
Super Tournament
Streams & Casters
Format
- Single-elimination bracket:
- Round of 16 are Bo5.
- Quarterfinals are Bo5.
- Semifinals are Bo5.
- Finals are Bo7.
Map Pool
Day One
Results
CSS: FO-nTTaX
Awesomeness: Panda
Banner: GSL
Forum Index > StarCraft 2 Tournaments |
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Pandemona
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Charlie Sheens House51485 Posts
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Map Pool Day OneResultsCSS: FO-nTTaX Awesomeness: Panda Banner: GSL | ||
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Pandemona
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Charlie Sheens House51485 Posts
Poll: Rogue vs Solar Rogue Wins (16) Solar Wins (7) 23 total votes Your vote: Rogue vs Solar Poll: Zoun vs Dark Dark Wins (13) Zoun Wins (9) 22 total votes Your vote: Zoun vs Dark Poll: sOs vs TY sOs Wins (11) TY Wins (11) 22 total votes Your vote: sOs vs TY Poll: SpeCial vs INnoVation INnoVation Wins (18) SpeCial Wins (5) 23 total votes Your vote: SpeCial vs INnoVation | ||
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Waxangel
United States33392 Posts
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Argonauta
Spain4948 Posts
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Obamarauder
697 Posts
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Edpayasugo
United Kingdom2215 Posts
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Crocolisk Dundee
870 Posts
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Durnuu
13320 Posts
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Argonauta
Spain4948 Posts
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Swisslink
2953 Posts
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Crocolisk Dundee
870 Posts
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Argonauta
Spain4948 Posts
On May 17 2021 17:21 Swisslink wrote: I don‘t think the lurker finishing would have changed anything there, right? Dont think so, but it was a cool idea! | ||
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The_Templar
your Country52797 Posts
On May 17 2021 17:38 Crocolisk Dundee wrote: Enjoying the caster discussion about Zeratul nipples so far. Thankfully I zoned out due to it being 4:30am here. | ||
Durnuu
13320 Posts
Solar: NANI?! | ||
Ciaus_Dronu
South Africa1848 Posts
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The_Templar
your Country52797 Posts
Edit: Oh. Lmao. | ||
Ciaus_Dronu
South Africa1848 Posts
On May 17 2021 17:41 The_Templar wrote: Geez, I just left to go get some cereal. What happened?? Rogue was going mutas, and faked an aggressive roach ling game with a small push at Solar's third. The fakeout worked really well and Solar had no lair, no spores and few queens when mutas arrived. Solar then GG'd. | ||
Swisslink
2953 Posts
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swarminfestor
Malaysia2449 Posts
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swarminfestor
Malaysia2449 Posts
On May 17 2021 17:43 Ciaus_Dronu wrote: Show nested quote + On May 17 2021 17:41 The_Templar wrote: Geez, I just left to go get some cereal. What happened?? Rogue was going mutas, and faked an aggressive roach ling game with a small push at Solar's third. The fakeout worked really well and Solar had no lair, no spores and few queens when mutas arrived. Solar then GG'd. I think this build might work after Rogue did aggressive attack in previous map. If Rogue played safe macro in previous map, I didn't think Solar would not notice the fake roaches and muta follow up. | ||
Ciaus_Dronu
South Africa1848 Posts
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Die4Ever
United States17676 Posts
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Andi_Goldberger
Germany1608 Posts
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Ciaus_Dronu
South Africa1848 Posts
On May 17 2021 18:15 Die4Ever wrote: how many kills does this colossus have lol Not that many, it's fighting roaches ![]() | ||
Durnuu
13320 Posts
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Andi_Goldberger
Germany1608 Posts
On May 17 2021 18:17 Durnuu wrote: Looks like Zoun isn't in the zone yet tasteless-tier wordplay :D | ||
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The_Templar
your Country52797 Posts
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Vindicare605
United States16071 Posts
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Andi_Goldberger
Germany1608 Posts
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Durnuu
13320 Posts
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-Kyo-
Japan1926 Posts
edit: zoun's counter* | ||
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The_Templar
your Country52797 Posts
On May 17 2021 18:27 -Kyo- wrote: what am i watching...? this is almost too odd to be considered super tournament level gameplay... edit: zoun's counter* He's just sacking his army so he can build up a better composition, obviously. | ||
Vindicare605
United States16071 Posts
On May 17 2021 18:27 -Kyo- wrote: what am i watching...? this is almost too odd to be considered super tournament level gameplay... edit: zoun's counter* What about this is confusing? Dark is getting damage out of his super cheap Roach army? This is typical Dark play. | ||
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The_Templar
your Country52797 Posts
On May 17 2021 18:25 Andi_Goldberger wrote: looks like we found out why zoun didnt go stargate the first two games ![]() Because he wanted to go easy on Dark? | ||
Andi_Goldberger
Germany1608 Posts
On May 17 2021 18:31 The_Templar wrote: Show nested quote + On May 17 2021 18:25 Andi_Goldberger wrote: looks like we found out why zoun didnt go stargate the first two games ![]() Because he wanted to go easy on Dark? yep, obvious sandbagging with that 5.5k tier adept gameplay | ||
-Kyo-
Japan1926 Posts
On May 17 2021 18:29 Vindicare605 wrote: Show nested quote + On May 17 2021 18:27 -Kyo- wrote: what am i watching...? this is almost too odd to be considered super tournament level gameplay... edit: zoun's counter* What about this is confusing? Dark is getting damage out of his super cheap Roach army? This is typical Dark play. not dark. when zoun countered with his disruptors and just like.. walked all of them into death... and now... is just wrecking face. tbh idk whats going on anymore lmao | ||
Vindicare605
United States16071 Posts
On May 17 2021 18:33 -Kyo- wrote: Show nested quote + On May 17 2021 18:29 Vindicare605 wrote: On May 17 2021 18:27 -Kyo- wrote: what am i watching...? this is almost too odd to be considered super tournament level gameplay... edit: zoun's counter* What about this is confusing? Dark is getting damage out of his super cheap Roach army? This is typical Dark play. not dark. when zoun countered with his disruptors and just like.. walked all of them into death... and now... is just wrecking face. tbh idk whats going on anymore lmao It's still typical Dark play when he sticks to this style. He tries to brute force into something you can't and then looks like an idiot. It's very on character for how he likes to play. | ||
Durnuu
13320 Posts
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Durnuu
13320 Posts
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Argonauta
Spain4948 Posts
On May 17 2021 17:43 swarminfestor wrote: Rogue like to fake build, the best example during his game with Dark in Katowice 2019 before. Solar should anticipate that muta follow up after the "faked" roaches. the best example is during the 2015 proleague playoffs, when rogue was just a sniper guy and Dark was THE Zerg. He faked macro by during his 3rd but not his nat and roach all in, wolf quite hyped about it. | ||
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The_Templar
your Country52797 Posts
Edit: Okay, it's definitely the minimap. | ||
Andi_Goldberger
Germany1608 Posts
On May 17 2021 18:38 Durnuu wrote: Nautilus hype I really enjoy this map,even tho its not a very original 4player map I think it should go into ladder next season | ||
darklycid
3511 Posts
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Charoisaur
Germany15961 Posts
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Argonauta
Spain4948 Posts
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darklycid
3511 Posts
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Durnuu
13320 Posts
On May 17 2021 18:57 darklycid wrote: I dont understand how dark loses these games, his viper lurker control was so bad this game like wtf? Sounds like you understand perfectly how he loses then ![]() | ||
Charoisaur
Germany15961 Posts
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Durnuu
13320 Posts
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Ciaus_Dronu
South Africa1848 Posts
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Durnuu
13320 Posts
On May 17 2021 19:02 Durnuu wrote: Dark making mass lings might just kill Zoun. Tempests are pretty dman bad against that Nevermind, nice defense | ||
Ciaus_Dronu
South Africa1848 Posts
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darklycid
3511 Posts
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The_Templar
your Country52797 Posts
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Andi_Goldberger
Germany1608 Posts
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darklycid
3511 Posts
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Jockmcplop
United Kingdom9651 Posts
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Charoisaur
Germany15961 Posts
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swarminfestor
Malaysia2449 Posts
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Charoisaur
Germany15961 Posts
On May 17 2021 19:12 darklycid wrote: Didn't catch the first games bout boy Dark looked horrible the last 3, completely throwing his good positions away. the first games he quickly won by shutting down Zoun's Adept builds | ||
darklycid
3511 Posts
On May 17 2021 19:14 Charoisaur wrote: Can't even be mad, this was the worst I've seen Dark play in a while Nah i'm always mad when a player of Darks caliber plays this freaking bad. | ||
Crocolisk Dundee
870 Posts
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yoshi245
United States2969 Posts
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Durnuu
13320 Posts
On May 17 2021 18:17 Durnuu wrote: Looks like Zoun isn't in the zone yet Looks he entered it in the end ![]() | ||
tigera6
3397 Posts
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darklycid
3511 Posts
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tigera6
3397 Posts
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lolfail9001
Russian Federation40190 Posts
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Andi_Goldberger
Germany1608 Posts
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The_Templar
your Country52797 Posts
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darklycid
3511 Posts
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Charoisaur
Germany15961 Posts
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The_Templar
your Country52797 Posts
On May 17 2021 19:37 lolfail9001 wrote: Were other games today like this? No, the other games at least had the pretense that it might be a macro game. | ||
-Kyo-
Japan1926 Posts
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Charoisaur
Germany15961 Posts
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Durnuu
13320 Posts
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Die4Ever
United States17676 Posts
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lolfail9001
Russian Federation40190 Posts
On May 17 2021 19:52 Die4Ever wrote: did Artosis just forget about Rogue? lol, Rogue has also been world champ 3 times He meant Blizzcon probably. | ||
Durnuu
13320 Posts
On May 17 2021 19:50 Durnuu wrote: SHADOW STRIDE AND MECH WOOOOOOOOOO YESSSSSSS | ||
Andi_Goldberger
Germany1608 Posts
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Charoisaur
Germany15961 Posts
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deacon.frost
Czech Republic12129 Posts
Also what is TY doing and why is he trying to throw this? ![]() | ||
lolfail9001
Russian Federation40190 Posts
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Charoisaur
Germany15961 Posts
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The_Templar
your Country52797 Posts
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Durnuu
13320 Posts
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Charoisaur
Germany15961 Posts
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lolfail9001
Russian Federation40190 Posts
On May 17 2021 20:10 Charoisaur wrote: it honestly looks like TY isn't playing serious Neither player looks like they do. It looks fun, too. | ||
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Ziggy
South Korea2105 Posts
sOs: haha stalker brrrr | ||
Die4Ever
United States17676 Posts
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The_Templar
your Country52797 Posts
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Durnuu
13320 Posts
On May 17 2021 20:16 The_Templar wrote: Maybe a controversial take but this game is amazing. I agree | ||
deacon.frost
Czech Republic12129 Posts
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Andi_Goldberger
Germany1608 Posts
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Durnuu
13320 Posts
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The_Templar
your Country52797 Posts
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Die4Ever
United States17676 Posts
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Charoisaur
Germany15961 Posts
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deacon.frost
Czech Republic12129 Posts
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digmouse
China6329 Posts
What a match to end your career. | ||
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Nakajin
Canada8989 Posts
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FuRong
New Zealand3089 Posts
It's like the Mondragon unit counter chart but with Stalkers instead of Roaches. | ||
lolfail9001
Russian Federation40190 Posts
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Charoisaur
Germany15961 Posts
On May 17 2021 20:22 deacon.frost wrote: Biggest throw of the year so far? It didn't look like TY was playing serious, otherwise I'd say yes | ||
Heartland
Sweden24580 Posts
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The_Templar
your Country52797 Posts
On May 17 2021 20:24 Heartland wrote: Game of the year for me Same, although I've only watched 10 games so far this year. | ||
Heartland
Sweden24580 Posts
On May 17 2021 20:25 The_Templar wrote: Same, although I've only watched 10 games so far this year. I didn't watch super closely, and while it was sloppy (where was sOs' production?!) it was certainly strategically and tactically amazing at times. | ||
Elentos
55550 Posts
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Heartland
Sweden24580 Posts
On May 17 2021 20:26 Heartland wrote: Show nested quote + On May 17 2021 20:25 The_Templar wrote: On May 17 2021 20:24 Heartland wrote: Game of the year for me Same, although I've only watched 10 games so far this year. I didn't watch Starcraft super closely, and while it was sloppy (where was sOs' production?!) it was certainly strategically and tactically amazing at times. Edit: Clarify that I am not watching the scene too carefully, not the game which I was glued to. | ||
swarminfestor
Malaysia2449 Posts
On May 17 2021 19:52 lolfail9001 wrote: Show nested quote + On May 17 2021 19:52 Die4Ever wrote: did Artosis just forget about Rogue? lol, Rogue has also been world champ 3 times He meant Blizzcon probably. But, he only won Blizzcon two times, right? | ||
Heartland
Sweden24580 Posts
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Harris1st
Germany6931 Posts
On May 17 2021 19:15 Crocolisk Dundee wrote: Maschendrahtzoun in the morning... I understand that reference... not sure if that is good or bad though. Farewell TY. Going out with a Yamato Bang ![]() | ||
lolfail9001
Russian Federation40190 Posts
On May 17 2021 20:27 swarminfestor wrote: Show nested quote + On May 17 2021 19:52 lolfail9001 wrote: On May 17 2021 19:52 Die4Ever wrote: did Artosis just forget about Rogue? lol, Rogue has also been world champ 3 times He meant Blizzcon probably. But, he only won Blizzcon two times, right? And sOs is the only person to do so, that's what Artosis probably had in mind. | ||
Harris1st
Germany6931 Posts
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deacon.frost
Czech Republic12129 Posts
On May 17 2021 20:28 Heartland wrote: I guess SpeCial will be massacred by Inno now You were saying? | ||
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The_Templar
your Country52797 Posts
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showstealer1829
Australia3123 Posts
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Durnuu
13320 Posts
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The_Templar
your Country52797 Posts
or not | ||
Durnuu
13320 Posts
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NoS-Craig
Australia3116 Posts
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LennX
4553 Posts
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Harris1st
Germany6931 Posts
On May 17 2021 21:41 NoS-Craig wrote: Special marines just riping and tearing. Special forces you mean? | ||
umelbumel
2026 Posts
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Swisslink
2953 Posts
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Nakajin
Canada8989 Posts
On May 17 2021 21:42 Harris1st wrote: SPEEEEEEE CIAAAAAAAL Special forces you mean? Ya they did Major damage | ||
feanor1
United States1899 Posts
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Argonauta
Spain4948 Posts
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swarminfestor
Malaysia2449 Posts
On May 17 2021 21:44 Swisslink wrote: Who's supposed to kill Rogue in the upper half now? Zoun? He can take the revenge over his lost to Rogue last months. | ||
Swisslink
2953 Posts
On May 17 2021 21:51 swarminfestor wrote: Show nested quote + On May 17 2021 21:44 Swisslink wrote: Who's supposed to kill Rogue in the upper half now? Zoun? He can take the revenge over his lost to Rogue last months. With all due resepct, I don't see Zoun beating Rogue in a PvZ. Generally speaking, Rogue seems almost untouchable in ZvP. | ||
deacon.frost
Czech Republic12129 Posts
On May 17 2021 21:44 Swisslink wrote: Who's supposed to kill Rogue in the upper half now? Rogue, as always? ![]() | ||
tigera6
3397 Posts
On May 17 2021 21:51 swarminfestor wrote: Show nested quote + On May 17 2021 21:44 Swisslink wrote: Who's supposed to kill Rogue in the upper half now? Zoun? He can take the revenge over his lost to Rogue last months. Funny as it may sound, its actually SoS. He gonna cannon rush and cheese the hell out of Rogue. I would give Dream a shot as well if he can triple rax Rogue 3 times in a Bo5. | ||
swarminfestor
Malaysia2449 Posts
On May 17 2021 22:02 tigera6 wrote: Show nested quote + On May 17 2021 21:51 swarminfestor wrote: On May 17 2021 21:44 Swisslink wrote: Who's supposed to kill Rogue in the upper half now? Zoun? He can take the revenge over his lost to Rogue last months. Funny as it may sound, its actually SoS. He gonna cannon rush and cheese the hell out of Rogue. I would give Dream a shot as well if he can triple rax Rogue 3 times in a Bo5. It does make a sense. Both Maru and Rogue fear SoS a lot. | ||
Crocolisk Dundee
870 Posts
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catplanetcatplanet
3830 Posts
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encoded_evil
29 Posts
"practice makes perfect" | ||
Yoshi Kirishima
United States10343 Posts
That was probably one of the best games in recent years, and the kind of game that I really want to see more often. I feel like recently, especially in GSL, we keep getting games that end in 1 timing push after someone's opening harass goes poorly or after 1 player gets a small advantage. As Starcraft fans I think it's safe to say that while variety is good, we want to make sure we see a good amount of longer macro games that are much more back and forth too. For quick context, I'm very dismayed that the Blizz balance team hated mech. They made efforts to make it work, but eventually said that mech wasn't what they wanted for the game and they preferred to focus on making bio and mech units work together well and that bio based comps were more "active" and better for spectating. With the right design, I strongly believe mech is a great addition to the game, rounding out much of its weaknesses, and produces the kinds of macro games that are rare to see in SC2, but so common and praised in BW. This game is a great example of the constant, epic back and forth action and positional battles that can take place. And the map is also big enough to allow that kind of macro game to happen. The gripes Blizzard may have had with turtly mech often leading to really passive play by both players are valid, but it doesn't mean that mech or turtle mech itself is bad and needs to be weak, it just means that they needed to tweak the design of the game slightly so that passive play by both players wasn't the go-to option. More on that at the end. I want to talk about maps. I posted about this in some threads recently. But I think we need to stop having such small maps, which help lead to pushes that end the game after 1 fight. Often times you see players do poorly with their opening harass, or a player will secure a small advantage in some way, and they just opt to do 1 big push to end the game rather than trying to take more bases and keep getting more ahead. I think the main reason is because the smaller maps makes moving out with 1 big push much, much more viable. It's not just that the distance to attack is short, but there is much less counterplay to a big push like that when the map is small. Tastosis say that SC is at its best when players have that "spread out" feeling and are "constantly putting out fires". I agree. Because what makes SC such a great and highly entertaining RTS esport is its intense level of interaction between both players, and with the pacing of the game, the time it takes to perform those actions is balanced in a really tight way. When players are spread out and constantly trying to keep their shit together, they are placed heavily under the "restrictions" that is time, and when you see people placed under immense pressure and restrictions, is when you get to see creativity really shine. When things are spread out, armies naturally split off into smaller forces, since balling your army up doesn't let you do enough things at once, and trying to end the game with a death push is much more risky so it's not worth balling your army up. When players are spread thin multitasking multiple forces across the map, they have to decide how many greedy corners they want to cut to try to sneak advantages in, and sacrifices to make. It also leads to the game "slowing down" (in terms of how fast the game ends) because while there may be many more things happening around the map, with attention spread thin, it gives both players more time to respond to each thing and many chances to fight back. This is one of the coolest parts of SC that we don't get to see when we get small maps with players comfortably balling their armies up and able to watch it constantly. When the latter happens, ending the game with 1 push after securing a small advantage is too viable as moving your whole army out doesn't have enough risk to it. There is not enough space/time for the player who is behind to try to make interesting counter plays, they HAVE to stay home and defend, or try to base race. While the more slow paced and "strategic" games of SC2 are also a treat to watch, especially when a commentator with as much in depth knowledge as Artosis explains what's going on, they are a large majority of games now, and it's not too climactic as a spectator seeing a game of mostly not fighting, and then suddenly the game ending after 1 fight. Big maps like Romanticide and 2000 Atmosphere spread players out more and round out the "flaws" of SC2's gameplay. Distance/time becomes much bigger of a factor, so if the opponent gets a good play in, what might be a devastating build order or tactical loss can be mitigated with creative counter play utilizing the size of the map and stay in the game longer. For a very simple example, unlike small maps where your bases are all taken on 1 side and grouped together closely, on large maps it's harder to end a player because you can expand in the far corners of the map. You don't lose the game after just losing 1 big fight, because they can't choke off and kill all your bases immediately. This is why we got great games on Tal'Darim Alter in WoL, even with WoL having much more boring unit compositions and being much less complete design wise as LotV. It's much more interesting seeing the factors of distance and time it takes to do things come into play. It's not just attack and defend. The positional factor becomes huge, and creative plays can shine. I don't think we want to see games ending after just 1 push, and in GSL we rarely see long epic macro games like this, when strangely enough we got much more of those long macro games in WoL. I know there isn't any official map design committee, it's just passionate map makers who want to make good maps. So it's not their fault if the map pool happens to pick a lot of smaller maps for a season. That said, I'm curious to see if anyone else agrees or disagrees, and whether we can show more support for larger maps. One of the biggest concerns of large maps in WoL/HotS is that Terran is a bit weaker as they are less mobile than P/Z, but now that Terran has BCs with Jump which scales better the bigger the map is, and things like Speed Banshees, I think any perceived Terran disadvantage is effectively mitigated, including for Mech. However, I'm VERY HAPPY that we got to see PROOF of that potential in this game, by one of the top Terrans who believes mech TvP is viable, right before he has to go to the military. He got to show off the speed banshees that he taught in his streams, and the strength of Mech in the lategame which sOs rightly recognized and thus was constantly trying to interact/engage with TY to beat him down. And even though I wish Blizzard accepted mech and made adjustments to make sure mech games were exciting and dynamic with positional battles all over like this, I'm happy that the state of SC2 is still so good and that mech is at least viable on certain maps at top level and CAN produce great games. And I'm happy that there is still SO much unit comp variety and variety in styles in LotV across the board, with Zoun and Dark's games being amazing macro PvZs when so often it feels like PvZ just ends in 1 push. (Maru vs Stats was also a crazy good mech series too, with the more active style with Cyclones). As a mech player who always believed much of the community/devs hated mech for the wrong reasons and didn't quite understand the issues and give it a proper chance, today was a huge, huge win for me. Thank you sOs and TY for the legendary game!!! (On that note of sOs constantly engaging TY and understanding how to play vs Mech/BCs SO well, I want to dispel the myth that a style being strong defensively leads to boring passive games. This is NOT true. Turtle mech itself is not what leads to passive games. It is when it is not worth it for either player to engage the other, that leads to passive games. As long as 1 player is active, then it will force the defender to be active as well, and it will be exciting to spectate. If the dynamic between the 2 styles/races is defined and consistent, with 1 style needing to pressure the other, then it will lead to constant action, for example Bio vs Mech in TvT in WoL, like MMA vs MVP's games. The issue with mech games getting very passive in WoL/HotS is because the dynamic was NOT clear, as in Terran had very strong late game mech but P and Z also had very strong lategame and didn't gain much in trying to engage early on, and when that happens then it can lead to both players wanting to turtle and never engage each other until endgame. This game showed very well, with the threat of BCs being able to Jump and take out a ton of Nexuses and being able to win a straight up fight, that sOs knew he had to stay in the driver seat and control TY and never allow him to have the Jumps available to use for what he wanted, but rather only use them defensively). Thanks for reading and I hope to see others' thoughts on this! | ||
Akio
Finland1838 Posts
On May 18 2021 04:11 Yoshi Kirishima wrote: Ok I really need to talk about that sOs vs TY match. This is a long ass post and I don't expect people will read it, but I love this game too much and for the sake of its future I feel I need to share my opinion about what we can do to make SC2 produce more exciting games like that more consistently. That was probably one of the best games in recent years, and the kind of game that I really want to see more often. I feel like recently, especially in GSL, we keep getting games that end in 1 timing push after someone's opening harass goes poorly or after 1 player gets a small advantage. As Starcraft fans I think it's safe to say that while variety is good, we want to make sure we see a good amount of longer macro games that are much more back and forth too. For quick context, I'm very dismayed that the Blizz balance team hated mech. They made efforts to make it work, but eventually said that mech wasn't what they wanted for the game and they preferred to focus on making bio and mech units work together well and that bio based comps were more "active" and better for spectating. With the right design, I strongly believe mech is a great addition to the game, rounding out much of its weaknesses, and produces the kinds of macro games that are rare to see in SC2, but so common and praised in BW. This game is a great example of the constant, epic back and forth action and positional battles that can take place. And the map is also big enough to allow that kind of macro game to happen. The gripes Blizzard may have had with turtly mech often leading to really passive play by both players are valid, but it doesn't mean that mech or turtle mech itself is bad and needs to be weak, it just means that they needed to tweak the design of the game slightly so that passive play by both players wasn't the go-to option. More on that at the end. I want to talk about maps. I posted about this in some threads recently. But I think we need to stop having such small maps, which help lead to pushes that end the game after 1 fight. Often times you see players do poorly with their opening harass, or a player will secure a small advantage in some way, and they just opt to do 1 big push to end the game rather than trying to take more bases and keep getting more ahead. I think the main reason is because the smaller maps makes moving out with 1 big push much, much more viable. It's not just that the distance to attack is short, but there is much less counterplay to a big push like that when the map is small. Tastosis say that SC is at its best when players have that "spread out" feeling and are "constantly putting out fires". I agree. Because what makes SC such a great and highly entertaining RTS esport is its intense level of interaction between both players, and with the pacing of the game, the time it takes to perform those actions is balanced in a really tight way. When players are spread out and constantly trying to keep their shit together, they are placed heavily under the "restrictions" that is time, and when you see people placed under immense pressure and restrictions, is when you get to see creativity really shine. When things are spread out, armies naturally split off into smaller forces, since balling your army up doesn't let you do enough things at once, and trying to end the game with a death push is much more risky so it's not worth balling your army up. When players are spread thin multitasking multiple forces across the map, they have to decide how many greedy corners they want to cut to try to sneak advantages in, and sacrifices to make. It also leads to the game "slowing down" (in terms of how fast the game ends) because while there may be many more things happening around the map, with attention spread thin, it gives both players more time to respond to each thing and many chances to fight back. This is one of the coolest parts of SC that we don't get to see when we get small maps with players comfortably balling their armies up and able to watch it constantly. When the latter happens, ending the game with 1 push after securing a small advantage is too viable as moving your whole army out doesn't have enough risk to it. There is not enough space/time for the player who is behind to try to make interesting counter plays, they HAVE to stay home and defend, or try to base race. While the more slow paced and "strategic" games of SC2 are also a treat to watch, especially when a commentator with as much in depth knowledge as Artosis explains what's going on, they are a large majority of games now, and it's not too climactic as a spectator seeing a game of mostly not fighting, and then suddenly the game ending after 1 fight. Big maps like Romanticide and 2000 Atmosphere spread players out more and round out the "flaws" of SC2's gameplay. Distance/time becomes much bigger of a factor, so if the opponent gets a good play in, what might be a devastating build order or tactical loss can be mitigated with creative counter play utilizing the size of the map and stay in the game longer. For a very simple example, unlike small maps where your bases are all taken on 1 side and grouped together closely, on large maps it's harder to end a player because you can expand in the far corners of the map. You don't lose the game after just losing 1 big fight, because they can't choke off and kill all your bases immediately. This is why we got great games on Tal'Darim Alter in WoL, even with WoL having much more boring unit compositions and being much less complete design wise as LotV. It's much more interesting seeing the factors of distance and time it takes to do things come into play. It's not just attack and defend. The positional factor becomes huge, and creative plays can shine. I don't think we want to see games ending after just 1 push, and in GSL we rarely see long epic macro games like this, when strangely enough we got much more of those long macro games in WoL. I know there isn't any official map design committee, it's just passionate map makers who want to make good maps. So it's not their fault if the map pool happens to pick a lot of smaller maps for a season. That said, I'm curious to see if anyone else agrees or disagrees, and whether we can show more support for larger maps. One of the biggest concerns of large maps in WoL/HotS is that Terran is a bit weaker as they are less mobile than P/Z, but now that Terran has BCs with Jump which scales better the bigger the map is, and things like Speed Banshees, I think any perceived Terran disadvantage is effectively mitigated, including for Mech. However, I'm VERY HAPPY that we got to see PROOF of that potential in this game, by one of the top Terrans who believes mech TvP is viable, right before he has to go to the military. He got to show off the speed banshees that he taught in his streams, and the strength of Mech in the lategame which sOs rightly recognized and thus was constantly trying to interact/engage with TY to beat him down. And even though I wish Blizzard accepted mech and made adjustments to make sure mech games were exciting and dynamic with positional battles all over like this, I'm happy that the state of SC2 is still so good and that mech is at least viable on certain maps at top level and CAN produce great games. And I'm happy that there is still SO much unit comp variety and variety in styles in LotV across the board, with Zoun and Dark's games being amazing macro PvZs when so often it feels like PvZ just ends in 1 push. (Maru vs Stats was also a crazy good mech series too, with the more active style with Cyclones). As a mech player who always believed much of the community/devs hated mech for the wrong reasons and didn't quite understand the issues and give it a proper chance, today was a huge, huge win for me. Thank you sOs and TY for the legendary game!!! (On that note of sOs constantly engaging TY and understanding how to play vs Mech/BCs SO well, I want to dispel the myth that a style being strong defensively is NOT what leads to boring, passive games. Turtle mech does NOT have to lead to passive games. If the dynamic between the 2 styles/races is defined and consistent, with 1 style needing to pressure the other, then it will lead to constant action, for example Bio vs Mech in TvT in WoL, like MMA vs MVP's games. The issue with mech games getting very passive in WoL/HotS is because the dynamic was NOT clear, as in Terran had very strong late game mech but P and Z also had very strong lategame, and when that happens then it can lead to both players wanting to turtle and never engage each other until endgame. This game showed very well, with the threat of BCs being able to Jump and take out a ton of Nexuses and being able to win a straight up fight, that sOs knew he had to stay in the driver seat and control TY and never allow him to have the Jumps available to use for what he wanted, but rather only use them defensively). Thanks for reading and I hope to see others' thoughts on this! You're in the right place for long ass posts about Starcraft matches ![]() | ||
Calliope
297 Posts
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Husyelt
United States832 Posts
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Gescom
Canada3401 Posts
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