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Terran Identity: Damage and Supply - Page 7

Forum Index > StarCraft 2 HotS
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fouquet
Profile Joined October 2012
Canada29 Posts
October 20 2012 04:06 GMT
#121
On October 20 2012 10:40 Fencar wrote:

I see a problem with Vikings being light as Sky Terran will not be viable unless Ravens are buffed heavily to account for this, as there will be a reliance on turrets (auto and missile) to defend against enemy Air, which does not allow mobility and allows the Terran to get picked apart by a mass expanding Protoss with Tempests to snipe high tech units and hit your economy in the meantime.


it only really changes things vs protoss and the new warhound i suggested would make the air fights more dynamic (defend your long range vikings with warhounds against pheonixs. it doesnt change how they play against tempest or carrier at all it just buff the pheonix which itself is a light unit and makes vikings counter void rays harder

vikings still outrange pheonix's by a large margin this would simply reward a protoss player who can get a few pheonix up close to a terrans unprotected vikings. instead of being completely useless (the current setup)
"Drone is better"
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-10-20 07:05:30
October 20 2012 07:01 GMT
#122
"replace the Thor with a Goliath wearing a Warhound suit"

Best idea ever. The thor is just too big and ugly, very annoying to micro. They cut into each other when they clump up. Even David Kim agrees, just check out his MLG interview. "thors actually suffer from an art issue"
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
October 20 2012 10:04 GMT
#123
Thoughts/points of assent

1) I also wondered why they changed the idea of the old warhound, which seemed super reasonable, and a good replacement for the thor

2) I would love to see Vikings be able to transform while moving. I'm imagining the kind of animation that would require and it seems too cool. I don't know that it needs to be an upgrade, but I guess it's easier to balance that way

3) Removing concussive shells might be a great idea, but the suggested replacement seems kinda boring, and early game TvP might need balancing. Also, love the Snipe change

4) The mech changes look awesome, though smarter players than I would need to comment on how they might play out

5) Raven change is subtle but awesome

Such a good post =D
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
benzcity07
Profile Joined February 2011
United States79 Posts
October 20 2012 17:44 GMT
#124
Would really really love to see what ItWhoSpeaks could do with a full design team. As in the words of sundance, it seems like the dude just gets it. Gabe Newell PLEASE hire this man!
Be the change you want to see in the world.
Jasiwel
Profile Joined June 2012
United States146 Posts
October 23 2012 17:19 GMT
#125
Great write-up. I find myself agreeing with all of those, though I feel the Marauder should have a different upgrade besides the one suggested. I'm so glad that you mentioned how atrocious Concussion Shell is to gameplay. It makes PvT stale and utter hell for Protoss in the early game, not to mention combine with Stim makes the efficiency of Terran M/M/M (or any combo with it) ridiculous throughout an entire game.
neggro
Profile Joined August 2012
United States591 Posts
October 23 2012 17:47 GMT
#126
Great write up!
Luminous16
Profile Joined October 2012
Canada8 Posts
October 30 2012 16:44 GMT
#127
Love all the options except two:

Turret cost for ravens
Viking upgrade

Mass raven with marine support (a build rarely built but can be powerful and unstoppable if its not prepared for) can wreck a zerg since mutas die to seeker missles too easy, along with corrupters who lose to viking support. Its extremely hard to pull off. But if the terran gets it, zerg struggles as hydras melt, and nothing can touch marines since turrets block movement too well against all zerg units except lings which die too easily in such a case. Therefore I would say no to decreasing turret cost.

As for vikings moving, i cant picture it. I keep trying it seems weird.

The rest of the changes are good just one concern: thors are difficult to kill in WOL for zerg. Of course HOTS could change this (haven't played it yet) but how would you propose zerg kill these 'super thors' as lings just got drastically less effective?
Live loyally, persist and be competitive.
InoyouS2
Profile Joined December 2011
1005 Posts
October 30 2012 19:32 GMT
#128
The Thor should DEFINITELY be a tier 3 unit like the Battlecruiser, at the moment it is a gimped anti-air unit that is the only unit that can synergise at all with mech.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Doominator10
Profile Joined August 2012
United States515 Posts
November 24 2012 22:41 GMT
#129
Search One Voice In the Custom Games Lobby (not the arcade). One Voice PTR CloudKingdom and Ohana are now up. GOGO COMMUNITY !
Your DOOM has arrived,,,, and is handing out cookies
StateofReverie
Profile Blog Joined July 2012
United States633 Posts
November 24 2012 23:08 GMT
#130
Viking harassment on zerg bases as an added pressure to a drop and/or a timing push is very underused. Vikings shred drones pretty quickly and a viking will beat a queen 1 on 1 too
-deLete-
Profile Joined May 2012
France8 Posts
November 25 2012 21:18 GMT
#131
ItWhoSpeaks work for Blizzard please, your ideas are amazing
cresse
Profile Joined July 2012
United States59 Posts
November 25 2012 23:19 GMT
#132
Huh. Your ideas are definitely a breath of fresh air. I like your subtle changes to the raven too - it has the capability of being versatile, just isn't quite there yet. I would also be curious in either reducing the build size of the turret so more could be placed, or make them work like Infested Terrans and have them more spammable, or even make it so they could build on top of units (but not unbuildable tiles and other buildings). As is, it's rather tedious and difficult to lay down so many in an effective way with the game fighting against you - it doesn't feel "fun" to lay down autoturrets right now.

Overall I'll be paying attention, seems like some fun ideas you're introducing.
Xahhk
Profile Joined April 2010
Canada540 Posts
November 25 2012 23:48 GMT
#133
improved Vikings would overlap with banshees. It would be horrible. A terran player could just go straight for vikings and be perfect against Collossus right off the bat while being able to fulfill the banshee's role.
thirtyapm
Profile Joined January 2012
521 Posts
November 26 2012 00:28 GMT
#134
i disagree with concussive shell...

but the viking change is brilliant!
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
November 26 2012 03:06 GMT
#135
Just a friendly update on what is going on with Terran.
The Concussive Shell change didn't work well at all and has been removed. The main issue is that it made fights even faster and less readable than WoL. We are currently testing out Juggernaut Plating (+2 Armor) and are much happier with the results.
1. It isn't anti mirco. You can actually disengage from Bio armies without using Forcefield or Speedlings unless they choose to stim.
2. It makes Marauders more micro friendly. You have to work to kite with them. Positioning Marauder walls vs Lings and Zealots is a more rewarded skill set. Pulling back Marauders being healed by Medivacs is rewarded due to their high HP efficiency.
3. It makes fights last longer.
4. Its simple , intuitive, and it is consistent with the unit's theme and image.

Raven is going to get a bit of a rework. No 25 energy turrets. We are going to make the Sci Vessel super jealous.

Battle Cruisers have a new ability that allows them to work with mech based armies as a command unit. The ability costs and constantly consumes energy, making BCs a bit more reasonable vs Feedback.

We are currently testing Tech Reactors as a Fusion Core upgrade as a means of answering Terran reinforcement issues. The gameplay is ok, and seeing lots of tech intensive units late game is awesome, but it isn't really a decision and feels more like a reward for completing the tech tree rather than a real research.
Reflection and Respect.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
November 26 2012 05:32 GMT
#136
Excellent post, I love how you marry the lore and the game mechanics so well.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
mDuo13
Profile Blog Joined October 2010
United States307 Posts
November 27 2012 00:15 GMT
#137
I am super excited to see Immortality Protocol for Thors in multiplayer. It just sounds like a hell of a blast, both as a player and as a spectator.

I also just want to see the animation for a Viking transforming as it lands. I can only imagine it dive-bombing, tumbling, transforming, and then coming upright, guns at the ready.
syroz
Profile Joined September 2012
France249 Posts
November 27 2012 01:11 GMT
#138
How can we find your "one voice" map in europe serveur?
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
November 27 2012 01:23 GMT
#139
On November 27 2012 10:11 syroz wrote:
How can we find your "one voice" map in europe serveur?


It isn't up just yet Don't worry, it will come!
Reflection and Respect.
syroz
Profile Joined September 2012
France249 Posts
November 27 2012 02:10 GMT
#140
On November 27 2012 10:23 ItWhoSpeaks wrote:
Show nested quote +
On November 27 2012 10:11 syroz wrote:
How can we find your "one voice" map in europe serveur?


It isn't up just yet Don't worry, it will come!



Nice. Keep the good work, can't wait to try it.
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