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Last mission on Brutal - how? - Page 2

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Moos
Profile Joined July 2010
4 Posts
July 29 2010 09:58 GMT
#21
Got it on the third try, basically what everyone else said - Tanks, bunkers, zergy slow building. Put 3 on each side covering every angle of approach. I gave up on the banshees going after nydus worms around 70-80% because i was only on one port, but it wasn't really a problem... I'd stay away from BCs, Kerrigan always one-shots them. Someone said something about burning her mana first, which I guess would be ok...

The one thing I would add, is that around 85-90%, start building a fall back line around the base of the high ground. Like the other defense missions, the last 10% is ... unpleasant. Just another bunker wall off (& slow) inside that you can hide your tanks behind to hold on for that last 3-4%. Don't burn the artifact nova early in the last 10% either.
ohN
Profile Blog Joined November 2009
United States1075 Posts
July 29 2010 10:26 GMT
#22
I killed the nydus worms and this mission took me like 5+ hours..
I had a hunch that killing air would be easier but I just wanted to finish the mission.

I just made a bunch of marine/medic/viking. Not having any viking ups from armory didn't help either. -.-
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
July 29 2010 11:27 GMT
#23
i needed like 10 or 12 times until i was able to bet, and that was aswully close to still losing.

what i did was the following. (2 scv tech) spam scvs in the beginning like hell.
build two planetary fortresses on each side. 3-4 bunkers filled with marines on each side.
a good amount of vikings (+their splash upgrade) to snipe broodlords (i did the "no nydus mission"). like 10 scvs on each side for the bunkers.
6-10 vessels (irridiate still kcks ass)
turrets + 4 or more bunkers on the high ground.
at least 1 bunker behind your mineral line. get 5 or so barracks to spam marines. helps a lot in the end, when you have a lot of minerals.
UPGRADE
use your nova very wisely. i was able to save the last one to the very end, which was extremely important.
feather6
Profile Joined February 2010
48 Posts
July 29 2010 16:02 GMT
#24
On July 29 2010 19:26 ohN wrote:
I killed the nydus worms and this mission took me like 5+ hours..
I had a hunch that killing air would be easier but I just wanted to finish the mission.

I just made a bunch of marine/medic/viking. Not having any viking ups from armory didn't help either. -.-


Can you give a few more details? I also have no viking ups, and killed the nydus worms. I am getting dominated when the Leviathan shows up.. I just can't get more than 14 or so vikings (inc merc vikings) before it shows up. Can I cheapen my (bunker, rine, tank, psi disrupter, flame turret, a few thor) defenses and get more vikings? Is there a trick to killing the Leviathan?

THIS MISSION ENRAGES ME.
Ventez
Profile Joined April 2010
Norway107 Posts
July 29 2010 17:01 GMT
#25
This is impossible with air units if you havent got the right upgrades. I got no viking and turret upgrades so the broodlord just wreak too much havoc in my base destroying my bunkers and SCVs from faaar away.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 29 2010 17:02 GMT
#26
According to a friend who beat it on brutal (eliminating nydus before), he massed Hive Emulators and won with an army of mutalisks or some such, saying that it was essentially making a free army for him. Not to say he didn't have problems I imagine, but that's just what he told me.
beep beep boop
Windmonk
Profile Joined May 2009
Canada93 Posts
July 29 2010 17:02 GMT
#27
The leviathan has a *fungal growth* ability if you try to attack him with your vikings...So, you need to drag him towards the ground so your ground forces can help you kill him.
~Watch and Learn~
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
July 29 2010 17:56 GMT
#28
I did it with just mass mass mass tanks on both sides with Psi Emitters sitting 1 on each side of each choke.

This is after choosing to take out air rather than Nydus. For about the first 60% or so I kept my bunkers up in front of the tanks but didn't bother after, instead I started using minerals to pump vultures out of 2 of my tech/reactor factories while the other pumped tanks with what gas I had. Spam mines when you can and try make Kerrigan waste her storm on the vultures. Used a group of 5 banshees(3 normal, 2 mercs) for sniping Nydus. Think constantly having every avenue effected by Psi Emitters was key for me, meant the tanks just annihilated everything.
#starcraft.ie on Quakenet, Irish SC2ers assemble
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
July 29 2010 18:19 GMT
#29
I just did this with air on.

First thing you should accept: Either be confortable with save/load or go back to the previous stage and change your choice.

Broodlords are going to rape you, and if you leave one alone for too long, your wall goes down. This was actualy a great multitask practice for me.

Begin by having 1/1/2 with tech reactor, wall with barracks and have bunkers and tanks behind them. Slow aoe thing is also great. leave 8-10 scvs at each wall.

Make a medivac to rescue your trapped scvs, these will appear very often since you will be making a turret ring. Also try to leave some troops around the middle to deal with broodlings.

Now to the hardest part: You are going to pump vikings of 2 starports with reactors. Spread them into four groups (I'm assuming you have their upgrades), one at each choke, one over the relic and one over your command center. Snipe ANY air your see, but don't leave your base, failing to do this will lead to a loss.

Use the nova on the overlords or if your wall goes down.

Save often, you are probably going to miss a broodlord or 2, so just go back and reaload.

In order: wall -> tanks + bunkers + vikings -> aoe slow -> upgrades -> turrets -> even more scvs repairing.

goodluck! It all comes down to not wasting more gas then needed on siege tanks and being active with your viking fleet.
EGM guides me
fugu.fugu
Profile Blog Joined May 2010
Finland10 Posts
Last Edited: 2010-07-29 18:39:12
July 29 2010 18:37 GMT
#30
I gave up on trying to beat the last mission with air on after around 3 very painful hours. I made it 'til about 85%, but the air boss quickly followed by Kerrigan killed me every time. I think I could have completed the mission, if I had made some better upgrade/research choices along the way.

Then I tried it with nydus worms. 1st try: 99,8% complete: didn't foresee the nydus worms right next to the relic at the end. Second try, I completed the mission comfortably.

Two crucial tactics to use are:
- Get a bunch of thors and use the strike cannons on Kerrigan; the cannon stun-locks her for a while, so with enough thors she won't do any damage (permastun).
- Get ~10 banshees, and go around sniping nydus worms as soon as they pop up. I often split my banshees into two groups of around 5.


I mass thors, a few tanks, mass fire turrets, and a few slow turrets for my walls.
Sevenofnines
Profile Joined May 2010
United States167 Posts
July 29 2010 18:40 GMT
#31
On July 30 2010 01:02 feather6 wrote:
Show nested quote +
On July 29 2010 19:26 ohN wrote:
I killed the nydus worms and this mission took me like 5+ hours..
I had a hunch that killing air would be easier but I just wanted to finish the mission.

I just made a bunch of marine/medic/viking. Not having any viking ups from armory didn't help either. -.-


Can you give a few more details? I also have no viking ups, and killed the nydus worms. I am getting dominated when the Leviathan shows up.. I just can't get more than 14 or so vikings (inc merc vikings) before it shows up. Can I cheapen my (bunker, rine, tank, psi disrupter, flame turret, a few thor) defenses and get more vikings? Is there a trick to killing the Leviathan?

THIS MISSION ENRAGES ME.


Not sure why you have so few Vikings. When the Leviathan showed up in mine, I already had 8 BC's + Merc BC. I just unloaded all my Yamato Cannons onto him and he died in 5 seconds. If you are dealing with air, you don't need that many tanks. 2-3 Tanks on each side with 2-3 bunkers is enough to hold off the small groups of ground forces. The rest of your resources should go into air defense.
NIJ
Profile Joined March 2010
1012 Posts
July 29 2010 19:00 GMT
#32
If you have nydus, you're gonna have to send forces playing whack a mole. If you have brood + mutas some vikings patrolling plus some turrets should do it.

As for kerrigan, it seems like it doesn't matter what the units are she pretty much 1-2shots it. throw low tier units at her while tanks do the dmg.

Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
naventus
Profile Blog Joined February 2004
United States1338 Posts
July 29 2010 19:03 GMT
#33
Ignore the advice about Thors. I tried this out, and the cannons do not stun her at all.
hmm.
st4rfox
Profile Joined May 2010
Poland15 Posts
Last Edited: 2010-07-29 19:10:00
July 29 2010 19:08 GMT
#34
Guy above me covered the nydus, that one is fairly easy

as for air, i successfully did it with siege tanks mass vikings & an M&M ball for Kerrigan

4 or 5 siege tanks on each side, 3-4 bunkers there aswell, aswell as a few turrets, build a reactor on your rax and start pumping marines to each side, marines must go in the bunkers or your siege tanks will just fall to the few mutas that come each side, i also got the siege breakers from the mercenaries, 1 each side, they help alot with the increased damage. Another important thing is to have plenty of spare SCV's at each side, just sitting out of harms way and on auto repair. You can afford to spend time on defending the ground at start, once you've got a decent setup on each side, start massing vikings with 2 ports/2 reactors. The hard part is to make sure you're constantly aware of each side to go and snipe all broodlords, as they have infinite broodlings of course. It's also VERY important to have a few vikings and turrets at the back of your base, i'm not sure when but at around 30-40% of the charged artifact, air attacks will come at the back of your base, i had 2 vikings hovering over my CC, used the turrets to snipe the 2 mutass that come and then take the vikings and kill the broodlords.

It gets pretty crazy at around 80% with the boss and stuff, just watch your control on your vikings at each kerrigan attack, kerrigan picks them off one by one very fast, so just get them out and deal with her with the tanks. I made one thor for each side at around 45%, you can use the 250mm strike cannons on her to stun and she'll get pounded by your tanks and your small M&M ball (i had around 5 marauders, 10 marines and 5 medics, stimmed and killed her with +2 wep upgrade each time with the siege tank fire it was enough).

DO NOT FORGET UPGRADES FOR AIR UNITS, super crucial, build an extra armory at start.

At 90% i had to abbondon my sides and take everything to the artifcat, i built 2 bunkers at each side and got a few tanks behind, and barely managed to hang on.

Definetly the hardest mission in the game (with air enabled)

gl!
The only way to get smarter, is to play a smarter opponent.
fugu.fugu
Profile Blog Joined May 2010
Finland10 Posts
July 29 2010 19:32 GMT
#35
On July 30 2010 04:03 naventus wrote:
Ignore the advice about Thors. I tried this out, and the cannons do not stun her at all.


Maybe that mission got to me and I am now crazy, but I could have sworn the stun works. FWIW I was spamming the 250mm cannon with 6+ thors in very quick succession. Can anyone else confirm/deny?
NIJ
Profile Joined March 2010
1012 Posts
July 29 2010 19:35 GMT
#36
I agree that nydus is easier because it allows you to pretty much spam tanks as the sole solution. If you're behind in whacking those worms, tanks can cover D for sometime before it gets overwhelming. If you're behind in dealing with broods, your tank will splash away your base right away.

That and banshee+wraith in far fewer numbers compared to vikings in air mission can handle nydus worm effectively.
Act of thinking logically cannot possibly be natural to the human mind. If it were, then mathematics would be everybody's easiest course at school and our species would not have taken several millennia to figure out the scientific method -NDT
Toadily
Profile Blog Joined April 2010
United States837 Posts
July 29 2010 19:43 GMT
#37
On July 30 2010 04:32 fugu.fugu wrote:
Show nested quote +
On July 30 2010 04:03 naventus wrote:
Ignore the advice about Thors. I tried this out, and the cannons do not stun her at all.


Maybe that mission got to me and I am now crazy, but I could have sworn the stun works. FWIW I was spamming the 250mm cannon with 6+ thors in very quick succession. Can anyone else confirm/deny?


It definitely works, I was able to comfortably beat it with all my walls still up and sitting at 200/200 because of this, before I used this Kerrigan would constantly break through my wall and the swarm would follow before I could rebuild it.
kruder
Profile Joined February 2010
Romania36 Posts
July 29 2010 23:56 GMT
#38
you can block artifact platform with 1-2 thorr with self repair on ramp .. this will buy you few seconds
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-07-30 00:07:24
July 30 2010 00:03 GMT
#39
I had 4 Bunkers at the south entrance with 6 Marines in them each backed by 3 SCV's, 3 Bunkers at the north with 6 Marines each and 2 SCV's, something like 40 workers getting resources, and then literally the entire remaining room in my food cap was Tanks. I had at least 20 Tanks at each entrance. Absolutely destroyed them until Kerrigan's last attack, then they just started to break through before I won.

Oh, and I was dealing with Nydus Worms, and I didn't go out and eliminate the ones outside of my base. Ended with something like 8500 kills. :D
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
July 30 2010 00:22 GMT
#40
I beat the one with the nydus worms by massing tanks and bcs with psi emitters. BCs could easily roam the map and kill a few nydus worms. It's not really necessary to kill the worms because if they're close to your base you can kill them with the Artifact. The BCs are there because they kill kerrigan faster than any other unit (except perhaps thors, I've heard those are good for stunlocking her)
Be versatile, know when to retreat, and carry a big gun.
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