• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:03
CEST 19:03
KST 02:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3178 users

Terran Identity: Damage and Supply - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 14 2012 04:03 GMT
#41
On October 14 2012 12:38 BrokenMirage wrote:
I entirely agree with a majority of the proposed changes. However, the proposed raven change seems a bit too strong to me. A 25 energy auto-turret would be absurdly strong. Lone raven harass would be extremely destructive, as a mineral line would be shredded by 8 turrets queue-dropped. This is not even comparable to the infested terran considering a turret can last 3 min (or 4 if upgraded), and has 125 health, and has a similar level of mobility to the infested terran.


Ravens are 200gas. They are also slow and vulnerable. Plus I dont think anyone would waste 200 energy when it could cast HSMs off during the big engagement.

Turrets are very weak (unless you upgrade everything on them just to make them ok) unless in big big numbers. People dont realise how useless they are and especially as the game enters the mid/late game.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 14 2012 04:12 GMT
#42
On October 14 2012 12:56 Evangelist wrote:
Concussive Shell enables early game Terran micro. It doesn't shut it down. Without Conc Shell, bio would be completely unable to contend with anything. I wish people would get this right.


It enables early game micro? What micro? One thing for sure is that it shuts down micro for the other two races. What it does is make you commit. Theres NO running away or fighting away from it. This is almost as bad as chain fungals. You cant kite due to the effective movement speed being reduced.

And bio unable to contend? Ive seen numerous PvTs without conc shell and the Ts doing fine without them from early to late game. Plus wasn't it that concussive shells makes it worse during mid/late game engagements due to the slowed zealots being overtaken by the ones not being effected and i.e. the marauders changing targets?

On a side note, it seems like you're getting offended by other posters cheering the OP. Quite strange indeed.
NiteWatch
Profile Joined January 2012
Indonesia58 Posts
October 14 2012 06:01 GMT
#43
In a few threads you have made much better ideas than blizzards design team combined. Good job!!
Thorzain & TLO are awesome!!
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 14 2012 06:26 GMT
#44
On October 14 2012 13:03 YyapSsap wrote:
Show nested quote +
On October 14 2012 12:38 BrokenMirage wrote:
I entirely agree with a majority of the proposed changes. However, the proposed raven change seems a bit too strong to me. A 25 energy auto-turret would be absurdly strong. Lone raven harass would be extremely destructive, as a mineral line would be shredded by 8 turrets queue-dropped. This is not even comparable to the infested terran considering a turret can last 3 min (or 4 if upgraded), and has 125 health, and has a similar level of mobility to the infested terran.


Ravens are 200gas. They are also slow and vulnerable. Plus I dont think anyone would waste 200 energy when it could cast HSMs off during the big engagement.

Turrets are very weak (unless you upgrade everything on them just to make them ok) unless in big big numbers. People dont realise how useless they are and especially as the game enters the mid/late game.



Yes, the HSM should be foil to the infestor's FG. Either a raven fires their payload or an infestor stops them in their tracks.
Cauterize the area
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 14 2012 08:46 GMT
#45
On October 14 2012 15:26 Hattori_Hanzo wrote:
Show nested quote +
On October 14 2012 13:03 YyapSsap wrote:
On October 14 2012 12:38 BrokenMirage wrote:
I entirely agree with a majority of the proposed changes. However, the proposed raven change seems a bit too strong to me. A 25 energy auto-turret would be absurdly strong. Lone raven harass would be extremely destructive, as a mineral line would be shredded by 8 turrets queue-dropped. This is not even comparable to the infested terran considering a turret can last 3 min (or 4 if upgraded), and has 125 health, and has a similar level of mobility to the infested terran.


Ravens are 200gas. They are also slow and vulnerable. Plus I dont think anyone would waste 200 energy when it could cast HSMs off during the big engagement.

Turrets are very weak (unless you upgrade everything on them just to make them ok) unless in big big numbers. People dont realise how useless they are and especially as the game enters the mid/late game.



Yes, the HSM should be foil to the infestor's FG. Either a raven fires their payload or an infestor stops them in their tracks.


Or gets taken out on its way to the lone expansion without doing anything productive? Ravens are... well quite coin flippy in there current form. Either big big explosions, or nothing.
Kaleidos
Profile Joined October 2010
Italy172 Posts
Last Edited: 2012-10-14 08:57:37
October 14 2012 08:56 GMT
#46
With the AA to Warhound, widow mines are supposed to lose their AA, right? The AA right now seems to be shutting down almost any form of harass, which is not good for the gameplay.
Personally i think that the old (the one time use) widow mine, with the activate/deactivate mechanic, was funnier to use and had a higher skill ceiling.
Maybe removing the AA would even allow to reduce its supply to 1, tweaking the numbers accordingly.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 14 2012 10:01 GMT
#47
Ground only Widow Mine would be pretty essential with an AA Warhound/Jotun unit.
Reflection and Respect.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
October 14 2012 10:22 GMT
#48
if you're going to try to adderss balance issues, you NEED to understand the units thoroughly. While i like some of your ideas, your refusal to consider the huge relevance of attack speed, and attack speed changes from bw.
Also, your information on firebat, while at a decent basic level, neglects the much more complicated details on firebat damage. do you remember how many attacks it woudl take a firebat to kill a dragoon?
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Big J
Profile Joined March 2011
Austria16289 Posts
October 14 2012 10:28 GMT
#49
On October 14 2012 17:46 YyapSsap wrote:
Show nested quote +
On October 14 2012 15:26 Hattori_Hanzo wrote:
On October 14 2012 13:03 YyapSsap wrote:
On October 14 2012 12:38 BrokenMirage wrote:
I entirely agree with a majority of the proposed changes. However, the proposed raven change seems a bit too strong to me. A 25 energy auto-turret would be absurdly strong. Lone raven harass would be extremely destructive, as a mineral line would be shredded by 8 turrets queue-dropped. This is not even comparable to the infested terran considering a turret can last 3 min (or 4 if upgraded), and has 125 health, and has a similar level of mobility to the infested terran.


Ravens are 200gas. They are also slow and vulnerable. Plus I dont think anyone would waste 200 energy when it could cast HSMs off during the big engagement.

Turrets are very weak (unless you upgrade everything on them just to make them ok) unless in big big numbers. People dont realise how useless they are and especially as the game enters the mid/late game.



Yes, the HSM should be foil to the infestor's FG. Either a raven fires their payload or an infestor stops them in their tracks.


Or gets taken out on its way to the lone expansion without doing anything productive? Ravens are... well quite coin flippy in there current form. Either big big explosions, or nothing.


so are harassing Infestors. People lose them quite commonly before they do any damage. The getting taken out part of ravens is quite OK, but autoturrets are simply not good for harass, nor for a lot else.
guN-viCe
Profile Joined March 2010
United States687 Posts
October 14 2012 12:08 GMT
#50
IMO these ideas are pretty decent, but Blizzard is unlikely to change.
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 14 2012 12:14 GMT
#51
On October 14 2012 19:28 Big J wrote:
Show nested quote +
On October 14 2012 17:46 YyapSsap wrote:
On October 14 2012 15:26 Hattori_Hanzo wrote:
On October 14 2012 13:03 YyapSsap wrote:
On October 14 2012 12:38 BrokenMirage wrote:
I entirely agree with a majority of the proposed changes. However, the proposed raven change seems a bit too strong to me. A 25 energy auto-turret would be absurdly strong. Lone raven harass would be extremely destructive, as a mineral line would be shredded by 8 turrets queue-dropped. This is not even comparable to the infested terran considering a turret can last 3 min (or 4 if upgraded), and has 125 health, and has a similar level of mobility to the infested terran.


Ravens are 200gas. They are also slow and vulnerable. Plus I dont think anyone would waste 200 energy when it could cast HSMs off during the big engagement.

Turrets are very weak (unless you upgrade everything on them just to make them ok) unless in big big numbers. People dont realise how useless they are and especially as the game enters the mid/late game.



Yes, the HSM should be foil to the infestor's FG. Either a raven fires their payload or an infestor stops them in their tracks.


Or gets taken out on its way to the lone expansion without doing anything productive? Ravens are... well quite coin flippy in there current form. Either big big explosions, or nothing.


so are harassing Infestors. People lose them quite commonly before they do any damage. The getting taken out part of ravens is quite OK, but autoturrets are simply not good for harass, nor for a lot else.


Atleast you can burrow move them and sneak them into the expansions. Plus are you seriously comparing infestors to ravens?
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 14 2012 12:58 GMT
#52
Sigh I loved Terran because they evaporated enemy armies within a few seconds if they were in position. But it worked the other way round as well.

The issue for the AutoTurrets are the missing attack upgrades. Infested Terrans would be crap lategame if they wouldn't get upgrades. And with 25 energy you would create an environment where people would go for a Raven AutoTurret push, before they become useless because they deal no damage against +3 armor. They also work like a universal PDD. Units priorize them, you absorb multiple siege tank shots with them when pushing and they occupy 0/0 lings for a year. Which would make a Raven even stronger for early game aggression, something where a Terran already is pretty strong and forced alot of balance changes, because the other races like to sit out till Blizzard steps in.
Exogenesis93
Profile Joined November 2011
Australia8 Posts
October 14 2012 13:05 GMT
#53
This is absolutely brilliant. I'm a master terran player myself and LOVE your ideas. Especially the tier 3 thor for breaking siege lines, and the revised Warhound "Jotun". I hate how they nerfed the ghosts snipe, so you couldn't even one shot banelings let alone use it effectively against non-caster bio. You should seriously be the lead designer behind starcraft 2 as it is in need of an overhaul at the moment imho, for the good of both gameplay and spectating in esports.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
October 14 2012 13:19 GMT
#54
Awesome post as usual. I fully support it!
This is not Warcraft in space!
Big J
Profile Joined March 2011
Austria16289 Posts
October 14 2012 13:21 GMT
#55
On October 14 2012 21:14 YyapSsap wrote:
Show nested quote +
On October 14 2012 19:28 Big J wrote:
On October 14 2012 17:46 YyapSsap wrote:
On October 14 2012 15:26 Hattori_Hanzo wrote:
On October 14 2012 13:03 YyapSsap wrote:
On October 14 2012 12:38 BrokenMirage wrote:
I entirely agree with a majority of the proposed changes. However, the proposed raven change seems a bit too strong to me. A 25 energy auto-turret would be absurdly strong. Lone raven harass would be extremely destructive, as a mineral line would be shredded by 8 turrets queue-dropped. This is not even comparable to the infested terran considering a turret can last 3 min (or 4 if upgraded), and has 125 health, and has a similar level of mobility to the infested terran.


Ravens are 200gas. They are also slow and vulnerable. Plus I dont think anyone would waste 200 energy when it could cast HSMs off during the big engagement.

Turrets are very weak (unless you upgrade everything on them just to make them ok) unless in big big numbers. People dont realise how useless they are and especially as the game enters the mid/late game.



Yes, the HSM should be foil to the infestor's FG. Either a raven fires their payload or an infestor stops them in their tracks.


Or gets taken out on its way to the lone expansion without doing anything productive? Ravens are... well quite coin flippy in there current form. Either big big explosions, or nothing.


so are harassing Infestors. People lose them quite commonly before they do any damage. The getting taken out part of ravens is quite OK, but autoturrets are simply not good for harass, nor for a lot else.


Atleast you can burrow move them and sneak them into the expansions. Plus are you seriously comparing infestors to ravens?


No, I'm saying that "getting taken out on its way to the lone expansion" is something that happens to basically any harass unit quite often and is part of the deal when you want to harass. Infestors can burrow, DTs are cloaked, banshees can fly and can cloak, Medivacs fly, Ravens fly. All of them have some abilities that make catching them a bit harder than just a simple ground unit.

Ravens right now are not a great unit. They have their use against air play and are an interesting support tool, but for harassing they miss the expandability that a standard unit you get many of has and also an ability that is really made for harassing. Autoturrets are not, they are a tool that gives you a little more area control and even that they don't do well.
Millet
Profile Joined April 2012
Sweden143 Posts
October 14 2012 15:24 GMT
#56
Agreed, ravens are kind of a hit or miss unit with the HSM. Id like to see the range of hsm to be at least he range of feedback and fungal growth in order for ravens to compete with the other spellcasters. The turrets are ok, but no where near the infestors harrass capabilities. Perhaps blizzard could alter the "neosteel frame" upgrade on he ebay to also upgrade the static weaponry of terran (ie PF, turrets and auto-turrets damage output). I picked neosteel frame because it's never upgraded anyway.

Acually, including static weapon upgrade in the neosteel frame makes sense: lighter hull leaves more space for weapons, more space for weapons means more damage. A cost of 150/150 resources would make sense for this upgrade.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2012-10-14 15:40:36
October 14 2012 15:36 GMT
#57
Let me chime in on autoturrets.

Right now turrets are downright awful. When was the last time you saw someone getting a raven and plant turrets? Ravens are got for PDD and HSM.
Issues I see with turrets:
Space inefficient.
Durable my ass.
Can be outmicro´d in 2 clicks A.K.A. can only harass buildings.

Let me elaborate a little. Turrets are space inefficient, as every single turret takes 1 building spot. 4 turrets are the size of a bunker. How many beachballs(Infested Terrans) would fit in the space of a bunker? A lot more than 4. This issue goes further. Because of huge footstamp, you can only put a turret where you could place a building. You cannot put a turret into a mineral line, only around it. You can lob beachballs into gaps in the enemy army, into the smallest of crevasses you can fit 1 or 2. You can hardly place 3 turrets into a busy battle except smack in the middle, and if you do that, the enemy can just retreat and your own turrets block and hinder you from chasing.
Turrets might last forever and have 150 hp. They might last 3 minutes and deal ok with unupped zerglings, queens and workers but they don´t even dent spines, cannons, roaches, marauders and zealots. Against those units you can´t put them down since they are not actually durable healthwise, only timewise. It´s more like one really fat marauder(with +25 hp).
Against fast units like lings and hellions you can´t prevent a runby. Against workers you might even fail to kill a single one. The placing range is short, you can only plant them where no worker is at that very moment. Hell, the best way is to fly over the line and try to trap them with a wall of turrets. So without workers, you can kill buildings. Only that turrets hit like an unupped marine each. Also every defense structure counters turret harass, either by threatening the raven or killing the turrets. The harass potential is simply not worth the energy.

There´s an achievement for killing ~15 workers with turrets in 1 game. After a single raid, the enemy will be aware of the possibility and a. put 1-2 turrets/cannons/spines/spores behind every mineral line b. pull the workers quicker next time.
Overall they can´t
-be placed during battle
-harass workers
-defend positions
They are good
-harassing buildings, if you got the time
They´re only other use is to write your name on the map with them.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
k1ruaa
Profile Joined September 2011
17 Posts
October 14 2012 16:05 GMT
#58
Dude, I really like your ideas. I hope blizzard will consider introduce some changes you suggested.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 14 2012 20:28 GMT
#59
Thought: What if HSM speed up as time went on, making it effectively guaranteed damage to its primary target while giving ample time for the opponent to split and mitigate damage?
Reflection and Respect.
Akamu
Profile Blog Joined April 2010
United States309 Posts
October 14 2012 20:42 GMT
#60
Interesting post. I like a lot of the ideas you brought to the table. Especially the warhound/thor concept. Hopefully blizz at leasts takes a glance at this.
I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:00
#2
RotterdaM642
TaKeTV 273
TKL 226
IndyStarCraft 155
SteadfastSC95
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 642
TKL 226
IndyStarCraft 155
SteadfastSC 95
ProTech86
UpATreeSC 74
BRAT_OK 69
StarCraft: Brood War
Soulkey 765
BeSt 417
ggaemo 201
Light 186
actioN 151
soO 134
Rush 101
Hyun 45
Sharp 36
Hm[arnc] 27
[ Show more ]
Pusan 26
scan(afreeca) 23
ToSsGirL 20
HiyA 16
Sacsri 13
ajuk12(nOOB) 11
Dota 2
qojqva3273
Counter-Strike
x6flipin911
edward35
Super Smash Bros
C9.Mang093
Other Games
singsing1557
Grubby1063
FrodaN868
B2W.Neo815
Hui .239
ceh9211
ArmadaUGS194
Liquid`VortiX190
mouzStarbuck183
Beastyqt130
QueenE73
Mew2King54
MindelVK5
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 31
• Shameless 23
• Reevou 5
• intothetv
• Kozan
• AfreecaTV YouTube
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV955
League of Legends
• Nemesis1897
• Jankos1491
• TFBlade670
• Shiphtur518
• imaqtpie6
Upcoming Events
Sparkling Tuna Cup
16h 58m
PiG Sty Festival
18h 58m
PiGosaur Cup
1d 6h
Replay Cast
1d 15h
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-10
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.