With it being countered as though it were an air unit, it will be a useless tech switch both TO Colossus FROM air, and FROM Colossus TO air, as Void Ray/Tempest/Carrier and Colossus have the EXACT same counters in anti-capital ship units like Vikings and Corruptors. It just doesn't make sense when things like Vipers are designed to counter the Colossus as a ground unit; it makes buffing SkyToss completely pointless as one can simply mass up Viking/Corruptor and be safe against virtually ANY high-supply strong Protoss lategame unit.
Imagine if Broodlords could be hit by Marauders and were dealt bonus damage, and how this would affect TvZ and the viability of tech switches between Ultralisk and Broodlord. It's the same exact situation with the new Protoss units all being air while Colossus is still countered by the very units that counter Toss air. If Colossus can be hit by anti-air, you may as well make Broodlords and Battlecruisers vulnerable to Immortals, because that's exactly what the situation amounts to.