The only reason I haven't kept up with it is because I don't have anyone around me to keep me interested.
Off-Topic General Discussion - Page 2111
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jcarlsoniv
United States27922 Posts
The only reason I haven't kept up with it is because I don't have anyone around me to keep me interested. | ||
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ComaDose
Canada10357 Posts
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Gahlo
United States35165 Posts
On June 04 2014 09:01 .AK wrote: So question for the lot of you that play Magic. For a completely new player, is it worth getting into now? I have some friends that have been playing and I recently read about Johnny Magic and I'm now mildly interested. I know there is a million different formats but I think I would be interested in whatever the "standard" is. The formats that you build a deck from opened packs also seem like fun but I would think they you would need a little bit of experience. Thanks! Standard, on a competitive level is REALLY expensive to keep up to date on. For just starting out, I always liked the theme deck approach. If you have a few friends, get together with them and each person buy a theme deck and 2 boosters, open those(along with the booster that comes with your deck) and mix in the cards you think would work and have at it! | ||
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GhandiEAGLE
United States20754 Posts
I mean c'mon. | ||
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MooMooMugi
United States10531 Posts
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wei2coolman
United States60033 Posts
On June 04 2014 09:14 ComaDose wrote: wei and soniv are both right in their own way I'm more right. | ||
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Frolossus
United States4779 Posts
On June 04 2014 10:03 GhandiEAGLE wrote: Can anyone tell me how Azen is already fucking amazing again? I mean c'mon. cause hes a gaming god? | ||
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jcarlsoniv
United States27922 Posts
it's called Dark Poob Rising - really hoping to do decently | ||
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TheYango
United States47024 Posts
On June 04 2014 09:12 jcarlsoniv wrote: It's certainly not too late. Standard format continually rotates, so things are constantly new and the meta game has to develop a few times a year. The only reason I haven't kept up with it is because I don't have anyone around me to keep me interested. Standard's like the worst format to play though, especially casually. Honestly just play some casual Magic. Don't be too concerned with formats. If you actually do want to learn seriously, limited formats (Sealed/Draft) are actually probably better learning points than constructed Magic--in large part because I feel playing "serious" limited teaches you concepts much better than playing "serious" constructed (which often just results in you learning the technical details of piloting a particular deck but not useful general concepts about the game). Constructed is a lot more sensible once you've played limited to learn basic card evaluation and gameflow concepts--without that it's very easy to dive into Constructed without actually learning anything (but thinking you have). | ||
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GhandiEAGLE
United States20754 Posts
On June 04 2014 10:29 jcarlsoniv wrote: there's a tournament at Smashing Grounds this saturday it's called Dark Poob Rising - really hoping to do decently Why is everyone so hard for Poob I dont geddit | ||
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jcarlsoniv
United States27922 Posts
On June 04 2014 10:34 GhandiEAGLE wrote: Why is everyone so hard for Poob I dont geddit he's a goofy guy and his DK is pretty insane | ||
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red_
United States8474 Posts
On June 04 2014 07:25 RagequitBM wrote: That's not my problem with it. Just the fact that he was actively promoting how he doesn't want donations, and now all of a sudden does. If you're accepting donations from the beginning I don't really care. I still see absolutely nothing wrong with it. When he was streaming 'to teach'(so, not for money), he didn't want donations(or just didn't care about them and literally didn't put in the 5 minutes of effort to link up a donation button). Now that he has viewer numbers to support streaming as a supplemental income or maybe even full time job, he obviously cares about donations. Just because a streamer like Runnerguy never took donations even after he got popular(and his 'popular' was not, and is still nowhere near a popular league streamer as far as income potential is concerned) doesn't make it bad that someone else changes their mind about it as their streaming habits change. I used to not charge for personal training services while I built up a portfolio of before and afters and word of mouth advertisement, now I charge quite a lot, but I also am capable of giving more back in the service because I make money doing it. It's not exactly the same, but it's a decent anecdote about a similar mindset change/monetization of service. | ||
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sung_moon
United States10110 Posts
Yay or nay? Show is ridiculously popular with the ladies it seems. | ||
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GhandiEAGLE
United States20754 Posts
On June 04 2014 11:38 sung_moon wrote: True Detective. Yay or nay? Show is ridiculously popular with the ladies it seems. Well I like it, and doctors tell me I'm not a lady | ||
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Gahlo
United States35165 Posts
On June 04 2014 11:38 sung_moon wrote: True Detective. Yay or nay? Show is ridiculously popular with the ladies it seems. Do you have a lady? If so, Yes. If not, No. Jeff, that's because they lied. | ||
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jcarlsoniv
United States27922 Posts
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.AK
United States561 Posts
On June 04 2014 10:33 TheYango wrote: Standard's like the worst format to play though, especially casually. Honestly just play some casual Magic. Don't be too concerned with formats. If you actually do want to learn seriously, limited formats (Sealed/Draft) are actually probably better learning points than constructed Magic--in large part because I feel playing "serious" limited teaches you concepts much better than playing "serious" constructed (which often just results in you learning the technical details of piloting a particular deck but not useful general concepts about the game). Constructed is a lot more sensible once you've played limited to learn basic card evaluation and gameflow concepts--without that it's very easy to dive into Constructed without actually learning anything (but thinking you have). Thanks. I think I will pick up some cards and play casually and see what's up. I definitely think that if I like it i'll play some draft tournaments, they seem like a ton of fun. | ||
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Shelke14
Canada6655 Posts
On June 04 2014 11:49 jcarlsoniv wrote: Aww yiss, silver 4 Smite Same as me in league. Always J4, never not J4 | ||
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GhandiEAGLE
United States20754 Posts
That was too easy Gahlo. I'm disappointed in you. On June 04 2014 12:14 Shelke14 wrote: Same as me in league. Always J4, never not J4 Wow that's pretty low Shelke. You need a duo partner or something if you wanna climb elo. | ||
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PrinceXizor
United States17713 Posts
As for those with DnD experience i need help with this. My thoughts on the magic system: Lorewise magic is inherited, the 6 gods each blessed their creations with their own domains, each mage is a descendant of that original tribe. many of which never develop their powers due to ignorance of them, while some rare mages have bloodlines of multiple tribes allowing them to combine and use both bloodlines, perhaps equally perhaps not depending on their study and practice and natural ability. Around 700 years prior to the time of the campaign a mage discovered and enchanced gems to aid in those rituals and could use those gems in lieu of the lengthy magic rituals but the magic would eventually destroy the gems. This led to a period of mage-generals armed with many of these gems to control the battlefield and soldiers as they pleased and many of the mages formed kingdoms so they could continue to study their magic. THe spells were less structured like DnD but more freeflowing, they could control the energy in their own way, perhaps a fire mage creates a fireball or they create a wave of scorching heat with no flame, or they melt metal they touch, or even just dry up the soil and create a barren dusty wasteland. or perhaps a general creates a magma flow through a powerful ritual in the center of the battlefield to cover his men's retreat with intense heat above the flow incinerating incoming arrows. from a gaming perspective: So my thought is maybe have gems have a number of "charges" to use magic with that is unknown to the player and dependent on the quality of the gems? after which the gems turn to dust and are non functional? with stronger spells taking up more charges, and spells failing upon destroying the gems. Gems become physically cracked and foggy with use. with each of the gods domains: fire, water, life, earth, will, and time, making all mages specialists in the game? you can only use magic from your domain, but without structured spells, the shape and effect of the magic is left up to the players, with DM deciding damage dice based on the intended effects and power of the individual mage with maybe a little bit of how practiced at the particular effect the mage is? Dunno how to structure this system fairly, but the magic system isn't something i can compromise on as its determined at least 700 years of the history i've already written... perhaps like a feat based system or something i dunno. I definitely need help working on the Gaming system for the magic, because i assume at some point even if no one in the party is a mage they will encounter SOMEONE who uses magic and i'll have to find a way to not make it "they cast a spell you all die from being swallowed by the earth". | ||
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