• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:29
CEST 13:29
KST 20:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Do we even care about balance? Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9805 users

[WCS] Fall 2019 Regional Challengers - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 9 10 18 Next All
stilt
Profile Joined October 2012
France2755 Posts
August 11 2019 18:21 GMT
#141
Nice game
AttackZerg
Profile Blog Joined January 2003
United States7692 Posts
August 11 2019 18:22 GMT
#142
On August 12 2019 03:18 Elentos wrote:
Show nested quote +
On August 12 2019 03:11 AttackZerg wrote:
Marinelord shouldn't have engaged there.

He could have built marines and medivac groups and started picking serral off... who couldn't leave that area because he needed the money.

Really shocking ending. This and Lambos thunderbird loss to Soul were just... totally weird endings.

Aside from the fact that Serral engaged into MarineLorD and that MarineLorD's army doesn't lend itself to retreating from mass infestor, I don't think 0/0 marines without stim and combat shields would have won him this game


Glad you think that.

I think dying with 4k and a billion starports is stupid.

He was doing great until he decided to be a sitting target.

Serral couldn't engage him for 15 minutes until he decided to sit forever.

He could have teleported bcs in every direction and won a base trade.

Maybe marines are the wrong choice, but they only cost minerals and Serral couldn't defend ..... so yeah... it would have been better.

SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
Last Edited: 2019-08-11 18:28:14
August 11 2019 18:27 GMT
#143
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 11 2019 18:28 GMT
#144
Man, discussions about the state of the game aside, Serral’s ability to just not lose even if he’s not at his best is pretty remarkable.

Soul and MarineLorD have hardly played badly at all they just can’t break the guy.

Also been a while since I watched challenger at all, really enjoying Catz’s casting, surprised he isn’t used more tbh.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
AttackZerg
Profile Blog Joined January 2003
United States7692 Posts
Last Edited: 2019-08-11 18:30:35
August 11 2019 18:30 GMT
#145
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 11 2019 18:33 GMT
#146
On August 12 2019 03:30 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
AttackZerg
Profile Blog Joined January 2003
United States7692 Posts
August 11 2019 18:33 GMT
#147
On August 12 2019 03:33 Wombat_NI wrote:
Show nested quote +
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.
AttackZerg
Profile Blog Joined January 2003
United States7692 Posts
August 11 2019 18:34 GMT
#148
On August 12 2019 03:33 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:35 GMT
#149
Poor Marinelord, if he gets 0-2'ed now after that long exhausting game
Team Slayers, Axiom-Acer and Vile forever
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 11 2019 18:36 GMT
#150
On August 12 2019 03:33 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.

Practicalities are no fun though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
August 11 2019 18:36 GMT
#151
On August 12 2019 03:30 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:37 GMT
#152
On August 12 2019 03:34 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.
Team Slayers, Axiom-Acer and Vile forever
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:38 GMT
#153
On August 12 2019 03:36 SHODAN wrote:
Show nested quote +
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters
Team Slayers, Axiom-Acer and Vile forever
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
Last Edited: 2019-08-11 18:41:55
August 11 2019 18:40 GMT
#154
On August 12 2019 03:37 Bagration wrote:
Show nested quote +
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map
AttackZerg
Profile Blog Joined January 2003
United States7692 Posts
August 11 2019 18:41 GMT
#155
On August 12 2019 03:38 Bagration wrote:
Show nested quote +
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:45 GMT
#156
On August 12 2019 03:41 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:38 Bagration wrote:
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?


Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his.

It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.
Team Slayers, Axiom-Acer and Vile forever
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:48 GMT
#157
On August 12 2019 03:40 SHODAN wrote:
Show nested quote +
On August 12 2019 03:37 Bagration wrote:
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map


Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor
Team Slayers, Axiom-Acer and Vile forever
AttackZerg
Profile Blog Joined January 2003
United States7692 Posts
August 11 2019 18:49 GMT
#158
On August 12 2019 03:45 Bagration wrote:
Show nested quote +
On August 12 2019 03:41 AttackZerg wrote:
On August 12 2019 03:38 Bagration wrote:
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?


Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his.

It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.


I think anyone who has played this game or it's predecessor is familiar with an elimination race. =)

So .... what do you think if ... they had done a base trade like I described above, could mlord have killed him or do you think Serral would be able to keep a building alive.

You don't get to say Yes - No. =)
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
August 11 2019 18:50 GMT
#159
On August 12 2019 03:48 Bagration wrote:
Show nested quote +
On August 12 2019 03:40 SHODAN wrote:
On August 12 2019 03:37 Bagration wrote:
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map


Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor


I'm talking like 2-3 ravens, just to disable a good chunk of the infestors, not necessarily all of them.
HolydaKing
Profile Joined February 2010
21254 Posts
August 11 2019 18:51 GMT
#160
Sick group. Grats souL.
Prev 1 6 7 8 9 10 18 Next All
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
IndyStarCraft 343
RotterdaM315
3DClanTV 62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 343
RotterdaM 315
StarCraft: Brood War
Britney 48415
Horang2 1720
Bisu 891
Jaedong 851
BeSt 814
firebathero 416
Stork 339
Hyun 285
Zeus 246
Mini 212
[ Show more ]
EffOrt 172
Shuttle 161
Last 129
Rush 127
Barracks 113
Hyuk 111
ggaemo 96
Pusan 83
hero 77
Mong 77
Shinee 53
Trap 30
Free 29
Bale 24
Sacsri 23
Aegong 16
zelot 14
Noble 13
yabsab 13
Dota 2
Gorgc10650
XcaliburYe109
Counter-Strike
fl0m1094
Other Games
singsing1842
B2W.Neo816
mouzStarbuck263
crisheroes244
Lowko230
Pyrionflax208
Happy141
BRAT_OK 21
DeMusliM20
MindelVK10
Organizations
Counter-Strike
PGL25772
Other Games
gamesdonequick851
StarCraft: Brood War
UltimateBattle 16
lovetv 6
[ Show 12 non-featured ]
StarCraft 2
• LUISG 66
• AfreecaTV YouTube
• intothetv
• Dystopia_ 0
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2546
• WagamamaTV614
Upcoming Events
Patches Events
1h 31m
AI Arena Tournament
5h 31m
FEL
22h 31m
Sparkling Tuna Cup
22h 31m
Replay Cast
1d 11h
WardiTV Weekly
1d 23h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.