• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:55
CET 05:55
KST 13:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
How much money terran looses from gas steal? Which mirror match you like most or least? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6065 users

[WCS] Fall 2019 Regional Challengers - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 9 10 18 Next All
stilt
Profile Joined October 2012
France2754 Posts
August 11 2019 18:21 GMT
#141
Nice game
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 11 2019 18:22 GMT
#142
On August 12 2019 03:18 Elentos wrote:
Show nested quote +
On August 12 2019 03:11 AttackZerg wrote:
Marinelord shouldn't have engaged there.

He could have built marines and medivac groups and started picking serral off... who couldn't leave that area because he needed the money.

Really shocking ending. This and Lambos thunderbird loss to Soul were just... totally weird endings.

Aside from the fact that Serral engaged into MarineLorD and that MarineLorD's army doesn't lend itself to retreating from mass infestor, I don't think 0/0 marines without stim and combat shields would have won him this game


Glad you think that.

I think dying with 4k and a billion starports is stupid.

He was doing great until he decided to be a sitting target.

Serral couldn't engage him for 15 minutes until he decided to sit forever.

He could have teleported bcs in every direction and won a base trade.

Maybe marines are the wrong choice, but they only cost minerals and Serral couldn't defend ..... so yeah... it would have been better.

SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
Last Edited: 2019-08-11 18:28:14
August 11 2019 18:27 GMT
#143
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??
WombaT
Profile Blog Joined May 2010
Northern Ireland26457 Posts
August 11 2019 18:28 GMT
#144
Man, discussions about the state of the game aside, Serral’s ability to just not lose even if he’s not at his best is pretty remarkable.

Soul and MarineLorD have hardly played badly at all they just can’t break the guy.

Also been a while since I watched challenger at all, really enjoying Catz’s casting, surprised he isn’t used more tbh.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
Last Edited: 2019-08-11 18:30:35
August 11 2019 18:30 GMT
#145
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.
WombaT
Profile Blog Joined May 2010
Northern Ireland26457 Posts
August 11 2019 18:33 GMT
#146
On August 12 2019 03:30 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 11 2019 18:33 GMT
#147
On August 12 2019 03:33 Wombat_NI wrote:
Show nested quote +
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 11 2019 18:34 GMT
#148
On August 12 2019 03:33 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:35 GMT
#149
Poor Marinelord, if he gets 0-2'ed now after that long exhausting game
Team Slayers, Axiom-Acer and Vile forever
WombaT
Profile Blog Joined May 2010
Northern Ireland26457 Posts
August 11 2019 18:36 GMT
#150
On August 12 2019 03:33 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.

Practicalities are no fun though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
August 11 2019 18:36 GMT
#151
On August 12 2019 03:30 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:37 GMT
#152
On August 12 2019 03:34 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.
Team Slayers, Axiom-Acer and Vile forever
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:38 GMT
#153
On August 12 2019 03:36 SHODAN wrote:
Show nested quote +
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters
Team Slayers, Axiom-Acer and Vile forever
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
Last Edited: 2019-08-11 18:41:55
August 11 2019 18:40 GMT
#154
On August 12 2019 03:37 Bagration wrote:
Show nested quote +
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 11 2019 18:41 GMT
#155
On August 12 2019 03:38 Bagration wrote:
Show nested quote +
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:45 GMT
#156
On August 12 2019 03:41 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:38 Bagration wrote:
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?


Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his.

It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.
Team Slayers, Axiom-Acer and Vile forever
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:48 GMT
#157
On August 12 2019 03:40 SHODAN wrote:
Show nested quote +
On August 12 2019 03:37 Bagration wrote:
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map


Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor
Team Slayers, Axiom-Acer and Vile forever
AttackZerg
Profile Blog Joined January 2003
United States7474 Posts
August 11 2019 18:49 GMT
#158
On August 12 2019 03:45 Bagration wrote:
Show nested quote +
On August 12 2019 03:41 AttackZerg wrote:
On August 12 2019 03:38 Bagration wrote:
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?


Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his.

It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.


I think anyone who has played this game or it's predecessor is familiar with an elimination race. =)

So .... what do you think if ... they had done a base trade like I described above, could mlord have killed him or do you think Serral would be able to keep a building alive.

You don't get to say Yes - No. =)
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
August 11 2019 18:50 GMT
#159
On August 12 2019 03:48 Bagration wrote:
Show nested quote +
On August 12 2019 03:40 SHODAN wrote:
On August 12 2019 03:37 Bagration wrote:
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map


Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor


I'm talking like 2-3 ravens, just to disable a good chunk of the infestors, not necessarily all of them.
HolydaKing
Profile Joined February 2010
21254 Posts
August 11 2019 18:51 GMT
#160
Sick group. Grats souL.
Prev 1 6 7 8 9 10 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 237
ProTech104
Nina 60
StarCraft: Brood War
GuemChi 5388
sSak 58
Noble 34
Bale 33
GoRush 17
Icarus 12
League of Legends
JimRising 669
Counter-Strike
Stewie2K664
m0e_tv489
Super Smash Bros
Mew2King283
C9.Mang0278
Other Games
WinterStarcraft448
PiGStarcraft158
Maynarde101
Organizations
Dota 2
PGL Dota 2 - Main Stream31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH294
• Hupsaiya 94
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush812
Upcoming Events
KCM Race Survival
4h 5m
The PondCast
5h 5m
WardiTV Team League
7h 5m
BASILISK vs Team Liquid
OSC
7h 5m
OSC
13h 5m
Replay Cast
19h 5m
WardiTV Team League
1d 7h
Big Brain Bouts
1d 12h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.