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Forum Index > The Shopkeeper′s Inn
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Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 16 2013 01:42 GMT
#5701
If anyone here gets a spare hearthstone key and there is a game on steam I can gift them fr around 20
Bucks. I'll do it
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
October 16 2013 01:45 GMT
#5702
OMG I'm watching the smash documentary now and its awesome as fuck O_O
Jaedong :3
cLutZ
Profile Joined November 2010
United States19574 Posts
October 16 2013 01:46 GMT
#5703
On October 16 2013 10:06 wei2coolman wrote:
Show nested quote +
On October 16 2013 10:04 cLutZ wrote:
On October 16 2013 08:02 wei2coolman wrote:
On October 16 2013 06:47 cLutZ wrote:
The pokemon design problem is an artifact of the questionable decision to add 100+ pokedex entries in each generation. Its not like they should have left us with 150 forever, but adding 30-50 at a time would have been wiser from a "these pokemon are actually original and fun" standpoint. Do we really need Pidgey and Starly? I remember playing Firered and being like "wtf is this pokemon, why didn't they just give me a rattata instead?

Reminds me of the complaints we have about Riot releasing champions too quickly last year.

And they were.

Oh yeah, I agree. Just drawing parallels.


But, at least Riot has the excuse of making $$ off it. I doubt Nintendo made much off of Porygon 2 Swag, and I doubt creating Porygon 2 increased sales of Gold/Silver. And G2 wasn't the worst offender because a lot of the additions were the pre-volutions and evolutions of things we already had.

A good formula would have been something like: 3 new starters, 3-5 legendaries, 3-5 evolutions of old guys, 3-5 magmar/electabuzz guys, 1 eevee (we're at 19-25 already), add in like 5-10 totally new strains of pokemon (some with 2, some with 3) and you are at 29-55 new pokemon, and the game is still totally fresh.

On October 16 2013 10:12 MCMilo wrote:
Show nested quote +
On October 16 2013 06:47 cLutZ wrote:
The pokemon design problem is an artifact of the questionable decision to add 100+ pokedex entries in each generation. Its not like they should have left us with 150 forever, but adding 30-50 at a time would have been wiser from a "these pokemon are actually original and fun" standpoint. Do we really need Pidgey and Starly? I remember playing Firered and being like "wtf is this pokemon, why didn't they just give me a rattata instead?


Not everyone can have the top percentage of rattata.


I don't know what that even means. I read it like 5x, I'm sorry.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 16 2013 01:55 GMT
#5704
On October 16 2013 10:46 cLutZ wrote:
Show nested quote +
On October 16 2013 10:06 wei2coolman wrote:
On October 16 2013 10:04 cLutZ wrote:
On October 16 2013 08:02 wei2coolman wrote:
On October 16 2013 06:47 cLutZ wrote:
The pokemon design problem is an artifact of the questionable decision to add 100+ pokedex entries in each generation. Its not like they should have left us with 150 forever, but adding 30-50 at a time would have been wiser from a "these pokemon are actually original and fun" standpoint. Do we really need Pidgey and Starly? I remember playing Firered and being like "wtf is this pokemon, why didn't they just give me a rattata instead?

Reminds me of the complaints we have about Riot releasing champions too quickly last year.

And they were.

Oh yeah, I agree. Just drawing parallels.


But, at least Riot has the excuse of making $$ off it. I doubt Nintendo made much off of Porygon 2 Swag, and I doubt creating Porygon 2 increased sales of Gold/Silver. And G2 wasn't the worst offender because a lot of the additions were the pre-volutions and evolutions of things we already had.

A good formula would have been something like: 3 new starters, 3-5 legendaries, 3-5 evolutions of old guys, 3-5 magmar/electabuzz guys, 1 eevee (we're at 19-25 already), add in like 5-10 totally new strains of pokemon (some with 2, some with 3) and you are at 29-55 new pokemon, and the game is still totally fresh.

to be fair, if they did that you'd get a ton of people complaining that nintendo is slacking and just trying to milk the franchise.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
October 16 2013 01:59 GMT
#5705
You guys really making me want to get a 3DS so I can shoot the shit harder at work
Bronze player stuck in platinum
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 16 2013 02:07 GMT
#5706
Hearthstone isn't all that amazing honestly. It's fun to kill time, it's shit tons easier than failing at League, and like Soniv said, conducive to my schedule.
If you're looking into getting started with a good TCG, check out MTGO.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Pooshlmer
Profile Joined August 2008
United States1001 Posts
October 16 2013 02:09 GMT
#5707
On October 16 2013 11:07 WaveofShadow wrote:
Hearthstone isn't all that amazing honestly. It's fun to kill time, it's shit tons easier than failing at League, and like Soniv said, conducive to my schedule.
If you're looking into getting started with a good TCG, check out MTGO.


MTGO is ridiculously expensive.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 16 2013 02:25 GMT
#5708
On October 16 2013 11:09 Pooshlmer wrote:
Show nested quote +
On October 16 2013 11:07 WaveofShadow wrote:
Hearthstone isn't all that amazing honestly. It's fun to kill time, it's shit tons easier than failing at League, and like Soniv said, conducive to my schedule.
If you're looking into getting started with a good TCG, check out MTGO.


MTGO is ridiculously expensive.

Online?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 16 2013 02:28 GMT
#5709
On October 16 2013 10:45 ReketSomething wrote:
OMG I'm watching the smash documentary now and its awesome as fuck O_O


damnit I guess I have to watch it
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 16 2013 02:31 GMT
#5710
On October 16 2013 11:25 WaveofShadow wrote:
Show nested quote +
On October 16 2013 11:09 Pooshlmer wrote:
On October 16 2013 11:07 WaveofShadow wrote:
Hearthstone isn't all that amazing honestly. It's fun to kill time, it's shit tons easier than failing at League, and like Soniv said, conducive to my schedule.
If you're looking into getting started with a good TCG, check out MTGO.


MTGO is ridiculously expensive.

Online?


MTGO the O = online

Yes it's ridiculously expensive. Try drafting for a day.

I have a few pauper decks that all cost under $10, muahahaha.

Hey! How you doin'?
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 16 2013 02:37 GMT
#5711
Man, just finished watching the Smash Bros documentary. Holy shit, this is such a good fucking documentary. I think it's the best video about esports I've ever seen. Totally worth the 3 hour watch. (broken up in 9 episodes).
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-16 02:41:20
October 16 2013 02:38 GMT
#5712
That's the thing, WotC completely missed the boat with making MTGO F2P.

It would have sold like hotcakes if they had some reasonable F2P distribution model.

On October 16 2013 10:46 cLutZ wrote:
But, at least Riot has the excuse of making $$ off it. I doubt Nintendo made much off of Porygon 2 Swag, and I doubt creating Porygon 2 increased sales of Gold/Silver. And G2 wasn't the worst offender because a lot of the additions were the pre-volutions and evolutions of things we already had.

A good formula would have been something like: 3 new starters, 3-5 legendaries, 3-5 evolutions of old guys, 3-5 magmar/electabuzz guys, 1 eevee (we're at 19-25 already), add in like 5-10 totally new strains of pokemon (some with 2, some with 3) and you are at 29-55 new pokemon, and the game is still totally fresh.

That makes the percentage of legendaries WAY too high.

Legendaries don't feel legendary when 10% of all new Pokemon are "Legendary".
Moderator
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2013-10-16 02:49:02
October 16 2013 02:47 GMT
#5713
On October 16 2013 10:46 cLutZ wrote:
Show nested quote +
On October 16 2013 10:12 MCMilo wrote:
On October 16 2013 06:47 cLutZ wrote:
The pokemon design problem is an artifact of the questionable decision to add 100+ pokedex entries in each generation. Its not like they should have left us with 150 forever, but adding 30-50 at a time would have been wiser from a "these pokemon are actually original and fun" standpoint. Do we really need Pidgey and Starly? I remember playing Firered and being like "wtf is this pokemon, why didn't they just give me a rattata instead?


Not everyone can have the top percentage of rattata.


I don't know what that even means. I read it like 5x, I'm sorry.


One of the first trainers you fight in HGSS is this guy called Joey. He has a Rattata. You curbstomp him, and he's like DUDE GIMME YOUR NUMBER, IMMA TRAIN AND THEN I WANT RUNBACKS. So you do, of course, not realizing what it entails.

Then he calls you to talk about how his Rattata is so great, it must be in the top percentage of rattata or something. Even though every time he challenges you you still faceroll him.



Also one thing I'd really like to see in a Pokemon game again is a postgame like in GSC where you could travel to the old region and get new badges. That was awesome. And the epic battle with Red in Mount Silver! That level 81 Pikachu...
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
BlackPaladin
Profile Joined May 2010
United States9316 Posts
October 16 2013 03:06 GMT
#5714
On October 16 2013 11:47 Tooplark wrote:
Show nested quote +
On October 16 2013 10:46 cLutZ wrote:
On October 16 2013 10:12 MCMilo wrote:
On October 16 2013 06:47 cLutZ wrote:
The pokemon design problem is an artifact of the questionable decision to add 100+ pokedex entries in each generation. Its not like they should have left us with 150 forever, but adding 30-50 at a time would have been wiser from a "these pokemon are actually original and fun" standpoint. Do we really need Pidgey and Starly? I remember playing Firered and being like "wtf is this pokemon, why didn't they just give me a rattata instead?


Not everyone can have the top percentage of rattata.


I don't know what that even means. I read it like 5x, I'm sorry.


One of the first trainers you fight in HGSS is this guy called Joey. He has a Rattata. You curbstomp him, and he's like DUDE GIMME YOUR NUMBER, IMMA TRAIN AND THEN I WANT RUNBACKS. So you do, of course, not realizing what it entails.

Then he calls you to talk about how his Rattata is so great, it must be in the top percentage of rattata or something. Even though every time he challenges you you still faceroll him.



Also one thing I'd really like to see in a Pokemon game again is a postgame like in GSC where you could travel to the old region and get new badges. That was awesome. And the epic battle with Red in Mount Silver! That level 81 Pikachu...


http://knowyourmeme.com/memes/youngster-joey
“Remember my super cool Rattata? My Rattata is different from regular Rattata. It’s like my Rattata is in the top percentage of rattatas.”

http://i1.kym-cdn.com/photos/images/original/000/475/377/183.gif

Dat rattata. Granted in HG/SS by your last battle with him it's a lvl 54 raticate which is kind of hilarious.
"Your full potential does not matter if you do not use all 100% of it."
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 16 2013 03:23 GMT
#5715
I realize that I complain about how slow you walk in pokemon, then I realize it actually only takes about 24 hours to save the world 3 times, become a pokemon master, etc.
(╯°□°)╯︵ ┻━┻
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 16 2013 03:49 GMT
#5716
Takoyaki is the best thing ever.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Haiq343
Profile Joined August 2011
United States2548 Posts
October 16 2013 04:02 GMT
#5717
On October 16 2013 12:23 ticklishmusic wrote:
I realize that I complain about how slow you walk in pokemon, then I realize it actually only takes about 24 hours to save the world 3 times, become a pokemon master, etc.

Slow over-world travel is the 2nd worst common video game feature. The worst is fishing, which has never been fun either irl on virtually, but virtually you don't even get to get stupid drunk all day removing it's single positive aspect.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
OdinOfPergo
Profile Joined December 2011
United States840 Posts
Last Edited: 2013-10-16 04:07:22
October 16 2013 04:04 GMT
#5718
Wavuuuu, why is mafia so hard?
Why did I let you talk me into this!?

It is pretty enjoyable though haha.
Ik weet niet wie ik denk dat ik ben. Ik weet niet wie ik zogenaamd in gesprek met. je niet hier, niemand is. Ik ben hier niet, niets is.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
October 16 2013 04:10 GMT
#5719
On October 16 2013 13:02 Haiq343 wrote:
Show nested quote +
On October 16 2013 12:23 ticklishmusic wrote:
I realize that I complain about how slow you walk in pokemon, then I realize it actually only takes about 24 hours to save the world 3 times, become a pokemon master, etc.

Slow over-world travel is the 2nd worst common video game feature. The worst is fishing, which has never been fun either irl on virtually, but virtually you don't even get to get stupid drunk all day removing it's single positive aspect.


Only thing wrong with fishing in pokemon at least is how arbitrary it feels when you either get a bite or not. Slow overworld travel with nothing in the overworld, however, is the single biggest crime in game design, and you should feel bad for it. Sure, gameplay stuff can make a game bad, but slow overworld can make a good game depressing to play.
CUTE MAKES RIGHT
Gahlo
Profile Joined February 2010
United States35174 Posts
October 16 2013 04:17 GMT
#5720
On October 16 2013 13:02 Haiq343 wrote:
Show nested quote +
On October 16 2013 12:23 ticklishmusic wrote:
I realize that I complain about how slow you walk in pokemon, then I realize it actually only takes about 24 hours to save the world 3 times, become a pokemon master, etc.

Slow over-world travel is the 2nd worst common video game feature. The worst is fishing, which has never been fun either irl on virtually, but virtually you don't even get to get stupid drunk all day removing it's single positive aspect.

Fishing in LoZ:TP was one of the most relaxing things I have done. Ever.
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