On July 22 2014 06:57 GhandiEAGLE wrote: Wave plans to be the strict Asian father and will be forcing ShadowofWave to piano/violin sometime soon.
You joke but we have plans already.
The only thing is I don't think I could ever be all asian dad on him. I never got that treatment myself (maybe its why I've lost all my piano skillz and am so lazy?)
On July 22 2014 05:28 GhandiEAGLE wrote: This finals was pretty lame
Yay, now I can stop hearing about the world cup of Dota.
Are you not supporting D I G I T A L S P O R T S!?
TL requires you to speak english.
On July 22 2014 05:39 PrinceXizor wrote:
On July 22 2014 05:36 Gahlo wrote: I think shitty finals chances are made worse by double elim.
Nah newbee was just outperforming everyone in the main event. there wasn't a single BO3 they played that didn't look like this. the finals were going to be a stomp unless the other team played out of their mind. and losers gave them more motivation for that to happen.
Yeah, and going through the winners bracket proved that.
You come off as incredibly bitter for whatever reason.
We get it, you don't like Dota or its pinnacle event.
I'm pretty damn neutral when it comes to DotA. I don't play it, never have played it, don't plan to. Not because I don't like it, but because I already have League to fill the same position. If I was some DotA hater, I wouldn't have watched all the C9, EG, and TL games I could while they were live.
What you are misattributing is my dislike of the double elimination format in general.
now I can stop hearing about the world cup of Dota
You must fucking hate Evo though, all those double elim tournaments that end in absolutely no hype at all...
Single elim would've been even worse if we started at the same top4 point, because that NB/EG bo3 was a fucking destruction. NB at least had to make plays to cause VG to fall over.
BlazBlue finals was crazy hype yo.
On July 22 2014 01:10 Cixah wrote: Moonbear. Do you know what will happen if you lose TL Cool Kids League?
On July 22 2014 06:21 Alaric wrote: I remember you with longer hair too, Soniv. Facecam does stuff.
And yeah Wave, I can totally figure you playing that way. I mean, Isaac works exactly the same, right? Just get items then don't die. You've got tons of practice on that front.
Hey now. First of all, As ironic as as this sounds (proper use of the term, I believe, JEFF) you can't compare Isaac difficulty to Zelda difficulty. The mechanics and items and enemies are different enough that not dying in Zelda is A great deal easier. There's also no exploration or easy ways to heal up in Isaac (potions, etc)
Second, I didn't die particularly often in Isaac when I streamed; I was trying not to get hit. When I did die, it was often because I tried to move on with a set of items not equipped to meet the increased difficulty of the later levels, as I only took items that would help me not take a point of damage, not to survive in the long run.
/rekt
IF YOU SAY JUST DROP IT
THEN U GOTTA BE THE ONE TO DROP IT
I'm pretty sure, you have to both pop and lock it before you can drop it.
On July 22 2014 06:21 Alaric wrote: I remember you with longer hair too, Soniv. Facecam does stuff.
And yeah Wave, I can totally figure you playing that way. I mean, Isaac works exactly the same, right? Just get items then don't die. You've got tons of practice on that front.
Hey now. First of all, As ironic as as this sounds (proper use of the term, I believe, JEFF) you can't compare Isaac difficulty to Zelda difficulty. The mechanics and items and enemies are different enough that not dying in Zelda is A great deal easier. There's also no exploration or easy ways to heal up in Isaac (potions, etc)
Second, I didn't die particularly often in Isaac when I streamed; I was trying not to get hit. When I did die, it was often because I tried to move on with a set of items not equipped to meet the increased difficulty of the later levels, as I only took items that would help me not take a point of damage, not to survive in the long run.
/rekt
IF YOU SAY JUST DROP IT
THEN U GOTTA BE THE ONE TO DROP IT
I'm pretty sure, you have to both pop and lock it before you can drop it.
On July 22 2014 06:21 Alaric wrote: I remember you with longer hair too, Soniv. Facecam does stuff.
And yeah Wave, I can totally figure you playing that way. I mean, Isaac works exactly the same, right? Just get items then don't die. You've got tons of practice on that front.
Hey now. First of all, As ironic as as this sounds (proper use of the term, I believe, JEFF) you can't compare Isaac difficulty to Zelda difficulty. The mechanics and items and enemies are different enough that not dying in Zelda is A great deal easier. There's also no exploration or easy ways to heal up in Isaac (potions, etc)
Second, I didn't die particularly often in Isaac when I streamed; I was trying not to get hit. When I did die, it was often because I tried to move on with a set of items not equipped to meet the increased difficulty of the later levels, as I only took items that would help me not take a point of damage, not to survive in the long run.
/rekt
IF YOU SAY JUST DROP IT
THEN U GOTTA BE THE ONE TO DROP IT
I'm pretty sure, you have to both pop and lock it before you can drop it.
On July 22 2014 06:21 Alaric wrote: I remember you with longer hair too, Soniv. Facecam does stuff.
And yeah Wave, I can totally figure you playing that way. I mean, Isaac works exactly the same, right? Just get items then don't die. You've got tons of practice on that front.
Hey now. First of all, As ironic as as this sounds (proper use of the term, I believe, JEFF) you can't compare Isaac difficulty to Zelda difficulty. The mechanics and items and enemies are different enough that not dying in Zelda is A great deal easier. There's also no exploration or easy ways to heal up in Isaac (potions, etc)
Second, I didn't die particularly often in Isaac when I streamed; I was trying not to get hit. When I did die, it was often because I tried to move on with a set of items not equipped to meet the increased difficulty of the later levels, as I only took items that would help me not take a point of damage, not to survive in the long run.
/rekt
IF YOU SAY JUST DROP IT
THEN U GOTTA BE THE ONE TO DROP IT
I'm pretty sure, you have to both pop and lock it before you can drop it.
On July 22 2014 06:21 Alaric wrote: I remember you with longer hair too, Soniv. Facecam does stuff.
And yeah Wave, I can totally figure you playing that way. I mean, Isaac works exactly the same, right? Just get items then don't die. You've got tons of practice on that front.
Hey now. First of all, As ironic as as this sounds (proper use of the term, I believe, JEFF) you can't compare Isaac difficulty to Zelda difficulty. The mechanics and items and enemies are different enough that not dying in Zelda is A great deal easier. There's also no exploration or easy ways to heal up in Isaac (potions, etc)
Second, I didn't die particularly often in Isaac when I streamed; I was trying not to get hit. When I did die, it was often because I tried to move on with a set of items not equipped to meet the increased difficulty of the later levels, as I only took items that would help me not take a point of damage, not to survive in the long run.
/rekt
IF YOU SAY JUST DROP IT
THEN U GOTTA BE THE ONE TO DROP IT
I'm pretty sure, you have to both pop and lock it before you can drop it.
On July 22 2014 06:21 Alaric wrote: I remember you with longer hair too, Soniv. Facecam does stuff.
And yeah Wave, I can totally figure you playing that way. I mean, Isaac works exactly the same, right? Just get items then don't die. You've got tons of practice on that front.
Hey now. First of all, As ironic as as this sounds (proper use of the term, I believe, JEFF) you can't compare Isaac difficulty to Zelda difficulty. The mechanics and items and enemies are different enough that not dying in Zelda is A great deal easier. There's also no exploration or easy ways to heal up in Isaac (potions, etc)
Second, I didn't die particularly often in Isaac when I streamed; I was trying not to get hit. When I did die, it was often because I tried to move on with a set of items not equipped to meet the increased difficulty of the later levels, as I only took items that would help me not take a point of damage, not to survive in the long run.
/rekt
IF YOU SAY JUST DROP IT
THEN U GOTTA BE THE ONE TO DROP IT
I'm pretty sure, you have to both pop and lock it before you can drop it.
On July 22 2014 06:21 Alaric wrote: I remember you with longer hair too, Soniv. Facecam does stuff.
And yeah Wave, I can totally figure you playing that way. I mean, Isaac works exactly the same, right? Just get items then don't die. You've got tons of practice on that front.
Hey now. First of all, As ironic as as this sounds (proper use of the term, I believe, JEFF) you can't compare Isaac difficulty to Zelda difficulty. The mechanics and items and enemies are different enough that not dying in Zelda is A great deal easier. There's also no exploration or easy ways to heal up in Isaac (potions, etc)
Second, I didn't die particularly often in Isaac when I streamed; I was trying not to get hit. When I did die, it was often because I tried to move on with a set of items not equipped to meet the increased difficulty of the later levels, as I only took items that would help me not take a point of damage, not to survive in the long run.
/rekt
IF YOU SAY JUST DROP IT
THEN U GOTTA BE THE ONE TO DROP IT
I'm pretty sure, you have to both pop and lock it before you can drop it.
in my defense moonbear my only real exposure to anime is what my friends tell me to watch. and random shit i find on the internet when i'm depressed because its the only medium i can reach without leaving bed, given my TV is in the living room for the roommates