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Hey, Blizz may have a dev team devoted specifically do SC2. Still, the art team, game testers, programmers, and so on are not exclusive to Starcraft.
I can confirm about the art team (from the DVD; they're actually just a few guys, lead by Sam Didier, taking care of ALL of Blizzard's art, including Titan). I'm pretty sure about game testers (why would they have a Starcraft-only team for that?). I just think it makes sense for programmers, they may have some specific programmers for Starcraft, but I think most of them do all the stuff.
So we got Browder directing, Chris Sagaty producing, all those guys just doing Heart of the Swarm and the Arcade. But how many functions are shared with other games? I don't know. May be a good part of their work force.
Also remember that Blizzard is taking Blizzard DotA very seriously. They intend to make it a product to compete with LoL, which is the major threat to Starcraft's supremacy in eSports. If I had to bet, I'd bet they're taking long because:
1) They couldn't launch HotS and D3 to close to each other anyway, so HotS is not a priority, so part of the shared teams are just not working with it;
AND/OR
2) Part or most of Starcraft's dev team is working on Blizz Dota, which is a much more complex and strategic product than HotS.
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On April 04 2012 15:04 BreakfastBurrito wrote:Show nested quote +On April 04 2012 07:18 DoubleReed wrote:On April 03 2012 15:16 BreakfastBurrito wrote:On April 03 2012 10:49 DoubleReed wrote:On April 03 2012 09:34 BreakfastBurrito wrote:On April 03 2012 08:37 otgomni wrote:On April 02 2012 22:42 Denda Reloaded wrote: i'm srsly pissed off, can't blizzard just give some info? not a release date or shit everyone is asking like stupid, but some sneak peak, a live sign. that's a fuckin expansion of a game, not a top secret mission of the nasa... 18 months are passed now by long and we stand here without nowing nothing.... What exactly do you need to know? There's tons of information on Blizzard's site, in this thread, in interviews... just do some reading. Waiting for quality is worth it. Gonna have to disagree with you there, took Bliz from 10/1998 to 2010 and SC2 had/has a ton of issues from balance to UI to missing features (L word) So I am not convinced that they make good use of their time. What ACTUALLY is happening, is their dev team is ironing out Mists of Pandaria, bliz dota, maybe getting some glitches out of D3... -_- But that's only speaking for the release date, I agree that there is a ton of cool content as far as missions and units and whatnot... I want to see more of the campaign but oh well ;/ anticipation will make the content better i am hoping O.o I think it's weird that people think that Blizzard only has one development team that works on all the games. That makes no sense, and is totally stupid. They have a Starcraft 2 dev team and also have a Battle.net team. And they have art designers as well. It's not like updating the icon for stimpak means they took time out of balancing it. That would be like the dumbest way to make games ever. But seriously are they going to really have a two-year gap for an expansion? I mean is it going to be Legacy of the Void 2015? Well do you think they began working on HoTS as soon as SC2 vanilla was finished? Or more likely, did the sc2 team most likely sit idly for a while and twiddle their thumbs waiting for blizz to tell them to go make HoTS (Except for story elements) Which is what happened for ~9 years before and who knows how long now... Sorry if my previous post was unclear in that i dont think they have 1 dev team, they are just allocating their limited resources to different places.. and calling me stupid was unnecessary thanks ^_^ What? They weren't working on sc2 for 9 years or whatever. They didn't have a team, so they couldn't sit idly, now could they? Uhm, again, limited resources? They're Blizzard Entertainment. They have a bajillion resources. Awesome shit takes time, regardless of how much money you have. And if you don't think they have 1 dev team, why did you present it as an either/or question, when it obviously isn't? Why did you say "What ACTUALLY is happening, is their dev team is ironing out Mists of Pandaria, bliz dota, maybe getting some glitches out of D3... -_-" when that makes absolutely no sense if you think they have multiple dev teams. I didn't call you stupid. What you said was stupid. I ain't no hater. Thanks, it just sounded a tad abrasive, and I accept that I have a poor working knowledge of Blizzard's inner workings lol~~ The reason I feel that their resources may have been taxed is the recent layoffs of a bunch of game masters and whatever else positions... not development related but shows that Bliz isn't gonna keep people on payroll all the time, only when they are absolutely needed- When I was talking about the 9 years I shoulda said that the team didn't exist, that's what I meant to articulate so id say you are right in that I phrased it wrong haha. Anyway all that aside what I was trying to say is that Bliz as a whole was tied up earlier making SC2 and thus time didn't make it better, and now they are again tied up elsewhere and as such I do not believe that HoTS will be better for it (although still good) I know its rose tinted glasses and such but I still find the story better in BW all around. Even though its just a bunch of lame briefings... The plot arc is more epic (BW campaign is what I play when the internet goes down and minesweeper gets old ^^)
Well it's not exactly fair to compare WoL with Starcraft vanilla because it was built from the start to be the first act. Just because it's waaaay more epic than the first act of Starcraft shouldn't count against it. I mean this is clearly one huge arc rather than the two smaller ones in Starcraft vanilla and brood war.
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I'm pretty sure about game testers (why would they have a Starcraft-only team for that? the entire balance team
testing SC2 is 99% balance and 1% finding bugs there not interested in people who can jsut play the game they need people who can paly it well
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the entire balance team
I'd like to know how does the balance team works... because you know, Blizzard has lots of employess who just sit and play games all day long, probably looking for bugs. But the balance team... idk, seems to me they're Browder, David Kim, plus some half a dozen of "intelectuals". I wonder if they really have a lot of staff specifically dedicated to the "manual labor" of balance testing.
they need people who can paly it well
I'm under the impression that the people who can play it well they need do much... are us. Us and the pros. Blizzard has access not only to statistics but also to infinite replays.
Why would they have a "blue collar" caste of balance testers, when they have a caste of slave balance testers everyday in internet? It's an honest question, maybe there would be some profit on that, for example, maybe employed testers would give more precise feedback. But I still think it wouldn't be worth it.
I can't access Blizzard's jobs page from here... if I could I'd try to make a list of presumable "teams" that work in Starcraft, both the exclusive and the shared ones. Than we'd try to figure out why is HotS taking to much to finish,,.
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On April 05 2012 02:33 nerak wrote:I'd like to know how does the balance team works... because you know, Blizzard has lots of employess who just sit and play games all day long, probably looking for bugs. But the balance team... idk, seems to me they're Browder, David Kim, plus some half a dozen of "intelectuals". I wonder if they really have a lot of staff specifically dedicated to the "manual labor" of balance testing. I'm under the impression that the people who can play it well they need do much... are us. Us and the pros. Blizzard has access not only to statistics but also to infinite replays. Why would they have a "blue collar" caste of balance testers, when they have a caste of slave balance testers everyday in internet? It's an honest question, maybe there would be some profit on that, for example, maybe employed testers would give more precise feedback. But I still think it wouldn't be worth it. I can't access Blizzard's jobs page from here... if I could I'd try to make a list of presumable "teams" that work in Starcraft, both the exclusive and the shared ones. Than we'd try to figure out why is HotS taking to much to finish,,. good point, so tell me hows the viper current balance stats looking?
Blizz has tons of balance data, but they still need someone who knows the game well and is completely unbiased who can actually understand the changes better then the guys who only made the game, they need high master level players who will give them an honest and accurate assesment of what effects tweaks they have planned will do and have the ability to actual paly the game so they can plug in a change and view how its working
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On April 05 2012 02:43 monkybone wrote: Being good doesn't mean you're unbiased. they dont have any reason to want the game to be imba for any specific race, therefore there unbiased
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good point, so tell me hows the viper current balance stats looking?
Haha, good point. Not only that... who does the inside tests they do before they release a patch? Browder said they test things internally before going to PTR.
The question is, how big is this team? Don't you think they may have both a "exclusive" Starcraft team and also use Blizzard army of testers for this?
I think we could really use some extra information here.
Being good doesn't mean you're unbiased. David Kim can't compete professionaly and must always play random. If Blizzard have blue-collar balance testers, they probably must follow the same guidelines.
About they being masters... ok, makes total sense, but not necessarily. Remember that Browder always says they're interested in making the game balanced in all leagues. That's probably where the "general testers" come in. And as Blizzard is a "campus like" company, they probably receive a lot of feedback from other employees... it is possible that Blizzard's janitor is playing with awesome new multiplayer units we hadn't even heard of yet.
But there's also possibility #3...
3) HotS isn't late. Diablo 3 was late, and they can't launch two (non-free) products at the same time. So they're taking their time to improve HotS. Maybe HotS is closed and they already started to do something with LotV.
Myself, I think they must be dedicating most of their time to Blizzard DotA.
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On April 05 2012 03:32 nerak wrote:Haha, good point. Not only that... who does the inside tests they do before they release a patch? Browder said they test things internally before going to PTR. The question is, how big is this team? Don't you think they may have both a "exclusive" Starcraft team and also use Blizzard army of testers for this? I think we could really use some extra information here. David Kim can't compete professionaly and must always play random. If Blizzard have blue-collar balance testers, they probably must follow the same guidelines. About they being masters... ok, makes total sense, but not necessarily. Remember that Browder always says they're interested in making the game balanced in all leagues. That's probably where the "general testers" come in. And as Blizzard is a "campus like" company, they probably receive a lot of feedback from other employees... it is possible that Blizzard's janitor is playing with awesome new multiplayer units we hadn't even heard of yet. But there's also possibility #3... 3) HotS isn't late. Diablo 3 was late, and they can't launch two (non-free) products at the same time. So they're taking their time to improve HotS. Maybe HotS is closed and they already started to do something with LotV.Myself, I think they must be dedicating most of their time to Blizzard DotA. HoTS is technically late but since it was never given a solid release date its not really late
while Blizz does try to balance around every league i dont think they employ bronze leaguers to test new changes as well, they probably try it out at the highest level then let everyone else test it to get the dea of it in lower leagues as well
or perhaps they ahve some sort of formula to figure out how change A differs between different leagues or something
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HoTS is technically late but since it was never given a solid release date its not really late
By "late" I mean "things that should be done already aren't". Maybe HotS job is "finished", they would have launched it already, but Morhaime says "Wtf guys, wait until D3 is out, chill out". So they're just polishing HotS and Blizz DotA, drinking beer and playing League of Legends.
while Blizz does try to balance around every league i dont think they employ bronze leaguers to test new changes as well, they probably try it out at the highest level then let everyone else test it to get the dea of it in lower leagues as well
This must be right
or perhaps they ahve some sort of formula to figure out how change A differs between different leagues or something
I wouldn't say a formula, but yeah, maybe they have a "theory" of it written down somewhere.
I wish this "extra polishing" I believe they're doing in HotS had something to do with art being extra-beaultiful... but that's something they REALLY aren't doing right know. Their art team is too small and they've got Mists of Pandaria and Titan going on.
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On April 05 2012 00:16 DoubleReed wrote:Show nested quote +On April 04 2012 15:04 BreakfastBurrito wrote:On April 04 2012 07:18 DoubleReed wrote:On April 03 2012 15:16 BreakfastBurrito wrote:On April 03 2012 10:49 DoubleReed wrote:On April 03 2012 09:34 BreakfastBurrito wrote:On April 03 2012 08:37 otgomni wrote:On April 02 2012 22:42 Denda Reloaded wrote: i'm srsly pissed off, can't blizzard just give some info? not a release date or shit everyone is asking like stupid, but some sneak peak, a live sign. that's a fuckin expansion of a game, not a top secret mission of the nasa... 18 months are passed now by long and we stand here without nowing nothing.... What exactly do you need to know? There's tons of information on Blizzard's site, in this thread, in interviews... just do some reading. Waiting for quality is worth it. Gonna have to disagree with you there, took Bliz from 10/1998 to 2010 and SC2 had/has a ton of issues from balance to UI to missing features (L word) So I am not convinced that they make good use of their time. What ACTUALLY is happening, is their dev team is ironing out Mists of Pandaria, bliz dota, maybe getting some glitches out of D3... -_- But that's only speaking for the release date, I agree that there is a ton of cool content as far as missions and units and whatnot... I want to see more of the campaign but oh well ;/ anticipation will make the content better i am hoping O.o I think it's weird that people think that Blizzard only has one development team that works on all the games. That makes no sense, and is totally stupid. They have a Starcraft 2 dev team and also have a Battle.net team. And they have art designers as well. It's not like updating the icon for stimpak means they took time out of balancing it. That would be like the dumbest way to make games ever. But seriously are they going to really have a two-year gap for an expansion? I mean is it going to be Legacy of the Void 2015? Well do you think they began working on HoTS as soon as SC2 vanilla was finished? Or more likely, did the sc2 team most likely sit idly for a while and twiddle their thumbs waiting for blizz to tell them to go make HoTS (Except for story elements) Which is what happened for ~9 years before and who knows how long now... Sorry if my previous post was unclear in that i dont think they have 1 dev team, they are just allocating their limited resources to different places.. and calling me stupid was unnecessary thanks ^_^ What? They weren't working on sc2 for 9 years or whatever. They didn't have a team, so they couldn't sit idly, now could they? Uhm, again, limited resources? They're Blizzard Entertainment. They have a bajillion resources. Awesome shit takes time, regardless of how much money you have. And if you don't think they have 1 dev team, why did you present it as an either/or question, when it obviously isn't? Why did you say "What ACTUALLY is happening, is their dev team is ironing out Mists of Pandaria, bliz dota, maybe getting some glitches out of D3... -_-" when that makes absolutely no sense if you think they have multiple dev teams. I didn't call you stupid. What you said was stupid. I ain't no hater. Thanks, it just sounded a tad abrasive, and I accept that I have a poor working knowledge of Blizzard's inner workings lol~~ The reason I feel that their resources may have been taxed is the recent layoffs of a bunch of game masters and whatever else positions... not development related but shows that Bliz isn't gonna keep people on payroll all the time, only when they are absolutely needed- When I was talking about the 9 years I shoulda said that the team didn't exist, that's what I meant to articulate so id say you are right in that I phrased it wrong haha. Anyway all that aside what I was trying to say is that Bliz as a whole was tied up earlier making SC2 and thus time didn't make it better, and now they are again tied up elsewhere and as such I do not believe that HoTS will be better for it (although still good) I know its rose tinted glasses and such but I still find the story better in BW all around. Even though its just a bunch of lame briefings... The plot arc is more epic (BW campaign is what I play when the internet goes down and minesweeper gets old ^^) Well it's not exactly fair to compare WoL with Starcraft vanilla because it was built from the start to be the first act. Just because it's waaaay more epic than the first act of Starcraft shouldn't count against it. I mean this is clearly one huge arc rather than the two smaller ones in Starcraft vanilla and brood war.
You know what...... That's quite true! Thank you for that, it excites me for HoTS even more... to look at the game as one large arc. I guess I just "forgot" that I only have played 30-35% of the story. I just wanna knowww what happens to Kerrigan and dark voice and everyone 
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this thread rules....love the lore of the series...may have to pick up the books soon, but god I really want HOTS now!
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How many years of development are needed for implementing another campaign and 2 new units per race... I guess diablo 3 is definitely slowing the whole thing.
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On April 06 2012 04:53 SiroKO wrote: How many years of development are needed for implementing another campaign and 2 new units per race... I guess diablo 3 is definitely slowing the whole thing.
if you havent made a game dont whine that it takes a long time to make
its not jsut 2 new units per race its also having to rebalance the entire race for those units to fit and all the new upgrades and features being added
and thats ignoring any UI changes that still exist
plus i cant even fathom how hard it is to make the difficulty level of the campaign maps consistant
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Any chance they're taking so long because they're rewriting a better story? Maybe that leak of the potential ending gave them a kick in the butt to get the creative juices flowing.
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On April 06 2012 06:18 Dimagus wrote: Any chance they're taking so long because they're rewriting a better story? Maybe that leak of the potential ending gave them a kick in the butt to get the creative juices flowing. i dont get how people think it was a real leak was probably some fake or throw away scene that they had pretty much forgotten about
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If you are to discuss the leaked ending, please remember to use spoiler tags when appropriate.
On April 05 2012 04:55 BreakfastBurrito wrote:Show nested quote +On April 05 2012 00:16 DoubleReed wrote:On April 04 2012 15:04 BreakfastBurrito wrote:On April 04 2012 07:18 DoubleReed wrote:On April 03 2012 15:16 BreakfastBurrito wrote:On April 03 2012 10:49 DoubleReed wrote:On April 03 2012 09:34 BreakfastBurrito wrote:On April 03 2012 08:37 otgomni wrote:On April 02 2012 22:42 Denda Reloaded wrote: i'm srsly pissed off, can't blizzard just give some info? not a release date or shit everyone is asking like stupid, but some sneak peak, a live sign. that's a fuckin expansion of a game, not a top secret mission of the nasa... 18 months are passed now by long and we stand here without nowing nothing.... What exactly do you need to know? There's tons of information on Blizzard's site, in this thread, in interviews... just do some reading. Waiting for quality is worth it. Gonna have to disagree with you there, took Bliz from 10/1998 to 2010 and SC2 had/has a ton of issues from balance to UI to missing features (L word) So I am not convinced that they make good use of their time. What ACTUALLY is happening, is their dev team is ironing out Mists of Pandaria, bliz dota, maybe getting some glitches out of D3... -_- But that's only speaking for the release date, I agree that there is a ton of cool content as far as missions and units and whatnot... I want to see more of the campaign but oh well ;/ anticipation will make the content better i am hoping O.o I think it's weird that people think that Blizzard only has one development team that works on all the games. That makes no sense, and is totally stupid. They have a Starcraft 2 dev team and also have a Battle.net team. And they have art designers as well. It's not like updating the icon for stimpak means they took time out of balancing it. That would be like the dumbest way to make games ever. But seriously are they going to really have a two-year gap for an expansion? I mean is it going to be Legacy of the Void 2015? Well do you think they began working on HoTS as soon as SC2 vanilla was finished? Or more likely, did the sc2 team most likely sit idly for a while and twiddle their thumbs waiting for blizz to tell them to go make HoTS (Except for story elements) Which is what happened for ~9 years before and who knows how long now... Sorry if my previous post was unclear in that i dont think they have 1 dev team, they are just allocating their limited resources to different places.. and calling me stupid was unnecessary thanks ^_^ What? They weren't working on sc2 for 9 years or whatever. They didn't have a team, so they couldn't sit idly, now could they? Uhm, again, limited resources? They're Blizzard Entertainment. They have a bajillion resources. Awesome shit takes time, regardless of how much money you have. And if you don't think they have 1 dev team, why did you present it as an either/or question, when it obviously isn't? Why did you say "What ACTUALLY is happening, is their dev team is ironing out Mists of Pandaria, bliz dota, maybe getting some glitches out of D3... -_-" when that makes absolutely no sense if you think they have multiple dev teams. I didn't call you stupid. What you said was stupid. I ain't no hater. Thanks, it just sounded a tad abrasive, and I accept that I have a poor working knowledge of Blizzard's inner workings lol~~ The reason I feel that their resources may have been taxed is the recent layoffs of a bunch of game masters and whatever else positions... not development related but shows that Bliz isn't gonna keep people on payroll all the time, only when they are absolutely needed- When I was talking about the 9 years I shoulda said that the team didn't exist, that's what I meant to articulate so id say you are right in that I phrased it wrong haha. Anyway all that aside what I was trying to say is that Bliz as a whole was tied up earlier making SC2 and thus time didn't make it better, and now they are again tied up elsewhere and as such I do not believe that HoTS will be better for it (although still good) I know its rose tinted glasses and such but I still find the story better in BW all around. Even though its just a bunch of lame briefings... The plot arc is more epic (BW campaign is what I play when the internet goes down and minesweeper gets old ^^) Well it's not exactly fair to compare WoL with Starcraft vanilla because it was built from the start to be the first act. Just because it's waaaay more epic than the first act of Starcraft shouldn't count against it. I mean this is clearly one huge arc rather than the two smaller ones in Starcraft vanilla and brood war. You know what...... That's quite true! Thank you for that, it excites me for HoTS even more... to look at the game as one large arc. I guess I just "forgot" that I only have played 30-35% of the story. I just wanna knowww what happens to Kerrigan and dark voice and everyone 
Yeah, I always found it odd how people would compare WoL to SC1, or even SC:BW. If anything, it should be compared to Rebel Yell.
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On April 06 2012 16:09 Dante.StarCraft wrote:
Yeah, I always found it odd how people would compare WoL to SC1, or even SC:BW. If anything, it should be compared to Rebel Yell.
You see, I'm not a SC2 hater. I love this game... and you're right, WoL should be compared to Rebel Yell. So in comparison, Rebel Yell succesfully deliver its story in 10 missions, while WoL takes almost 30 to do so.
Of course, WoL is "better" than Rebel Yell in many aspects:
- Raynor's character is fully developed; - We have more time for each of the Rebel Yell subplots - fight the power, run from the Zerg - plus two extra subplots: find the McGuffin and end the Zerg Threat. - There is the immersion into SC world: in my opinion, the biggest upgrade ffrom SC1. - The missions are cooler, but no one disagrees with that; also we are discussing just lore here.
So ok, WoL is superior to Rebel Yell; but WoL takes 20 extra missions to tell the same story, plus 2 subplots. I think it takes too long... one of the strengths of SC1/BW's plot was its conciseness, the way it changed directions very rapidly. WoL's story is slow-paced and I think everyone agrees on that.
Poor Blizzard. They made a bad choice... as far as I know, WoL's story was supposed to be Vanilla's first third of the story; "WoL", "HotS" and "LotV" were all supposed to happen in the same game. Then they noticed their idea of immersion into the universe was too big to be contained in 10-15 missions per faction. So they took those 10-15 missions and turned into almost 30 missions.
But how did they do that? With filler. That's why some missions are irrelevant, because they're filler.
In the other hand, could they had avoided that? Was it possible to create 15 extra missions/chapters without filler? If filler is a chapter where nothing happens, how much things can happen in a story? They already knew how the story started, and how it ended - because HotS story was already figured out by 2007 - how many relevant things could they fill in into the story?
I mean, the gameplay turned out great, the immersion turner out great, but the story suffered. I hope they learn their lesson and avoid filler this time.
(I know about the fewer missions already... but fewer missions doesn't mean no filler )
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Filler? What filler? What mission is filler? I mean, sure, if you consider the whole Tosh/Hansen/Rebellion missions filler then fine. Side-plots are apparently filler now. If anything I wished they had more Tosh and Narud so I actually cared more about those missions. Then maybe they wouldn't seem as filler-ish. Honestly think they did a good job to avoid filler.
I mean if you're going to insult the story, at least make valid criticisms. I really didn't like how we never actually see Raynor make any kind of decision over whether to kill or save Kerrigan. It sounds like he's considering both, and somewhere offscreen he makes the decision. That's like the most important decision of the campaign and we never see him make it .
The fact is that if anything, WoL had more variety of mission objectives and everything than SC vanilla, Brood War, and Warcraft III. Blizzard knows that "Kill Everything" missions are boring and dull, which is why every single mission is cool and awesome (and almost every single one is on the clock). This campaign has way more replayability than the SC and SCBW.
I think they made the right choice. Now we get a complete, full, massive story with each of the three races where each one will be unique and incredibly epic. The Zerg campaign looks like it will be completely and totally different from the Terran campaign. There's just no way they could have done that properly with all three races in the first game.
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On April 07 2012 23:42 nerak wrote:Show nested quote +On April 06 2012 16:09 Dante.StarCraft wrote:
Yeah, I always found it odd how people would compare WoL to SC1, or even SC:BW. If anything, it should be compared to Rebel Yell. You see, I'm not a SC2 hater. I love this game... and you're right, WoL should be compared to Rebel Yell. So in comparison, Rebel Yell succesfully deliver its story in 10 missions, while WoL takes almost 30 to do so. Of course, WoL is "better" than Rebel Yell in many aspects: - Raynor's character is fully developed; - We have more time for each of the Rebel Yell subplots - fight the power, run from the Zerg - plus two extra subplots: find the McGuffin and end the Zerg Threat. - There is the immersion into SC world: in my opinion, the biggest upgrade ffrom SC1. - The missions are cooler, but no one disagrees with that; also we are discussing just lore here. So ok, WoL is superior to Rebel Yell; but WoL takes 20 extra missions to tell the same story, plus 2 subplots. I think it takes too long... one of the strengths of SC1/BW's plot was its conciseness, the way it changed directions very rapidly. WoL's story is slow-paced and I think everyone agrees on that. Poor Blizzard. They made a bad choice... as far as I know, WoL's story was supposed to be Vanilla's first third of the story; "WoL", "HotS" and "LotV" were all supposed to happen in the same game. Then they noticed their idea of immersion into the universe was too big to be contained in 10-15 missions per faction. So they took those 10-15 missions and turned into almost 30 missions. But how did they do that? With filler. That's why some missions are irrelevant, because they're filler. In the other hand, could they had avoided that? Was it possible to create 15 extra missions/chapters without filler? If filler is a chapter where nothing happens, how much things can happen in a story? They already knew how the story started, and how it ended - because HotS story was already figured out by 2007 - how many relevant things could they fill in into the story? I mean, the gameplay turned out great, the immersion turner out great, but the story suffered. I hope they learn their lesson and avoid filler this time. (I know about the fewer missions already... but fewer missions doesn't mean no filler  ) excuse me? Rebel yell didnt tell the story, it goes from Raynor and Kerrigan meeting to them being soul mates who are practically married
Mengsk goes from a rebel trying to save the secter to a dictator trying to burn it all down in like 3 missions the story could ahve been told alot better and im sure they would ahve begged to have had 20 more missions to tell the story well
i mean sure Blizz could ahve told the entire WoL story in 10 missions if they only did the artifact missions and jsut stuck to the main plotline, but then all the character development and things that didnt happen during that mission jsut disapears and the stroy becomes alot worse
imagine if in rebel yell there was 4ish missions where your doing a job for mengsk and the whole time we can see Kerrigan slowly getting more and more disgusted by whats happening
imagine if there was a mission line where Raynor and Kerrigan work side by side and we get to see there relationship develop more
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