• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:03
CEST 07:03
KST 14:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]4Clem wins PiG Sty Festival #66Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Code S RO12 Preview: Cure, sOs, Reynor, Solar
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group A INu's Battles#12 < ByuN vs herO > [GSL 2025] Code S:Season 1 - RO12 - Group B GSL 2025 details announced - 2 seasons pre-EWC 2025 GSL Season 2 (Qualifiers)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
Preserving Battlereports.com OGN to release AI-upscaled StarLeague from Feb 24 Battlenet Game Lobby Simulator [G] GenAI subtitles for Korean BW content BGH auto balance -> http://bghmmr.eu/
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Ask and answer stupid questions here! Russo-Ukrainian War Thread US Politics Mega-thread Elon Musk's lies, propaganda, etc. UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
What High-Performing Teams (…
TrAiDoS
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13440 users

[GSL 2020] Code S - Quarterfinals - Day 1 - Page 19

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 17 18 19 All
Supah
Profile Joined August 2010
708 Posts
Last Edited: 2020-10-16 09:08:02
October 16 2020 07:42 GMT
#361
Whatever the answer is, it CANNOT be just make Ghost counter more Protoss units. I'm actually a little bit impressed that that's the floated conclusion.

Maybe make them do less damage to Mech units, so you can dance around the Orbs, but it will take an inefficient amount of Disruptors to punish siege tanks. What is it now, 2 Orbs? Make it 4 or 5. Tanks surviving and Window Mines taking 2 hits would allow Terran some room against the mobility of a Toss army. Can Ravens stop their ability once casted?
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 16 2020 08:08 GMT
#362
On October 16 2020 16:42 Supah wrote:
Whatever the answer is, it CANNOT be just make Ghost counter more Protoss units. I'm actually a little bit impressed that that's the floated conclusion.

Maybe make them do less damage to Mech units, so you can dance around the Orbs, but it will take an inefficient amount of Disruptors to punish siege tanks. What is it now, 3 Orbs? Make it 4 or 5. Tanks surviving and Window Mines taking 2 hits would allow Terran some room against the mobility of a Toss army. Can Ravens stop their ability once casted?

At that stage ravens will get a feedback before they reach the range, probably. As it usually goes colossi, templar, boom balls.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Russano
Profile Joined November 2010
United States425 Posts
October 16 2020 09:51 GMT
#363
Or you can just be Clem and charge into 10 disruptors and kill all of them, while dodging the balls so well that you only lose 6 units making them look like the worst unit in the game.

I think Disruptors are fine, balance wise, but they are tremendously unfun on both sides of the equation, and a huge pain in the ass to deal with if you aren't good. I would be happy for them to removed entirely and replaced with something else..
WombaT
Profile Blog Joined May 2010
Northern Ireland24385 Posts
October 16 2020 10:23 GMT
#364
On October 16 2020 13:45 Slydie wrote:
Show nested quote +
What we don’t see, and what I think is totally doable is walling your outlying CCs/PFs with depots.


Doable, yes, but I think there are some very good reasons why extra CCs are the late game Terran mineral sink rather than PF depot walls.

Mules are a pretty good unit after all.

@Deacon yeah, even a half ‘moat’ leaving the mining zone free and you cut off half the surface area. Load some SCVs into the building and body block it. Their sacrifice will be remembered.

I dunno, you’re not going to be able to protect every base, what you could do is sim city in such a way to buy time to pull units without having to give up promising positions. A little extra time to assess the situation properly etc. As I said Terrans have got very good at making sim cities in other locations to mess with things like charge and make it a nightmare to attack in.

DTs blinking won’t be able to one shot, Zealots, Lings babes and ultras will have to chew through a shell to get to the juicy innards.

One clear downside of reducing available surface area like this is it makes mass repairs less effective though, which is perhaps a reason players don’t do this.

It’s quite a situational thing. Looking how games go when the base count increases Terran really is susceptible to runbys with cheap melee units. When say bases 4-6 are going up they can end up with their main army covering the access zone to quite a lot of their territory, with one base generally being too hard to cover. Say if you have bases at 2 and 8 o clock or something.

Shame I suck at the game or I’d test this idea haha.



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland24385 Posts
October 16 2020 10:30 GMT
#365
On October 16 2020 18:51 Russano wrote:
Or you can just be Clem and charge into 10 disruptors and kill all of them, while dodging the balls so well that you only lose 6 units making them look like the worst unit in the game.

I think Disruptors are fine, balance wise, but they are tremendously unfun on both sides of the equation, and a huge pain in the ass to deal with if you aren't good. I would be happy for them to removed entirely and replaced with something else..

Clem’s pretty good. Or Maru killing Collosus armies without Vikings.

The problem is when a Protoss has both, maybe with Templar too in a maxed army. You’re having to kite back from Chargelots and Archons but you want to close the distance on the AoE units, all the while eating Collosus lasers.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-10-16 11:20:39
October 16 2020 11:17 GMT
#366
On October 16 2020 19:23 WombaT wrote:
Show nested quote +
On October 16 2020 13:45 Slydie wrote:
What we don’t see, and what I think is totally doable is walling your outlying CCs/PFs with depots.


Doable, yes, but I think there are some very good reasons why extra CCs are the late game Terran mineral sink rather than PF depot walls.

Mules are a pretty good unit after all.

@Deacon yeah, even a half ‘moat’ leaving the mining zone free and you cut off half the surface area. Load some SCVs into the building and body block it. Their sacrifice will be remembered.

I dunno, you’re not going to be able to protect every base, what you could do is sim city in such a way to buy time to pull units without having to give up promising positions. A little extra time to assess the situation properly etc. As I said Terrans have got very good at making sim cities in other locations to mess with things like charge and make it a nightmare to attack in.

DTs blinking won’t be able to one shot, Zealots, Lings babes and ultras will have to chew through a shell to get to the juicy innards.

One clear downside of reducing available surface area like this is it makes mass repairs less effective though, which is perhaps a reason players don’t do this.

It’s quite a situational thing. Looking how games go when the base count increases Terran really is susceptible to runbys with cheap melee units. When say bases 4-6 are going up they can end up with their main army covering the access zone to quite a lot of their territory, with one base generally being too hard to cover. Say if you have bases at 2 and 8 o clock or something.

Shame I suck at the game or I’d test this idea haha.




From my view the issue is how fast and strong blink DTs are. Sure, it's a HUGE investment, but imagine 10 cloaked ghosts nuking instantly, that would be similarily wrong. I have no proper solution to this, I just think it's wrong

edit> if they use chargelots/cracklings, some units will die and it's not this fast, at least against a PF. Also you can see them closing in on the minimap and/or the scan tower. This isn't happening with the blink DTs who kill things much faster.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland24385 Posts
October 16 2020 15:33 GMT
#367
On October 16 2020 20:17 deacon.frost wrote:
Show nested quote +
On October 16 2020 19:23 WombaT wrote:
On October 16 2020 13:45 Slydie wrote:
What we don’t see, and what I think is totally doable is walling your outlying CCs/PFs with depots.


Doable, yes, but I think there are some very good reasons why extra CCs are the late game Terran mineral sink rather than PF depot walls.

Mules are a pretty good unit after all.

@Deacon yeah, even a half ‘moat’ leaving the mining zone free and you cut off half the surface area. Load some SCVs into the building and body block it. Their sacrifice will be remembered.

I dunno, you’re not going to be able to protect every base, what you could do is sim city in such a way to buy time to pull units without having to give up promising positions. A little extra time to assess the situation properly etc. As I said Terrans have got very good at making sim cities in other locations to mess with things like charge and make it a nightmare to attack in.

DTs blinking won’t be able to one shot, Zealots, Lings babes and ultras will have to chew through a shell to get to the juicy innards.

One clear downside of reducing available surface area like this is it makes mass repairs less effective though, which is perhaps a reason players don’t do this.

It’s quite a situational thing. Looking how games go when the base count increases Terran really is susceptible to runbys with cheap melee units. When say bases 4-6 are going up they can end up with their main army covering the access zone to quite a lot of their territory, with one base generally being too hard to cover. Say if you have bases at 2 and 8 o clock or something.

Shame I suck at the game or I’d test this idea haha.




From my view the issue is how fast and strong blink DTs are. Sure, it's a HUGE investment, but imagine 10 cloaked ghosts nuking instantly, that would be similarily wrong. I have no proper solution to this, I just think it's wrong

edit> if they use chargelots/cracklings, some units will die and it's not this fast, at least against a PF. Also you can see them closing in on the minimap and/or the scan tower. This isn't happening with the blink DTs who kill things much faster.

I personally don’t like that use. Almost impossible to defend unless you use the patented WombaT method.

I’m not sure how you tweak it. It feels the intent of that upgrade is to increase DT survivability, not to jump and nuke things.

A small cooldown after using it where the DTs can’t attack might give the opportunity to get units over. But that aside I can’t think of much.

Depends how the meta shifts. If DTs blinking is only used to snipe things, then alternatively decloak them after a blink for a period.

Which I don’t like as a proposal because it kind of eliminates the use of blink in retaining your DTs.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Supah
Profile Joined August 2010
708 Posts
October 17 2020 00:22 GMT
#368
Or just let DTs blink AFTER attacking or if revealed.
Prev 1 17 18 19 All
Please log in or register to reply.
Live Events Refresh
Online Event
04:00
May Mayhem: Group Stage D2
ShoWTimE vs MaxPax
SHIN vs herO
Clem vs Cure
SHIN vs Clem
ShoWTimE vs SHIN
CranKy Ducklings203
IntoTheiNu 43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 249
StarCraft: Brood War
Leta 481
PianO 437
Larva 211
soO 86
Dota 2
monkeys_forever283
LuMiX1
League of Legends
JimRising 750
Heroes of the Storm
Khaldor111
Other Games
shahzam633
WinterStarcraft460
C9.Mang0420
Organizations
Counter-Strike
PGL5418
Other Games
gamesdonequick1227
StarCraft 2
ESL.tv118
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 52
• davetesta34
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1239
Upcoming Events
SOOP
3h 57m
DongRaeGu vs sOs
CranKy Ducklings
4h 57m
WardiTV Invitational
5h 57m
AllThingsProtoss
5h 57m
SC Evo League
6h 57m
WardiTV Invitational
8h 57m
Chat StarLeague
10h 57m
PassionCraft
11h 57m
Circuito Brasileiro de…
12h 57m
Online Event
22h 57m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
[ Show More ]
Sparkling Tuna Cup
1d 4h
WardiTV Invitational
1d 5h
AllThingsProtoss
1d 5h
uThermal 2v2 Circuit
1d 8h
Chat StarLeague
1d 10h
Circuito Brasileiro de…
1d 12h
Afreeca Starleague
2 days
BeSt vs Light
Wardi Open
2 days
PiGosaur Monday
2 days
Afreeca Starleague
3 days
Snow vs Soulkey
WardiTV Invitational
3 days
Replay Cast
3 days
GSL Code S
4 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
5 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
5 days
RSL Revival
5 days
GSL Code S
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.