How should I go about this? I'm planning on basically massing turrets because I know that the A.I. uses ridiculous amounts of scouts/void rays but I'm not sure if I can build enough turrets around the terrazine patches to defend while harvesting, but then again, maybe I can! Other than that, I was going to snipe harvesting probes with reapers and go mostly for a marauder ball. Anyone know any tricks for me?
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GreatFluke
Canada40 Posts
How should I go about this? I'm planning on basically massing turrets because I know that the A.I. uses ridiculous amounts of scouts/void rays but I'm not sure if I can build enough turrets around the terrazine patches to defend while harvesting, but then again, maybe I can! Other than that, I was going to snipe harvesting probes with reapers and go mostly for a marauder ball. Anyone know any tricks for me? | ||
Callynn
Netherlands917 Posts
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ulan-bat
China403 Posts
Use bunkers! | ||
scrubzor
Australia2 Posts
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oZe
Sweden492 Posts
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MiKTeX
United States234 Posts
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Cyber_Cheese
Australia3615 Posts
On October 31 2011 13:15 oZe wrote: Offence, if you want a challenge you might want to try doing it without help from the pros on TL. It's a good way to check if: 1) Your challenge is actually challenging. 2) Your challenge would be well received or not should you decide to do it. 3) Anybody has done it before. | ||
Jenia6109
Russian Federation1612 Posts
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sigm
192 Posts
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Superouman
France2195 Posts
On October 31 2011 21:16 sigm wrote: All I can say is that you're crazy, man. For me, WTTJ was by very, very far the hardest mission in the game (All In? Easy peasy. In Utter Darkness? Laughable). Just completing it on Brutal took me over 20 attempts, and I though I'd go crazy before getting the achievements. So while I can't really give you any tips on your endeavor, I would absolutely love to see a VOD if you actually manage to do it. that mission isn't hard at all, seriously, it took me a little squad of marine/medics and 2 scvs (my first scv died ![]() Isn't the turret against the rules? you should try to make only marauders and repair your scv gathering the terrazine. | ||
sigm
192 Posts
On October 31 2011 21:34 Superouman wrote: that mission isn't hard at all, seriously, it took me a little squad of marine/medics and 2 scvs (my first scv died ![]() Isn't the turret against the rules? you should try to make only marauders and repair your scv gathering the terrazine. My problem was with the fact that the Protoss started taking Terrazine like crazy, and I had no other choice besides spreading my army, which then got demolished by their forces over and over again. Not to mention their constant harrassment of your base. Also, I had no Medic upgrades by that mission, so they were not quite as useful. And about Turrets, even though they might be "against the rules", it would be possible to complete this mission without any AA whatsoever. Voidrays would melt your base long before you took the required number of wells, also it would be pretty much impossible to take any wells in the first place since the same Voids would kill the SCVs trying to cap, unless you sacrificed other units en masse to distract them or something. | ||
HaXXspetten
Sweden15718 Posts
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seg.fault
United States3 Posts
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Yonnua
United Kingdom2331 Posts
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GigaFlop
United States1146 Posts
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Superouman
France2195 Posts
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GigaFlop
United States1146 Posts
On November 01 2011 06:23 Superouman wrote: wait what? warped collosi? :O Yep. I saw the warp-in animation, except about 5x as big. Then suddenly, a colossus. No joke. | ||
jorge_the_awesome
United States463 Posts
On November 01 2011 06:53 GigaFlop wrote: Yep. I saw the warp-in animation, except about 5x as big. Then suddenly, a colossus. No joke. WAIT WHAT!!! That's really weird, and completely OP. | ||
penguinking
United States23 Posts
seriously though i just massed a ridiculous amount of marines and medics and then stimmed to win. | ||
ClysmiC
United States2192 Posts
On November 01 2011 09:22 penguinking wrote: are you playing zerg? because you have marines if you are playing Terran and marines with stim are the ultimate anti-unit. seriously though i just massed a ridiculous amount of marines and medics and then stimmed to win. You're missing the point. Anyone could MM this mission on brutal, easily. He want's to do a different strategy, not for practicality, but for the challenge. | ||
Vei
United States2845 Posts
On October 31 2011 13:15 oZe wrote: Offence, if you want a challenge you might want to try doing it without help from the pros on TL. all the pros that frequent the single-player section and offer their advice and pro-tactics. | ||
mizU
United States12125 Posts
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Plexa
Aotearoa39261 Posts
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Sareth
Germany1008 Posts
On November 01 2011 20:13 Plexa wrote: A real challenge is doing the entire campaign without building marines. Challenge accepted. I just need to survive the 2nd and the 3rd mission, other than that, it could work :D I will try this for sure ^.^ | ||
yeint
Estonia2329 Posts
On November 01 2011 23:40 Sareth wrote: Challenge accepted. I just need to survive the 2nd and the 3rd mission, other than that, it could work :D I will try this for sure ^.^ I'm sure you could medic/scv rush the 2nd, 3rd you can fight with SCVs until you get the handful of medic/marine colonists and then bunker/turret up. | ||
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Whitewing
United States7483 Posts
And no laboratory upgrades either. | ||
undyinglight
United States611 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=155237 | ||
eu.exodus
South Africa1186 Posts
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eu.exodus
South Africa1186 Posts
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Manimal_pro
Romania991 Posts
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The_Templar
your Country52797 Posts
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Whole
United States6046 Posts
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Probe1
United States17920 Posts
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Plexa
Aotearoa39261 Posts
On November 02 2011 04:56 Whitewing wrote: No, the real challenge is doing the entire campaign without marines OR siege tanks. And no laboratory upgrades either. I'm not worried about siege tanks, they're not overly amazing until they reach critical mass. For instance, doing the dig is quite difficult without marines because there isn't a good spammable unit to deflect all the protoss and that keeps impeding on your tank mass. | ||
yeint
Estonia2329 Posts
On November 03 2011 20:38 Plexa wrote: I'm not worried about siege tanks, they're not overly amazing until they reach critical mass. For instance, doing the dig is quite difficult without marines because there isn't a good spammable unit to deflect all the protoss and that keeps impeding on your tank mass. I didn't find marines necessary at all, I only used them to get the research stuff. Depot walls on ramp, spam tanks on either side, use drill on immortals. A turret ring kept the warp prisms at bay. | ||
Treadmill
Canada2833 Posts
On November 03 2011 20:38 Plexa wrote: I'm not worried about siege tanks, they're not overly amazing until they reach critical mass. For instance, doing the dig is quite difficult without marines because there isn't a good spammable unit to deflect all the protoss and that keeps impeding on your tank mass. Float a barracks, kill all the protoss with the mining laser. The dig is depressingly easy no matter what ![]() Edit: I DID run through most of the campaign trying to do it with mech. Unfortunately a LOT of the missions are horribly gas-capped so thats why marines are so strong. | ||
Magictek
United States17 Posts
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sigm
192 Posts
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undyinglight
United States611 Posts
On November 03 2011 01:54 Manimal_pro wrote: no, the real challenge is to do the missions without building absolutely anything and using only mercs Interestingly enough this is a challenge in the single player challenge thread, the idea originated from me and I have been working on it ![]() | ||
mikiao
United States161 Posts
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Kornholi0
Canada634 Posts
The trick is to defend with your original units while you get turrets up. Once you've secured the first 3 terrazine gas, take the middle with marauders. If you don't have the medic upgrades, it might be tough, but marauder medic is quite good. | ||
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Whitewing
United States7483 Posts
On November 04 2011 10:03 mikiao wrote: ghost nuke for your anti air? Ghosts shoot up so he wouldn't be allowed to build them. | ||
Bswhunter
Australia954 Posts
On November 04 2011 14:49 Whitewing wrote: Ghosts shoot up so he wouldn't be allowed to build them. They have the ability that disable their auto attack. Please do this mission where the only way you can kill air units is by nuking them | ||
TiTanIum_
Brazil1335 Posts
On November 04 2011 15:16 Bswhunter wrote: They have the ability that disable their auto attack. Please do this mission where the only way you can kill air units is by nuking them This might actually work. | ||
SpoR
United States1542 Posts
edit- if you can somehow time all the attacks to line up with nukes though, that would be legit. | ||
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Whitewing
United States7483 Posts
On November 05 2011 06:39 SpoR wrote: this is on brutal? I think it's impossible. Not because the air will rape you, but because you need the cheap high dps units like marines and goliaths to fight all that crap that the protoss ground forces contain. edit- if you can somehow time all the attacks to line up with nukes though, that would be legit. You could do it with siege tanks, turrets and hellions I think, it would be tough, but do-able. You'd have to use nukes the clear the area, then quickly build 3-4 turrets while your tanks siege up, and hellions shield for your tanks. You'd need to use hellion hit squads to pick off probes trying to block the gas, suicide 3-4 of them in. You'd need to clear the base in the middle of the map and take it pretty quick. It'd be tough, but do-able, especially if you have a bunch of mercenaries available like the marauders and the siege tank ones. Nukes to clear areas though to give you time to get the turrets up would be a badass way to do it. | ||
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Whitewing
United States7483 Posts
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shoop
United Kingdom228 Posts
![]() @plexa: I did the whole campaign on hard mode without building any units whatever. I suspect that brutal without marines would be easy by comparison, except perhaps in the first few missions when there are no alternatives yet (esp. zero hour). | ||
mikiao
United States161 Posts
On November 06 2011 18:38 Whitewing wrote: I just realized, you can't use nukes, you can't have ghosts available for that mission, or spectres. You get them in the mission after that one -_-. Damn...go back and redo it? Man...the first great idea I've had in millennia and it turns out to be a dud. | ||
Atreides
United States2393 Posts
On November 03 2011 20:38 Plexa wrote: I'm not worried about siege tanks, they're not overly amazing until they reach critical mass. For instance, doing the dig is quite difficult without marines because there isn't a good spammable unit to deflect all the protoss and that keeps impeding on your tank mass. Just wall with permacloak ghosts. Don't need tanks or marines ![]() | ||
IGotPlayguuu
Italy660 Posts
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Geovu
Estonia1344 Posts
On November 04 2011 05:54 sigm wrote: You want a real challenge? No upgrades whatsoever, no mercenaries, mission starting units ONLY. And you have to play naked. Each time you complete a mission, take a shot of your preferred drink (80 proof at least). Each time you lose, pour a gallon of ice water on yourself. Or you could just play solitaire... | ||
Conquerer67
United States605 Posts
On November 07 2011 05:16 mikiao wrote: Damn...go back and redo it? Man...the first great idea I've had in millennia and it turns out to be a dud. You can't use units that you haven't had unlocked when you actually played the mission. IE, using spectres in Devil's Playground, or using BCs in The Evacuation. As for what a real challenge is, complete every single mission with only building workers, no combat buildings or units. You have to suicide your starting units too, no mercs, and the only armory upgrades you can get are orbital command and the two SCV ones. Try that one out. | ||
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Whitewing
United States7483 Posts
On November 08 2011 11:46 Conquerer67 wrote: You can't use units that you haven't had unlocked when you actually played the mission. IE, using spectres in Devil's Playground, or using BCs in The Evacuation. As for what a real challenge is, complete every single mission with only building workers, no combat buildings or units. You have to suicide your starting units too, no mercs, and the only armory upgrades you can get are orbital command and the two SCV ones. Try that one out. Hrm... would have to use a lot of planetary fortresses. | ||
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