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Greatest Map of All Time Tournament - Page 2

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 19 20 21 Next All
w3c.TruE
Profile Joined November 2013
Czech Republic1055 Posts
June 20 2020 09:29 GMT
#21
Gwangalli Beach FTW!!!
Dream, Dark, herO, PartinG, RorO, Bbyong, Rain, soO, PtitDrogo <3. Goodbye RorO, MC you were awesome! You will be remembered!
kubaPS
Profile Joined July 2018
Germany162 Posts
June 20 2020 10:02 GMT
#22
Metalopolis is the all time best!
Solar424
Profile Blog Joined June 2013
United States4001 Posts
June 22 2020 00:48 GMT
#23
Group 1-4 results:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]

Group 5:
Poll: Which of these maps do you consider to be the best?

Metalopolis (48)
 
72%

Triton (10)
 
15%

Moonlight Madness (5)
 
7%

Sky Shield (2)
 
3%

Paladino Terminal (1)
 
1%

Typhon Peaks (1)
 
1%

67 total votes

Your vote: Which of these maps do you consider to be the best?

(Vote): Paladino Terminal
(Vote): Sky Shield
(Vote): Metalopolis
(Vote): Triton
(Vote): Typhon Peaks
(Vote): Moonlight Madness


Group 6:
Poll: Which of these maps do you consider to be the best?

Whirlwind (27)
 
39%

Ohana (22)
 
31%

Catalyst (14)
 
20%

Maze (3)
 
4%

Kulas Ravine (3)
 
4%

Stasis (1)
 
1%

70 total votes

Your vote: Which of these maps do you consider to be the best?

(Vote): Whirlwind
(Vote): Maze
(Vote): Catalyst
(Vote): Stasis
(Vote): Ohana
(Vote): Kulas Ravine


Group 7:
Poll: Which of these maps do you consider to be the best?

Coda (29)
 
48%

Entombed Valley (10)
 
17%

Muspelheim (9)
 
15%

Waystation (5)
 
8%

Backwater Gulch (4)
 
7%

Mech Depot (3)
 
5%

60 total votes

Your vote: Which of these maps do you consider to be the best?

(Vote): Waystation
(Vote): Entombed Valley
(Vote): Backwater Gulch
(Vote): Coda
(Vote): Mech Depot
(Vote): Muspelheim


Group 8:
Poll: Which of these maps do you consider to be the best?

Acid Plant (24)
 
38%

Fruitland (19)
 
30%

Orbital Shipyard (13)
 
20%

Outboxer (7)
 
11%

Klontas Mire (1)
 
2%

Fractured Glacier (0)
 
0%

64 total votes

Your vote: Which of these maps do you consider to be the best?

(Vote): Outboxer
(Vote): Orbital Shipyard
(Vote): Klontas Mire
(Vote): Acid Plant
(Vote): Fruitland
(Vote): Fractured Glacier

Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
June 22 2020 02:38 GMT
#24
Hey Golden Wall goes through, good choice guy!
Writerhttp://i.imgur.com/9p6ufcB.jpg
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
June 22 2020 06:10 GMT
#25
Hell yeah Maze and Fruitland. Better make it through.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-06-24 02:28:54
June 22 2020 06:11 GMT
#26
My analysis:

Group 5

Paladino Terminal is the most WoL of LotV maps. And it's not just the tileset or the anachronistic Line of Sight blocker corner in the main. It also repeats mistakes of the past. All the mapmakers thought the double opening to the nat. was an awful idea that had already been tried unsuccessfully over and over. All the TLMC voters hated the map as did all the pros. And yet by the grace of Blizzard and TLMC judges it ended up on ladder. Luckily we all learned from that mistake and never did we make it again. Oh wait. It got replaced by Defender's Landing. And of the 14 'rush' maps that followed it in editions 7 through 10 of the TLMC, 12 of them were somewhere between bad and irredeemably awful. I really should be more brief about such terrible maps.

Sky Shield is another GSL exclusive. In the words of the mapmaker it is "hard to remember as a good map" and has "bad balance except ZvP". Incidentally Jacky wrote a nice piece about the making of New Gettysburg: https://tl.net/forum/starcraft-2/511426-production-note-of-new-gettysburg.

Now Metalopolis is a storied map. It was in the map pool for two years and came back for Dreampool. It's the OG map for lifting off to the gold. There's so many great games that happened on this map. It's hard to choose one, but for me it's always the IdrA vs HuK hallucination game that comes to mind.

Triton's a nice balanced macro map.

Typhon Peaks' a Blizzard map. Liquipedia tells me that it was not picked up for GSL and that's not much of a surprise given how poorly designed it looks.

Moonlight Madness is a funny map. It's most distinctive feature is the droppable 'Lost Temple' style ledge. There's some "fun" games where the terran drops tanks on it, builds turrets there and does the most abusive things imaginable. There's a reason we don't do droppable ledges anymore.

Metalopolis is the obvious choice for this group just for the history.

Group 6

Whirlwind is arguably the best four player sc2 map ever. It saw play in both HotS and LotV, was decently balanced in both. It has a simple clean design, and while it has the same rotational issues that people always bring up with 4p map, it's still the best in its class.

Maze is one of those experimental Proleague maps that we don't get enough of nowadays.

Catalyst is the textbook standard medium sized LotV. Games of every type happened on it from the dirtiest cheese to extremely drawn out carrier split maps. It had lots of epic games. And it's so textbook that we've had half a dozen clones of it on ladder since, which means I now hate it.

Stasis was on ladder for only something like two months which was roughly seven weeks too long. Terribly balanced, with crazy abusive stuff for terran around the narrow passages,, it's probably the LotV map I remember the least of possibly due to repressed memories.

Ohana means family, and immortal sentry all-ins. It's another iconic map with lots of great games though most of them were rather short. My pick for the game to remember on Ohana would be the PartinG vs Suppy game where Suppy blind countered with a dozen spines but PartinG won anyways. Suppy went mass spines literally every game in that series because Scarlett had told him that PartinG was going to soul train every game.

Kulas Ravine is one of the original maps from WoL beta. I remember playing on it in 'practice' mode which meant there were rocks everywhere to enforce no rushing.

It's a tough group with two contenders in Ohana and Whirlwind (three if you aren't biased against Catalyst like I am). In the end I chose Whirlwind since it holds up more as a map from a modern standpoint.

Group 7

Waystation has the cool concept of two and one maps, and an absolutely horrendous execution which made the two in one concept feel like an utter coinflip to the pros. You'd win or lose on the close or far spawns.

I have some fond memories of Entombed Valley and tanks sieging the area between the nat. and third. It was a pretty good and balanced map in its time.

Yeah Backwater Gulch is another Blizzard map.

Coda was a very solid map despite doing absolutely nothing interesting or new, and despite the drama and accusations that it was ripped off of Muspelheim.

Mech Depot was a very average map. Fun fact: unlike most maps of that era it has no overlord pods because IronManSC was just coming back to mapmaking and forgot about them entirely.

It's actually hilarious that Muspelheim and Coda are in the same group.

This group is very weak overall. I'm voting for the 'imitation' in Coda over the lesser known original, since it just had that many more games on it.

Group 8

Outboxer was another average map.

Orbital Shipyard was the second best map after Dusk Towers in early LotV, but only because the other five maps were terrible. It wasn't terribly balanced.

Klontas Mire and Fractured Glacier are more ladder map that never got played in any big tournament.

Acid Plant was well liked, but I personally found it to be quite average and rather formulaic with tank pushes from across the debris, medivacs hiding in the dead space behind the main and so on. There were some quite good PvZ and PvTs on it despite the very long rush distances.

Fruitland! You can mine the giant lemons for resources. And obviously I voted for it and you should too.
Elentos
Profile Blog Joined February 2015
55570 Posts
June 22 2020 08:23 GMT
#27
5) Metalopolis, not much of a competition in that group
6) Whirlwind worked in every expansion as a 4-p map and is one of the top maps of all time without question
7) Coda just because it was more noteworthy than Muspelheim
8) I took Acid Plant, was pretty close though as I do like me some Fruitland and Outboxer
Every 60 seconds in Africa, a minute passes.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
June 22 2020 09:47 GMT
#28
Great analysis by some ppl! I haven't watched enough games or fully paid enough attention. The analysis helps forming my opinion
outscar
Profile Joined September 2014
2832 Posts
June 22 2020 12:07 GMT
#29
Ah so many memories even by just only reading the name of these maps. King Sejong Station is GOAT!
sunbeams are never made like me...
sneakyfox
Profile Joined January 2017
8216 Posts
June 22 2020 13:13 GMT
#30
The Ro32 is gonna be nuts.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 22 2020 13:44 GMT
#31
Coda and Muspelheim in the same group. This is too good
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ej_
Profile Blog Joined January 2013
47656 Posts
June 22 2020 13:58 GMT
#32
This is the easiest Muspelheim vote of my life.

Shame Maze and Whirlwind met so early.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Ej_
Profile Blog Joined January 2013
47656 Posts
June 22 2020 14:01 GMT
#33
Voting Coda is like saying Newton was the first guy to invent calculus.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Silvanel
Profile Blog Joined March 2003
Poland4749 Posts
June 22 2020 15:47 GMT
#34
Hunters
Lost Temple
Neo Jungle Story

+ Show Spoiler +
Sorry for cheap joke, but i have only good memories connected to them. Those were the times....
Pathetic Greta hater.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 22 2020 16:09 GMT
#35
This is just one of the greatest ideas ever.
5 : Metalopolis was a no-brainer.
6 : same for Whirlwind which will probably be a contender for the title.
7 : Coda because it has more history than the map it copied.
8 : weak group. I voted Acid Plant but none of those maps were really good imo.
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
June 22 2020 23:51 GMT
#36
group 6 has to be group of death so far, Whirlwind, Ohana and Catalyst in the same group.. All of them are so iconic in a way, really hard choice here.
Also Fruitland is one of the most fun map concepts. I always imagined a candy company sponsoring the map and putting like a giant candy berry on it :D
~~~~~
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
June 23 2020 06:39 GMT
#37
For me:
5. Metalopolis easy pick.
6. Whirlwind easy pick.
7. Didn't care much about the maps, so picked Entombed Valley coz it looked best to me
7. Same with Acid Plant.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2020-06-23 09:22:11
June 23 2020 09:18 GMT
#38
On June 19 2020 13:08 Ej_ wrote:
Golden Wall, Bridgehead, Cobalt, Terraform

Weak groups TBH, waiting for the final 4 of WW, KSS Neo Planet S and Overgrowth.


Put CK and Daybreak in with those 4 imo and you've got top 6.

Voted Metalopolis, Whirlwind, Coda (hurt my soul to vote against Entombed Valley, but as much fun as the Seed timing was, it wouldn't have been fun to play against), and Acid Plant.

Whirlwind by far the best map out of these. But hey, Coda wasn't bad either.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
June 23 2020 13:11 GMT
#39
Gonna be sad when neither KSS nor Cactus Hype win
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
June 23 2020 14:11 GMT
#40
On June 23 2020 22:11 Cricketer12 wrote:
Gonna be sad when neither KSS nor Cactus Hype win


It's gonna be overgrowth, because deep down we're all boring people.
Writerhttp://i.imgur.com/9p6ufcB.jpg
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