[GSL 2021] Code S - Ro16 Group D - Page 2
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dbrinker
30 Posts
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Die4Ever
United States17718 Posts
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tigera6
3443 Posts
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NoS-Craig
Australia3122 Posts
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darklycid
3517 Posts
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Vindicare605
United States16109 Posts
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darklycid
3517 Posts
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NoS-Craig
Australia3122 Posts
Edit: Unless Byun can pull something crazy off to get a 2-1 win. | ||
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Vindicare605
United States16109 Posts
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tigera6
3443 Posts
On September 06 2021 19:18 darklycid wrote: Turns out doing multiprong with not being on point with your multitasking is not that great. Its hard to do harrassment against guys with great Stalker control like Parting and Trap, got caught once or twice and you lose all the map control. Its better off to win the game straight up by either 3 Racks or early Tank push imo. | ||
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Vindicare605
United States16109 Posts
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darklycid
3517 Posts
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Ciaus_Dronu
South Africa1848 Posts
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Poopi
France12906 Posts
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stilt
France2754 Posts
That said, people overrates the value of lurkers in zvt, in the case the T has enough ghosts, there is no way to be cost efficient hence why split map scenario which ends favoring the z will always be conclude by BL. | ||
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NoS-Craig
Australia3122 Posts
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Charoisaur
Germany16017 Posts
On September 06 2021 19:24 Vindicare605 wrote: Byun actually showed up more than I expected him to. I think Parting taking this break is an acknowledgement of that. That was not nearly as easy for him as he wanted it to be. what? that was as one-sided as it can be | ||
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Vindicare605
United States16109 Posts
On September 06 2021 19:33 Charoisaur wrote: what? that was as one-sided as it can be Game 2 was. Game 1 was actually interesting. | ||
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WombaT
Northern Ireland26193 Posts
On September 06 2021 19:33 stilt wrote: Very nice games by Bunny. That said, people overrates the value of lurkers in zvt, in the case the T has enough ghosts, there is no way to be cost efficient hence why split map scenario which ends favoring the z will always be conclude by BL. From an even, or game where Z are ahead I just don’t see many people outside of Maru reliably pulling off that transition. They’re still pretty damn good, but Bunny had got some edges earlier on to work with and played a solid game. I prefer Reynor’s general approach with them though, you get all the mobility and map coverage going ling/bling heavy and can stretch your opponent with backstabs and runbys, starting with a more roach heavy approach I think limits you a bit. | ||
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NoS-Craig
Australia3122 Posts
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