• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:11
CEST 20:11
KST 03:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL24Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Code S RO12 Results + RO8 Groups (2025 Season 2)1Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)27
StarCraft 2
General
Code S RO12 Results + RO8 Groups (2025 Season 2) CN community: Firefly accused of suspicious activities The Memories We Share - Facing the Final(?) GSL Karma, Domino Effect, and how it relates to SC2. How does the number of casters affect your enjoyment of esports?
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter [GSL 2025] Code S:Season 2 - RO12 - Group B [GSL 2025] Code S:Season 2 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Will foreigners ever be able to challenge Koreans? Battle.net is not working BW General Discussion Which player typ excels at which race or match up? Practice Partners (Official)
Tourneys
[ASL19] Grand Finals [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [BSL20] RO20 Group D - Sunday 20:00 CET [BSL20] RO20 Group B - Saturday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player I am doing this better than progamers do.
Other Games
General Games
Monster Hunter Wilds Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15105 users

Terran Identity: Damage and Supply - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
jackdavis486
Profile Joined September 2012
United States19 Posts
October 13 2012 21:16 GMT
#21
On October 14 2012 04:16 Incomplet wrote:
Show nested quote +
-A More Microable Viking

-Added Ragnarok Engine Upgrade 50/50 60 seconds. Requires Armory. Allows Vikings to Move While Transforming.

Projected Effects: Anyone else remember TLO’s 1 base Viking harass against Idra in the WoL Beta? That was awesome. Today, Vikings’ ground form is used as a last resort rather than the raiding option Blizzard intended it to be. This is because the Viking effectively stuns itself during the transformation to and from air. If it were allowed to move, we could see dives on tank lines, or swoops into and away from Mineral lines. Movement is key in an esport, and the Viking’s identity is that of a mobile raider.



SIIIIIICK!!!! Vouch for this...this would be fricking awesome!!!


Agreed. ^
I think you have really nailed the heart of what it means to be a Terran unit. I commend you for an excellent write up (though some of the data could have been presented in a clearer way), and I would like to see these changes in action. I would at the very least like to see them tested.
Violence is the last refuge of the incompetent.
Von
Profile Joined May 2009
United States363 Posts
Last Edited: 2012-10-13 21:52:04
October 13 2012 21:49 GMT
#22
On October 14 2012 05:02 BadgKat wrote:
I want to play the game you design. It sounds more fun.


This.

Word.

ItWhoSpeaks really 'gets it', understands the game at a high level, analysis is spot on on all three write-ups.

Good work man. Much luck getting any or all of this to sink in at Blizz HQ.

If its not fun I dont want it.
Von
Profile Joined May 2009
United States363 Posts
October 13 2012 21:53 GMT
#23
On October 14 2012 06:14 ledarsi wrote:
I nominate ItWhoSpeaks as lead designer of Starcraft. Not even joking- these three posts on how the game should have been made hit absolutely every point of interest. Blizzard, make it so. Fix your game.


This too lol.


If its not fun I dont want it.
mlspmatt
Profile Joined October 2011
Canada404 Posts
October 13 2012 22:14 GMT
#24
Blizzard should hire you. Great Post
Tankz123
Profile Joined December 2011
Denmark228 Posts
October 13 2012 22:20 GMT
#25
Again, please, compare the DPS, not the damage itself.

it doesnt matter if you say "holy crap ,zerglings do exact same damage!" - when one of them attack twice as fast.
Aveng3r
Profile Joined February 2012
United States2411 Posts
October 13 2012 23:21 GMT
#26
a lot of these ideas are awesome. i especially like the one with the thor repairing itself (i understood that correctly, right?)
I carve marble busts of assassinated world leaders - PM for a quote
LOLItsRyann
Profile Joined April 2011
England551 Posts
October 13 2012 23:43 GMT
#27
On October 14 2012 04:16 Incomplet wrote:
Show nested quote +
-A More Microable Viking

-Added Ragnarok Engine Upgrade 50/50 60 seconds. Requires Armory. Allows Vikings to Move While Transforming.

Projected Effects: Anyone else remember TLO’s 1 base Viking harass against Idra in the WoL Beta? That was awesome. Today, Vikings’ ground form is used as a last resort rather than the raiding option Blizzard intended it to be. This is because the Viking effectively stuns itself during the transformation to and from air. If it were allowed to move, we could see dives on tank lines, or swoops into and away from Mineral lines. Movement is key in an esport, and the Viking’s identity is that of a mobile raider.



SIIIIIICK!!!! Vouch for this...this would be fricking awesome!!!


I was just about to say this!

A simple small change like this, is what could make things interesting, because right now, the time for Vikings to decelerate, stop, and transform, is hurting them a lot.

All in all, I'm really impressed by your threads, you've realy put a lot of thought into them and the community reflects it, especially with the test map! I really hope some of your ideas come into play, there are some good and some less good choices imo but well thought out ideas are always appreciated.

I really like the snipe change too, it keeps snipe being a cool one shot spell for smaller units, but nerfs what needed nerfing without changing any other aspect of the ghost.
EG<3
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 13 2012 23:59 GMT
#28
On October 14 2012 06:14 ItWhoSpeaks wrote:
On Turrets: a 25 energy turret would be pretty damn scary. I think letting the Turret scale with Ship Weapons would probably be a better fix.

Why would it be scary? Infested Terrans are way more powerful and dont take up as much place to spawn. Turrets right now are pretty bad. And I would scale them with Vehicle Upgrades since its less a flying unit then a vehicle.

Other than that: Awesome post! I dont agree too much on the tank thing but its very thoughtout and pretty scary how good all your suggestions/reviews are. keep going!
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
October 14 2012 00:04 GMT
#29
On October 14 2012 06:14 ledarsi wrote:
I nominate ItWhoSpeaks as lead designer of Starcraft. Not even joking- these three posts on how the game should have been made hit absolutely every point of interest. Blizzard, make it so. Fix your game.

^ this

seriously, it is a first guy who suggested remove strike cannons in his balance thread
and he doesnt want to add +5 sec to bunker..
lpunatic
Profile Joined October 2011
235 Posts
October 14 2012 00:16 GMT
#30
I feel like Blizzard have a bit of a "sunk costs" mentality with regard to game balance - they've said that it's very close to 50/50/50 in all matchups, and I feel like they want to preserve some of this with regard to WOL units (though it also seems that they're more open to experimenting with HOTS units, which is good).

I think some of the ideas here are interesting, though. I would really like to see a slower mech style more common in lategame TvP; I think if it existed it might even help to bring out the strengths of bio play in the same scenario.
Buchan
Profile Joined July 2011
Canada184 Posts
October 14 2012 00:33 GMT
#31
Please hire this guy as the lead multiplayer designer Blizzard. Let Dustin "platinum" Browder design single player.
sona
Profile Joined September 2012
Canada52 Posts
October 14 2012 00:33 GMT
#32
A group of people should make their own beta to test all these out.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
October 14 2012 00:47 GMT
#33
On October 14 2012 09:33 Buchan wrote:
Please hire this guy as the lead multiplayer designer Blizzard. Let Dustin "platinum" Browder design single player.


That would be a compliment.
I am Terranfying.
rysecake
Profile Joined October 2010
United States2632 Posts
October 14 2012 01:06 GMT
#34
great points. put this up on the blizzard forum though, i don't think they reply to tl
The Notorious Winkles
BadAssJ
Profile Joined October 2012
United States136 Posts
October 14 2012 01:22 GMT
#35
really random arcturus video
Proud Fapper to Tossgirl!!! (126 times!)
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
October 14 2012 01:59 GMT
#36
These are such good suggestions, especially the moving viking. That would be so sick to watch as a spectator.

All in all, a great series. I hope Blizzard listens.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 14 2012 02:55 GMT
#37
On October 14 2012 08:59 Tppz! wrote:
Show nested quote +
On October 14 2012 06:14 ItWhoSpeaks wrote:
On Turrets: a 25 energy turret would be pretty damn scary. I think letting the Turret scale with Ship Weapons would probably be a better fix.

Why would it be scary? Infested Terrans are way more powerful and dont take up as much place to spawn. Turrets right now are pretty bad. And I would scale them with Vehicle Upgrades since its less a flying unit then a vehicle.

Other than that: Awesome post! I dont agree too much on the tank thing but its very thoughtout and pretty scary how good all your suggestions/reviews are. keep going!


Turrets are scary because they last for 3 minutes being able to much down double would be damn scary they would need duration and damage decrease to work.
I am Godzilla You are Japan
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 14 2012 03:20 GMT
#38
On October 14 2012 10:59 LockeTazeline wrote:
These are such good suggestions, especially the moving viking. That would be so sick to watch as a spectator.

All in all, a great series. I hope Blizzard listens.


SC2 needs... MOVING SHOT!!!

Cant believe they took it out. LIke you glide in, fire your missiles/attacks off while gliding back. That made wraith micro so beautiful to watch.

And to the OP. Excellent as usual! Seriously, the game would be SO much more interesting with those changes. One more thing to add to the raven is how HSMs work. They are far too binary (either lots of explosions including the death of the ravens) or nothing. They should implement something like a damage over time, or deal damage after a timer HSM spell where both gives some sort of control to the opposing player to mitigate damage. Direct damage dealing abilities (especially AOE) should be avoided at all costs due to the binary nature of them.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 14 2012 03:38 GMT
#39
I entirely agree with a majority of the proposed changes. However, the proposed raven change seems a bit too strong to me. A 25 energy auto-turret would be absurdly strong. Lone raven harass would be extremely destructive, as a mineral line would be shredded by 8 turrets queue-dropped. This is not even comparable to the infested terran considering a turret can last 3 min (or 4 if upgraded), and has 125 health, and has a similar level of mobility to the infested terran.
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2012-10-14 04:00:51
October 14 2012 03:56 GMT
#40
Concussive Shell enables early game Terran micro. It doesn't shut it down. Without Conc Shell, bio would be completely unable to contend with anything. I wish people would get this right.

I also find it faintly amusing (but entirely predictable) that there's a chorus of "LET HIM DESIGN THE GAME BLIZZARD" ongoing. You realize that in the grand scheme of things, these changes are incredibly minor iterations based off the designs already implemented in the game? Blizzard already did the hard work - the OP is just making a few extremely minor changes based off his own ideas, though his hit rate is a little higher than most.

About the only vaguely original idea here is the idea of vikings being able to dive bomb things which while cool isn't really game changing so long as vikings only do 12 damage a second or so for the supply and minerals they cost.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL Season 20
18:00
Round of 20 / Group B
Sziky vs Razz
Sziky vs StRyKeR
Sziky vs DragOn
Sziky vs Tech
Razz vs StRyKeR
Razz vs DragOn
Razz vs Tech
DragOn vs Tech
StRyKeR vs DragOn
StRyKeR vs Tech
LiquipediaDiscussion
Road to EWC
16:00
Europe Closed Qualifiers Day 1
CranKy Ducklings1255
Fuzer 443
kabyraGe 350
EnkiAlexander 218
BRAT_OK 160
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Fuzer 430
Hui .192
BRAT_OK 160
Rex 138
MindelVK 23
StarCraft: Brood War
Britney 31853
Calm 5273
Rain 2642
Dewaltoss 155
Trikslyr60
Nal_rA 47
sSak 44
Rock 35
ZZZero.O 32
Movie 32
[ Show more ]
Sacsri 20
GoRush 15
Backho 12
Shine 10
yabsab 7
Dota 2
Gorgc7443
Dendi2606
qojqva2077
LuMiX1
League of Legends
JimRising 764
Counter-Strike
flusha377
Foxcn363
Heroes of the Storm
Khaldor715
Liquid`Hasu500
Other Games
FrodaN1883
Grubby1102
KnowMe28
Has22
Organizations
Other Games
gamesdonequick806
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 120
• printf 55
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 23
• Michael_bg 6
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV585
League of Legends
• Jankos5319
• Shiphtur614
Other Games
• imaqtpie1004
Upcoming Events
Online Event
9h 49m
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
14h 49m
Road to EWC
21h 49m
BSL Season 20
23h 49m
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
Replay Cast
2 days
Replay Cast
2 days
Bellum Gens Elite
3 days
The PondCast
4 days
Bellum Gens Elite
4 days
Replay Cast
5 days
[ Show More ]
Bellum Gens Elite
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
Bellum Gens Elite
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.