• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:35
CEST 14:35
KST 21:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Data needed Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2250 users

Co-op Power Rank: Mutation #37 - Ulnar New Year

Forum Index > SC2 General
11 CommentsPost a Reply

Co-op Power Rank: Mutation #37 - Ulnar New Year

Text bymonk
Graphics byv1
January 28th, 2017 11:58 GMT

Mutation #37: Ulnar New Year

Author: monk


General Criteria


  • This ranking assumes play is at a GM+ level. As such commanders with a high skill cap (Raynor, Kerrigan, Swann, Alarak) are utilized close to their full potential, and will be rated higher than you might expect.
  • The ranking mainly assesses how easily a commander can clear each mutation. Clear consistency is considered first, followed by average speed.
  • It assumes minimal help from the co-op partner. However, abilities that greatly assist an ally in a particular mutation are considered as well. This category include Artanis’ Guardian Shell, Swann’s Gas Drones, and Karax’s Repair Beam.
  • How easily commanders can clear the bonus in addition to the mutation is considered as well.
  • This ranking accounts for all 12 possible enemy compositions as different commanders struggle against different compositions. We consider both average and worst case scenarios.
  • Cheeses are generally not considered e.g. Raynor + Artanis on Lock & Load, Vorazun on Void Thrashing.

Mutation Overview


For the purposes of this mutation, commanders are split into two groups: brute-force clear with basic A-move + micro tactics (Zagara, Stukov, Artanis, Kerrigan, Raynor), and incremental clear that slowly gains ground (Alarak, Karax, Abathur, Nova, Swann).

Fireworks is one of the most difficult mutators in the game released so far. It does huge AoE damage and unlike similar mutators in the past e.g. Self Destruction, Fireworks actually tries to target your units. Many commanders have to use unconventional unit compositions since immobile, low-HP units fare so poorly against it. Units with any combination of high HP, high range, high micro potential, and disposability work well in this mutation.

Lucky Envelopes is an interesting mutator as it only provides economic benefits, although you have to be nimble and use quick thinking to take advantage. Assuming you can reliably find and collect them, let’s take a look at how good commanders would be with an essentially 3-base economy. Some commanders such as Zagara and Alarak benefit greatly, while others such as Abathur could hardly care less.

Ranking


#1 Zagara


Out of all 37 mutations that have been released so far, I have never considered ranking Zagara as #1 until now. Traditionally, Zagara is one of the worst commanders for mutations because her suicide units tend to be inferior against the tougher challenges mutations provide. With additional resources, Zagara can overcome the cost-benefit wall and clear the map in record time by running Banelings, Zerglings, and Scourge into everything. By nature her units aren’t particularly weak to Fireworks since they are fragile and get quickly replenished. Reliable macro off of 6+ Hatcheries is all you need.

#2 Alarak


The main limitation while playing the Ascendant style is minerals, as you rely on them to supply Ascendants with Supplicants. Lucky Envelopes fixes that problem entirely, so you can keep your Ascendants fully topped up. They can easily kill units out of Fireworks range via spamming Psi Orbs, albeit in a slow and steady fashion. As Ascendants grow they gain HP, making them more and more resilient to Fireworks. It takes a while, but they can clear the map with minimal losses.

#3 Karax


Although Cannons are demolished by Fireworks, they defend Locks well and are expendable due to the sheer amount of resources you’ll have. Carriers are also great on the mutation due to their high range and HP; Fireworks will often target Interceptors instead of the main unit. Mirages should work as an alternative if you have units to kill buildings.

#4 Stukov


Fireworks wreck your infested units, but they’re quite expendable anyway. With Envelopes you’ll have enough resources to spam Infested Terrans and your choice of a Mech unit. Diamondbacks are recommended as they help with air and can be microed to avoid Fireworks. He struggles a bit against air waves in general due to Civilians not hitting air.

#5 Abathur


Your best option here is mass Mutalisks with micro. Open with Mutalisks, but don’t fight with them until you reach 100 Biomass. Split them into two control groups, using a 100 Biomass group to fight and a fresh set picking up Biomass from the stragglers. You’ll need to use moving-shot attack micro with the Mutalisks, attacking once and then immediately dodging the Fireworks that come from the units you kill. This is a tedious process but it gets results consistently. Add Devourers for air waves with Queens at home to heal them up since they don’t have the Mutalisk regen. Use your extra resources for Spines + Spores. This is a very high-skill cap strategy.

#6 Artanis


Phoenix/Zealot/Immortal is the unit composition of choice. Phoenix can dodge Fireworks, Zealots offer expendable damage, and Immortals help to clear buildings as well as function as a survivable ground unit. Guardian Shell excels at protecting you and your ally from Fireworks in cases when you mismicro. It struggles a bit against Terran/Protoss air waves as they often contain Armored units. Naturally, Phoenixes have a difficult time shooting down.

#7 Nova


Nova wants to rely on the highest HP and durable units available: Tanks, Ravens, and Liberators. An endless supply of minerals gives her access to all the mines she could want. However, Tanks should never be used in Tank mode as it makes them sitting ducks. Liberators, on the other hand, handedly outrange Fireworks and are just as sturdy as Tanks. Ravens are your most reliable source of anti-air with Seeker Missiles. Goliaths can be used against Terran/Protoss air but Ghosts, which are usually amazing units, are too fragile against Fireworks. Use Defensive Drones and Air Strikes liberally as well as Airlifts to dodge Fireworks damage. This strategy struggles more against air because Mines don’t hit air.

#8 Kerrigan


Kerrigan rocks the early game and then tries to hammer through with Queen/Ultralisk/Hydralisk. Ultralisks with their reincarnation ability shrug off Fireworks. As usual Kerrigan struggles against air waves, especially since Hydralisks are so vulnerable to Fireworks.

#9 Raynor


Raynor brute-forces this mission with mass Orbitals and an endless supply of Bio/Mine that trades with the enemy. Good mechanics are key here. It’s possible to reach 10 Orbitals and mine the entire map before finishing the mission. Beware of Ling/Baneling/Viper compositions.

#10 Swann


You have a bit of flexibility here as two compositions work. There’s the Herc/Tank/Thor/Vessel style that prioritizes range, HP, and the revive ability. Then there’s Cyclone/Hellion/Vessel, which is usually rarer but more viable in this instance. Envelopes gives you the necessary extra resources and the composition is tailormade to dodge Fireworks. Turrets act as a good mineral sink in both strategies to defend positions. I rank Swann lower because he’s slower and less powerful than many of the above options. He struggles against air, but Cyclones are sufficient there.

#11 Vorazun


I’m not sure how any of Vorazun’s units work efficiently here. Vorazun’s three main units, DTs, Corsairs, and Void Rays, certainly aren’t mobile enough to dodge Fireworks. Anti-air is a huge concern here. Corsairs can’t move and shoot at simultaneously and do pitiful damage anyway. DTs have to Blink out after doing damage and only revive once every four minutes now. Although I’ve yet to try Stalkers or Dark Archons, I’m not optimistic about their potential.

Writer: monk
Graphics: v1
Editors: munch
Facebook Twitter Reddit
Moderator
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2017-01-28 16:15:20
January 28 2017 16:14 GMT
#2
I agree for the most part with the ranking. for my personal one I would have swann a little ahead of raynor just because of his army's slightly higher survivability (i just play pure bio with Raynor though) and that the drill abilities can kill lots of fodder units from long range meaning you wont lose anything to fireworks. Also I found Swann's turrets really good at buying time to defend locks because of the excess minerals you have in this mutation

zagara my clear #1 though. definitely agree there
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Tuczniak
Profile Joined September 2010
1561 Posts
January 28 2017 19:50 GMT
#3
Interesting. I won't be able to try this mutation, but this article made me wish I could.
Tohron
Profile Joined April 2010
United States135 Posts
Last Edited: 2017-01-28 19:58:53
January 28 2017 19:51 GMT
#4
I'd rate Raynor a bit higher if you have good APM. Ten orbitals is an understatement - I used the extra resources to ramp up to around 14 orbitals at about halfway through the mission and stayed there. Once I hit 14 orbitals I never ran low on minerals even though I was sending endless waves of marines and vultures to their deaths. With more APM I could probably have kept twice as many units active at a given time and have enough mines planted to reliably stop the ground part of enemy attacks. An Artanis ally (admittedly not something you can rely on) would make him extremely powerful here.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 28 2017 22:46 GMT
#5
Abathur with mutas was fairly easy. So far I've only do it as Vorazun and Abathur, although I'm 2 for 2, so yeah! I didn't wait for 100 biomass mutas before engaging. Honestly mutas are so easy to dodge any type of firework and even if you do get hit you run back for a bit and heal up fairly quick.

I'm also not sure about your Vorazun being the weakest. Especially since DTs will respawn and when they are shadow jumping around they dodge fireworks fairly well. Plus setting up a dark pylon on every lock with some cannons is overpowered since you can always just recall to whichever lock needs help.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
oGoZenob
Profile Joined December 2011
France1503 Posts
January 28 2017 22:59 GMT
#6
Damn, I didnt know that coop was that serious oO
I like starcraft
Superbanana
Profile Joined May 2014
2369 Posts
January 29 2017 02:01 GMT
#7
On January 29 2017 07:59 oGoZenob wrote:
Damn, I didnt know that coop was that serious oO

What do you mean?
Brutal mutations are challenging enough to be fun.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 29 2017 07:25 GMT
#8
Just did it as a Stukov and it was like I wasn't even trying. This mutation is such a joke on brutal. I didn't even build barracks. All I did was mass bunkers/turrets with mass upgrades. We captured the first three locks and I placed like 6 bunkers and 6 turrets at each lock and it was never a problem. Eventually killed bonus and got other locks ezpz.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
krlwlzn
Profile Joined July 2016
118 Posts
January 29 2017 11:02 GMT
#9
On January 29 2017 16:25 SidianTheBard wrote:
Just did it as a Stukov and it was like I wasn't even trying. This mutation is such a joke on brutal. I didn't even build barracks. All I did was mass bunkers/turrets with mass upgrades. We captured the first three locks and I placed like 6 bunkers and 6 turrets at each lock and it was never a problem. Eventually killed bonus and got other locks ezpz.


Be that as it may, playing the mutation once won't actually give you an accurate reading of the overall difficulty since the difficulty is really dependent on what race and composition your enemy has.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
January 31 2017 19:12 GMT
#10
I've felt for a long time that Zagara is by far the most powerful Commander and works well for the majority of the mutations. Swarming Lings that ignore armor with attacks is really strong, and she is exponentially stronger if you get teamed up with an Artanis, allowing the Guardian Shield to buy extra time for the Lings to do damage and to ensure Baneling hits.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2017-02-01 04:17:01
February 01 2017 04:15 GMT
#11
On February 01 2017 04:12 BronzeKnee wrote:
I've felt for a long time that Zagara is by far the most powerful Commander and works well for the majority of the mutations. Swarming Lings that ignore armor with attacks is really strong, and she is exponentially stronger if you get teamed up with an Artanis, allowing the Guardian Shield to buy extra time for the Lings to do damage and to ensure Baneling hits.

Monk's rankings assume your team mate is in the game (there by denying you the benefit of their resource income that you would get if they had left) but is doing nothing (there by requiring you to cover the responsibilities of both players on a 2 base economy). In this situation, on brutal mutations, you will run out of resources in the late game without being able to kill all the necessary units by your self. Zagara is fine when you have a reliable partner who can contribute their share, or when you have extra income to keep her war machine scaling beyond its normal limitations, but Monk's recommendation is based on the absolute worst case scenario where her capability reaches a hard cap.

EDIT: So to be clear, I do agree Zagara works well in the majority of situations, but I'm just pointing out that Monk isn't ranking for the majority of situations, he's ranking for worst case scenario.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
figq
Profile Blog Joined May 2010
12519 Posts
February 04 2017 15:17 GMT
#12
Zagara is my favorite in general. I've rarely tried others. Her abilities are awesome!
If you stand next to my head, you can hear the ocean. - Day[9]
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#15
Classic vs ByuN
SHIN vs ByuN
IntoTheiNu 741
LiquipediaDiscussion
Escore
10:00
Week 5
LiquipediaDiscussion
Replay Cast
09:00
PiGosaur Cup #72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko509
trigger 126
StarCraft: Brood War
Britney 31520
Calm 4801
Sea 3559
Mini 1125
actioN 933
firebathero 592
Shuttle 389
EffOrt 255
BeSt 238
Hyuk 237
[ Show more ]
Light 228
Leta 215
Soma 153
ggaemo 123
Snow 120
Zeus 120
Killer 119
Hyun 99
Rush 87
ZerO 77
ToSsGirL 70
hero 67
Pusan 66
[sc1f]eonzerg 64
Backho 49
Hm[arnc] 46
910 45
Sharp 44
sSak 33
Sea.KH 26
Free 25
Shine 23
sorry 22
yabsab 21
Sexy 18
scan(afreeca) 16
Shinee 14
zelot 14
Sacsri 13
GoRush 13
Terrorterran 11
IntoTheRainbow 11
Barracks 9
JulyZerg 8
Icarus 6
SilentControl 4
Dota 2
resolut1ontv 1276
monkeys_forever286
Other Games
singsing2259
B2W.Neo1098
crisheroes247
hiko216
DeMusliM210
MindelVK22
ZerO(Twitch)9
Organizations
Dota 2
PGL Dota 2 - Main Stream121
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 93
• CranKy Ducklings SOOP28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco2530
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2041
• TFBlade1164
• Stunt498
Upcoming Events
OSC
26m
Big Brain Bouts
3h 26m
Replay Cast
11h 26m
Replay Cast
20h 26m
RSL Revival
21h 26m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
22h 26m
IPSL
1d 3h
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
1d 6h
Replay Cast
1d 11h
RSL Revival
1d 21h
herO vs TriGGeR
NightMare vs Solar
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.