BASE
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Bunker
- Projectile Accelerator
::: Bunkered units gain +1 range
- Neosteel Bunker
::: Bunkers gain 2 additional slots
Missile Turret
- Titanium Housing
::: Missile Turrets gain +75 life
- Hellstorm Batteries
::: Missile Turrets gain a second attack
::: Second attack does area damage
SCV
- Advanced Construction
::: Multiple SCVs can build a structure
::: Each additional SCV reduces build time
::: Building cost remains the same
- Dual-Fusion Welders
::: SCVs repair twice as fast
Terran Building
- Fire-Suppression System
::: All structures repair themselves to 50% life
::: All structures fires are automatically put out
INFANTRY
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Marine
- Stimpacks
::: Grants the Stimpack ability
::: Effect: Marine takes 10 damage, fires and moves 50% faster
::: Duration: 15 seconds
- Combat Shield
::: Marines gain +10 life
Medic
- Advanced Medic Facilities
::: Medics no longer require the Tech Lab add-on
- Stabilizer Medpacks
::: Medics heal targets 25% faster
::: Medics use 33% less energy per heal
Firebat
- Incinerator Gauntlets
::: Firebats gain a 40% larger area attack
- Juggernaut Plating
::: Firebats gain +2 armor
Marauder
- Concussive Shells
::: Marauder attack slows all units in a target area
- Kinetic Foam
:::Marauders gain +25 life
Reaper
- U-238 Rounds
::: Reapers gain +1 range
::: Reapers do an additional +3 damage to light armor
- G-4 Clusterbomb
::: Anti-personnel charge with a large blast radius
::: Ejects smaller payloads in a radius for increased damage
VEHICLES
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Hellion
- Twin-Linked Flamethrower
::: Doubles width of the Hellion's flame attack
- Thermite Filaments
::: Hellions do an additional +10 damage to light armor
Vulture
- Cerberus Mine
::: Increases mine blast radius by 33%
::: Increases mine trigger radius by 33%
- Replenishable Magazine
::: Allows Vultures to replenish mines in the field
::: Mine cost: 15 minerals
Goliath
- Multi-Lock Weapons System
::: Goliath can fire both weapons simultaneously
- Ares-Class Targeting System
::: Goliaths gain +3 missile range
::: Goliaths gain +1 cannon range
Diamondback
- Tri-Lithium Power Cell
::: Diamondbacks gain +1 range
- Shaped Hull
::: Diamondbacks gain +50 life
Siege Tank
- Maelstrom Rounds
::: Siege Tanks do +40 damage to primary target
::: Splash damage remains the same
- Shaped Blast
::: Shock Cannon does 75% less damage to friendly units
STARSHIPS
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Medivac
- Rapid Deployment Tube
::: Medivacs deploy loaded troops almost instantly
- Advanced Healing AI
::: Medivacs can heal two targets at once
Wraith
- Tomahawk Power Cells
::: Wraiths start with +100 energy
- Displacement Field
::: Wraiths evade 20% of attacks when cloaked
Viking
- Ripwave Missiles
::: Viking missiles do area damage
- Phobos-Class Weapons System
::: Vikings gain +2 missile range
::: Vikings gain +1 cannon range
Banshee
- Cross-Spectrum Dampeners
::: Banshees can remain cloaked for twice as long
- Shockwave Missile Battery
::: Banshee attack fires multiple missiles in a line
Battlecruiser
- Missile Pods
::: Grants the Missile Pods ability
::: Effect: Does area damage to air targets
- Defensive Matrix
::: Grants the Defensive Matrix ability
::: Effect: Absorbs 200 damage before failing
DOMINION
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Ghost
- Ocular Implants
::: Ghosts gain +2 range
::: Ghosts gain +3 sight radius
- Crius Suit
::: Cloak no longer requires energy
Spectre
- Psionic Lash
::: Grants the Psionic Lash ability
::: Effect: Does 200 damage to target unit
- Nyx-Class Cloaking Module
::: Cloak no longer requires energy
Thor
- 330mm Barrage Cannon
::: Improved bombardment cannon
::: Effect: Deals massive area damage; stuns central targets
- Immortality Protocol
::: Grants the Immortality Protocol ability
::: Effect: Destroyed Thors can be reactivated in the field