continue our precipitous withering."

[Blizzard adds simple, fun leveling system as a hook for the casual gamer.]

TL community: LEL, wtf is this shit? Awful fucking garbage. They should just let US design the game. What a joke.

FIN

It's the same thing as getting wins to get portraits, you just dont have to win. It wont be any different, why do you think it's so much fun.

It will be A WHOLE LOT GRINDIER than the one where you could get a lot of fast wins, this system comes from wow it will feel like a job to do a game/games each day to get the daily bonus.


Grind to get what exactly? It's all cosmetics, compared to WoW where you actually needed the gear to do any good.

I think you are overreacting... it really ain't that big of a deal.
Tons of damage
Shartugal
Profile Joined September 2011
Denmark134 Posts
October 25 2012 18:40 GMT
#229
I think it's a nice addition to the game, as it atleast gives some sort of incentive for the more casual players to keep playing and being interested in the game.
Hot_Bid:" What are your longterm plans?" Seiplo:"Money, fame and bitches"
blug
Profile Joined February 2011
Australia623 Posts
October 25 2012 18:41 GMT
#230
When I saw the thread title I thought they were talking about in game leveling of some kind...

To be honest, I don't see anything wrong with this. As long as they don't imbalance the game or reduce the skill ceiling to cater for casuals, they can add all they want to make casuals play more.
Derp
Tuczniak
Profile Joined September 2010
1561 Posts
October 25 2012 18:41 GMT
#231
Seems like good idea. It should attract players more. Today I want to get 500xp
Would be nice, if 1v1 was the best way to xp. Because it's the hardest to get to and continue due to ladder anxiety and similar things.
ApBuLLet
Profile Joined September 2010
United States604 Posts
October 25 2012 18:42 GMT
#232
I think it could be a good thing, it clearly works with LoL and something similar worked with WC3. It really didn't remind me of Call of Duty when I read it so I don't completely get why people are bringing that up.

The only problem I see with it is what can you offer that is meaningful in RTS games? We have portraits, so there is one cool reward. But something like skins, I don't know if that really works in RTS, for a casual player it would probably cause a lot of confusion as to what unit does what, stuff like that. Some more elaborate skins might cause a lot of visual clutter too which you don't really want in a fast paced competitive game. You can't really give any sort of upgrades or anything that would give someone an advantage in-game, that just defeats the purpose of RTS. So what else can you offer other than portraits? That's the challenge.

I think one cool thing would be ladder race colors. Maybe I don't want to be red or blue, I want to be purple. So let me be purple! Its something small and you'd have to account for the fact that two people might pick the same color, but I think it is desirable for some people at least. I kinda forgot about the decal things too, I guess offering more interesting decals would be fun and harmless, so that's an option. I'm sure we could come up with more things but its definitely a challenge. Rewards need to be meaningful, but at the same time they can't affect actual gameplay.

To be honest, I think making the leveling system work in conjunction with the league system would be best if the object is to cater more to the casual player (not sure if this is a good or bad objective though). I know that some of my friends would rather play a game like LoL over SC2 because in LoL, no matter how good you are if you keep at it long enough you will hit level 30 and be the "highest rank". A lot of people use this as justification to tell themselves that they are above average. If you tell someone in LoL they are bad they might say "But im level 30 with 900 wins, you're the one who sucks you only have 250 wins". In reality, the number of wins (without considering losses) and your level means nothing in terms of your skill, it just means you've played more. But you can't see other players' losses, so people use these types of things to measure themselves.

SC2 isn't so nice. If you are bronze you are at the bottom, if you are grandmasters you are at the top. SC2 is pretty blunt about how good you are and that turns off a lot of people, because 99% of people are going to place into bronze if they have never played starcraft before (or at least another similar RTS). The only way to see yourself making progress is by actually making progress and ranking up, not just playing a lot and gaining levels. So I think this type of system (used in League of Legends, World of Warcraft, Call of Duty, etc.) is way more attracting to the casual gamer than a cut throat league system that is rather honest about how good you actually are.
Leroyx2
Profile Joined August 2011
United States72 Posts
October 25 2012 18:44 GMT
#233
You get a Portrait reward when you level!!! That's stepping it up AT LEAST :D
"There has to come a point where Democrats and Republicans see a piece of footage and we just agree on what the f*** reality is." - Lewis Black
Incomplet
Profile Blog Joined September 2011
United Kingdom1419 Posts
October 25 2012 18:45 GMT
#234
I wouldn't be surprised if they added titles as part of the XP rewards.

Level 99 Special ranks.

Executor By.Sun

Metamorph Life

Commander MVP

http://starcraft.wikia.com/wiki/Unit_rank
Bow down to the sons of Aiur...SKT1_Rain, CreatorPrime, ST_Parting, Liquid_Hero.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
October 25 2012 18:46 GMT
#235
Why... the... hell... are ... people who don't give a shit about this, actually here whining? If you don't care either way then the change is not for you. I will enjoy this. As will many others and it MAY just help retain a few players which is what people seemed to want.

Why are they wasting time on this? Maybe because a game is a complete package and they dont just cater to all the supposed masters and GMs posting on TL. -_-
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-10-25 18:47:58
October 25 2012 18:46 GMT
#236
On October 26 2012 03:40 GizmoPT wrote:
Show nested quote +
On October 26 2012 03:38 hitpoint wrote:
On October 26 2012 03:36 MyFirstProbe wrote:
On October 26 2012 03:35 hitpoint wrote:
On October 26 2012 03:24 budar wrote:
On October 26 2012 03:21 hitpoint wrote:
http://us.battle.net/sc2/en/blog/7681240/?page=1#page-comments

"You’ll earn XP for the race you’re playing with each unit you build or destroy. Experience is awarded at the end of the match, and accumulates as you level up from 1 to a maximum level of 20 for each race."

I really don't like that this will affect how some people choose to play the game. Containing a player on one base, taking the map, maxing, killing your army, and then remaxing just to get more exp seems horrible. I like the idea of leveling and unlocking stuff, but I really don't think anything you do in game should affect it. As much as I don't like cheese, people shouldn't be discouraged from cheesing by outside factors, or encouraged to macro for that matter.


Are you serious? :D Just "gg" and leave the game if you're on one base and suspect that your opponent has taken the whole map. Also, people who will adjust their playstyle to gain more XP or whatever will be doing what casual gamers do - having fun. If you have a problem with that, get into Master/GM.


Yea I'm very serious. Not everyone GG's when they've clearly lost a game. Not only that, this system is easy to farm exp off each other. We can just agree to mine out the map and slaughter eachother's armies. Or I can stream snipe a friend and he can let me kill his multiple times. Or people will leave games immediately when they think they've lost just to deny the other person exp for killing his units/buildings. If someone proxy 2 raxed me and I thought I was going to lose, could leave before he killed any units just to screw him out of points. God there's so many reasons that this is a bad idea. I could go on. I don't think you speak for all casual gamers when you say they just play for fun. I consider myself casual, and for me, fun is winning on my own without outside influences. If my opponent wants to 4 gate me, I wish he would instead of going for 8 gates for the possibility of more exp.


Maybe, but if you're the person who is not participating in those things, you will win more games because of it than lose.


I don't care about winning if it isn't legitimate. We're talking about ladder here, I want my opponent to be playing to win, not playing to earn exp.


he will be playing to win he will still be in a ladder ranked match.. so he would lose points if he doesnt win..


There will be people who don't care about ladder points. There's a thousand ways this can change the way people play for the worse. Maybe I send my banelings at a terrans workers instead of just crushing his planetary with them, because I want the worker kills. Or maybe a terran goes hellions to kill mass lings instead of marauders to snipe buildings. You guys are ok with this? You or your opponent doing dumb shit to farm points? The point is you'll never know if it's on purpose, it will just be in the back of your mind, like maybe you would have lost if he wasn't playing for exp. Or if I lose my third to a protoss timing attack, maybe I just leave the game instead of trying to hold off his next wave just to screw him out of points.
It's spelled LOSE not LOOSE.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-10-25 18:50:03
October 25 2012 18:49 GMT
#237
I guess Destiny can stop crying now.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
OKMarius
Profile Joined October 2010
Norway469 Posts
Last Edited: 2012-10-25 18:52:29
October 25 2012 18:50 GMT
#238
This is only cool if you lose xp when you lose games imo. If not the "mass games dudes" will simply be on top.

Warcraft 3's leveling system's charm (pre 1.14) was that only the best players managed to reach the highest levels (45-50).

Edit: This all seems irrelevant though as it apparently isn't similar to WC3's leveling system at all.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-10-25 18:52:57
October 25 2012 18:51 GMT
#239
Hm... i feel this will instigate more people to play only to win, rather than for the fun of it, which in turn adds more pressure. More than we already complain there is.

It's a good thing they're trying new things but still... i feel this is a step in half the right, half the wrong direction.

They already complain they have few resources, perhaps they should focus first on what the community has been asking like costumizable game rooms and watching pro players instead of gimmicks to force people to play by ways of psychological hooking.
MVega
Profile Joined November 2010
763 Posts
Last Edited: 2012-10-25 18:53:33
October 25 2012 18:51 GMT
#240
Good addition to the game. Not much more to say than that.

On October 26 2012 03:50 OKMarius wrote:
This is only cool if you lose xp when you lose games imo. If not the "mass games dudes" will simply be on top.

Warcraft 3's leveling system's charm (pre 1.14) was that only the best players managed to reach the highest levels (45-50).



This isn't for the best players though. This is aimed more at the casual players.

And it'll work. Casual players love grindy shit. Love it. Even though they don't seem to think so when they hear about a grind, they end up doing it anyway and generally having fun with it.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Prev 1 10 11 12 13 14 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko216
StarCraft: Brood War
Britney 54885
Jaedong 4767
Rain 3410
BeSt 595
Hyuk 273
Zeus 217
firebathero 204
Soma 190
Soulkey 164
Rush 158
[ Show more ]
Stork 142
EffOrt 132
Larva 123
Dewaltoss 114
Leta 88
Mind 72
ZerO 70
ggaemo 60
Hyun 59
Light 55
Mong 43
Killer 42
Bale 32
Noble 32
Movie 29
Sharp 29
sorry 29
PianO 27
Aegong 25
Hm[arnc] 24
NotJumperer 24
Sexy 21
soO 21
ToSsGirL 18
Terrorterran 18
Trap 16
Yoon 13
FanTaSy 10
Sacsri 7
Dota 2
Gorgc13983
XcaliburYe125
Counter-Strike
olofmeister1563
shoxiejesuss1349
pashabiceps1043
kRYSTAL_32
Other Games
singsing1608
ZerO(Twitch)4
Organizations
StarCraft: Brood War
UltimateBattle 44
lovetv 8
[ Show 8 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Summer Champion…
22m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
3h 22m
Big Brain Bouts
5h 22m
FEL
22h 22m
Patches Events
1d 2h
AI Arena Tournament
1d 6h
FEL
1d 23h
Sparkling Tuna Cup
1d 23h
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.