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Poll: vessel or raven?Vessel (522) 92% Raven (46) 8% 568 total votes Your vote: vessel or raven? (Vote): Vessel (Vote): Raven
Which one did u choose? Each unit has their original abilities but if i recall vessel heals mech regen. Unless there are other things im missing, why did you choose your choice?
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Vessel has the lol heal on your air force and tanks. Its so OP its redic. I love flying around with my banshee / viking army with vessels like on the one mission where you're always moving to the right (no spoilers).
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Sci vessels = invincible mech. Raven has shit abilities anyways.
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haaha 19-0 for vesslars ^_^ no surprise there.
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You know what, I picked vessel because I heard how good it was and I lost everytime I got them.
No joke. I wish I had ravens for PDD
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Figured the repair had to be quite cool, given that I dislike MMM and and towards the end of Terran campaigns it's always about Cattlebruisers.
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whooooops i hit raven by accident. for people reading it, subtract 1 from raven and add 1 to vessekl
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sv>raven, i mean it is the only time you'll ever be able to use it in sc2 plus it makes mech imba, and irradiate aint half bad either..
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I picked vessel, simply because I would much rather play with a NEW unit, than a unit I have been playing with for months already. Turned out that it was overpowered as hell in the campaign, as well.
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Vessel is the obvious choice in campaign, because i can do the eraser trick and never loose my vessels thanks to the healing.
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Healing your mech at a super fast rate? Yes please!
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I wish Terran has SV instead of Raven!
Seriously. Raven sucks, I wish SV comes back and zerg gets defiler back!
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Raven just ain't as ballsy. I can only think of reasons why vessel seems like the better choice. Even if you loved raven for some weird reason, vessel should be picked for nostalgistic reasons and because you can only play it in campaign. Also the abilities seem pretty good, 25 energy irridiate and mech heal are both pretty sick.
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science vessal because i dont have the apm to constantly use raven abilities, and mech heal is automatic. BC's and SV's are silly together, immortal. also your bcs can get defensive matrix.
crazy fun!
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easiest choice ever mayne comon!
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Vessels because their portrait looks badass.
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natural mech repain + sv + merc tank with all upgrades from merc guy and armory > ground.
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intrigue
Washington, D.C9933 Posts
my first thought was "would i rather have medics for my battlecruisers, or...?" and that's as far as i got. science vessel 100%!
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Science vessels seemed too good to pass up. I kind of regret getting biosteel, since science vessels with +100 energy would have been awesome, and biosteel is kind of slow.
Did anyone ever actually use irradiate? Haha.
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Flying EMP, Defensive Matrix which owns on tanks/thors(probably) and Irriadiate which is super good and would be ridiculous in sc2 since there are no scourge.
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Vessels because they are just as imba as in BW.
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United States20661 Posts
I used irradiate on Kerrigan : D since it does DOT her armor isn't as effective
and it costs 2 5 !!!
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never looked at Kerrigan's armor, how much of it does she have anyway?
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i did two playthroughs
one i got science vessel, and the repair mech thing is sooooo handy the other i was kinda fooling around a bit, got the +100 energy research and raven. spammed auto turrets, it was fun
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Vessels by far. The mech heal is SOOOO good. If the only things it could do was detect and heal mech the vessel would still be better. Irradiate is just the icing on the cake. I love the vessel for multiplayer - but it doesn't translate well to single player imo. The way its abilities work I just don't feel like if translates to many small to medium sized engagements over long periods of time like you run into in single player, at least imo.
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On August 01 2010 09:48 zer0das wrote: Science vessels seemed too good to pass up. I kind of regret getting biosteel, since science vessels with +100 energy would have been awesome, and biosteel is kind of slow.
Did anyone ever actually use irradiate? Haha.
Lol I tried to use irradiate but stuff just melted to quickly to my tank/goliath armys. Still though I used irradiate allot, it just was never really needed. Also voted SV (obviously) medivacs for your mech/air? Yes please.
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SV's healing was awesome but it felt like it moved way slower than before
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people obviously choose vessels because we haven't played them!
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On August 01 2010 09:48 intrigue wrote: my first thought was "would i rather have medics for my battlecruisers, or...?" and that's as far as i got. science vessel 100%! lol exactly same idea ^^
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Vessels are like a Terran mech player's wet dream come true. I wonder what will be the next steamroll strategy for the zerg campaign? Queens that full heal with transfusions costing 10 energy and autocast while massing ultras/corrupters?
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I got Ravens because i have the specialist boost otherwise i'd definitely have vessels. i find my myself using spectre raven and just tearing it up with stun + HSM
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I got vessels solely because they aren't available in multiplayer. Didn't end up using them at all but apparently their mech healing is pretty strong..
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On August 01 2010 09:50 Kare wrote: Flying EMP, Defensive Matrix which owns on tanks/thors(probably) and Irriadiate which is super good and would be ridiculous in sc2 since there are no scourge. Irradiate is the only Science Vessel ability from SC: BW which is available in the campaign. The SC: 2 science vessel has Irradiate and a mech autoheal.
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Its like the MM of mechs with a science vessel. So useful.
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never looked at Kerrigan's armor, how much of it does she have anyway?
I remember checking after my tanks were doing nothing to her, I didn't see anything out of the ordinary, her hardened shields must be a hidden passive ability.
Got the SV because It was fun to have something new (and ravens abilities are primarily support and harassment, not too necessary in campaign) Edit: quoted wrong person, whoops
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There's no real point in Raven. HSM is nice but nothing that an additional tank or AoE viking can't do. Auto-turret is nice, but will it really do anymore 'tanking' than a mech unit with repair? PDD is a great ability, but the computer doesn't ever stack units of one type. Vikings already decimate all the air you'll ever encounter, hydras only appear in low numbers, and all protoss ground armies feature a large # of zealots, HTs, Archons, and Immortals all of which are unaffected by PDD. The threats from terran usually center around siege tanks or marine balls as well.
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Calgary25969 Posts
I didn't even use their abilities. I just used them like mechanical medics.
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Get Ravens, because I dont want to be alone in picking them....
(wasnt really thinking properly lol)
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Raven's PDD covers spores on air missions and soaks up Kerrigan's hits in the last mission. 2 Ravens + 5 medivacs full of infantry = instant base snipe. It's the only way I could do Mobieus Factor in time.
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Science Vessel because it's a Science Vessel! ;]
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The Vessel heal is always usefull, while Ravens are more situational. Sure PDD is extremely good but when facing so many units they run out of energy really fast. The Raven abilities are much better suited for multiplayer where players are evently matched, but I feel the Vessel is better for "hero hold mode" - Day[9]
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