• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:15
CEST 07:15
KST 14:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5851 users

[WCS] Fall 2019 Regional Challengers - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 9 10 18 Next All
stilt
Profile Joined October 2012
France2755 Posts
August 11 2019 18:21 GMT
#141
Nice game
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
August 11 2019 18:22 GMT
#142
On August 12 2019 03:18 Elentos wrote:
Show nested quote +
On August 12 2019 03:11 AttackZerg wrote:
Marinelord shouldn't have engaged there.

He could have built marines and medivac groups and started picking serral off... who couldn't leave that area because he needed the money.

Really shocking ending. This and Lambos thunderbird loss to Soul were just... totally weird endings.

Aside from the fact that Serral engaged into MarineLorD and that MarineLorD's army doesn't lend itself to retreating from mass infestor, I don't think 0/0 marines without stim and combat shields would have won him this game


Glad you think that.

I think dying with 4k and a billion starports is stupid.

He was doing great until he decided to be a sitting target.

Serral couldn't engage him for 15 minutes until he decided to sit forever.

He could have teleported bcs in every direction and won a base trade.

Maybe marines are the wrong choice, but they only cost minerals and Serral couldn't defend ..... so yeah... it would have been better.

SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
Last Edited: 2019-08-11 18:28:14
August 11 2019 18:27 GMT
#143
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??
WombaT
Profile Blog Joined May 2010
Northern Ireland27264 Posts
August 11 2019 18:28 GMT
#144
Man, discussions about the state of the game aside, Serral’s ability to just not lose even if he’s not at his best is pretty remarkable.

Soul and MarineLorD have hardly played badly at all they just can’t break the guy.

Also been a while since I watched challenger at all, really enjoying Catz’s casting, surprised he isn’t used more tbh.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
Last Edited: 2019-08-11 18:30:35
August 11 2019 18:30 GMT
#145
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.
WombaT
Profile Blog Joined May 2010
Northern Ireland27264 Posts
August 11 2019 18:33 GMT
#146
On August 12 2019 03:30 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
August 11 2019 18:33 GMT
#147
On August 12 2019 03:33 Wombat_NI wrote:
Show nested quote +
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
August 11 2019 18:34 GMT
#148
On August 12 2019 03:33 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:35 GMT
#149
Poor Marinelord, if he gets 0-2'ed now after that long exhausting game
Team Slayers, Axiom-Acer and Vile forever
WombaT
Profile Blog Joined May 2010
Northern Ireland27264 Posts
August 11 2019 18:36 GMT
#150
On August 12 2019 03:33 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.

Practicalities are no fun though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
August 11 2019 18:36 GMT
#151
On August 12 2019 03:30 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:37 GMT
#152
On August 12 2019 03:34 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.
Team Slayers, Axiom-Acer and Vile forever
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:38 GMT
#153
On August 12 2019 03:36 SHODAN wrote:
Show nested quote +
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters
Team Slayers, Axiom-Acer and Vile forever
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
Last Edited: 2019-08-11 18:41:55
August 11 2019 18:40 GMT
#154
On August 12 2019 03:37 Bagration wrote:
Show nested quote +
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
August 11 2019 18:41 GMT
#155
On August 12 2019 03:38 Bagration wrote:
Show nested quote +
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:45 GMT
#156
On August 12 2019 03:41 AttackZerg wrote:
Show nested quote +
On August 12 2019 03:38 Bagration wrote:
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?


Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his.

It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.
Team Slayers, Axiom-Acer and Vile forever
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 11 2019 18:48 GMT
#157
On August 12 2019 03:40 SHODAN wrote:
Show nested quote +
On August 12 2019 03:37 Bagration wrote:
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map


Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor
Team Slayers, Axiom-Acer and Vile forever
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
August 11 2019 18:49 GMT
#158
On August 12 2019 03:45 Bagration wrote:
Show nested quote +
On August 12 2019 03:41 AttackZerg wrote:
On August 12 2019 03:38 Bagration wrote:
On August 12 2019 03:36 SHODAN wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.


upgraded hellbats are pretty fucking good at killing buildings, and with nothing else roaming the field besides roaches and lings, 1 medivac + constant hellbats would have been really nice. it was pretty clear watching marinelord that he got tunnel vision and couldn't focus on anything aside from that precarious viper / bc / liberator / infestor range dance


Because you have to focus entirely on the main engagement - it's a design issue of SC2 in general, across most racial matchups. You can have the best harass micro but mess up the main engagement and none of it matters


Full Theorycraft mode Engaged:

If, Mlord had waited for Serral to begin the major assault, and then teleport 2-3 bcs to every serral base .... could he have killed all of Serrals stuff before they arrived?

I think the answer is yes?


Yes, but Serral just needs to build a single assimilator somewhere, and MLord would have separated his army and allowed Serral to pick his army apart. Then Serral would have his army still and MLord would have lost his.

It would have only worked if MLord could have killed every single building, but Serral (as well as most pros) would have had the sense to build some buildings to avoid instant elimination.


I think anyone who has played this game or it's predecessor is familiar with an elimination race. =)

So .... what do you think if ... they had done a base trade like I described above, could mlord have killed him or do you think Serral would be able to keep a building alive.

You don't get to say Yes - No. =)
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
August 11 2019 18:50 GMT
#159
On August 12 2019 03:48 Bagration wrote:
Show nested quote +
On August 12 2019 03:40 SHODAN wrote:
On August 12 2019 03:37 Bagration wrote:
On August 12 2019 03:34 AttackZerg wrote:
On August 12 2019 03:33 AttackZerg wrote:
On August 12 2019 03:33 Wombat_NI wrote:
On August 12 2019 03:30 AttackZerg wrote:
On August 12 2019 03:27 SHODAN wrote:
marinelord could have did things better. he could have bumrushed after killing all the spores, teleport on top of the army, 1 or 2 more ravens, potentially disable 10 infestors and armor missile on the corruptors, and finish off the maneuver with an aggressive liberator siege. that's the kind of magic move I'd expect from maru or gumiho

and yeah... why are people suggesting marines when you can have hellions instead??


I was trying to think of something that would stretch the army in multiple directions and cost pure minerals.

Not because I thought marines would be l33t.

Whittle down the entire map to leave the Zerg army of death holding on to its last scrap of territory and form a circle of ghosts around this and nuke inwards


No Infrastructure left and not enough gas to tech to to ghost/nuke.



If he had ghosts ... F nukes... Emps could have wrecked that Spellcaster army.


More likely the ghosts would have been abducted then neural'ed and then the Zerg now also has EMPs. It feels like the spell combos that late game Zerg has are too powerful compared to the other races.


even though interference matrix and neural are both 9 range, interference matrix very very slightly outranges the infestor (and also high templar feedback). this means, in theory, with precise control, you could scan and disable the front line of infestors, then the second line, and then teleport on top of the army without your ravens getting neuraled. disclaimer: only ever tested this in the unit test map


Yea, but Zergs typically make 20 infestors in the late game, so interference matrix isn't very scalable in a larger engagement since it would only neutralize a single infestor


I'm talking like 2-3 ravens, just to disable a good chunk of the infestors, not necessarily all of them.
HolydaKing
Profile Joined February 2010
21254 Posts
August 11 2019 18:51 GMT
#160
Sick group. Grats souL.
Prev 1 6 7 8 9 10 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Ladder Invitational
LiquipediaDiscussion
OSC
20:00
Mid Season Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft493
Nina 94
ProTech67
FoxeR 49
StarCraft: Brood War
Rain 3807
GuemChi 2112
PianO 288
Noble 82
Icarus 8
Dota 2
The International22314
Gorgc10567
Fuzer 197
NeuroSwarm101
Counter-Strike
summit1g6922
Super Smash Bros
hungrybox802
C9.Mang0193
Mew2King68
Other Games
singsing702
ViBE168
Maynarde135
ROOTCatZ53
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH301
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2796
League of Legends
• Rush1260
• Stunt938
Upcoming Events
Escore
4h 45m
PiG Sty Festival
6h 45m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
10h 45m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 4h
PiG Sty Festival
1d 6h
herO vs Krystianer
Solar vs Cure
IPSL
1d 10h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.