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Greatest Map of All Time Tournament - Page 20

Forum Index > StarCraft 2 Tournaments
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Prev 1 18 19 20 21 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 01 2020 20:02 GMT
#381
The first version of Golden Wall had a different symmetry. It originally had one path through the middle to get to the other half. TLMC judges didn't like it and suggested to give it a reflection symmetry. I did it in the next TLMC. That map was a great opportunity to see how mineral wall backdoors and as innaccessible large ground areas worked in real games.

+ Show Spoiler +
[image loading]


It was more like Secret Spring's middle. i would really like to see how such a middle area would work on a properly made map. Secret Spring would be as atrocious even if the middle was totally open.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1683 Posts
September 01 2020 20:44 GMT
#382
On September 02 2020 05:02 Superouman wrote:
The first version of Golden Wall had a different symmetry. It originally had one path through the middle to get to the other half. TLMC judges didn't like it and suggested to give it a reflection symmetry. I did it in the next TLMC. That map was a great opportunity to see how mineral wall backdoors and as innaccessible large ground areas worked in real games.

+ Show Spoiler +
[image loading]


It was more like Secret Spring's middle. i would really like to see how such a middle area would work on a properly made map. Secret Spring would be as atrocious even if the middle was totally open.


Oh shit, YOU made Cloud Kingdom?

I wouldnt be surprised if that map made top 3
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2020-09-01 21:12:02
September 01 2020 21:10 GMT
#383
On September 02 2020 05:02 Superouman wrote:
The first version of Golden Wall had a different symmetry. It originally had one path through the middle to get to the other half. TLMC judges didn't like it and suggested to give it a reflection symmetry. I did it in the next TLMC. That map was a great opportunity to see how mineral wall backdoors and as innaccessible large ground areas worked in real games.

+ Show Spoiler +
[image loading]


It was more like Secret Spring's middle. i would really like to see how such a middle area would work on a properly made map. Secret Spring would be as atrocious even if the middle was totally open.


Speaking of which: Vote Secret Spring as worst map please. I'm equally invested in that travesty winning its category as I am in CK.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 01 2020 21:53 GMT
#384
On September 02 2020 05:44 ShowTheLights wrote:
Show nested quote +
On September 02 2020 05:02 Superouman wrote:
The first version of Golden Wall had a different symmetry. It originally had one path through the middle to get to the other half. TLMC judges didn't like it and suggested to give it a reflection symmetry. I did it in the next TLMC. That map was a great opportunity to see how mineral wall backdoors and as innaccessible large ground areas worked in real games.

+ Show Spoiler +
[image loading]


It was more like Secret Spring's middle. i would really like to see how such a middle area would work on a properly made map. Secret Spring would be as atrocious even if the middle was totally open.


Oh shit, YOU made Cloud Kingdom?

I wouldnt be surprised if that map made top 3


... It's in the finals right now so yeah it would be quite surprising if it didn't make top 3.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
September 02 2020 07:34 GMT
#385
On September 02 2020 06:53 ZigguratOfUr wrote:
Show nested quote +
On September 02 2020 05:44 ShowTheLights wrote:
On September 02 2020 05:02 Superouman wrote:
The first version of Golden Wall had a different symmetry. It originally had one path through the middle to get to the other half. TLMC judges didn't like it and suggested to give it a reflection symmetry. I did it in the next TLMC. That map was a great opportunity to see how mineral wall backdoors and as innaccessible large ground areas worked in real games.

+ Show Spoiler +
[image loading]


It was more like Secret Spring's middle. i would really like to see how such a middle area would work on a properly made map. Secret Spring would be as atrocious even if the middle was totally open.


Oh shit, YOU made Cloud Kingdom?

I wouldnt be surprised if that map made top 3


... It's in the finals right now so yeah it would be quite surprising if it didn't make top 3.


DQ'd because space shark is cheating
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Drfilip
Profile Joined March 2013
Sweden590 Posts
September 02 2020 08:49 GMT
#386
Okay, so I found this tournament an hour ago and has skimmed through the entire thing.
As a lot of you, I am surprised that Golden Wall made it this far and I am surprised that it got beaten by Daybreak but not Whirlwind. Though my favourite map is KSS. That was the map that Salvation (Forte) was a B-teamer playing TvT vs Cure in his first prime.
Forte vs Cure used every unit and nearly every upgrade. It was amazing.
KSS was also the map where Myungsik got played vs Zerg, his most feared matchup. Because he felt weak vs Zerg, he cheesed. Blink stalker vs roach/hydra/spine/queen. It was later disclosed that Myungsik's best mu was PvZ because of his fear. He prepared rigorously.
That map had so many great games, with some lowly good games and the odd blink PvT bad game.
Random Platinum EU
Yoshi Kirishima
Profile Blog Joined July 2009
United States10333 Posts
September 02 2020 10:40 GMT
#387
On September 02 2020 05:02 Superouman wrote:
The first version of Golden Wall had a different symmetry. It originally had one path through the middle to get to the other half. TLMC judges didn't like it and suggested to give it a reflection symmetry. I did it in the next TLMC. That map was a great opportunity to see how mineral wall backdoors and as innaccessible large ground areas worked in real games.

+ Show Spoiler +
[image loading]


It was more like Secret Spring's middle. i would really like to see how such a middle area would work on a properly made map. Secret Spring would be as atrocious even if the middle was totally open.


Oh wow, I wasn't around at the time so I had no idea. The original assymetry looks a lot more interesting, but I suppose the small middle path might have been problematic if I'm following you correctly?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Solar424
Profile Blog Joined June 2013
United States4001 Posts
September 04 2020 05:00 GMT
#388
Less than 24 hours left to get your votes in!
linestein
Profile Blog Joined June 2018
United States210 Posts
Last Edited: 2020-09-04 17:47:44
September 04 2020 10:52 GMT
#389
mod edit:YT links removed

User was warned for this post.
"You can wish to be rich, you can wish to be tall. You can wish away the haters, you just gimme a call" ---Will Smith & DJ Khaled "Friend Like Me (End Title)"
linestein
Profile Blog Joined June 2018
United States210 Posts
Last Edited: 2020-09-04 19:46:36
September 04 2020 18:10 GMT
#390
On September 04 2020 19:52 linestein wrote:
mod edit:YT links removed

User was warned for this post.


I have contacted the IC3. Feel free to ban me or delete the link to my map. In the mean time enjoy a nice criminal investigation.

User was banned for this post.
"You can wish to be rich, you can wish to be tall. You can wish away the haters, you just gimme a call" ---Will Smith & DJ Khaled "Friend Like Me (End Title)"
FataLe
Profile Joined November 2010
New Zealand4501 Posts
September 04 2020 23:39 GMT
#391
i have my fondest memories on cloud kingdom. my vote goes to it.
hi. big fan.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
September 05 2020 02:40 GMT
#392
Before I reveal the final results, I'd like to thank everyone for voting, discussing in this thread, and contributing ways to make this better. It wouldn't be possible without you. Now, for the moment you've all been waiting for:
+ Show Spoiler +
[image loading]
Cloud Kingdom is the Greatest Map of All Time!
[image loading]
Incineration Zone is the Worst Map of All Time!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 05 2020 04:48 GMT
#393
And thanks for organizing this.
WombaT
Profile Blog Joined May 2010
Northern Ireland25231 Posts
September 05 2020 09:53 GMT
#394
Thanks for the work in keeping this fine contest ticking over! Was always a big fan of Cloud personally and bias aside feels a worthy winner, albeit a few others could have also taken the crown.

Much love to the map makers too who make this all possible and go under the radar doing their thing! Was interesting hearing some of your insights in this thread
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
Last Edited: 2020-09-05 11:21:25
September 05 2020 10:02 GMT
#395
Congrats to + Show Spoiler +
Cloud Kingdom!!
, too bad Golden Map couldn't make it to a shock final and take a shock win. Great work and thx for the tournament.

Btw, one thing I noticed is that the map discussions were great and it certainly influenced voting. For instance, I didn't jump on the Golden Wall ticket until passionate arguments from it's fans. And it was most certainly interesting that an anti-GW group certain jumped up after GW eliminated some fan favourites.

Hopefully, in the future, we will have Greatest Map of All Time II! If it ever occurs, I would propose multiple group stages where top 2-3 advances. This allows great maps to avoid groups of death and gives more ability for debates to influence map progress. Maybe only elimination stages when it hits ro8 or something.
sneakyfox
Profile Joined January 2017
8216 Posts
September 05 2020 10:57 GMT
#396
Thanks a lot for making this tournament. I enjoyed reading all the comments (a lot more than those from the GOAT player tournament). Excellent work
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Monochromatic
Profile Blog Joined March 2012
United States997 Posts
September 05 2020 23:50 GMT
#397
I'm glad Golden Wall didn't win. I think most people who like it should ask themselves if they like it because it's a unique gimmick or because it's a great map. I love the fact that it changes up strategies, but I don't think it's the greatest map ever made, and I would love to see more non-standard maps considered for tournament pools.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
SidianTheBard
Profile Joined October 2010
United States2474 Posts
September 06 2020 03:22 GMT
#398
Truthfully I think you need to look at the best games ever. Then that makes the best maps. Oh well. GG.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2020-09-07 09:29:05
September 07 2020 09:26 GMT
#399
On September 06 2020 12:22 SidianTheBard wrote:
Truthfully I think you need to look at the best games ever. Then that makes the best maps. Oh well. GG.

But most of the best games ever were absolute outliers for the maps they happened on.
Every 60 seconds in Africa, a minute passes.
WombaT
Profile Blog Joined May 2010
Northern Ireland25231 Posts
September 07 2020 10:07 GMT
#400
On September 07 2020 18:26 Elentos wrote:
Show nested quote +
On September 06 2020 12:22 SidianTheBard wrote:
Truthfully I think you need to look at the best games ever. Then that makes the best maps. Oh well. GG.

But most of the best games ever were absolute outliers for the maps they happened on.

Or were at times where either via game understanding or balance issues not being as bad, where matchups were in a great, entertaining state.

Whirlwind, which was indisputably a great map anyway had a lot of classic TvZ encounters on it especially, but TvZ was in a pretty sweet Goldilocks zone.

I wonder how many maps could have potentially been great but had the misfortune to launch into despised metas?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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