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On February 26 2014 05:29 Cixah wrote: Madeon leaked a track off his album. I cried. It was beautiful. What a tease with no link!
On February 26 2014 06:17 red_ wrote:Show nested quote +On February 26 2014 06:11 Requizen wrote:On February 26 2014 06:09 red_ wrote: Exploring Azeroth was only fun when you could still wall walk. Back when Hyjal was under construction shit was so fun. The infinite Well, the construction signs, etc. Also people trying to glitch into Caverns of Time before it opened. GM island was less impressive but still kinda funny. We had enough people in our guild who learned how to wall walk that we would pull Kazzak up to an 'unreachable' cliff and kill him safely every spawn while his loot still mattered. Also a warlock(me) that knew how to wall walk could pull the AV boss into the mines with an imp while being untargetable by anyone that wasn't also wall walking. Those were the 2 most practical uses I can remember right now, everything else was just fun times exploring out of bounds shit, like getting up to BWL balcony before it was a raid. That is awesome. I never attained such a level of proficiency but something about wall walking places satiated my explorer's urge. WoW used to be such a magical place.
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Straight outta Johto18973 Posts
On February 25 2014 13:30 GreenManalishi wrote: I have never played MtG, and I don't own any cards. My idea on how to get started building a deck was to get a Born of the Gods battle booster pack, and then get a couple cards packs. I have around $150.00 to spend on this little project. I was also looking at getting individual cards off the internet, but I don't want to just netdeck a competitive level deck, and I was hoping to get some input from one of you more experienced MtGers.
[...]
Any ideas where to start? The advice the other people in this thread has given is quite good. I also don't play Standard so I can't give you specific advice around deck selection and stuff. However, what I'll give you here is some general advice that applies no matter what format you play.
When you go to building a collection, know you cards. Be aware of what cards are, say, staple cards (i.e. highly played) in other formats. These cards will retain some (occasionally most) of their value, and if you ever decide to try a new format you'll at least have some quality card to start with, or can be used as good trade fodder to get the cards you want. Lands are pretty useful in this regard as they can be reused in a lot of decks (e.g. Shocklands are highly played in Standard and Modern decks) and therefore will probably retain a lot of value even after they rotate out of standard.
The other thing I have to say is be aware of your budget and play within it. Let's say there's some amazing deck full of money cards you want to play. You can either pony up the money for it, or play a strictly worse version that substitutes some cards with cheaper versions. Substituting cards will weaken a deck. Sometimes that's ok. Maybe the players locally also aren't running the latest shiny deck with bells and whistles. Maybe you plan on slowly trading upwards to complete it. Maybe you just enjoy playing certain archetypes of decks regardless of whether you win or lose. And all of those things are ok. But again, just make sure you're comfortable with the budget you have and sometimes, you don't have to play your dream deck.
Before you drop a lot of money on expensive cards, proxy up your deck and test it. Make sure you're comfortable with what you're about to spend money on. Ask if you can borrow a friend's deck at FNM or something and try it out, or test on a free software like Cockatrice. That way you know you're not going to get buyer's remorse.
On February 25 2014 13:55 Zdrastochye wrote: Don't listen to this guy, he doesn't know MtG at all. Instead just play mono red burn. No Lightning Bolt in Standard. 1/5.
On February 26 2014 01:46 AsmodeusXI wrote: Roffles makes a good point.
Bans should be wagered throughout the night. + Show Spoiler +On February 26 2014 02:12 GhandiEAGLE wrote: Ban threats mean nothing. Moonbear threatened to ban me five or six times and I'm still here~
Moonbear has given me many warnings though ;;
We should do LoL and TF2 first since those are the only two games I can fit on my computer. o/ On February 26 2014 02:14 Scip wrote: If we do do this I need a mod status on ts3 so that roffles and cheep cant bully me around for being "so fucking european" On February 26 2014 03:20 jcarlsoniv wrote:I just want drunk BoonMear at game night again. Show nested quote +On February 26 2014 03:14 IMoperator wrote: why do all internet forums turn into some huge circlejerk? like the "regulars" there all actually know and talk to each other lel. It's like really, you actually feel like being friends with someone on a website you go to? I like to think most everyone that frequents this thread is my friend. except Requizen Ok.
On February 26 2014 05:29 Cixah wrote: Madeon leaked a track off his album. I cried. It was beautiful. Madeon is amazing!
On February 26 2014 06:57 Terranasaur wrote:Is Civ5 even fun? I got it during humble bundle sale, spun up a bot game on easy mode and made it to like dynamite before getting bored and trying to kill some stuff. There are so many moving parts in that game its hard for me to keep up. What the hell do I even do to win? Civ V is really fun. If you play, make sure you have Gods & Kings at the very least because it fixes a lot of things and adds a lot of depth to many aspects (such as Espionage, Culture Trees and Religion). Brave New World adds more stuff, but I feel it's less mandatory than G&K and if you're just getting into Civ V then G&K will overwhelm you less than BNW woll.
Try slowly increasing the difficultly level as you play, and trying all the different ways to win. (Military = Go conquer everyone, Science = Tech to the end of the tech tree and win the Space Race, Diplomacy = Get people to vote for you in the UN, Culture = Fill in Culture trees in G&K and a lot more complex in BNW) Explaining all the aspects of the game is hard, and one of the best ways to learn is really just to play it a lot and experiment with lots of stuff.
It is, however, not bad to read up on some basics like "What is a good city placement? What sorts of resources should I be looking for? What's a good starting build order if I want to go with a military/science/culture heavy play-through?"
On February 26 2014 07:03 Requizen wrote:Just gotta say, the MGR:Revengeance soundtrack is so fucking awesome and I always forget until I turn it on. + Show Spoiler + Nanomachines, son.
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Moonbear you can't just ban me if I dunk you constantly. There need to be ground rules.
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On February 26 2014 06:57 Terranasaur wrote:Is Civ5 even fun? I got it during humble bundle sale, spun up a bot game on easy mode and made it to like dynamite before getting bored and trying to kill some stuff. There are so many moving parts in that game its hard for me to keep up. What the hell do I even do to win?
Dynamite is when the game becomes interesting in terms of warfare. Before that it's a slow trod through the muck of capturing cities at great cost, but Artillery changes everything since they can siege from safety.
A general rule when playing vs AI is that melee units suck, ranged units are king. Mobile ranged units are gods.
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On February 26 2014 07:18 MoonBear wrote:Show nested quote +On February 26 2014 07:03 Requizen wrote:Just gotta say, the MGR:Revengeance soundtrack is so fucking awesome and I always forget until I turn it on. + Show Spoiler + Nanomachines, son. That honestly has to be one of my favorite boss fights of all time, if not for mechanics then just for the sheer insanity of fighting a roided out Senator who blocks your sword with NANOMACHINE MUSCLES and punches you in the goddamn face so hard it hurts more than a Ray kicking you.
Can we all just sit back for a second and appreciate how fucking batshit the Metal Gear games are, yet they take themselves so seriously and end up having good stories anyway?
Like fuck, I was just thinking about some of the plot points the other day. This shit makes KH seem sane in comparison. The entirety of MGS2 has to be some of the most brilliant insanity ever penned to paper.
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On February 26 2014 07:43 jcarlsoniv wrote: never played an MGS game Me neither.
I've played almost no games, really... Weird to think about
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Well if you're interested it's pretty easy now that they have the Metal Gear Solid: The Legacy Collection, which has pretty much everything except Ac!d and Ac!d 2 (which are non-canonical anyway). Obviously not Revengeance since it's relatively new still.
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On February 26 2014 07:47 Requizen wrote: Well if you're interested it's pretty easy now that they have the Metal Gear Solid: The Legacy Collection, which has pretty much everything except Ac!d and Ac!d 2 (which are non-canonical anyway). Obviously not Revengeance since it's relatively new still. Is it worth?
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$50 for 8 full games (well, I dunno if VR Missions is "full") is pretty much always worth. Especially one as acclaimed as MGS.
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On February 26 2014 07:50 Requizen wrote: $50 for 8 full games (well, I dunno if VR Missions is "full") is pretty much always worth. Especially one as acclaimed as MGS. nono is it worth my time is the question
hue
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United Kingdom50293 Posts
On February 26 2014 07:51 GhandiEAGLE wrote:Show nested quote +On February 26 2014 07:50 Requizen wrote: $50 for 8 full games (well, I dunno if VR Missions is "full") is pretty much always worth. Especially one as acclaimed as MGS. nono is it worth my time is the question hue Great games, just get comfy when you're playing them because MGS is sliiiightly cutscene heavy on the whole.
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Req is right if you haven't played MGS you should.
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On February 26 2014 07:52 Fusilero wrote:Show nested quote +On February 26 2014 07:51 GhandiEAGLE wrote:On February 26 2014 07:50 Requizen wrote: $50 for 8 full games (well, I dunno if VR Missions is "full") is pretty much always worth. Especially one as acclaimed as MGS. nono is it worth my time is the question hue Great games, just get comfy when you're playing them because MGS is sliiiightly cutscene heavy on the whole. MGS1 has aged well, and is pretty much the standard that all stealth action games are held to.
MGS2 turns some people away by switching the protaganist suddenly, and has a story that can get pretty batshit at times, but overall is very fun.
MGS3 introduced a lot of new elements (hunting animals, self first aid, CQC, Camo), but some of them can partially be ignored (I never did any hunting or anything like that). It has one of the THE BEST FUCKING BOSS FIGHTS EVER MADE in The End.
MGS4 is... look it's pretty fucking cutscene heavy (seriously if you speed run but watch the scenes more than half your time will be cutscenes), but is beautiful, has amazing controls, brings more or less everything in the entire series to a close, is well acted, and is just plain fun. It's legitimately one of the best games I've ever played in my life, even over shit I fanboy out.
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On February 26 2014 07:59 Requizen wrote:Show nested quote +On February 26 2014 07:52 Fusilero wrote:On February 26 2014 07:51 GhandiEAGLE wrote:On February 26 2014 07:50 Requizen wrote: $50 for 8 full games (well, I dunno if VR Missions is "full") is pretty much always worth. Especially one as acclaimed as MGS. nono is it worth my time is the question hue Great games, just get comfy when you're playing them because MGS is sliiiightly cutscene heavy on the whole. MGS1 has aged well, and is pretty much the standard that all stealth action games are held to.
i gotta dispute that claim, i feel like Splinter Cell defines stealth games more. of course, that may just be my own personal love of Chaos Theory co-op talking.
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On February 26 2014 08:04 Tooplark wrote:Show nested quote +On February 26 2014 07:59 Requizen wrote:On February 26 2014 07:52 Fusilero wrote:On February 26 2014 07:51 GhandiEAGLE wrote:On February 26 2014 07:50 Requizen wrote: $50 for 8 full games (well, I dunno if VR Missions is "full") is pretty much always worth. Especially one as acclaimed as MGS. nono is it worth my time is the question hue Great games, just get comfy when you're playing them because MGS is sliiiightly cutscene heavy on the whole. MGS1 has aged well, and is pretty much the standard that all stealth action games are held to. i gotta dispute that claim, i feel like Splinter Cell defines stealth games more. of course, that may just be my own personal love of Chaos Theory co-op talking.
I am sorry but Thief is the stealth game standard. Splinter Cell is just thief mechanics with modern gear.
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On February 26 2014 08:04 Tooplark wrote:Show nested quote +On February 26 2014 07:59 Requizen wrote:On February 26 2014 07:52 Fusilero wrote:On February 26 2014 07:51 GhandiEAGLE wrote:On February 26 2014 07:50 Requizen wrote: $50 for 8 full games (well, I dunno if VR Missions is "full") is pretty much always worth. Especially one as acclaimed as MGS. nono is it worth my time is the question hue Great games, just get comfy when you're playing them because MGS is sliiiightly cutscene heavy on the whole. MGS1 has aged well, and is pretty much the standard that all stealth action games are held to. i gotta dispute that claim, i feel like Splinter Cell defines stealth games more. of course, that may just be my own personal love of Chaos Theory co-op talking. Splinter Cell is good, but MGS came before both the game and the book (not to mention Metal Gear came out on the NES in '87) and is what pretty much everyone thinks of when they say "Stealth Action".
On the other hand, Tom Clancy's been doing the espionage thing for a long time, and people use his stuff a lot. Still, I don't think Splinter Cell has the accolades that MGS does. Still a great series though.
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I really enjoy Splinter Cell
edit: there are several Tom Clancy books
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bitches pls (except parnage who is the only one here with a clue), the thief games is where it's at
splinter cell is like the slightly mentally impaired little cousin of thief
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