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Gamers8 Main Tournament - Page 7

Forum Index > StarCraft 2 Tournaments
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Prev 1 5 6 7 8 9 65 Next
buzz_bender
Profile Joined August 2019
445 Posts
August 03 2023 18:01 GMT
#121
On August 04 2023 03:00 tigera6 wrote:
Maru does that alot of time, he just mass up Raven with some Vikings, and no matter how behind he was, his ultimate army just cant be beaten with just Marine-Tanks. Cure must switch to Sky army 2-3 minutes earlier to shut that down.


Yeah, I knew that if Cure didn't kill Maru soon when Maru was massing ravens, Cure would be in trouble. But still, Cure should have won that base trade... I have no idea how Maru won that... just insane.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
August 03 2023 18:02 GMT
#122
On August 04 2023 03:00 TheLordofAwesome wrote:
Show nested quote +
On August 04 2023 03:00 tigera6 wrote:
Maru does that alot of time, he just mass up Raven with some Vikings, and no matter how behind he was, his ultimate army just cant be beaten with just Marine-Tanks. Cure must switch to Sky army 2-3 minutes earlier to shut that down.

Cure could have won by just killing all of Maru's buildings on the other side of the map.

Cure had 1 Viking.
Maru could have sent 2 Vikings home and Cure can't kill his CCs
Many of the coolest moments in sc2 happen due to worker harassment
Moonerz
Profile Joined March 2014
United States459 Posts
August 03 2023 18:03 GMT
#123
Usual thought process is tanks on hg make breaking main super hard, Cure thought he would wittle down Marus army during the base trade but the ravens let maru just roll over everything lol
TaKeTV
Profile Blog Joined December 2010
Germany1200 Posts
August 03 2023 18:03 GMT
#124
On August 04 2023 03:02 Charoisaur wrote:
Show nested quote +
On August 04 2023 03:00 TheLordofAwesome wrote:
On August 04 2023 03:00 tigera6 wrote:
Maru does that alot of time, he just mass up Raven with some Vikings, and no matter how behind he was, his ultimate army just cant be beaten with just Marine-Tanks. Cure must switch to Sky army 2-3 minutes earlier to shut that down.

Cure could have won by just killing all of Maru's buildings on the other side of the map.

Cure had 1 Viking.
Maru could have sent 2 Vikings home and Cure can't kill his CCs


this was absolutely thrown so hard. 100% cures fault
Commentator
Argonauta
Profile Joined July 2016
Spain4958 Posts
August 03 2023 18:03 GMT
#125
the thing is that Maru is really confy in these kind of situations, and many of his Terran opponents lose the nerve and start making more mistakes than usual when they see that steel spearhead coming across the map, probs becasue no one is more used to this than Maru himself
Rogue | Maru | Scarlett | Trap
TL+ Member
TheLordofAwesome
Profile Joined May 2014
Korea (South)2655 Posts
Last Edited: 2023-08-03 18:04:56
August 03 2023 18:04 GMT
#126
On August 04 2023 03:01 tigera6 wrote:
Show nested quote +
On August 04 2023 03:00 TheLordofAwesome wrote:
On August 04 2023 03:00 tigera6 wrote:
Maru does that alot of time, he just mass up Raven with some Vikings, and no matter how behind he was, his ultimate army just cant be beaten with just Marine-Tanks. Cure must switch to Sky army 2-3 minutes earlier to shut that down.

Cure could have won by just killing all of Maru's buildings on the other side of the map.

he has no Viking, so Maru can hide his base in the corner.

There is very, very little actual dead airspace to hide Terran buildings in on that particular map.
On August 04 2023 03:03 TaKeTV wrote:
Show nested quote +
On August 04 2023 03:02 Charoisaur wrote:
On August 04 2023 03:00 TheLordofAwesome wrote:
On August 04 2023 03:00 tigera6 wrote:
Maru does that alot of time, he just mass up Raven with some Vikings, and no matter how behind he was, his ultimate army just cant be beaten with just Marine-Tanks. Cure must switch to Sky army 2-3 minutes earlier to shut that down.

Cure could have won by just killing all of Maru's buildings on the other side of the map.

Cure had 1 Viking.
Maru could have sent 2 Vikings home and Cure can't kill his CCs


this was absolutely thrown so hard. 100% cures fault

this
TheLordofAwesome
Profile Joined May 2014
Korea (South)2655 Posts
Last Edited: 2023-08-03 18:07:52
August 03 2023 18:05 GMT
#127
Speedbanshee mech from Maru!!

Hidden base from Maru. I always think this is a good play at the pro level. Feel very underutilized.
dysenterymd
Profile Joined January 2019
1250 Posts
August 03 2023 18:06 GMT
#128
Cure had that game won on paper, but true base race scenarios (i.e., neither side has any reason to go home) are so rare that players rarely make good decisions in them.

Pretty understandable "throw", the bigger issue was not transitioning a bit sooner.
Serral | Inno | sOs | soO | Has | Classic
FCHK
Profile Joined August 2020
202 Posts
August 03 2023 18:07 GMT
#129
Maru employing the same build on the same map vs Cure in GSL
Pandain
Profile Blog Joined May 2010
United States12989 Posts
August 03 2023 18:13 GMT
#130
Maru is such a beast lol
geokilla
Profile Joined May 2011
Canada8244 Posts
August 03 2023 18:13 GMT
#131
TvT best matchup for sure.
Javah
Profile Joined August 2010
France739 Posts
August 03 2023 18:13 GMT
#132
lol well just don't basetrade Maru period
⚀⚅
Argonauta
Profile Joined July 2016
Spain4958 Posts
August 03 2023 18:13 GMT
#133
that was so troll by Maru! so cool!
Rogue | Maru | Scarlett | Trap
TL+ Member
buzz_bender
Profile Joined August 2019
445 Posts
August 03 2023 18:13 GMT
#134
What even was that series! TvT has become such a dynamic and fun matchup!
umelbumel
Profile Joined January 2011
2026 Posts
August 03 2023 18:14 GMT
#135
gg from maru. Funny games
-KG-
Profile Joined October 2012
Denmark1218 Posts
August 03 2023 18:14 GMT
#136
Hahah loving these games. Never basetrade a Ter....Maru!
~~(,,ºº>
TaKeTV
Profile Blog Joined December 2010
Germany1200 Posts
August 03 2023 18:24 GMT
#137
I would love to elaborate on the reasoning map 1 was a massive throw.

Cure had at times 8 base against the likes of 3-4. Maru was going for what he usually does - a massive tank/viking/raven army. This isn't news to viewers, casters and it shouldnt be news to Cure. He saw that. The army is strong and Maru can turn games around yet why is losing not okay here?

Cure has so many bases and he NEEDS TO have a plan. He knows the only losing scenarios are:

- taking head on engagements against the superior army
- allowing Marus army to get into a position where it can threaten your production

If Maru gets into position, you can lose even with a great advantage. The throw is not having the ability to forsee whats happening or the farsight on your win conditions. He had ressources to add 3-4 starports for example at any outside base and go for 8-10 vikings to snipe Marus buildings.

He could have went for more production on the outside bases (i.e 2 factories, etc) to set up a proper defence with units. There are a lot of plays. Most ideally though: Take your advantage of 8 base and do not engage in basetrading or letting Maru in position easy.

The best scenario is replicating the army of Maru early enough. You don't need to match it 1-1 since you will be capable of outproducing it and zerging it down, but simply ignoring any options and then losing units all over the place was a throw.

Maru played that PERFECTLY but he could have never won that if Cure didn't poorly play it.
Commentator
tigera6
Profile Joined March 2021
3448 Posts
August 03 2023 18:26 GMT
#138
On August 04 2023 03:04 TheLordofAwesome wrote:
Show nested quote +
On August 04 2023 03:01 tigera6 wrote:
On August 04 2023 03:00 TheLordofAwesome wrote:
On August 04 2023 03:00 tigera6 wrote:
Maru does that alot of time, he just mass up Raven with some Vikings, and no matter how behind he was, his ultimate army just cant be beaten with just Marine-Tanks. Cure must switch to Sky army 2-3 minutes earlier to shut that down.

Cure could have won by just killing all of Maru's buildings on the other side of the map.

he has no Viking, so Maru can hide his base in the corner.

There is very, very little actual dead airspace to hide Terran buildings in on that particular map.
Show nested quote +
On August 04 2023 03:03 TaKeTV wrote:
On August 04 2023 03:02 Charoisaur wrote:
On August 04 2023 03:00 TheLordofAwesome wrote:
On August 04 2023 03:00 tigera6 wrote:
Maru does that alot of time, he just mass up Raven with some Vikings, and no matter how behind he was, his ultimate army just cant be beaten with just Marine-Tanks. Cure must switch to Sky army 2-3 minutes earlier to shut that down.

Cure could have won by just killing all of Maru's buildings on the other side of the map.

Cure had 1 Viking.
Maru could have sent 2 Vikings home and Cure can't kill his CCs


this was absolutely thrown so hard. 100% cures fault

this

Then what should you do if you were Cure after Maru has taken down his main base? He has no production, and his standing army sucks against Maru army unless he can caught Maru off-guard which is much easier than done. Cure "threw" because he stucked on Tank Marines Medivac for too long, but other than that he couldnt do anything else when the basetrade happened.
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
August 03 2023 18:29 GMT
#139
On August 04 2023 03:24 TaKeTV wrote:
I would love to elaborate on the reasoning map 1 was a massive throw.

Cure had at times 8 base against the likes of 3-4. Maru was going for what he usually does - a massive tank/viking/raven army. This isn't news to viewers, casters and it shouldnt be news to Cure. He saw that. The army is strong and Maru can turn games around yet why is losing not okay here?

Cure has so many bases and he NEEDS TO have a plan. He knows the only losing scenarios are:

- taking head on engagements against the superior army
- allowing Marus army to get into a position where it can threaten your production

If Maru gets into position, you can lose even with a great advantage. The throw is not having the ability to forsee whats happening or the farsight on your win conditions. He had ressources to add 3-4 starports for example at any outside base and go for 8-10 vikings to snipe Marus buildings.

He could have went for more production on the outside bases (i.e 2 factories, etc) to set up a proper defence with units. There are a lot of plays. Most ideally though: Take your advantage of 8 base and do not engage in basetrading or letting Maru in position easy.

The best scenario is replicating the army of Maru early enough. You don't need to match it 1-1 since you will be capable of outproducing it and zerging it down, but simply ignoring any options and then losing units all over the place was a throw.

Maru played that PERFECTLY but he could have never won that if Cure didn't poorly play it.

This 100% and Cure had played so bloody well the rest of game 1 too
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Argonauta
Profile Joined July 2016
Spain4958 Posts
Last Edited: 2023-08-03 18:35:53
August 03 2023 18:35 GMT
#140
On August 04 2023 03:24 TaKeTV wrote:
I would love to elaborate on the reasoning map 1 was a massive throw.

Cure had at times 8 base against the likes of 3-4. Maru was going for what he usually does - a massive tank/viking/raven army. This isn't news to viewers, casters and it shouldnt be news to Cure. He saw that. The army is strong and Maru can turn games around yet why is losing not okay here?

Cure has so many bases and he NEEDS TO have a plan. He knows the only losing scenarios are:

- taking head on engagements against the superior army
- allowing Marus army to get into a position where it can threaten your production

If Maru gets into position, you can lose even with a great advantage. The throw is not having the ability to forsee whats happening or the farsight on your win conditions. He had ressources to add 3-4 starports for example at any outside base and go for 8-10 vikings to snipe Marus buildings.

He could have went for more production on the outside bases (i.e 2 factories, etc) to set up a proper defence with units. There are a lot of plays. Most ideally though: Take your advantage of 8 base and do not engage in basetrading or letting Maru in position easy.

The best scenario is replicating the army of Maru early enough. You don't need to match it 1-1 since you will be capable of outproducing it and zerging it down, but simply ignoring any options and then losing units all over the place was a throw.

Maru played that PERFECTLY but he could have never won that if Cure didn't poorly play it.


I am sure if you pause the game and give Cure 5 min to think about it he will do many of those things perfectly, the problem is that few SC2 players are that cold blooded. Actually I would say only Maru and maybe Serral if it wasnt for his early GG vs Ragna at kato are at that level.
Rogue | Maru | Scarlett | Trap
TL+ Member
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