On October 14 2012 02:26 sCCrooked wrote:
Its pretty obvious from what I said. Gimmicky abilities do not make up for core problems with units themselves as well as how the game works.
On the private forums for pro-gamers only, various balance discussions have taken place. A lot of them are really solid ideas (because nobody except pros are even allowed to view that forum unless you know some in real life who log in and let you look at it).
Adding more abilities is not what this game needs and in fact will just make things worse. Gateway units themselves probably need a buff of some sort whether it be to speed so you can actually catch units or whether its to the armor/damage so their damage potential is higher.
Terran units need to have adjustments as well since you can produce such cheap and incredibly powerful units for virtually no cost thanks to the existence of M.U.L.E.s
Big clunky melee units like the Ultralisk need a serious tuning because their size and inability to even get to enemy forces much less deal damage is insufficient.
Those suggestions only are the tip of the iceberg but honestly any high masters player will be able to tell you the game itself is littered with very serious problems that Blizzard either doesn't know how to, or absolutely refuses to address. Pros have all concluded the exact same things and despite the literally unanimous decisions on these issues, nothing at all has been done.
I shouldn't really have to explain all this though unless you don't really possess a good understanding of the game (high masters or above). Any player of that level or above will be able to tell you that adding a bunch of abilities is not how you fix problems like MULE abuse, Warpgate mechanics, Larva mechanics or how mining works (worker saturation necessary for optimal resource collection, etc).
Its pretty obvious from what I said. Gimmicky abilities do not make up for core problems with units themselves as well as how the game works.
On the private forums for pro-gamers only, various balance discussions have taken place. A lot of them are really solid ideas (because nobody except pros are even allowed to view that forum unless you know some in real life who log in and let you look at it).
Adding more abilities is not what this game needs and in fact will just make things worse. Gateway units themselves probably need a buff of some sort whether it be to speed so you can actually catch units or whether its to the armor/damage so their damage potential is higher.
Terran units need to have adjustments as well since you can produce such cheap and incredibly powerful units for virtually no cost thanks to the existence of M.U.L.E.s
Big clunky melee units like the Ultralisk need a serious tuning because their size and inability to even get to enemy forces much less deal damage is insufficient.
Those suggestions only are the tip of the iceberg but honestly any high masters player will be able to tell you the game itself is littered with very serious problems that Blizzard either doesn't know how to, or absolutely refuses to address. Pros have all concluded the exact same things and despite the literally unanimous decisions on these issues, nothing at all has been done.
I shouldn't really have to explain all this though unless you don't really possess a good understanding of the game (high masters or above). Any player of that level or above will be able to tell you that adding a bunch of abilities is not how you fix problems like MULE abuse, Warpgate mechanics, Larva mechanics or how mining works (worker saturation necessary for optimal resource collection, etc).
:D I respect you a great deal posting a logical response I came to the same conclusion glad to know someone agrees on those issues only thing I don't agree with is I want more units/abilities but only after main balance changes I love options but when the options already available are broken it tends to leave me disheartened.
Thanks for your direct response :D I appreciate it.