• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:38
CEST 21:38
KST 04:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues24LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... [ASL20] Ro16 Preview Pt1: Ascent
Tourneys
SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!! [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3 The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1539 users

Why Protoss Is Frustrating to Play Or Play Against - Page 8

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 6 7 8 9 10 Next All
Werk
Profile Blog Joined October 2010
United States294 Posts
October 12 2012 21:23 GMT
#141
On October 13 2012 06:02 StatikKhaos wrote:
lol roaches are already awful,
they're good because they're so cheap,
but they're also super expensive in terms of supply.

200/200 roach is really really weak, its just super cheap


im assuming this was a reply to me, i think your missing the point you could have 200/200 supply of any unit on the ground, but over making units because you know you have to make it through force fields its really boring
Do Werk Son
Tedde93
Profile Joined October 2010
Sweden169 Posts
October 12 2012 21:24 GMT
#142
Doing these changes would first of make fourgate and all other rushes for protoss imba, prior to stim gateway units are already pretty good versus terran. Making collosion radius on marines would make the marine split micro alot less neccesary against units like banelings. It would pretty much require that warpgate was removed because warp ins of 10+ gateways units lategame would become VERY effective. I don't see how this would make protoss more fun, i think ffs are pretty fun and microing collosi/hts is pretty much the only micro P has late game so just a-moving with gateway units would become the norm which is even worse than it is now.
Patiance is the element of succes"
Scila
Profile Joined October 2010
Canada1849 Posts
October 12 2012 21:25 GMT
#143
On October 13 2012 06:24 Tedde93 wrote:
Doing these changes would first of make fourgate and all other rushes for protoss imba, prior to stim gateway units are already pretty good versus terran. Making collosion radius on marines would make the marine split micro alot less neccesary against units like banelings. It would pretty much require that warpgate was removed because warp ins of 10+ gateways units lategame would become VERY effective. I don't see how this would make protoss more fun, i think ffs are pretty fun and microing collosi/hts is pretty much the only micro P has late game so just a-moving with gateway units would become the norm which is even worse than it is now.


Hence why multiple people in the thread suggested moving warpgate up in tech three or changing/removing it. Do you even lift?
All we have to decide is what to do with the time that is given to us.
sgt.18
Profile Joined August 2012
Israel14 Posts
Last Edited: 2012-10-12 21:41:38
October 12 2012 21:27 GMT
#144
few things for OP:
1. i did a test in which 20 marines + 2 medivacs fully upgraded with no micro against a 9 zealots + 1 immortal = protoss won with the immortal surviving.
2. zealots harrasment for terran players is strong when terran army trying to attack protoss side. and dont forget on mid - late game you can warp 10 + zealots on enemy base in 5 seconds to start attacking on multiple places.
3. 10 roaches vs 10 protoss both units fully upgraded = protoss win with 6 protoss survive (and this is even with no use of forcefield to split enemy to 1/2 or 1/3 each time)

protoss is the last race who needs buff in my opinion (well not last, zerg is last :p), what it DOES need is a viable way to play late game PvZ which is currecly is a joke and favour zerg in every match.
same thing goes to TvZ late game, zerg are way too powerfull on late game because of the unbeatable combo corruptor + broodlords + infestor, and vs terran if this does not work they simply switch to ultras who win them the game (terran cant reproduce on late game even with amazing infestracture enough units to stop 200 / 200 zerg ground army with ultras.
Cyro
Profile Blog Joined June 2011
United Kingdom20300 Posts
Last Edited: 2012-10-12 21:36:28
October 12 2012 21:35 GMT
#145
We’ve been getting a lot of feedback from lower-level Protoss players saying that gateway units are weak because Warp Gates are too good, Force Fields are too difficult to use, etc


I find it insulting that dayvie/rock seem to think these complaints are coming from lower level players
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
October 12 2012 21:38 GMT
#146
Very well said kcdc, I hope someone at Blizzard takes a long look at this. It's not a shockingly new or innovative idea but I haven't seen it put better yet!
@DBWiggin, SC2 ref
Dungaurd
Profile Joined October 2011
United States17 Posts
October 12 2012 21:46 GMT
#147
Man do I wish Blizzard would read stuff like this. I have pretty much quit SC2 because toss are in such a pathetic state.
Nocci
Profile Joined August 2010
Germany108 Posts
October 12 2012 21:47 GMT
#148
Well there's a tiny sliver of hope...

from the "Thoughts on Balance Update #6" Thread
Blizzard, please listen to the long, thoughtful posts on the issues with Protoss. There's 2-3 of them now, both here and at TL. You're missing the point with your buffs/nerfs and core unit design needs to be addressed (possibly even core race design). It's beta now so you have the opportunity to do that.


We have said on repeated occasions that we will be addressing Swarm units before we look to address WoL units. Please keep that in mind.

We are paying attention, even if it doesn't seem that way to you.


Although I think it's the wrong way to do it since they don't need rebalancing but redesign...
Ragnarok_1er
Profile Joined September 2011
France45 Posts
Last Edited: 2012-10-13 00:34:41
October 13 2012 00:33 GMT
#149
kcdc : To be fair, the problems you illustrate are just the way battles work in SC2. Put 20 marines in a fight against 15, they won't be 5 against 0 in the end, but rather 12 or 13 against 0. The side that wins a battle very often wins it overwhelmingly.
As for your tests, well :
1) Marines are supposed to be the counter to zealots, with their pure single target DPS. So it's logical they would win. But they're the weakest against AOE. The more maraudeurs you mix in, the closer the battle will be, but when you add in storm or colossi it won't be as impactful. I'm sure you know that anyway.
2) As somebody said before, zergs are supposed to be kings in open space, and the protoss army is supposed to be strong together. Their units aren't great to mass, but they complement each other really well. I do agree with the dichotomy of the sentry success though. One hole and it's game over, perfect FFs and zergs don't kill a single unit.
900 points masters random player.
Creager
Profile Joined February 2011
Germany1897 Posts
October 13 2012 01:21 GMT
#150
Really awesome article! This adresses exactly what is going wrong with the current meta game (map design included). Thanks for putting this together and hopefully this will be seen by someone at Blizzard!
... einmal mit Profis spielen!
zmansman17
Profile Joined March 2011
United States2567 Posts
October 13 2012 01:55 GMT
#151
On October 12 2012 07:14 FeeLdAfuRy wrote:
This is such a great post and I agree with everything you said.

The only thing that I would add is that buffing Protoss tier 1 would also require Warp Gate to be made a higher level tech (possibly tier 3) so as to limit 4/6gate type strategies from becoming unbeatably strong.


Yeah I agree with this notion. Protoss needs more variety at tier 1, and warp gate should be a decision with pros/cons, not a given. I like the tension with Terran as to whether you mule, supply or scan. Granted the ratio will nearly always favor mules except for the late game with scans, there is tension there and that tension embodies the RTS component of the game.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Burns
Profile Blog Joined December 2010
United States2300 Posts
October 13 2012 02:14 GMT
#152
I think increasing collision radius on a lot of the units would a be a great. I dont enjoy the deathball style collisions that you often see, were the entire 200 supply army is clumped up in a 2 inch box. I love the idea of buffing and nerfing tier one units esp with the goal of seeing more tier 1/2 engagements. The one thing that i absolutely hate about WoL is that you have two players build up an army for 20 minutes and then the game is over in one big fight. If blizzard reworked tier ones units we can see more small skirmishes across the map and less deathball collisions.
What do you mean you heard me during the night, these are quiet pants!
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-10-13 02:43:44
October 13 2012 02:43 GMT
#153
On October 13 2012 05:24 tsuxiit wrote:
Blizzard's afraid of making any changes like this. I'd love to see warp gates redesigned/destroyed, but it simply won't happen because Blizzard sees themselves as already being too invested in it.


This. I don't even bother thinking/theorizing about sweeping changes. They won't be implemented. I guess this is the reason why no one aside from avilo is posting in the pro beta feedback forum. HotS will be based off of his feedback. glhf.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-10-13 02:53:48
October 13 2012 02:53 GMT
#154
I for one would vastly prefer a version of SC2 designed by avilo over what we have seen by Browder and company. The game needs bigger changes than silly stuff like making the Sentry not require research to use hallucinate.
"First decide who you would be, then do what you must do."
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 13 2012 03:30 GMT
#155
On October 13 2012 11:43 LaLuSh wrote:
Show nested quote +
On October 13 2012 05:24 tsuxiit wrote:
Blizzard's afraid of making any changes like this. I'd love to see warp gates redesigned/destroyed, but it simply won't happen because Blizzard sees themselves as already being too invested in it.


This. I don't even bother thinking/theorizing about sweeping changes. They won't be implemented. I guess this is the reason why no one aside from avilo is posting in the pro beta feedback forum. HotS will be based off of his feedback. glhf.


Don't worry, they'll only lose 1% of their revenue when all the hardcore fans of the game get fed up with their inability to acknowledge more deep-seeded problems with the game.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-10-13 04:04:12
October 13 2012 04:02 GMT
#156
On October 13 2012 11:53 ledarsi wrote:
I for one would vastly prefer a version of SC2 designed by avilo over what we have seen by Browder and company. The game needs bigger changes than silly stuff like making the Sentry not require research to use hallucinate.


Thought they already tried that (and went back on it) in the first beta? Made certain timing attacks really strong when you could conjure 6 faked immortals/colossi at the 7 minute mark.

Also spore crawler without evo? I'm not really up to date on what's being discussed in the scene, but where are they getting all of this from?

Oracle increase entomb duration from 50 to 60? It's not like you'll ever see an entomb last a full 50 seconds in a pro game anyway. Pointless.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-10-13 04:08:36
October 13 2012 04:08 GMT
#157
On October 13 2012 06:35 Cyro wrote:
Show nested quote +
We’ve been getting a lot of feedback from lower-level Protoss players saying that gateway units are weak because Warp Gates are too good, Force Fields are too difficult to use, etc


I find it insulting that dayvie/rock seem to think these complaints are coming from lower level players


Well I find it insulting that you low level players don't realize you're low level.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-10-13 04:17:38
October 13 2012 04:15 GMT
#158
On October 13 2012 13:02 LaLuSh wrote:
Show nested quote +
On October 13 2012 11:53 ledarsi wrote:
I for one would vastly prefer a version of SC2 designed by avilo over what we have seen by Browder and company. The game needs bigger changes than silly stuff like making the Sentry not require research to use hallucinate.


Thought they already tried that (and went back on it) in the first beta? Made certain timing attacks really strong when you could conjure 6 faked immortals/colossi at the 7 minute mark.

Also spore crawler without evo? I'm not really up to date on what's being discussed in the scene, but where are they getting all of this from?

Oracle increase entomb duration from 50 to 60? It's not like you'll ever see an entomb last a full 50 seconds in a pro game anyway. Pointless.


I don't know how free Hallucination will play out but I think it's an idea worth trying out.

The spore crawler thing is a bit odd but I understand their reasoning, they wanted that to make fending off Widow Mine a bit easier and contrary to what some say, removing the Evo condition doesn't make much real difference for fighting Dts or Banshees...at least not at any league at diamond and above. Lets take DTs for example, if Zerg is totally not expecting it he will get fucked up badly no matter what even if he doesn't need an evo, well great now you can just snipe his Spores all day long as he tries to build them, big deal, same thing with Banshees. Using Spores vs DT or Banshee is only truly effective if you actually have them up BEFORE the cloaked units reach your base. And aside from that, cloaked units are often waaaaaay more effective in the lategame than the earlygame, just used to harass multiple bases and whatnot, the evo chamber change is nearly irrelevant.

Oracle is still a retarded unit with retarded spells blizzard sucks.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 13 2012 05:05 GMT
#159
On October 13 2012 06:20 kcdc wrote:
Show nested quote +
On October 13 2012 06:02 StatikKhaos wrote:
lol roaches are already awful,
they're good because they're so cheap,
but they're also super expensive in terms of supply.

200/200 roach is really really weak, its just super cheap


Can we trade stalkers for roaches then?

I would gladly play zerg with blink stalkers instead of roaches.
Creator of sc2unmasked.com
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-10-13 05:11:45
October 13 2012 05:10 GMT
#160
On October 13 2012 14:05 oOOoOphidian wrote:
Show nested quote +
On October 13 2012 06:20 kcdc wrote:
On October 13 2012 06:02 StatikKhaos wrote:
lol roaches are already awful,
they're good because they're so cheap,
but they're also super expensive in terms of supply.

200/200 roach is really really weak, its just super cheap


Can we trade stalkers for roaches then?

I would gladly play zerg with blink stalkers instead of roaches.


Man, if I had blinking hydras I'd never build another roach
+ Show Spoiler +
cuz id still make nothing but infestors LOLOLOLOL
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Playoff - 4th vs 3rd
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 168
SteadfastSC 150
UpATreeSC 117
JuggernautJason77
BRAT_OK 62
Nathanias 29
EmSc Tv 17
StarCraft: Brood War
Britney 21202
EffOrt 1054
Shuttle 460
Larva 335
firebathero 254
Dewaltoss 123
sSak 74
Mong 68
TY 68
IntoTheRainbow 5
Dota 2
The International115406
Gorgc14914
PGG 37
Counter-Strike
Foxcn414
Stewie2K296
Heroes of the Storm
Liquid`Hasu271
Other Games
tarik_tv7432
Grubby2781
FrodaN2030
summit1g1000
WinterStarcraft246
RotterdaM233
Hui .161
C9.Mang0128
ArmadaUGS86
QueenE61
Mew2King48
ZombieGrub40
mouzStarbuck35
MindelVK17
OptimusSC210
fpsfer 4
Organizations
Other Games
gamesdonequick1615
BasetradeTV34
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler71
• Noizen44
Other Games
• Scarra779
• Shiphtur250
Upcoming Events
RSL Revival
14h 22m
Maestros of the Game
18h 22m
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
20h 22m
Bonyth vs Dewalt
[BSL 2025] Weekly
22h 22m
RSL Revival
1d 14h
Maestros of the Game
1d 21h
BSL Team Wars
1d 23h
Afreeca Starleague
2 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Afreeca Starleague
3 days
Light vs Speed
Larva vs Soma
LiuLi Cup
4 days
The PondCast
5 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.