My take: "#SaveHOTS" - Page 10
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Alex1Sun
494 Posts
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NeWeNiyaLord
Norway2474 Posts
On October 18 2012 21:53 Alex1Sun wrote: Well... So you propose to nerf spells, especially AOE spells, and remove the last bits of micro remaining while encouraging death balls? So you would like to see death balls a moving into death balls and that's it? Don't know if your trolling or not, But That's pretty much exactly the opposite of what Gretorp said.. He wan't to remove / Alter spells that negate Micro. (among other things) | ||
Maxyim
430 Posts
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Aquila-
516 Posts
Now you can actually incorpoarte a 3-4 range mid tier unit in HotS that can add to the ball since protoss needs a buff at larger supplies. Are you serious? You want to ADD to the deathball instead of taking away from it? Also lategame Protoss needs a nerf if anything, I think many Terrans agree that TvP lategame is ridiculous. | ||
lololol
5198 Posts
On October 18 2012 09:39 Necro)Phagist( wrote: O.o do you even realize how damn long it would take a Corsair to kill a BL??? Unless every single BL was stacked like mutas in BW the entire time of attacking, to kill BL's with Corsairs it would take until LotV came up to finish one late game.... Way to talk out of your ass, 49 hits to kill a muta vs 57 to kill a BL, what a HUGE difference, and a BL costs several times as much as a muta. | ||
Aesdea
Canada24 Posts
On October 18 2012 22:06 lololol wrote: Way to talk out of your ass, 49 hits to kill a muta vs 57 to kill a BL, what a HUGE difference, and a BL costs several times as much as a muta. I think your math is way off, it was something like 25 hits to kill a muta both with 0-0. I'm pretty sure broodlords have 1 base armour as well, and they don't clump like muta. Also brood lords have almost double the health. | ||
Maxyim
430 Posts
On October 18 2012 22:06 lololol wrote: Way to talk out of your ass, 49 hits to kill a muta vs 57 to kill a BL, what a HUGE difference, and a BL costs several times as much as a muta. I think that the gentleman is saying that you are not comparing apples with apples. Corsairs were effective in BW because of how unit pathing worked (near impossible to keep mutas spread). In SC2, however, it's a standard feature ("magic box"). A corsair's role in SC2 would be to punish players for not spreading, not to serve as primary AtA (same as Thor currently). 57 hits to kill a BL (just one) - sorry but your ground army all died 20 hits ago. ;-) | ||
Sissors
1395 Posts
On October 18 2012 22:03 Maxyim wrote: Anyone else think it's strange that storm carpet has 0 mention in the OP? Yeah I was reading him complain about carpet EMPs, about HSMs, and then you would think he would get to the mother of all AOE damage spells, the storm. But apparently that one isn't a problem. Also to repeat what others said, mines from ghosts are a bad idea imo. I tought there main goal was mech support, of course you can still use it also with for example bio. But if you first have to go to heaviest bio tech to get mines I can assure you it wont help mech when it needs the help. (By the time you can spare the time/resources to get ghosts in sufficient high number to start making significant mine fields the mines start to lose their usefulness). | ||
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Olli
Austria24417 Posts
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Necro)Phagist(
Canada6518 Posts
On October 18 2012 22:15 Maxyim wrote: I think that the gentleman is saying that you are not comparing apples with apples. Corsairs were effective in BW because of how unit pathing worked (near impossible to keep mutas spread). In SC2, however, it's a standard feature ("magic box"). A corsair's role in SC2 would be to punish players for not spreading, not to serve as primary AtA (same as Thor currently). 57 hits to kill a BL (just one) - sorry but your ground army all died 20 hits ago. ;-) Yea this is pretty much what I meant in a more detailed form. I was going to reply back to him... but it seems like your post and the one above it summed up all my thoughts nicely ![]() | ||
CYFAWS
Sweden275 Posts
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K_osss
United States113 Posts
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Seinken
United States40 Posts
On October 18 2012 22:03 Maxyim wrote: Anyone else think it's strange that storm carpet has 0 mention in the OP? Carpet storms don't happen unless you make several bad choices, such as allowing a zealot with ht flank happen, or you move command your army into theirs. As far as I know, Gretorp is a Terran main player, I am too, but I'll tell you straight up that carpet storms are NOT a problem and they are one of the more 'correct' ways spells should be (storm highest dps, no cc effects). Carpet EMPs are a death sentence against toss (no ff's, half health units) compared to storms against a mara heavy army, which is invariably supported by medivacs that will negate that damage over time, so allowing EMP to be on a Raven allows new 'interesting' openings for terran instead of the boring mass rax medivac viking builds today, you'll see more sky terran because EMP is available on a flier, etc. tl;dr storm carpet really not a problem imo | ||
Maxyim
430 Posts
On October 18 2012 22:45 Seinken wrote: Carpet storms don't happen unless you make several bad choices, such as allowing a zealot with ht flank happen, or you move command your army into theirs. As far as I know, Gretorp is a Terran main player, I am too, but I'll tell you straight up that carpet storms are NOT a problem and they are one of the more 'correct' ways spells should be (storm highest dps, no cc effects). Carpet EMPs are a death sentence against toss (no ff's, half health units) compared to storms against a mara heavy army, which is invariably supported by medivacs that will negate that damage over time, so allowing EMP to be on a Raven allows new 'interesting' openings for terran instead of the boring mass rax medivac viking builds today, you'll see more sky terran because EMP is available on a flier, etc. tl;dr storm carpet really not a problem imo Not correct, you can run away from EMP and shields recharge in no time. If the terran forces you to engage, then EMPs, then you did not FB fast enough. Also, it has a very small radius. I am not saying that EMP blanket is not a problem, but it is silly to say that the same does not apply to storm, which does its permanent damage extremely fast and basically instagibs bio / clumped air. | ||
ThomasjServo
15244 Posts
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dragonsuper
Liechtenstein222 Posts
They won't listen this time also, HOTS will exit, they will sell around 3 millions copies but 90% of them will probably stop playing after 1 month or so... like D3 example. | ||
Hider
Denmark9341 Posts
On October 18 2012 22:51 Maxyim wrote: Not correct, you can run away from EMP and shields recharge in no time. If the terran forces you to engage, then EMPs, then you did not FB fast enough. Also, it has a very small radius. I am not saying that EMP blanket is not a problem, but it is silly to say that the same does not apply to storm, which does its permanent damage extremely fast and basically instagibs bio / clumped air. your kinda missing the point. This isn't about balance. THis is about getting punished for a ½ second mistake. Storm is slightly more forgiving to play against than emp. It's true that one bad storm and your army is damaged, and the toss could counterattack you and kill you. BUt that problem is probably more reltated to the design of the warp gate which neglects defenders advantage. | ||
Qikz
United Kingdom12022 Posts
Therefore, rework Ghost to have slightly higher DPS or ability to plant widow mines. This will make Ghosts not such a pigeonhole unit where they just emp and die. Now they support with DPS and spacing/positioning. That is quite possibly the worst idea I've ever seen. | ||
Pufftrees
2449 Posts
You need a huge casual following, and sc2 has none at all. BATTLE.net 2.0 is what killed starcraft 2, amazing how much better it was back in 2001 with WC3 ;( Makes me want to cry sometimes | ||
looknohands119
United States815 Posts
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