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HOTS patch preview, leveling - Page 15

Forum Index > StarCraft 2 HotS
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digmouse
Profile Blog Joined November 2010
China6333 Posts
October 25 2012 19:28 GMT
#281
On October 26 2012 03:50 OKMarius wrote:
This is only cool if you lose xp when you lose games imo. If not the "mass games dudes" will simply be on top.

Warcraft 3's leveling system's charm (pre 1.14) was that only the best players managed to reach the highest levels (45-50).

Edit: This all seems irrelevant though as it apparently isn't similar to WC3's leveling system at all.


The WC3 ladder level system works like the ladder league system, ie, you win, you grow in level/promote to a higher league, you lose, you will likely drop in level/demote to a lower league, while the level system in HotS works more like LoL or DotA2, it's just for rewards.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
October 25 2012 19:29 GMT
#282
This will be great for casuals. They love leveling up even if it doesn't lead to much. Just seeing that +XP number after every game is enough of a carrot for them.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 25 2012 19:29 GMT
#283
On October 26 2012 02:17 Danzo wrote:
Show nested quote +
On October 26 2012 02:15 Aeromi wrote:
Look like Call Of Duty ^_^

Is that necessarily a good thing?

At least Blizzard is trying to take an initiative and come with interesting ideas. Not sure how I feel about it yet but can't wait to try it soon.


As long as they're doing SOMETHING about the UI, it's a good thing in my book xD
A time to live.
steamrice
Profile Joined August 2010
435 Posts
October 25 2012 19:34 GMT
#284
for some odd reason, people here are making this out into a bad thing or think it's a CoD thing...

[image loading]

hello, it was in original Bnet.
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
October 25 2012 19:36 GMT
#285
Imo a strange idea to have alongside the current ladder system, but definitely a good one. This will keep the casual players playing, and that is really going to keep the scene alive.

I know it is unsightly to have a "CoD" ish look to the game but frankly speaking, modern multiplayer games are pushing towards that trend. Besides, the core game remains the same. I'd love to play with top hats on my marines or something for reaching a high level. Of course we'd need to be able to turn off skins if necessary
Fencar
Profile Blog Joined August 2011
United States2694 Posts
October 25 2012 19:37 GMT
#286
On October 26 2012 04:29 Canucklehead wrote:
This will be great for casuals. They love leveling up even if it doesn't lead to much. Just seeing that +XP number after every game is enough of a carrot for them.
It also alleviates ladder anxiety by making it so you always get something, instead of +points if you win or -points if you lose, which puts a lot of pressure on the player.
This is my signature. There are many like it, but this one is mine.
Whirligig
Profile Joined March 2011
United Kingdom77 Posts
Last Edited: 2012-10-25 19:38:18
October 25 2012 19:37 GMT
#287
On October 26 2012 04:34 steamrice wrote:
for some odd reason, people here are making this out into a bad thing or think it's a CoD thing...

[image loading]

hello, it was in original Bnet.

In WC3 your level was your rank/points. It could go up as well as down. It wasn't free points just for pressing play match.
grs
Profile Blog Joined April 2011
Germany2339 Posts
October 25 2012 19:38 GMT
#288
I think this is completely pointless and shifts the idea of the game. The game is about winning and not about farming killing units to get more points. I will be abused, complained about and get boring after a few weeks. Carrot on a stick does not motivate anyone for long.

I am a casual player and if I don't feel like playing a competitive game, I play something else.
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-10-25 19:40:06
October 25 2012 19:38 GMT
#289
On October 26 2012 04:34 steamrice wrote:
for some odd reason, people here are making this out into a bad thing or think it's a CoD thing...

[image loading]

hello, it was in original Bnet.


Seeing that just got me nostalgic about how cool old Bnet was. I remember automated tournaments and stuff that me and my friends would enter even though we sucked. That was so much fun.

I agree with the two posters above me though.
It's spelled LOSE not LOOSE.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
October 25 2012 19:41 GMT
#290
On October 26 2012 04:38 grs wrote:
I think this is completely pointless and shifts the idea of the game. The game is about winning and not about farming killing units to get more points. I will be abused, complained about and get boring after a few weeks. Carrot on a stick does not motivate anyone for long.

I am a casual player and if I don't feel like playing a competitive game, I play something else.

That's what leagues and points are for. The XP system is for dedicated people who play the game a lot no matter what their league.
This is my signature. There are many like it, but this one is mine.
Sega92
Profile Blog Joined November 2010
United States467 Posts
October 25 2012 19:43 GMT
#291
i don't see this as good OR bad just kind of "oh...okay can't hurt so why not?"
Hier
Profile Blog Joined November 2009
2391 Posts
October 25 2012 19:47 GMT
#292
On October 26 2012 04:08 Inex wrote:
Show nested quote +
On October 26 2012 03:59 Hier wrote:
This is how they spend their development time?


I hate comments like this. Does it hurt to have this implemented? Can they satisfy everyone? Probably not, but considering the small size of the SC2 development team, the amount of work these guys are doing is remarkable. They did screw up quite a few things in SC2, but it's not like they said ''fuck it, here's the game that we wanted you to play, now play it''. They are obviously listening and trying to make things better, comments like this aren't helping anyone, in fact they are annoying.

I personally find this addition awesome.

The problem is that this is a bandage, rather than a solution. If this feature was part of the product upon release, it would have been great; it would have done exactly what it would have been meant to do. At this point, however, this is a waste of development time; it does not serve a purpose.
"But on a more serious note..." -everyone on this forum at some point.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 25 2012 19:48 GMT
#293
Main thing is, portrait farming will annoy the other people less. And it is also a sort of skill indication at the start. Maybe the OP should use the search function more actively the next time though.
That being said it is a revamp of the achievement system, nothing wrong with it if it gets improved. Laughable that people complain about something like this, unless of course they were planning on farming pictures the old school way of being lame leavers and 0 point bronzies.
grs
Profile Blog Joined April 2011
Germany2339 Posts
October 25 2012 19:48 GMT
#294
On October 26 2012 04:41 Fencar wrote:
Show nested quote +
On October 26 2012 04:38 grs wrote:
I think this is completely pointless and shifts the idea of the game. The game is about winning and not about farming killing units to get more points. I will be abused, complained about and get boring after a few weeks. Carrot on a stick does not motivate anyone for long.

I am a casual player and if I don't feel like playing a competitive game, I play something else.

That's what leagues and points are for. The XP system is for dedicated people who play the game a lot no matter what their league.

StarCraft is a digital game: you win or you lose, there is nothing inbetween (draws are really rare and don't mean anyone has won). Implementing farming xp for portraits will be an attempt to mix two games into each other, which I don't think has ever been a success. Let's say I really like fantasy rpgs and you really like jump&run games. There are only two gaming companies in the world: one makes rpgs and one makes jump&run games. We are both happy. Now the one company wants to expand it's customers by adding jump&run elements into rpgs and the other does vice versa. We are both left with bad games and go out and play in the sun, go out with friends and spend time with our families. Do you really want to live in such a world?
thejamster
Profile Joined December 2010
Canada71 Posts
October 25 2012 19:49 GMT
#295
Not sure if this will work. Although XP bars in other games sort of work......
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
October 25 2012 19:49 GMT
#296
Good for the casuals, so good for the scene overall. Nice add imo.
It's good to be back
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
October 25 2012 19:49 GMT
#297
I would say that this will extend the life of the game for 1 week. Sorry, but <0.5% of players care about portraits.
FlyingToilet
Profile Joined August 2011
United States840 Posts
Last Edited: 2012-10-25 21:10:57
October 25 2012 19:50 GMT
#298
I love the new features they added with the XP, i think getting rewards like decals and portraits is now more suitable than bombing 20 games to win 10 in a row for a new pic
http://justin.tv/flyingtoilet
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
October 25 2012 19:50 GMT
#299
Well this is nice. Im not sure the motivation of new portraits is enough once you reach a certain level though. : P
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
wangstra
Profile Joined March 2011
922 Posts
October 25 2012 19:51 GMT
#300
You guys are glorious. Hardly any casuals here purporting to be able to speak about what would entice casuals. If the game was already frustrating and not fun, why the hell would xp points bring me back into the game?

If it feels like I'm still not getting the game and getting stomped, why would grinding games for xp points make the experience more palatable? Is my 'character' getting stronger? If I couldn't even be bothered to play enough games previously to get portraits via achievements, how the hell is watching an xp bar more of an incentive?
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