damn, no way.. who would have thought.. :3
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M3t4PhYzX
Poland4070 Posts
damn, no way.. who would have thought.. :3 | ||
Harris1st
Germany6657 Posts
Maybe he gives Code S another shot now? | ||
tigera6
3182 Posts
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SamuelGreen
Sweden292 Posts
On August 07 2023 05:24 Argonauta wrote: look so promising at the beginning... GG reynor I'm going to be honest, it really didn't. Reynor made a huge mistake and Cure worked really hard to capitalize on it. I got the feeling from that game that Cure didn't have a chance ;-( | ||
Liquid`Ret
Netherlands4511 Posts
On August 07 2023 18:46 SamuelGreen wrote: I'm going to be honest, it really didn't. Reynor made a huge mistake and Cure worked really hard to capitalize on it. I got the feeling from that game that Cure didn't have a chance ;-( cure dominated that game from start to finish, after game 1 I really thought he'd have a chance..although it was also one of the best terran maps. | ||
SamuelGreen
Sweden292 Posts
On August 07 2023 20:20 Liquid`Ret wrote: cure dominated that game from start to finish, after game 1 I really thought he'd have a chance..although it was also one of the best terran maps. He dominated the game after Reynor did a massive mistake at the start which he never could recover from, and yet it took Cure a long time to close it out. You could see in game two that Cure had the same "dominating" style but because Reynor did no massive mistake Cure couldn't close it out or gain a big lead. If Cure hadn't lost that big army in the midgame, the game would probably have proceeded even longer but I doubt Cure would have won even then. | ||
Garnet
Vietnam9008 Posts
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Poopi
France12750 Posts
On August 07 2023 22:58 Garnet wrote: Were they playing with high ping? It was around 70-80ms ping, which is the same as from France/Germany to NA east approximately | ||
Yoshi Kirishima
United States10290 Posts
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tigera6
3182 Posts
On August 08 2023 13:29 Yoshi Kirishima wrote: I'm confused why Cure didn't try to go for that lategame split map approach? He's done it in GSL a lot the last year or so, and isn't that Reynor's weakness? I thought surely he would show those kinds of games if he was good at it in GSL. Because in order to do that, you have to deal SOME early eco damage to Zerg. Otherwise, Zerg will just expand like crazy and crash the Terran 5th base over and over, not allowing them to fully set up the 7-8 Orbital economy while Zerg mining non-stop with 90+ workers. Maru is the only player who I have seen to be able to really get a full defensive setup well enough against such approach, while constantly keeping the Zerg from mining all the base on the map, but even him is starting to be more aggressive these days. | ||
Harris1st
Germany6657 Posts
Even if you can't do much damage to the Zerg eco in the early - midgame, you always have to at least threaten the Zerg with drops or timings just so they can't go all drones and expand like crazy | ||
The_Red_Viper
19533 Posts
On August 08 2023 22:11 Harris1st wrote: If you play a purely defensive style as Terran, Zerg will have so much more eco they can just crash wave after wave of banelings into you. Even if you can't do much damage to the Zerg eco in the early - midgame, you always have to at least threaten the Zerg with drops or timings just so they can't go all drones and expand like crazy That, or some variation of it, pretty much happens anyway if the zerg defends well enough. Which the top, top players are able to do vs the top players of other races. While they roll in / drop some banelings on the eco with the xth attempt. That's how ZvX works | ||
darklycid
3354 Posts
On August 08 2023 23:02 The_Red_Viper wrote: That, or some variation of it, pretty much happens anyway if the zerg defends well enough. Which the top, top players are able to do vs the top players of other races. While they roll in / drop some banelings on the eco with the xth attempt. That's how ZvX works Banelings really became such a dumb unit since lotv. | ||
The_Red_Viper
19533 Posts
On August 09 2023 02:28 darklycid wrote: Banelings really became such a dumb unit since lotv. The most fundamental problem being the accelerated economic situation and how "easy" it is to get to these huge banks / income. But it certainly didn't help that they got an HP buff either. I still remember when banelings were a fun unit because they let the enemy showcase their skill, now i think they produce maybe the worst interactions in the game on the regular. | ||
jack_less
73 Posts
Despite the current map pool, strongly played. | ||
Yoshi Kirishima
United States10290 Posts
On August 09 2023 04:08 The_Red_Viper wrote: The most fundamental problem being the accelerated economic situation and how "easy" it is to get to these huge banks / income. But it certainly didn't help that they got an HP buff either. I still remember when banelings were a fun unit because they let the enemy showcase their skill, now i think they produce maybe the worst interactions in the game on the regular. I wonder if a revert on the baneling HP buff might be good. It sounds like mech might be even harder to do in LotV because zerg can get that huge eco exponentially sooner, while it still takes mostly a linear time to tech up and max out with mech. You could storm or shoot down banelings with colossus easier if they had 5 less HP. | ||
Harris1st
Germany6657 Posts
On August 09 2023 13:42 Yoshi Kirishima wrote: I wonder if a revert on the baneling HP buff might be good. It sounds like mech might be even harder to do in LotV because zerg can get that huge eco exponentially sooner, while it still takes mostly a linear time to tech up and max out with mech. You could storm or shoot down banelings with colossus easier if they had 5 less HP. That might be enough of a nerf that Zerg don't live to see the lategame ZvT Since there won't be any changes anyway it's a moot point | ||
tigera6
3182 Posts
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jack_less
73 Posts
On August 09 2023 19:40 tigera6 wrote: I think a couple of change could help, including reducing the Mines blast radius but increase tanks splash damage %. In the early game, against mostly lingbane composition Mines is superior but they suck the moment Hydra/Lurker come out. Having tank deal better splash damage might help Terran to hold their defensive position better, OR reduce tanks build time by 10-15%. let's make tank all round better, because turtling is the future of RTS games. Then surely more people will play Sc2 again... | ||
tigera6
3182 Posts
On August 09 2023 20:25 jack_less wrote: let's make tank all round better, because turtling is the future of RTS games. Then surely more people will play Sc2 again... Yeah, because Terran never push with Tanks before and Mines are never used defensively, lol. Like I said, just nerf widow mine to make up for it. | ||
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