• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:51
CEST 00:51
KST 07:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12415 users

[GSL 2020] Code S - Quarterfinals - Day 1 - Page 19

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 17 18 19 All
Supah
Profile Joined August 2010
708 Posts
Last Edited: 2020-10-16 09:08:02
October 16 2020 07:42 GMT
#361
Whatever the answer is, it CANNOT be just make Ghost counter more Protoss units. I'm actually a little bit impressed that that's the floated conclusion.

Maybe make them do less damage to Mech units, so you can dance around the Orbs, but it will take an inefficient amount of Disruptors to punish siege tanks. What is it now, 2 Orbs? Make it 4 or 5. Tanks surviving and Window Mines taking 2 hits would allow Terran some room against the mobility of a Toss army. Can Ravens stop their ability once casted?
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 16 2020 08:08 GMT
#362
On October 16 2020 16:42 Supah wrote:
Whatever the answer is, it CANNOT be just make Ghost counter more Protoss units. I'm actually a little bit impressed that that's the floated conclusion.

Maybe make them do less damage to Mech units, so you can dance around the Orbs, but it will take an inefficient amount of Disruptors to punish siege tanks. What is it now, 3 Orbs? Make it 4 or 5. Tanks surviving and Window Mines taking 2 hits would allow Terran some room against the mobility of a Toss army. Can Ravens stop their ability once casted?

At that stage ravens will get a feedback before they reach the range, probably. As it usually goes colossi, templar, boom balls.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Russano
Profile Joined November 2010
United States434 Posts
October 16 2020 09:51 GMT
#363
Or you can just be Clem and charge into 10 disruptors and kill all of them, while dodging the balls so well that you only lose 6 units making them look like the worst unit in the game.

I think Disruptors are fine, balance wise, but they are tremendously unfun on both sides of the equation, and a huge pain in the ass to deal with if you aren't good. I would be happy for them to removed entirely and replaced with something else..
WombaT
Profile Blog Joined May 2010
Northern Ireland26983 Posts
October 16 2020 10:23 GMT
#364
On October 16 2020 13:45 Slydie wrote:
Show nested quote +
What we don’t see, and what I think is totally doable is walling your outlying CCs/PFs with depots.


Doable, yes, but I think there are some very good reasons why extra CCs are the late game Terran mineral sink rather than PF depot walls.

Mules are a pretty good unit after all.

@Deacon yeah, even a half ‘moat’ leaving the mining zone free and you cut off half the surface area. Load some SCVs into the building and body block it. Their sacrifice will be remembered.

I dunno, you’re not going to be able to protect every base, what you could do is sim city in such a way to buy time to pull units without having to give up promising positions. A little extra time to assess the situation properly etc. As I said Terrans have got very good at making sim cities in other locations to mess with things like charge and make it a nightmare to attack in.

DTs blinking won’t be able to one shot, Zealots, Lings babes and ultras will have to chew through a shell to get to the juicy innards.

One clear downside of reducing available surface area like this is it makes mass repairs less effective though, which is perhaps a reason players don’t do this.

It’s quite a situational thing. Looking how games go when the base count increases Terran really is susceptible to runbys with cheap melee units. When say bases 4-6 are going up they can end up with their main army covering the access zone to quite a lot of their territory, with one base generally being too hard to cover. Say if you have bases at 2 and 8 o clock or something.

Shame I suck at the game or I’d test this idea haha.



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26983 Posts
October 16 2020 10:30 GMT
#365
On October 16 2020 18:51 Russano wrote:
Or you can just be Clem and charge into 10 disruptors and kill all of them, while dodging the balls so well that you only lose 6 units making them look like the worst unit in the game.

I think Disruptors are fine, balance wise, but they are tremendously unfun on both sides of the equation, and a huge pain in the ass to deal with if you aren't good. I would be happy for them to removed entirely and replaced with something else..

Clem’s pretty good. Or Maru killing Collosus armies without Vikings.

The problem is when a Protoss has both, maybe with Templar too in a maxed army. You’re having to kite back from Chargelots and Archons but you want to close the distance on the AoE units, all the while eating Collosus lasers.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-10-16 11:20:39
October 16 2020 11:17 GMT
#366
On October 16 2020 19:23 WombaT wrote:
Show nested quote +
On October 16 2020 13:45 Slydie wrote:
What we don’t see, and what I think is totally doable is walling your outlying CCs/PFs with depots.


Doable, yes, but I think there are some very good reasons why extra CCs are the late game Terran mineral sink rather than PF depot walls.

Mules are a pretty good unit after all.

@Deacon yeah, even a half ‘moat’ leaving the mining zone free and you cut off half the surface area. Load some SCVs into the building and body block it. Their sacrifice will be remembered.

I dunno, you’re not going to be able to protect every base, what you could do is sim city in such a way to buy time to pull units without having to give up promising positions. A little extra time to assess the situation properly etc. As I said Terrans have got very good at making sim cities in other locations to mess with things like charge and make it a nightmare to attack in.

DTs blinking won’t be able to one shot, Zealots, Lings babes and ultras will have to chew through a shell to get to the juicy innards.

One clear downside of reducing available surface area like this is it makes mass repairs less effective though, which is perhaps a reason players don’t do this.

It’s quite a situational thing. Looking how games go when the base count increases Terran really is susceptible to runbys with cheap melee units. When say bases 4-6 are going up they can end up with their main army covering the access zone to quite a lot of their territory, with one base generally being too hard to cover. Say if you have bases at 2 and 8 o clock or something.

Shame I suck at the game or I’d test this idea haha.




From my view the issue is how fast and strong blink DTs are. Sure, it's a HUGE investment, but imagine 10 cloaked ghosts nuking instantly, that would be similarily wrong. I have no proper solution to this, I just think it's wrong

edit> if they use chargelots/cracklings, some units will die and it's not this fast, at least against a PF. Also you can see them closing in on the minimap and/or the scan tower. This isn't happening with the blink DTs who kill things much faster.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland26983 Posts
October 16 2020 15:33 GMT
#367
On October 16 2020 20:17 deacon.frost wrote:
Show nested quote +
On October 16 2020 19:23 WombaT wrote:
On October 16 2020 13:45 Slydie wrote:
What we don’t see, and what I think is totally doable is walling your outlying CCs/PFs with depots.


Doable, yes, but I think there are some very good reasons why extra CCs are the late game Terran mineral sink rather than PF depot walls.

Mules are a pretty good unit after all.

@Deacon yeah, even a half ‘moat’ leaving the mining zone free and you cut off half the surface area. Load some SCVs into the building and body block it. Their sacrifice will be remembered.

I dunno, you’re not going to be able to protect every base, what you could do is sim city in such a way to buy time to pull units without having to give up promising positions. A little extra time to assess the situation properly etc. As I said Terrans have got very good at making sim cities in other locations to mess with things like charge and make it a nightmare to attack in.

DTs blinking won’t be able to one shot, Zealots, Lings babes and ultras will have to chew through a shell to get to the juicy innards.

One clear downside of reducing available surface area like this is it makes mass repairs less effective though, which is perhaps a reason players don’t do this.

It’s quite a situational thing. Looking how games go when the base count increases Terran really is susceptible to runbys with cheap melee units. When say bases 4-6 are going up they can end up with their main army covering the access zone to quite a lot of their territory, with one base generally being too hard to cover. Say if you have bases at 2 and 8 o clock or something.

Shame I suck at the game or I’d test this idea haha.




From my view the issue is how fast and strong blink DTs are. Sure, it's a HUGE investment, but imagine 10 cloaked ghosts nuking instantly, that would be similarily wrong. I have no proper solution to this, I just think it's wrong

edit> if they use chargelots/cracklings, some units will die and it's not this fast, at least against a PF. Also you can see them closing in on the minimap and/or the scan tower. This isn't happening with the blink DTs who kill things much faster.

I personally don’t like that use. Almost impossible to defend unless you use the patented WombaT method.

I’m not sure how you tweak it. It feels the intent of that upgrade is to increase DT survivability, not to jump and nuke things.

A small cooldown after using it where the DTs can’t attack might give the opportunity to get units over. But that aside I can’t think of much.

Depends how the meta shifts. If DTs blinking is only used to snipe things, then alternatively decloak them after a blink for a period.

Which I don’t like as a proposal because it kind of eliminates the use of blink in retaining your DTs.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Supah
Profile Joined August 2010
708 Posts
October 17 2020 00:22 GMT
#368
Or just let DTs blink AFTER attacking or if revealed.
Prev 1 17 18 19 All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
OSC Elite Rising Star #19
davetesta14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 153
ProTech87
StarCraft: Brood War
Sea 1368
Artosis 523
League of Legends
Doublelift5166
JimRising 500
Super Smash Bros
PPMD40
Other Games
summit1g9512
shahzam735
C9.Mang0422
byalli299
UpATreeSC56
Chillindude34
Mew2King26
Organizations
Other Games
BasetradeTV190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 43
• Hupsaiya 35
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21060
Other Games
• imaqtpie962
• Shiphtur238
Upcoming Events
Replay Cast
1h 9m
OSC
14h 9m
Maestros of the Game
15h 9m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
1d 1h
CranKy Ducklings
1d 11h
uThermal 2v2 Circuit
1d 16h
BSL22 NKC (BSL vs China)
1d 20h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
[ Show More ]
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.