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My take: "#SaveHOTS" - Page 10

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 8 9 10 11 12 21 Next All
Alex1Sun
Profile Blog Joined April 2010
494 Posts
October 18 2012 12:53 GMT
#181
Well... So you propose to nerf spells, especially AOE spells, and remove the last bits of micro remaining while encouraging death balls? So you would like to see death balls a moving into death balls and that's it?
This is not Warcraft in space!
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
October 18 2012 13:00 GMT
#182
On October 18 2012 21:53 Alex1Sun wrote:
Well... So you propose to nerf spells, especially AOE spells, and remove the last bits of micro remaining while encouraging death balls? So you would like to see death balls a moving into death balls and that's it?

Don't know if your trolling or not, But That's pretty much exactly the opposite of what Gretorp said.. He wan't to remove / Alter spells that negate Micro. (among other things)
This is where we begin. Show your true self, Battosai.
Maxyim
Profile Joined March 2012
430 Posts
October 18 2012 13:03 GMT
#183
Anyone else think it's strange that storm carpet has 0 mention in the OP?
Aquila-
Profile Blog Joined April 2011
516 Posts
October 18 2012 13:03 GMT
#184

Now you can actually incorpoarte a 3-4 range mid tier unit in HotS that can add to the ball since protoss needs a buff at larger supplies.


Are you serious? You want to ADD to the deathball instead of taking away from it? Also lategame Protoss needs a nerf if anything, I think many Terrans agree that TvP lategame is ridiculous.
lololol
Profile Joined February 2006
5198 Posts
October 18 2012 13:06 GMT
#185
On October 18 2012 09:39 Necro)Phagist( wrote:
Show nested quote +
On October 18 2012 09:37 motoharu wrote:
On October 18 2012 09:35 GolemMadness wrote:
A lot of good stuff, but I think a major issue is going to be just how protoss will deal with broodlords without vortex.

Corsairs

O.o do you even realize how damn long it would take a Corsair to kill a BL??? Unless every single BL was stacked like mutas in BW the entire time of attacking, to kill BL's with Corsairs it would take until LotV came up to finish one late game....


Way to talk out of your ass, 49 hits to kill a muta vs 57 to kill a BL, what a HUGE difference, and a BL costs several times as much as a muta.
I'll call Nada.
Aesdea
Profile Joined August 2010
Canada24 Posts
Last Edited: 2012-10-18 13:15:14
October 18 2012 13:12 GMT
#186
On October 18 2012 22:06 lololol wrote:
Show nested quote +
On October 18 2012 09:39 Necro)Phagist( wrote:
On October 18 2012 09:37 motoharu wrote:
On October 18 2012 09:35 GolemMadness wrote:
A lot of good stuff, but I think a major issue is going to be just how protoss will deal with broodlords without vortex.

Corsairs

O.o do you even realize how damn long it would take a Corsair to kill a BL??? Unless every single BL was stacked like mutas in BW the entire time of attacking, to kill BL's with Corsairs it would take until LotV came up to finish one late game....


Way to talk out of your ass, 49 hits to kill a muta vs 57 to kill a BL, what a HUGE difference, and a BL costs several times as much as a muta.


I think your math is way off, it was something like 25 hits to kill a muta both with 0-0. I'm pretty sure broodlords have 1 base armour as well, and they don't clump like muta. Also brood lords have almost double the health.
Maxyim
Profile Joined March 2012
430 Posts
October 18 2012 13:15 GMT
#187
On October 18 2012 22:06 lololol wrote:
Show nested quote +
On October 18 2012 09:39 Necro)Phagist( wrote:
On October 18 2012 09:37 motoharu wrote:
On October 18 2012 09:35 GolemMadness wrote:
A lot of good stuff, but I think a major issue is going to be just how protoss will deal with broodlords without vortex.

Corsairs

O.o do you even realize how damn long it would take a Corsair to kill a BL??? Unless every single BL was stacked like mutas in BW the entire time of attacking, to kill BL's with Corsairs it would take until LotV came up to finish one late game....


Way to talk out of your ass, 49 hits to kill a muta vs 57 to kill a BL, what a HUGE difference, and a BL costs several times as much as a muta.


I think that the gentleman is saying that you are not comparing apples with apples. Corsairs were effective in BW because of how unit pathing worked (near impossible to keep mutas spread). In SC2, however, it's a standard feature ("magic box"). A corsair's role in SC2 would be to punish players for not spreading, not to serve as primary AtA (same as Thor currently).

57 hits to kill a BL (just one) - sorry but your ground army all died 20 hits ago. ;-)
Sissors
Profile Joined March 2012
1395 Posts
October 18 2012 13:15 GMT
#188
On October 18 2012 22:03 Maxyim wrote:
Anyone else think it's strange that storm carpet has 0 mention in the OP?

Yeah I was reading him complain about carpet EMPs, about HSMs, and then you would think he would get to the mother of all AOE damage spells, the storm. But apparently that one isn't a problem.

Also to repeat what others said, mines from ghosts are a bad idea imo. I tought there main goal was mech support, of course you can still use it also with for example bio. But if you first have to go to heaviest bio tech to get mines I can assure you it wont help mech when it needs the help. (By the time you can spare the time/resources to get ghosts in sufficient high number to start making significant mine fields the mines start to lose their usefulness).
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2012-10-18 13:17:22
October 18 2012 13:16 GMT
#189
Nice writeup, I agree with most of it. I'd trade forcefield and vortex for something more microable but, if done correctly, stronger any day. Both in terms of watching and playing entertainment.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
October 18 2012 13:18 GMT
#190
On October 18 2012 22:15 Maxyim wrote:
Show nested quote +
On October 18 2012 22:06 lololol wrote:
On October 18 2012 09:39 Necro)Phagist( wrote:
On October 18 2012 09:37 motoharu wrote:
On October 18 2012 09:35 GolemMadness wrote:
A lot of good stuff, but I think a major issue is going to be just how protoss will deal with broodlords without vortex.

Corsairs

O.o do you even realize how damn long it would take a Corsair to kill a BL??? Unless every single BL was stacked like mutas in BW the entire time of attacking, to kill BL's with Corsairs it would take until LotV came up to finish one late game....


Way to talk out of your ass, 49 hits to kill a muta vs 57 to kill a BL, what a HUGE difference, and a BL costs several times as much as a muta.


I think that the gentleman is saying that you are not comparing apples with apples. Corsairs were effective in BW because of how unit pathing worked (near impossible to keep mutas spread). In SC2, however, it's a standard feature ("magic box"). A corsair's role in SC2 would be to punish players for not spreading, not to serve as primary AtA (same as Thor currently).

57 hits to kill a BL (just one) - sorry but your ground army all died 20 hits ago. ;-)

Yea this is pretty much what I meant in a more detailed form. I was going to reply back to him... but it seems like your post and the one above it summed up all my thoughts nicely
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
CYFAWS
Profile Joined October 2012
Sweden275 Posts
October 18 2012 13:20 GMT
#191
combine this with the identity threads and we've got a good thing cooking
K_osss
Profile Joined June 2010
United States113 Posts
October 18 2012 13:33 GMT
#192
I agree with the OP! The analysis is correct! We need to be logical, polite, but very vocal so blizzard can understand this issue. They are hesitant to make these changes because of the re-balancing needed but SOME major changes are needed!
Seinken
Profile Joined March 2011
United States40 Posts
October 18 2012 13:45 GMT
#193
On October 18 2012 22:03 Maxyim wrote:
Anyone else think it's strange that storm carpet has 0 mention in the OP?


Carpet storms don't happen unless you make several bad choices, such as allowing a zealot with ht flank happen, or you move command your army into theirs.

As far as I know, Gretorp is a Terran main player, I am too, but I'll tell you straight up that carpet storms are NOT a problem and they are one of the more 'correct' ways spells should be (storm highest dps, no cc effects). Carpet EMPs are a death sentence against toss (no ff's, half health units) compared to storms against a mara heavy army, which is invariably supported by medivacs that will negate that damage over time, so allowing EMP to be on a Raven allows new 'interesting' openings for terran instead of the boring mass rax medivac viking builds today, you'll see more sky terran because EMP is available on a flier, etc.

tl;dr storm carpet really not a problem imo
Maxyim
Profile Joined March 2012
430 Posts
October 18 2012 13:51 GMT
#194
On October 18 2012 22:45 Seinken wrote:
Show nested quote +
On October 18 2012 22:03 Maxyim wrote:
Anyone else think it's strange that storm carpet has 0 mention in the OP?


Carpet storms don't happen unless you make several bad choices, such as allowing a zealot with ht flank happen, or you move command your army into theirs.

As far as I know, Gretorp is a Terran main player, I am too, but I'll tell you straight up that carpet storms are NOT a problem and they are one of the more 'correct' ways spells should be (storm highest dps, no cc effects). Carpet EMPs are a death sentence against toss (no ff's, half health units) compared to storms against a mara heavy army, which is invariably supported by medivacs that will negate that damage over time, so allowing EMP to be on a Raven allows new 'interesting' openings for terran instead of the boring mass rax medivac viking builds today, you'll see more sky terran because EMP is available on a flier, etc.

tl;dr storm carpet really not a problem imo


Not correct, you can run away from EMP and shields recharge in no time. If the terran forces you to engage, then EMPs, then you did not FB fast enough. Also, it has a very small radius. I am not saying that EMP blanket is not a problem, but it is silly to say that the same does not apply to storm, which does its permanent damage extremely fast and basically instagibs bio / clumped air.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
October 18 2012 13:54 GMT
#195
I love the idea of taking EMP away from ghosts. I always thought it was an odd thing to have on the ghost, not bad just an interesting replacement from the Science Vessel to a bio unit.
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
October 18 2012 13:55 GMT
#196
There's no point in wasting time, from SC2 release many of us tried to criticize blizzard and propose some alternatives to colossi/deathball and all stupid boring WOL mechanics... but blizzard never listened.

They won't listen this time also, HOTS will exit, they will sell around 3 millions copies but 90% of them will probably stop playing after 1 month or so... like D3 example.
lol
Hider
Profile Blog Joined May 2010
Denmark9384 Posts
October 18 2012 14:04 GMT
#197
On October 18 2012 22:51 Maxyim wrote:
Show nested quote +
On October 18 2012 22:45 Seinken wrote:
On October 18 2012 22:03 Maxyim wrote:
Anyone else think it's strange that storm carpet has 0 mention in the OP?


Carpet storms don't happen unless you make several bad choices, such as allowing a zealot with ht flank happen, or you move command your army into theirs.

As far as I know, Gretorp is a Terran main player, I am too, but I'll tell you straight up that carpet storms are NOT a problem and they are one of the more 'correct' ways spells should be (storm highest dps, no cc effects). Carpet EMPs are a death sentence against toss (no ff's, half health units) compared to storms against a mara heavy army, which is invariably supported by medivacs that will negate that damage over time, so allowing EMP to be on a Raven allows new 'interesting' openings for terran instead of the boring mass rax medivac viking builds today, you'll see more sky terran because EMP is available on a flier, etc.

tl;dr storm carpet really not a problem imo


Not correct, you can run away from EMP and shields recharge in no time. If the terran forces you to engage, then EMPs, then you did not FB fast enough. Also, it has a very small radius. I am not saying that EMP blanket is not a problem, but it is silly to say that the same does not apply to storm, which does its permanent damage extremely fast and basically instagibs bio / clumped air.


your kinda missing the point. This isn't about balance. THis is about getting punished for a ½ second mistake. Storm is slightly more forgiving to play against than emp.
It's true that one bad storm and your army is damaged, and the toss could counterattack you and kill you. BUt that problem is probably more reltated to the design of the warp gate which neglects defenders advantage.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 18 2012 14:36 GMT
#198
Therefore, rework Ghost to have slightly higher DPS or ability to plant widow mines. This will make Ghosts not such a pigeonhole unit where they just emp and die. Now they support with DPS and spacing/positioning.


That is quite possibly the worst idea I've ever seen.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Pufftrees
Profile Joined March 2009
2449 Posts
October 18 2012 14:48 GMT
#199
Been said a lot but simply making SC2 more interesting, balanced, fun ISN"T going to fix SC2 in eSports.

You need a huge casual following, and sc2 has none at all.


BATTLE.net 2.0 is what killed starcraft 2, amazing how much better it was back in 2001 with WC3 ;( Makes me want to cry sometimes
Chance favors the prepared mind.
looknohands119
Profile Joined March 2010
United States815 Posts
October 18 2012 14:53 GMT
#200
I'm glad to see that we finally have a thread that encourages constructive discussion on HOTS instead of whining and bashing and one that isn't filled "the world is ending" comments. The way that HOTS is shaping up needs to be discussed without all of the "Starcraft 2 is dying" bull in the way. <3 Gretorp for creating a better place to have those discussions and for being willing to put his own ideas out there as the first step. This is a much better and more positive way of talking about this stuff than Destiny's thread.
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
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