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Carrier Micro - Page 21

Forum Index > StarCraft 2 HotS
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ptmc
Profile Joined June 2010
Finland306 Posts
September 18 2012 07:23 GMT
#401
On September 18 2012 16:01 playa wrote:
Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.


Someone who wants to get better at the game maybe?
This change, along with similar depth improvements, would not make the game more difficult per se, as you can still chose to a-move.
It just allows for better players to distinguish themselves from worse ones. And this is something WoL and HotS are lacking severely atm.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2012-09-18 07:28:21
September 18 2012 07:26 GMT
#402
Lol, I'm done. You guys are clueless. Yeah, you're supposed to realize you're not supposed to issue the attack command against zealots or lings, but instead use patrol. Man, that's just so so obvious. You guys are amazing. Only a fool would practice trying to get better by practicing his attack command micro. You guys should never complain about Dustin Browder. There's no way he can be worse than this.
Falling
Profile Blog Joined June 2009
Canada11486 Posts
Last Edited: 2012-09-18 07:30:07
September 18 2012 07:28 GMT
#403
@playa
I don't know when you almost went to the WCG, but I feel like you're letting that experience colour the bigger picture.

Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.

Because if you were going to the WCG when Liquidpedia was up there was this:
http://wiki.teamliquid.net/starcraft/Vulture_Micro

And vulture + micro turns up this:
http://www.teamliquid.net/forum/search.php?q=vulture micro

And if it's before, well yeah you're starting to go back before vods were easily available. But we're not living in the dark ages of SC (pre-replay for instance). A new strategy or micro trick gets discovered and that gets disseminated very quickly. (Fazing for instance, until Blizzard patched it out.)

The rest of your post is entirely unreasonable. Adding carrier micro doesn't break the attack move function of the carrier. There's no extra restrictions put on it. Rather, new options are added. Carrier movement Plus.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
AlmondCS
Profile Joined November 2011
33 Posts
September 18 2012 07:31 GMT
#404
On September 18 2012 16:01 playa wrote:
Show nested quote +
On September 18 2012 14:51 AlmondCS wrote:
On September 18 2012 11:35 playa wrote:
On September 18 2012 11:25 Zaurus wrote:
On September 18 2012 10:04 playa wrote:
I never knew how to micro carriers. There was way too much in BW that was esoteric. Important stuff that made a big difference, but it was next to impossible to know everything you needed to. Def not something a casual player would ever know. Unless blizzard wants to make tutorial videos like how to use patrol micro versus zealots and lings (BW), then I'm really against adding quirky things so a select few can get a big adv off by simply knowing how to manipulate units in weird ways.


Players like you who are only interested in positioning, a move and easy casting is what make sc2 too casual and boring at times. There are too little detailed mechanics that are missing which separate the pros from the semi pros.

If you are too lazy to know all these little tricks, you are probably too lazy to be even a semi pros. Maybe you simply find excuses for your failures to win games by thumbing people down.


Call me biased, but I would have been in the finals of the last WCG online tournament for BW if I simply knew how to exploit the carrier. I couldn't care less about micro tricks determining who wins games. Until everyone can know how to utilize units in ways that are anything but intuitive, I don't get it. You guys really need to stfu. If you want to make it BW, then go all the way. Bring back the macro. Bring back the tricks that only the old schoolers will know. You guys can't get over shit. Had to bring back the carrier. O no can't do without that. Bring back all the BW units. Fuck off.


you should probably stick to being a 'pro' in angry birds or some other casual game that doesn't require a lot of mechanics and nuances.


You should probably stick to not posting unless it's on a comedian forum. Why stop at adding back the carrier mechanics. You guys are smart and know what makes a game good. Add some random element to every unit. Show some imagination for christ sake. I don't think stalkers should be able to shoot unless you tell it to go in a circle first, and then you have to tell it to hold position and shift queue the attack. Only the most uber elite ballers will even be able to attack. I think the zealot should get a ranged attack if you spam the attack command 5 times within a second.

You can add random shit to every fucking unit, and it will increase the "depth." You guys have a weird fascination for what you know, whether it makes any fucking sense or not. I enjoy good micro. Good reaver micro is something to behold. I would just like to think that you wouldn't have to search through tl.net to learn how to micro units. Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.

You guys want difficulty, but, ironically, blizzard felt inclined to make this game a lot easier. Maybe if some of you guys were better, yourself, blizzard wouldn't have to do this for money and for the sake of the competitive scene. Add more difficulty. Keep adding to it so I can only watch Korean tournaments. Everyone is biased. The only sure thing is that is what would happen.



Wow you're so creative! you should be a developer alongside browder! you're obviously very talented and filled with brilliant ideas people crave for!
oBlade
Profile Blog Joined December 2008
United States6037 Posts
Last Edited: 2012-09-18 07:41:07
September 18 2012 07:39 GMT
#405
On September 18 2012 16:01 playa wrote:
Show nested quote +
On September 18 2012 14:51 AlmondCS wrote:
On September 18 2012 11:35 playa wrote:
On September 18 2012 11:25 Zaurus wrote:
On September 18 2012 10:04 playa wrote:
I never knew how to micro carriers. There was way too much in BW that was esoteric. Important stuff that made a big difference, but it was next to impossible to know everything you needed to. Def not something a casual player would ever know. Unless blizzard wants to make tutorial videos like how to use patrol micro versus zealots and lings (BW), then I'm really against adding quirky things so a select few can get a big adv off by simply knowing how to manipulate units in weird ways.


Players like you who are only interested in positioning, a move and easy casting is what make sc2 too casual and boring at times. There are too little detailed mechanics that are missing which separate the pros from the semi pros.

If you are too lazy to know all these little tricks, you are probably too lazy to be even a semi pros. Maybe you simply find excuses for your failures to win games by thumbing people down.


Call me biased, but I would have been in the finals of the last WCG online tournament for BW if I simply knew how to exploit the carrier. I couldn't care less about micro tricks determining who wins games. Until everyone can know how to utilize units in ways that are anything but intuitive, I don't get it. You guys really need to stfu. If you want to make it BW, then go all the way. Bring back the macro. Bring back the tricks that only the old schoolers will know. You guys can't get over shit. Had to bring back the carrier. O no can't do without that. Bring back all the BW units. Fuck off.


you should probably stick to being a 'pro' in angry birds or some other casual game that doesn't require a lot of mechanics and nuances.


You should probably stick to not posting unless it's on a comedian forum. Why stop at adding back the carrier mechanics. You guys are smart and know what makes a game good. Add some random element to every unit. Show some imagination for christ sake. I don't think stalkers should be able to shoot unless you tell it to go in a circle first, and then you have to tell it to hold position and shift queue the attack. Only the most uber elite ballers will even be able to attack. I think the zealot should get a ranged attack if you spam the attack command 5 times within a second.

You're raving. There's a reason none of your opponents are advocating adding random shit, and that's because it doesn't make sense. These aren't combos in a fighting game, it's very basic shit. The reason you might think to look at the patrol button to micro the vulture is because you only have five choices. Is the move command going to make the vulture shoot backwards while moving? No, it stops the vulture from shooting. What about the hold and stop commands? Those will stop the vulture from moving. What about the attack command? We know what that does already. Now how about the patrol command - oh! And imagine that, you can use the same button for moving shot with all the units. We're not talking about 10 pages of special combo moves with moving shot, it's one technique.

You don't have to look on the internet to figure out how to micro a unit. You can always just attack move it. Your life won't end just because you didn't figure out moving shot. You also have to look on the internet to learn what build Stephano is using, or what the latest 1-1-1 opening is. Does that mean I should ridicule you for suggesting the game execute builds for you? No, because it's a nonsense suggestion, and I'd assume you know better.

You can add random shit to every fucking unit, and it will increase the "depth." You guys have a weird fascination for what you know, whether it makes any fucking sense or not. I enjoy good micro. Good reaver micro is something to behold. I would just like to think that you wouldn't have to search through tl.net to learn how to micro units. Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.

You keep using accessibility as a buzzword because you probably haven't read anyone's rebuttal. It's not like if you build a vulture and don't know what patrol micro is, the vulture turns into a fucking pile of destructible rocks because the player is too stupid to know how to use it. You can ALWAYS ATTACK MOVE.

You mean who is supposed to know you should attack your own units to charge a void ray?

What if I don't know that psionic storm is a spell that does AoE damage to units? Why are high templar so inaccessible? Wait, it has a tooltip on the spell! There's another tooltip for moving shot, it's called wiki.teamtooltip.com. Or word of mouth.

You guys want difficulty, but, ironically, blizzard felt inclined to make this game a lot easier. Maybe if some of you guys were better, yourself, blizzard wouldn't have to do this for money and for the sake of the competitive scene. Add more difficulty. Keep adding to it so I can only watch Korean tournaments. Everyone is biased. The only sure thing is that is what would happen.

This is all irrelevant. No, I'm not Nada, neither is everyone else who isn't Nada. That has nothing to do with a discussion about game design.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
bgx
Profile Joined August 2010
Poland6595 Posts
September 18 2012 08:05 GMT
#406
Seems like this issue will fall under the radar for next 2 years like almost every other in previous beta. Lets work at new units, gotta make that tempest useful somehow.
Stork[gm]
mage36
Profile Joined May 2011
415 Posts
September 18 2012 08:11 GMT
#407
On September 18 2012 16:01 playa wrote:
Show nested quote +
On September 18 2012 14:51 AlmondCS wrote:
On September 18 2012 11:35 playa wrote:
On September 18 2012 11:25 Zaurus wrote:
On September 18 2012 10:04 playa wrote:
I never knew how to micro carriers. There was way too much in BW that was esoteric. Important stuff that made a big difference, but it was next to impossible to know everything you needed to. Def not something a casual player would ever know. Unless blizzard wants to make tutorial videos like how to use patrol micro versus zealots and lings (BW), then I'm really against adding quirky things so a select few can get a big adv off by simply knowing how to manipulate units in weird ways.


Players like you who are only interested in positioning, a move and easy casting is what make sc2 too casual and boring at times. There are too little detailed mechanics that are missing which separate the pros from the semi pros.

If you are too lazy to know all these little tricks, you are probably too lazy to be even a semi pros. Maybe you simply find excuses for your failures to win games by thumbing people down.


Call me biased, but I would have been in the finals of the last WCG online tournament for BW if I simply knew how to exploit the carrier. I couldn't care less about micro tricks determining who wins games. Until everyone can know how to utilize units in ways that are anything but intuitive, I don't get it. You guys really need to stfu. If you want to make it BW, then go all the way. Bring back the macro. Bring back the tricks that only the old schoolers will know. You guys can't get over shit. Had to bring back the carrier. O no can't do without that. Bring back all the BW units. Fuck off.


you should probably stick to being a 'pro' in angry birds or some other casual game that doesn't require a lot of mechanics and nuances.


You should probably stick to not posting unless it's on a comedian forum. Why stop at adding back the carrier mechanics. You guys are smart and know what makes a game good. Add some random element to every unit. Show some imagination for christ sake. I don't think stalkers should be able to shoot unless you tell it to go in a circle first, and then you have to tell it to hold position and shift queue the attack. Only the most uber elite ballers will even be able to attack. I think the zealot should get a ranged attack if you spam the attack command 5 times within a second.

You can add random shit to every fucking unit, and it will increase the "depth." You guys have a weird fascination for what you know, whether it makes any fucking sense or not. I enjoy good micro. Good reaver micro is something to behold. I would just like to think that you wouldn't have to search through tl.net to learn how to micro units. Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.

You guys want difficulty, but, ironically, blizzard felt inclined to make this game a lot easier. Maybe if some of you guys were better, yourself, blizzard wouldn't have to do this for money and for the sake of the competitive scene. Add more difficulty. Keep adding to it so I can only watch Korean tournaments. Everyone is biased. The only sure thing is that is what would happen.


I seriously don't get why you don't want to add these mechanics to the Carrier. It's not like it's something you have to do or else it won't be able to do anything. It's an addition rather than a exchange.

With this mechanic, people can still choose to A-move the carrier and let it do its thing or they can choose to micro it. Even micro-ing it isn't a full on advantage as you are choosing to "babysit" your carriers instead of being able to do another thing. There's still a trade-off. With that being said, more decision making and strategy is also added. You have to ask "How do I spend my APM? Do I spend all my time during this engagement micro-ing my carriers so they will be used with maximum efficiency? Do I let them just attack and kill as much as they can without micro so I can macro back at home and just be ready for the next engagement? Do I do a little bit of both? How much of each? 50-50? 60-40? These are the types of questions you could ask with adding this feature.

This is why so many people are really pushing for this. It adds both to the mechanics aspect and the decision making aspect.
TheDraken
Profile Joined July 2011
United States640 Posts
September 18 2012 08:15 GMT
#408
the OP needs to be printed and mailed to dustin browder's house. one page for every frame of the video. whatever it takes to get this man's attention.
fast food. y u no make me fast? <( ಠ益ಠ <)
AlmondCS
Profile Joined November 2011
33 Posts
September 18 2012 08:17 GMT
#409
On September 18 2012 16:26 playa wrote:
Lol, I'm done. You guys are clueless. Yeah, you're supposed to realize you're not supposed to issue the attack command against zealots or lings, but instead use patrol. Man, that's just so so obvious. You guys are amazing. Only a fool would practice trying to get better by practicing his attack command micro. You guys should never complain about Dustin Browder. There's no way he can be worse than this.


LOL you're the one who's clueless. perhaps the only thing you know how to properly do is a-move that's why carrier micro or vulture patrol doesn't really stick to your brain. please read the post of mage and try to understand things.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2012-09-18 08:36:13
September 18 2012 08:35 GMT
#410
On September 18 2012 16:23 ptmc wrote:
Show nested quote +
On September 18 2012 16:01 playa wrote:
Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.


Someone who wants to get better at the game maybe?
This change, along with similar depth improvements, would not make the game more difficult per se, as you can still chose to a-move.
It just allows for better players to distinguish themselves from worse ones. And this is something WoL and HotS are lacking severely atm.


I agree with playa, the amazing micro tricks that were found were ultimately just glitches in the game, imo.
That was and is actually my hope for sc2, to have such incredible potential for micro as in sc1, without it looking like as if we were abusing some exploit.

edit: grammar
qwertzi
Profile Joined March 2011
111 Posts
September 18 2012 08:44 GMT
#411
On September 17 2012 05:33 Lazzi wrote:
Someone link that to Dustin Browder.

2nd this

SEA KarMa
Profile Joined October 2010
Australia452 Posts
September 18 2012 08:51 GMT
#412
definitely. i hated the carrier in sc2 so much more than in BW, but I just couldn't list all the reasons, but they are listed here. Good post and excellent suggestion.
"terrible, terrible damage". terrible, terrible design.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
September 18 2012 08:53 GMT
#413
On September 17 2012 18:12 bgx wrote:
Show nested quote +
On September 17 2012 17:56 winthrop wrote:
so in starcraft 2 the carrier bug is fixed.
dont whine

You know that many things you are using nowadays were first unintended(daily life)? So in programming language they were bugs or unintended mechanics. But because they proved to be useful they remained untouched or even built upon, thus switching up their official unintended status for intended, because letting it stay was concious acceptance of its usefulness.

man, you should not make happiness out of others' sadness
Incredible Miracle
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
September 18 2012 09:05 GMT
#414
Really not liking Bowder's response. The game creators should not be in the business of 'strategy'.
dugokontov
Profile Joined March 2012
Bosnia-Herzegovina14 Posts
Last Edited: 2012-09-18 09:11:41
September 18 2012 09:06 GMT
#415
On September 18 2012 17:11 mage36 wrote:
Show nested quote +
On September 18 2012 16:01 playa wrote:
On September 18 2012 14:51 AlmondCS wrote:
On September 18 2012 11:35 playa wrote:
On September 18 2012 11:25 Zaurus wrote:
On September 18 2012 10:04 playa wrote:
I never knew how to micro carriers. There was way too much in BW that was esoteric. Important stuff that made a big difference, but it was next to impossible to know everything you needed to. Def not something a casual player would ever know. Unless blizzard wants to make tutorial videos like how to use patrol micro versus zealots and lings (BW), then I'm really against adding quirky things so a select few can get a big adv off by simply knowing how to manipulate units in weird ways.


Players like you who are only interested in positioning, a move and easy casting is what make sc2 too casual and boring at times. There are too little detailed mechanics that are missing which separate the pros from the semi pros.

If you are too lazy to know all these little tricks, you are probably too lazy to be even a semi pros. Maybe you simply find excuses for your failures to win games by thumbing people down.


Call me biased, but I would have been in the finals of the last WCG online tournament for BW if I simply knew how to exploit the carrier. I couldn't care less about micro tricks determining who wins games. Until everyone can know how to utilize units in ways that are anything but intuitive, I don't get it. You guys really need to stfu. If you want to make it BW, then go all the way. Bring back the macro. Bring back the tricks that only the old schoolers will know. You guys can't get over shit. Had to bring back the carrier. O no can't do without that. Bring back all the BW units. Fuck off.


you should probably stick to being a 'pro' in angry birds or some other casual game that doesn't require a lot of mechanics and nuances.


You should probably stick to not posting unless it's on a comedian forum. Why stop at adding back the carrier mechanics. You guys are smart and know what makes a game good. Add some random element to every unit. Show some imagination for christ sake. I don't think stalkers should be able to shoot unless you tell it to go in a circle first, and then you have to tell it to hold position and shift queue the attack. Only the most uber elite ballers will even be able to attack. I think the zealot should get a ranged attack if you spam the attack command 5 times within a second.

You can add random shit to every fucking unit, and it will increase the "depth." You guys have a weird fascination for what you know, whether it makes any fucking sense or not. I enjoy good micro. Good reaver micro is something to behold. I would just like to think that you wouldn't have to search through tl.net to learn how to micro units. Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.

You guys want difficulty, but, ironically, blizzard felt inclined to make this game a lot easier. Maybe if some of you guys were better, yourself, blizzard wouldn't have to do this for money and for the sake of the competitive scene. Add more difficulty. Keep adding to it so I can only watch Korean tournaments. Everyone is biased. The only sure thing is that is what would happen.


I seriously don't get why you don't want to add these mechanics to the Carrier. It's not like it's something you have to do or else it won't be able to do anything. It's an addition rather than a exchange.

With this mechanic, people can still choose to A-move the carrier and let it do its thing or they can choose to micro it. Even micro-ing it isn't a full on advantage as you are choosing to "babysit" your carriers instead of being able to do another thing. There's still a trade-off. With that being said, more decision making and strategy is also added. You have to ask "How do I spend my APM? Do I spend all my time during this engagement micro-ing my carriers so they will be used with maximum efficiency? Do I let them just attack and kill as much as they can without micro so I can macro back at home and just be ready for the next engagement? Do I do a little bit of both? How much of each? 50-50? 60-40? These are the types of questions you could ask with adding this feature.

This is why so many people are really pushing for this. It adds both to the mechanics aspect and the decision making aspect.


I want more micro to Carrier and other units, but I do agree with playa in one thing: "vulture patrol", "interceptors not returning in carrier when stop is used" and things like this are program bugs. You can't ask from developer team to include them in game like that. But, they can incorporate them in legal way by transforming bugs to features.

For example, instead of vulture being able to fire and move using patrol key, he could have ability "Throw grenade" on cool down that is same as attack speed. This ability should "Throw grenade without slowing down vulture". When vulture attacks, cool down is triggered as well. But, if you move, and manually press throw grenade, vulture will not slow down but it would fire up. In this case we have micro intensive unit, and its use is clear to anyone, without need to dig deep on net and try to find out exploits.

Same thing is with carrier. Why not introduce auto cast ability "Dock interceptors" that should "Return interceptors in carrier for repair when attack is completed and while Carrier is moving. If Carrier stops interceptors will dock with carrier anyway". Better do this than ask for user to press stop and than move. This way we have ability that requires same micro and is clear to everyone what will happen.

So, I'm for legal stuff that requires micro. It is not fair that I and someone who has 200+ APM can get same out of units. It is like playing with Jordan 1v1 and telling him he can only jump high as much as I do.

I wouldn't mind every unit to have same logic as "Throw grenade" example on vulture. It would attack regularly if it is not babysit, otherwise you could kite a bit and get some extra advantage. That is if you have enough APM to micro and macro.
TaShadan
Profile Joined February 2010
Germany1979 Posts
Last Edited: 2012-09-18 09:30:11
September 18 2012 09:26 GMT
#416
I doubt Blizzard will implement stuff that is not "noob" friendly. they would lose much money.

"On September 18 2012 11:46 Tsutchie wrote:
i dont understand the importances of browder watching this clip. bw was a blizzard game so i hope to god the current developers at least understood the mechanics of bw. if they didn't and needed this clip to explain to them the mechanics of a game they made then why the hell the hell are they working on starcraft 2."

Browder and his crew made C&C Generals, C&C Red Alert 2 and Battle for Middle Earth 1. They had nothing to do with BW, in addition i dont think they ever played bw in multiplayer.
Total Annihilation Zero
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 18 2012 09:29 GMT
#417
On September 18 2012 18:26 TaShadan wrote:
I doubt Blizzard will implement stuff that is not "noob" friendly. they would lose much money.


This chain of thought is so ridiculous and relates nothing to the discussion at hand.

Implementing this makes no difference to how accessable the game is, just adds an extra layer on top of what's already there. Would people who barely play in Bronze League get use out of this? probably not, if they did they'd improve faster.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TaShadan
Profile Joined February 2010
Germany1979 Posts
Last Edited: 2012-09-18 09:35:32
September 18 2012 09:32 GMT
#418
On September 18 2012 18:29 Qikz wrote:
Show nested quote +
On September 18 2012 18:26 TaShadan wrote:
I doubt Blizzard will implement stuff that is not "noob" friendly. they would lose much money.


This chain of thought is so ridiculous and relates nothing to the discussion at hand.

Implementing this makes no difference to how accessable the game is, just adds an extra layer on top of what's already there. Would people who barely play in Bronze League get use out of this? probably not, if they did they'd improve faster.


"noobs" will get frustrated not being able to use it.



On September 18 2012 18:06 dugokontov wrote:
Show nested quote +
On September 18 2012 17:11 mage36 wrote:
On September 18 2012 16:01 playa wrote:
On September 18 2012 14:51 AlmondCS wrote:
On September 18 2012 11:35 playa wrote:
On September 18 2012 11:25 Zaurus wrote:
On September 18 2012 10:04 playa wrote:
I never knew how to micro carriers. There was way too much in BW that was esoteric. Important stuff that made a big difference, but it was next to impossible to know everything you needed to. Def not something a casual player would ever know. Unless blizzard wants to make tutorial videos like how to use patrol micro versus zealots and lings (BW), then I'm really against adding quirky things so a select few can get a big adv off by simply knowing how to manipulate units in weird ways.


Players like you who are only interested in positioning, a move and easy casting is what make sc2 too casual and boring at times. There are too little detailed mechanics that are missing which separate the pros from the semi pros.

If you are too lazy to know all these little tricks, you are probably too lazy to be even a semi pros. Maybe you simply find excuses for your failures to win games by thumbing people down.


Call me biased, but I would have been in the finals of the last WCG online tournament for BW if I simply knew how to exploit the carrier. I couldn't care less about micro tricks determining who wins games. Until everyone can know how to utilize units in ways that are anything but intuitive, I don't get it. You guys really need to stfu. If you want to make it BW, then go all the way. Bring back the macro. Bring back the tricks that only the old schoolers will know. You guys can't get over shit. Had to bring back the carrier. O no can't do without that. Bring back all the BW units. Fuck off.


you should probably stick to being a 'pro' in angry birds or some other casual game that doesn't require a lot of mechanics and nuances.


You should probably stick to not posting unless it's on a comedian forum. Why stop at adding back the carrier mechanics. You guys are smart and know what makes a game good. Add some random element to every unit. Show some imagination for christ sake. I don't think stalkers should be able to shoot unless you tell it to go in a circle first, and then you have to tell it to hold position and shift queue the attack. Only the most uber elite ballers will even be able to attack. I think the zealot should get a ranged attack if you spam the attack command 5 times within a second.

You can add random shit to every fucking unit, and it will increase the "depth." You guys have a weird fascination for what you know, whether it makes any fucking sense or not. I enjoy good micro. Good reaver micro is something to behold. I would just like to think that you wouldn't have to search through tl.net to learn how to micro units. Who the fuck is ever supposed to realize you're supposed to use patrol for vultures? Who is supposed to know you should attack your own building with carriers and etc, etc. It's so much bs. If it's not accessible, it's a joke.

You guys want difficulty, but, ironically, blizzard felt inclined to make this game a lot easier. Maybe if some of you guys were better, yourself, blizzard wouldn't have to do this for money and for the sake of the competitive scene. Add more difficulty. Keep adding to it so I can only watch Korean tournaments. Everyone is biased. The only sure thing is that is what would happen.


I seriously don't get why you don't want to add these mechanics to the Carrier. It's not like it's something you have to do or else it won't be able to do anything. It's an addition rather than a exchange.

With this mechanic, people can still choose to A-move the carrier and let it do its thing or they can choose to micro it. Even micro-ing it isn't a full on advantage as you are choosing to "babysit" your carriers instead of being able to do another thing. There's still a trade-off. With that being said, more decision making and strategy is also added. You have to ask "How do I spend my APM? Do I spend all my time during this engagement micro-ing my carriers so they will be used with maximum efficiency? Do I let them just attack and kill as much as they can without micro so I can macro back at home and just be ready for the next engagement? Do I do a little bit of both? How much of each? 50-50? 60-40? These are the types of questions you could ask with adding this feature.

This is why so many people are really pushing for this. It adds both to the mechanics aspect and the decision making aspect.


I want more micro to Carrier and other units, but I do agree with playa in one thing: "vulture patrol", "interceptors not returning in carrier when stop is used" and things like this are program bugs. You can't ask from developer team to include them in game like that. But, they can incorporate them in legal way by transforming bugs to features.

For example, instead of vulture being able to fire and move using patrol key, he could have ability "Throw grenade" on cool down that is same as attack speed. This ability should "Throw grenade without slowing down vulture". When vulture attacks, cool down is triggered as well. But, if you move, and manually press throw grenade, vulture will not slow down but it would fire up. In this case we have micro intensive unit, and its use is clear to anyone, without need to dig deep on net and try to find out exploits.

Same thing is with carrier. Why not introduce auto cast ability "Dock interceptors" that should "Return interceptors in carrier for repair when attack is completed and while Carrier is moving. If Carrier stops interceptors will dock with carrier anyway". Better do this than ask for user to press stop and than move. This way we have ability that requires same micro and is clear to everyone what will happen.

So, I'm for legal stuff that requires micro. It is not fair that I and someone who has 200+ APM can get same out of units. It is like playing with Jordan 1v1 and telling him he can only jump high as much as I do.

I wouldn't mind every unit to have same logic as "Throw grenade" example on vulture. It would attack regularly if it is not babysit, otherwise you could kite a bit and get some extra advantage. That is if you have enough APM to micro and macro.


sounds like a good idea having units with certain abilities and/or behaviours that allow more micro
Total Annihilation Zero
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 18 2012 09:34 GMT
#419
On September 18 2012 18:32 TaShadan wrote:
Show nested quote +
On September 18 2012 18:29 Qikz wrote:
On September 18 2012 18:26 TaShadan wrote:
I doubt Blizzard will implement stuff that is not "noob" friendly. they would lose much money.


This chain of thought is so ridiculous and relates nothing to the discussion at hand.

Implementing this makes no difference to how accessable the game is, just adds an extra layer on top of what's already there. Would people who barely play in Bronze League get use out of this? probably not, if they did they'd improve faster.


"noobs" will get frustrated not being able to use it.


That's not true at all.

People in Bronze either play for fun or they play to improve. I don't think I've ever seen someone get really frustrated at an RTS for not being able to do things. Look at fighting games, new players can't do long combos, do they care? No.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TaShadan
Profile Joined February 2010
Germany1979 Posts
Last Edited: 2012-09-18 09:39:44
September 18 2012 09:36 GMT
#420
On September 18 2012 18:34 Qikz wrote:
Show nested quote +
On September 18 2012 18:32 TaShadan wrote:
On September 18 2012 18:29 Qikz wrote:
On September 18 2012 18:26 TaShadan wrote:
I doubt Blizzard will implement stuff that is not "noob" friendly. they would lose much money.


This chain of thought is so ridiculous and relates nothing to the discussion at hand.

Implementing this makes no difference to how accessable the game is, just adds an extra layer on top of what's already there. Would people who barely play in Bronze League get use out of this? probably not, if they did they'd improve faster.


"noobs" will get frustrated not being able to use it.


That's not true at all.

People in Bronze either play for fun or they play to improve. I don't think I've ever seen someone get really frustrated at an RTS for not being able to do things. Look at fighting games, new players can't do long combos, do they care? No.


ever played bw? i knew lots of mediocre players that quit after they were not able to get top level and some of my friends never wanted to buy bw or play online cause its too hard for them, they instead play sc2 now cause its much more noob friendly. but maybe thats in every game no matter how hard it is.
Total Annihilation Zero
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